Aura (always works): experience +xx % |
npc
Triple Ace
Registration Date: 03-19-2010
Posts: 195
Location: r1, r2, r3000, r4300
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Aura (always works): experience +xx % |
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Assassin : Daredevil lv5 (experience +18 %)
Gunman : Hobbyist lv5 (experience +24 %)
Gangster : Secrets of street life lv5 (experience +24 %)
Demon Lord : Shaman lv5 (experience +24 %}
Monk : Discipline lv5 (experience +24 %)
Berserker : Secrets of insanity lv5 (experience +10 %)
Black Knight : Apprentice of the Dark Side lv5 (experience +24 %)
Sniper : Instructor lv5 (experience +24 %)
Collector : Aborigine lv5 (experience +18 %)
Hunter : Forest lore lv5 (experience +20 %)
why different tattoo has different +x% ?
where is the balance ?
any idea dev/people ?
I think BK, sniper and gunman will overflow with experience (if they team up).
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03-07-2011 15:17 |
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Undivisible
Triple Ace
Registration Date: 07-25-2008
Posts: 233
Location: Ladek-Zdroj Clan: HFTFlea
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Some tatoos have lower exp boost, because their other characteristics(required defence, other bonuses) give them more power or equipment options.
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03-07-2011 15:30 |
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npc
Triple Ace
Registration Date: 03-19-2010
Posts: 195
Location: r1, r2, r3000, r4300
Thread Starter
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but it must have same bonus experience because it an "aura" (regardless other requirement).
let say we have 10 player with different tattoo, and they always doing same expo location together (different team, with same max number (5 team*2 player) and meet same mob, in the end they will receive different exp (without adding exp from ambush/quest).
*I just notified szej, I need his opinion.
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03-07-2011 16:06 |
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Undivisible
Triple Ace
Registration Date: 07-25-2008
Posts: 233
Location: Ladek-Zdroj Clan: HFTFlea
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True, but note what I wrote
quote: |
Originally posted by Undivisible
Some tatoos have lower exp boost, because their other characteristics(required defence, other bonuses) give them more power or equipment options. |
That means players with those tatoos are more effective in ambushes(and thus earn more exp by attacking stronger players), and other expos(and thus earn more exp by fighting stronger monsters earlier).
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Is this the real un-life?
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03-07-2011 16:21 |
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LucifersAngel
Lord
Registration Date: 04-19-2009
Posts: 430
Location: Cornwall, UK Race in game: Absorber
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quote: |
Originally posted by Undivisible
True, but note what I wrote
quote: |
Originally posted by Undivisible
Some tatoos have lower exp boost, because their other characteristics(required defence, other bonuses) give them more power or equipment options. |
That means players with those tatoos are more effective in ambushes(and thus earn more exp by attacking stronger players), and other expos(and thus earn more exp by fighting stronger monsters earlier). |
Another example. Gunman can get +24% exp where collector can only get +18%exp. This is because Collector can use BOTH 1h guns and ranged weapons and the tattoo still works, whereas gunman can ONLY use 1h guns.
The main difference of all of these is Berserker who only gets +10% exp. This is because they can use 1h AND 2h melee and practically needs to use Vengeance or Suicide suffixes, giving a MASSIVE damage boost. They also get an extra attack with each weapon, so 2 Murderous Thunderfists of Suicide are going to do MASSIVE damage.
EDIT: Same with 2h melee actually. Demonic Mace of Suicide with an extra attack would also be pretty devestating.
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This post has been edited 1 time(s), it was last edited by LucifersAngel: 03-08-2011 10:04.
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03-08-2011 10:01 |
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Grizly
Lord
Registration Date: 11-10-2009
Posts: 276
Location: FarAway - Eastern Europe Race in game: Absorber Clan: BC-R/D.B.
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Anyway for Berserker 10% is too small exp bonus ... i think there must be 14% but not 10
__________________ Grizly: Love Easy mode Games
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03-08-2011 19:49 |
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npc
Triple Ace
Registration Date: 03-19-2010
Posts: 195
Location: r1, r2, r3000, r4300
Thread Starter
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Tattoo requirements do not apply to the last tattoo in the path (the experience tattoo):
Gunman
Gangster
Black Knight
Sniper
Tattoo requirements apply to the last tattoo in the path (the experience tattoo):
Assassin
Demon Lord
Monk
Berserker
Collector
Hunter
http://wiki.bloodwars.net/index.php?title=Tattoos
this mean berzerker/monk must use suicide/vengeance suffix during quest to get exp bonus ?
or assassin never get chance using runic set during quest to get exp bonus ?
no problem with collector, hunter and demon lord since they must/can equip "min" requirement with runic set and perfection suffix weapon.
can anyone confirm effect tattoo on quest ?
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04-19-2011 05:45 |
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FlashAOD
Boob \o/
Registration Date: 01-06-2009
Posts: 673
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I'm assassin and my exp tat says always works
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04-19-2011 08:47 |
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Ba_al
Viking
Registration Date: 08-05-2008
Posts: 618
Location: Ireland :bulmers cider factory Race in game: Cultist Clan: DB
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quote: |
Originally posted by npc
Tattoo requirements do not apply to the last tattoo in the path (the experience tattoo):
Gunman
Gangster
Black Knight
Sniper
Tattoo requirements apply to the last tattoo in the path (the experience tattoo):
Assassin
Demon Lord
Monk
Berserker
Collector
Hunter
http://wiki.bloodwars.net/index.php?title=Tattoos
this mean berzerker/monk must use suicide/vengeance suffix during quest to get exp bonus ?
or assassin never get chance using runic set during quest to get exp bonus ?
no problem with collector, hunter and demon lord since they must/can equip "min" requirement with runic set and perfection suffix weapon.
can anyone confirm effect tattoo on quest ? |
aura always work..no matter what.
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04-19-2011 12:36 |
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FlashAOD
Boob \o/
Registration Date: 01-06-2009
Posts: 673
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I replyed off my phone this morning and was hard, they wont work with a red X on them, but the exp tattoo will still always work
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04-19-2011 18:12 |
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