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Democratic
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Registration Date: 03-17-2011
Posts: 8

New act 3 information Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

It's only in polish for now but google translator gives you a good idea of some details.

http://forum.bloodwars.interia.pl/thread.php?threadid=973473

What I really like :

- Will be introduced the option "Scan Again", click on the report, which will take you to spy screen spy supplemented with data as in the previous spying.

- The possibility of a temporary increase in the Armoury clan of 20 items - it can take out any member of the clan. Each subsequent purchase of the option will increase capacity by a further 20 UK sites, but only increased the time during which the service is active.

- Act 3 will be available from 65 levels of experience and will require completion of all trips in the second act

- Drop legends (for trips to A3) will increase to near and distant trips by 1%, the pilgrimages of 2%.

Expeditions:
Opponents ekspedycyjni for players who are in the Act 3 will be in proportion (the number of people in the team being in act 3) stronger.

This basically means huge expo monsters, hopefully huge xp rewards Smile Can't wait to see the 10 k hp 150 perception white dragons xD

Also :

- Clan buildings : Freaking yeaaaaaahhh

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This post has been edited 1 time(s), it was last edited by Democratic: 03-22-2011 13:31.

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franz
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Posts: 302
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RE: New act 3 information Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Google Translate:

quote:
Hello,

We assume this issue to end speculation about the act of 3, its contents and the date of issue.
It can ask us questions about what will be confirmed as introduced in the third act.


The rules of the topic:

1.All speaking on the topic should read this entry. We will not respond to things that have already been addressed in this topic.

2.Ten entry: Act 3 - MAIN THEME. will contain a complete list of possible questions and answers.

3.Nie questions about whether this or that option will be added in the game. If it is not on the list of planned changes to it or it does not plan to enter or it is too early to be able to confirm that this option will be added.

4.All changes announced in this topic are in the final phase and is almost certain that will be introduced in the third act

5.Tutaj found under a separate topic on evolution: Act 3 - EVOLUTION

6.Tutaj find the topic of building a separate clan: Act 3 - BUILDINGS CLAN



General changes introduced with the 3rd Act

The new server events:


- A quarrel of the gods. Event will be active for the first week after the entry into Act III, and then will be activated at random as the other server events.
- Night seekers.

Effects offered leave you to discover.


Premium Services:


- The possibility of a temporary increase in the Armoury clan of 20 items - it can take out any member of the clan. Each subsequent purchase of the option will increase capacity by a further 20 UK sites, but only increased the time during which the service is active.
- Possibility to change the clan leader, without his resolve. To prevent abuse of this feature (momentary changes in leadership in a siege, etc.) option will be available as a premium service, premium cost of 30 days, paid by the player, which includes a command (new leader).
- In the history of commercial transactions will be 80 instead of showing last 40 transactions.


Changes or modifications to the game interface:


- Added the option "transaction return" in the history of commercial transactions and reports on the exchange ended. Use this option to move to screen trading of the already inserted objects and other data from the transaction.
-Put will be able to withdraw from the expedition, before accepting the application by the founder of our expedition. As a result of withdrawal recover only half invested in the arcana of blood when connecting.
- The list of active shares spyware, clicking on the link "Complete" moves immediately to a report from the spy.
- Will be introduced the option "Scan Again", click on the report, which will take you to spy screen spy supplemented with data as in the previous spying.
- On-screen field trips in addition to rates shown for each trip will also mean a chance for a successful trip.
- Arcana used in the expedition will be stored in cookies, so you do not have to set each time from scratch. Mysteries of evolution and used will be stored separately also for the attacks.
- EBay, where the end of the auction falls between the hours of 4 and 6 am (ie at a time of possible interruptions for maintenance and engineering) are automatically extended by 2 hours.
- In connection with the abuse of a 1-lvlowych for punching reputation, a reputation as a player receives only opponents to the level above 20 (if it is in Act I), above 35 (Act II) and above 50 (Act III). This applies both to the damage inflicted and killed opponents.
- Mode mobile will only display a small image.
- The tasks shown on the screen will be the quantity of tasks performed and can be implemented in each area.
- Will be introduced to graphic displays of attack, siege and spying.
- And of course lots of smaller changes and bug fixes, mostly cosmetic.
- Graphical interface will be introduced in the armory. Default is enabled. It will be possible to disable this interface and return to the old version (text) in the game settings.



Basic information about the third act



- Act 3 will be available from 65 levels of experience and will require completion of all trips in the second act
- The effects of building a player passing the Act 3 will be locked until the player is not credited expeditions far and near in the third act - Construction site will be disabled!
- Tasks that have not been classified by the player in the Act 1 or 2, will be eligible for inclusion in the Act of the third


Expeditions:


- All trips from the Act 3 at the first transition must be executed in order.
- Act 3 will introduce new expeditions. But the difficulty is not changed in relation to the second expedition in the Act
- Hiking in the Act 3 will give higher exp.
- Drop legends (for trips to A3) will increase to near and distant trips by 1%, the pilgrimages of 2%.
- Drop stones (for trips in A3) the type of Moria servers will be increased


Attacks:

- For attacking players who are in act 3 you will earn 2.5 times more experience (than in akcie1!), Independently of the act, where you are.


Expeditions:

Opponents ekspedycyjni for players who are in the Act 3 will be in proportion (the number of people in the team being in act 3) stronger.



Evolutions.

In the near future in this topic: Act 3 - EVOLUTION will be a complete description of the workings of power evolution.
WARNING! Any questions should be asked about the evolution of the THREAD: Act 3 - EVOLUTION


Buildings clan.

In the near future in this topic: Act 3 - BUILDINGS CLAN will be a complete description of the workings of the buildings clan.
WARNING! Any questions should be asked BUILDINGS clan topic: Act 3 - BUILDINGS CLAN

What I do not! plan:

- Introduction of an additional race,
- Introducing a set from giving secrets found in the act of 2,
- Introduction of additional lasso.


Listen
Read phoneticallyDictionary - View detailed dictionary


Bit gruff, but it easy enough to understand.

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This post has been edited 1 time(s), it was last edited by franz: 03-22-2011 13:47.

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Foxy
Viking


Registration Date: 05-02-2009
Posts: 582
Location: Wales
Race in game: Absorber
Clan: BOS + S.S.

RE: New act 3 information Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

However I do not understand this one

- The effects of building a player passing the Act 3 will be locked until the player is not credited expeditions far and near in the third act - Construction site will be disabled!

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[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll

This post has been edited 1 time(s), it was last edited by Foxy: 03-22-2011 13:45.

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Paranoia
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More specific clan building information

quote:

Act 3 - BUILDINGS CLAN
In the near future in this topic will be a complete description of the workings of the buildings clan.


This topic focuses exclusively around the buildings clan implemented in the third act
It can ask us questions and publish their own suggestions and thoughts on this topic.


The rules of the topic:

Anyone speaking on the topic should read this entry. We will not respond to things that have already been addressed in this topic.
This entry: Act 3 - BUILDINGS CLAN will contain a complete list of possible questions and answers.
Do not ask questions about whether this or that option will be added in the game. If it is not on the list of planned changes to it or it does not plan to enter or it is too early to be able to confirm that this option will be added.
All the changes announced in this topic are in the final phase and is almost certain that will be introduced in the third act
Here is the topic of a separate Act 3: Act 3 - MAIN THEME.
Here is a nice topic for a separate power of evolution: Act 3 - EVOLUTION


General Information.

- To be able to build buildings clan clan leader must be in the third act
- If for some reason the leader is in act 2, and the clan has a clan existing buildings will be INACTIVE until the leader goes to Act 3 and its function transferred to another player who is third in the act
- While the description of the building does not provide otherwise, the buildings will work on all clan members of the clan, regardless of where they are an act.


Buildings clan are currently in the final phase of implementation. If you have any ideas as to the effect that you want to give the buildings the clan is the best time to write about them. At the same time we can not guarantee that any of your ideas will be introduced in the game.

WARNING! We do not intend to introduce any new buildings to preserve or allow them to generate.


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Democratic
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Registration Date: 03-17-2011
Posts: 8

Thread Starter Thread Started by Democratic
RE: New act 3 information Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Foxy
However I do not understand this one

- The effects of building a player passing the Act 3 will be locked until the player is not credited expeditions far and near in the third act - Construction site will be disabled!


Act 3 buildings will not work for you until you've finished both easy and normal set of quests in act 3.

that's what i understand.

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03-22-2011 13:47 Democratic is offline Search for Posts by Democratic Add Democratic to your Buddy List
npc
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all translate into english with systrans.

Act 3 - THE EVOLUTION

Act 3 - CLAN BUILDINGS

Act 3 - PRINCIPAL SUBJECT

Basic information about akcie 3.


- Act 3 will be accessible from 65 level of experience and will require the completions of all expeditions into akcie 2.
- The effects of the buildings of the player passing to act 3 they will become blocked to the moment until player does not number near and distant expeditions into akcie 3. - square construction will be inactive!
- The jobs, which did not become numbered by the player in Akcie 1 or 2, they will be accessible to the credit into Akcie 3.



Expeditions:


- all expeditions from act 3 with the first passage they must be accomplished in the established order.
- Act 3 will introduce the new of expeditions. However will not become changed difficulty in comparison with the expeditions into Akcie 2.
- Expeditions into Akcie 3 will give the higher exp.
- the bustard of legends (relating to expeditions in A3) will grow up on the near and distant expeditions about 1%, on the pilgrimages about 2%.
- the bustard of stones (relating to expeditions in A3) on the servers of type Moria will become increased



Attacks:

- for the attack graczy being into akcie 3 to obtain you will be 2.5 X more experience (than in akcie1!), irrespective of the act, you are in which.



Dispatches:

Expeditionary opponents for graczy being into Akcie 3 they will be proportionally (to the quantity of people in the bodyguard being in akcie 3) stronger.




The evolution.

In the very near future in this subject: Act 3 - THE EVOLUTION appears the full account of the bases of the activity of strength of the evolution.
ATTENTION! Every questions relating to THE EVOLUTION are necessary to give in THE SUBJECT: Act 3 - THE EVOLUTION


Clan buildings.

In the very near future in this subject: Act 3 - CLAN BUILDINGS appears the full account of the bases of the activity of clan buildings.
ATTENTION! Every questions relating to CLAN BUILDINGS are necessary to give in THE SUBJECT: Act 3 - CLAN BUILDINGS

What not! we plan:


- the introduction of a additional race,
- the introduction of the set giving occurring rope into akcie 2,
- additional introduction lariat.

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Foxy
Viking


Registration Date: 05-02-2009
Posts: 582
Location: Wales
Race in game: Absorber
Clan: BOS + S.S.

RE: New act 3 information Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Democratic
quote:
Originally posted by Foxy
However I do not understand this one

- The effects of building a player passing the Act 3 will be locked until the player is not credited expeditions far and near in the third act - Construction site will be disabled!


Act 3 buildings will not work for you until you've finished both easy and normal set of quests in act 3.

that's what i understand.


Hope its not 'Construction site will be disabled! Of all buildings'

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[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
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smierc
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the translation is a bit dodgy, completion of all expeditions in act 2? no thanks, i hope it refers to pilgrimages not off we go to kill a chronos...

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Szeszej
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The translation of the main thread is now complete, enjoy!

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03-22-2011 13:56 Szeszej is offline Homepage of Szeszej Search for Posts by Szeszej Add Szeszej to your Buddy List
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