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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
Thread Starter
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its on now so yeh 2 hours is correct
is tht max and average would you say?
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05-01-2008 19:08 |
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liamb1992
Lord
Registration Date: 01-01-2008
Posts: 465
Location: U.K. Race in game: Thoughtcatcher Clan: Source
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it depends when you put it up, and when the next auction update is.
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05-01-2008 19:12 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
Thread Starter
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ok then
thanks for the answers on this one
as always ill b back with more
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05-01-2008 19:18 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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BK tattoo double strike does the attack stack up or not?
simple one this
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05-08-2008 15:18 |
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fool
Lord
Registration Date: 02-14-2008
Posts: 380
Race in game: Beastmaster Clan: boot camp
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05-08-2008 21:25 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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You get additional attacks with certain types of weapon, not the weapon you have. Uzis still do 3 attacks per round and with the gunman tattoo they do 3+2 attacks. The extra attacks are added to the character, not the weapon.
Progressing through your tattoos the differ in effects. Just check other tattoos. Their effects don't stack either. The effect of the tattoo is clearly stated in its description.
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05-11-2008 19:47 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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i havent been able to see what ther description is now as im doubting ne1s updated BWpedia so i dont know if its ne different
wat im asking is wats the difference in their description now after the update came in recently
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05-11-2008 19:55 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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still my extra attack question up there to answer
but a new one tho
ranged weapons require both agility to hit
but how is it worked out?
as in for every point of both gives you 3 to hit or something like tht
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05-15-2008 20:48 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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ah ok then
seems clearer now
as for extra attack
the update said tht Changed the description of the effect "additional attacks with every weapon".
im just wondering wat the changes are
so its needing someone who is at level 3/4 of the double strike tattoo for BK's or 3/4 for the respective tattoo for gunman
or with xxx of speed before it gets extra attack/extra 2 attacks and say wat difference is please
hope thts clearer
if not then i dunno and ill forget it and try work it out
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05-16-2008 15:36 |
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liamb1992
Lord
Registration Date: 01-01-2008
Posts: 465
Location: U.K. Race in game: Thoughtcatcher Clan: Source
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yes, the premium stacks, so you can keep texting & texting, and itll add to your total.
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05-30-2008 16:47 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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score zerker here i come
thank you for the answer there
as usual more questions to follow
till then thank you again
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05-30-2008 16:49 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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exactly my point
Bezerker has zero defence, so i know its up to you if youre picking that but still, 10 percent boost compared to your tattoo for example which has a greater boost to criticals and has over 10% more boost to exp
hopefully the devs can throw some light on this one
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06-14-2008 17:50 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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It's all about making the tattoos different.
Berzerker's are an "obvious" choice, but suffer in the long run from their lack of EXP boost.
Snipers get the best EXP tattoo in the game, but could do with the extra help at times
I see the Sniper bonus as an obvious Expedition choice.
__________________ UK Underworld: theheraldofogc - Black Knight
UK Underworld: Beta - Sniper
UK Underworld: Mini Herald - Gunman
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06-15-2008 01:40 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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yeh ok then zerkers potentially can hit highest criticals around but to go critical in first place you need a decent critical hit chance
Im just going compare the tattoos of say zerker and its melee opposite, BK at tattoo level 5 boosts of all them in one go
Zerker: all weapons damage +16, HIT PTS +5 %, chance for critical hit +5 %, additional 1 attacks with every weapon, experience +10 % (aura*)
Black Knight: All weapons hit rating +75, chance for critical strike +30 %, LUCK +6, additional 1 attacks with every weapon. HP +10 %, experience +24 % (aura*)
BK gets greater boost to crit chance, gets the max hit points boost zerker gets at a level 4 tattoo has its second attack 2 levels earlier and has a max exp boost of 24% compared to 10% for the Zerker
i can understand zerker being better than some tattoo paths for some things so needs taking down but compared to Black Knight it just doesnt seem right
now i know you can say that BK needs loads of defence but still i just think its not fair
This post has been edited 1 time(s), it was last edited by Aidensixx: 06-15-2008 11:42.
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06-15-2008 11:34 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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i know but i still feel that the boosts are a bit greater than the costs
i mean they have a three effect tattoo thats and expensive one but still as ive sed extra attack sooner and they reach they max hp boost of zerker from tats at level 4 tattoo
i know this wont be changed but i just wondering why its like this
were going a bit away from the exp tattoo tho so back to that
all exp tattoos should be 20% i think and it should be the others that are different like zerkers have a damage boost instead of a hit bonus and so on
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06-15-2008 11:54 |
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fool
Lord
Registration Date: 02-14-2008
Posts: 380
Race in game: Beastmaster Clan: boot camp
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zeker can swap wepons and when yo0u have two attacks with two wepons it is better
but i think that at high levels bk will be easier as you can get the perfect + 1 amours
i know it isn't easy but if you are high leveled the defence will make a differnece
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06-15-2008 20:42 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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Berzerker is probably the easiest tattoo to run, although I don't rate it too highly.
4 poor benefits and 1 amazing benefit over 4 tattoos.
You run a Berzeker for:
*Immediatly usable, if a little limp wristed, benefits.
*Easily met requirements.
*The extra attack with either melee choice.
The ease of use is probably the biggest draw. You'll have the extra attack LONG before any Black Knights can access theirs, and you can use any armour in the game for it's none defence bonuses while everyone else has to Auction or Merge perfectly good Affixes just because they can't adapt it to their needs.
__________________ UK Underworld: theheraldofogc - Black Knight
UK Underworld: Beta - Sniper
UK Underworld: Mini Herald - Gunman
PL Moria III: The Herald - Hunter
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06-16-2008 01:14 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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quote: |
Originally posted by theheraldofogc
The ease of use is probably the biggest draw. You'll have the extra attack LONG before any Black Knights can access theirs, and you can use any armour in the game for it's none defence bonuses while everyone else has to Auction or Merge perfectly good Affixes just because they can't adapt it to their needs. |
i agree with last part as im making use of tht atm but BK gets extra attack from tattoos at level 3 costing 27000 PoP and 2BS, 2HS and 2LS whereas a Zerker gets theres at level 5 costing 67500 PoP and 2 of each stone
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06-16-2008 11:53 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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You're not looking at the hidden cost of the equipment, and meeting the equipment requirements.
Look at the Closed Auctions and try to find anything that will help a Black Knight (rare enough since you need Agility too), then look at it's requirements.
__________________ UK Underworld: theheraldofogc - Black Knight
UK Underworld: Beta - Sniper
UK Underworld: Mini Herald - Gunman
PL Moria III: The Herald - Hunter
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06-16-2008 14:32 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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new one to get us off this subject
hopefully ive left it long enuff to write one after myself
neways can someone clear up the hit points per level for me as i dont know how the % comes into it
for example a level 40 beastmaster has 400 health say has the base 20% hit points bonus how much do they gain a level
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06-16-2008 19:01 |
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Mlarinon
Triple Ace
Registration Date: 01-27-2008
Posts: 220
Location: France Race in game: Beastmaster Clan: TDK
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at level 50m for a beastmaster : HIT POINTS 658 / 658
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06-17-2008 12:33 |
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jamess36362
Viking
Registration Date: 03-16-2008
Posts: 546
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@aiden: what herald was trying to say before is that although less POP and stones is needed to get a extra attack with the BK tat, it would still take longer because the requirements of the tat, you need very high defense with the shorts, armour and helmet. whilst doing that you still need to make sure you have enough agility and strength for the extra attack to be of any use, i would say the earliest time somone will get a extra attack with the BK tat is 120 points. my mate has BK tat and she is struggling to find armour to get that extra attack. but with the berserker tat it will be easy to pass the requirements, so all you need is the POP and stones, it may take a while but much easier i would say.
back to the other topic, i am sure that every 10 levels you get a boost on HP, not too sure of the % tho.
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06-17-2008 12:58 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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Every level you get a health boost, but every 10 levels you get a big health boost.
Don't know what it is though...
Beastmasters and Absorbers are bad for this though, they get health boosts. We should try working out from Thoughtcatchers and Cultists.
__________________ UK Underworld: theheraldofogc - Black Knight
UK Underworld: Beta - Sniper
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06-17-2008 16:02 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
Thread Starter
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its just im wonderin bout how the hp bonus works as example u use a caring of bloodsucker at +5 say would hav bout 65-70% boost + max tat boost 4 melee of 10% + 20% and tht 70% only gets higher
ne1 kno how it works as my maths tells me thts gonna b higher thn 100%
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06-17-2008 19:57 |
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Mlarinon
Triple Ace
Registration Date: 01-27-2008
Posts: 220
Location: France Race in game: Beastmaster Clan: TDK
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100%+ boost dowork it just mean that if you have 1000 hp initially, you get at a 100% bonus 2000HP, and so on.
buildings, objects and tatoos (building especially since bonus health is linkesd to repor charisma stats) makes ou get HP bonus that are qui tremendous in ambush (but without building, ie in siege and expos a lot less).
cf squeshu's health records
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06-18-2008 12:11 |
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