I think you should make able to Not regenerate Blood points...
Like for now i want to build armoury but i have to regenerate Blood points first ( Witch i NEVER USE ANYWAY cos i dont use arcanas)
If there would be possibility to turn off blood points regeneration or be able to use blood from blood points for exemple to Build somethink.
Server is new so its extremly hard to have more then 1000blood cos of low population and peaple are attacking all the time same targets 2times per day.
You need to have 10 completed quests to get enough blood to regenerate after defence...
Arcanas...blood points ... hit points...
I got like 6-7 defense raports every day... Where to get Blood to regenerate after all of them :/
Or at least make some special Reserve Building to keep blood for sieges or Quests like werewolfs to not fight whit 50/250 HP
in zone 5 you have 120 minutes after attack for get the blood and build armoury
exc:
12:00 - someone ambushed u
12:00 - you ambush someone who is weak and your hp going to max
12:10 - 14:00 - some easy quest for blood [in zone 5 there are lots of blood from quests]
~13:50 - you have about 1000 free blood for buildings
14:00 - someone ambushed u
blood is the most important thing is this game i think.... no blood = no hp in siege, no armoury, no taxi, no arcanas
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sorry for my english xD
This post has been edited 1 time(s), it was last edited by DrGreenthumb: 04-17-2007 16:56.
I agree with TyranX.
Every smart vampire don't drink more blood that he can take. Instead of adding them to blood point better for him to put it into blood pool.
There should be option to disable blood points regeneration because we don't use it often.
In my opinion blood points regeneration is pointless better take blood from blood pool at rate 2l = 1 BP only when you use arcana. So every time BP should be empty only while using arcana it should regenerate.
Why keep BP when we don't use it?
At the early game developing stage the overall Arcane idea was pretty different than it it now.
Thus the blood regeneration system was implemented in the todays way.
As it is implemented in lots of features this is impossible to change it without rewritting of about 20% of the game code.
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