New act 3 information |
franz
Trade Moderator
Registration Date: 02-26-2008
Posts: 302
Location: Scotland Race in game: Cultist Clan: CUBS
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RE: New act 3 information |
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Google Translate:
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Hello,
We assume this issue to end speculation about the act of 3, its contents and the date of issue.
It can ask us questions about what will be confirmed as introduced in the third act.
The rules of the topic:
1.All speaking on the topic should read this entry. We will not respond to things that have already been addressed in this topic.
2.Ten entry: Act 3 - MAIN THEME. will contain a complete list of possible questions and answers.
3.Nie questions about whether this or that option will be added in the game. If it is not on the list of planned changes to it or it does not plan to enter or it is too early to be able to confirm that this option will be added.
4.All changes announced in this topic are in the final phase and is almost certain that will be introduced in the third act
5.Tutaj found under a separate topic on evolution: Act 3 - EVOLUTION
6.Tutaj find the topic of building a separate clan: Act 3 - BUILDINGS CLAN
General changes introduced with the 3rd Act
The new server events:
- A quarrel of the gods. Event will be active for the first week after the entry into Act III, and then will be activated at random as the other server events.
- Night seekers.
Effects offered leave you to discover.
Premium Services:
- The possibility of a temporary increase in the Armoury clan of 20 items - it can take out any member of the clan. Each subsequent purchase of the option will increase capacity by a further 20 UK sites, but only increased the time during which the service is active.
- Possibility to change the clan leader, without his resolve. To prevent abuse of this feature (momentary changes in leadership in a siege, etc.) option will be available as a premium service, premium cost of 30 days, paid by the player, which includes a command (new leader).
- In the history of commercial transactions will be 80 instead of showing last 40 transactions.
Changes or modifications to the game interface:
- Added the option "transaction return" in the history of commercial transactions and reports on the exchange ended. Use this option to move to screen trading of the already inserted objects and other data from the transaction.
-Put will be able to withdraw from the expedition, before accepting the application by the founder of our expedition. As a result of withdrawal recover only half invested in the arcana of blood when connecting.
- The list of active shares spyware, clicking on the link "Complete" moves immediately to a report from the spy.
- Will be introduced the option "Scan Again", click on the report, which will take you to spy screen spy supplemented with data as in the previous spying.
- On-screen field trips in addition to rates shown for each trip will also mean a chance for a successful trip.
- Arcana used in the expedition will be stored in cookies, so you do not have to set each time from scratch. Mysteries of evolution and used will be stored separately also for the attacks.
- EBay, where the end of the auction falls between the hours of 4 and 6 am (ie at a time of possible interruptions for maintenance and engineering) are automatically extended by 2 hours.
- In connection with the abuse of a 1-lvlowych for punching reputation, a reputation as a player receives only opponents to the level above 20 (if it is in Act I), above 35 (Act II) and above 50 (Act III). This applies both to the damage inflicted and killed opponents.
- Mode mobile will only display a small image.
- The tasks shown on the screen will be the quantity of tasks performed and can be implemented in each area.
- Will be introduced to graphic displays of attack, siege and spying.
- And of course lots of smaller changes and bug fixes, mostly cosmetic.
- Graphical interface will be introduced in the armory. Default is enabled. It will be possible to disable this interface and return to the old version (text) in the game settings.
Basic information about the third act
- Act 3 will be available from 65 levels of experience and will require completion of all trips in the second act
- The effects of building a player passing the Act 3 will be locked until the player is not credited expeditions far and near in the third act - Construction site will be disabled!
- Tasks that have not been classified by the player in the Act 1 or 2, will be eligible for inclusion in the Act of the third
Expeditions:
- All trips from the Act 3 at the first transition must be executed in order.
- Act 3 will introduce new expeditions. But the difficulty is not changed in relation to the second expedition in the Act
- Hiking in the Act 3 will give higher exp.
- Drop legends (for trips to A3) will increase to near and distant trips by 1%, the pilgrimages of 2%.
- Drop stones (for trips in A3) the type of Moria servers will be increased
Attacks:
- For attacking players who are in act 3 you will earn 2.5 times more experience (than in akcie1!), Independently of the act, where you are.
Expeditions:
Opponents ekspedycyjni for players who are in the Act 3 will be in proportion (the number of people in the team being in act 3) stronger.
Evolutions.
In the near future in this topic: Act 3 - EVOLUTION will be a complete description of the workings of power evolution.
WARNING! Any questions should be asked about the evolution of the THREAD: Act 3 - EVOLUTION
Buildings clan.
In the near future in this topic: Act 3 - BUILDINGS CLAN will be a complete description of the workings of the buildings clan.
WARNING! Any questions should be asked BUILDINGS clan topic: Act 3 - BUILDINGS CLAN
What I do not! plan:
- Introduction of an additional race,
- Introducing a set from giving secrets found in the act of 2,
- Introduction of additional lasso.
Listen
Read phoneticallyDictionary - View detailed dictionary |
Bit gruff, but it easy enough to understand.
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This post has been edited 1 time(s), it was last edited by franz: 03-22-2011 13:47.
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03-22-2011 13:43 |
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Foxy
Viking
Registration Date: 05-02-2009
Posts: 582
Location: Wales Race in game: Absorber Clan: BOS + S.S.
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03-22-2011 13:45 |
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Democratic
Newbie
Registration Date: 03-17-2011
Posts: 8
Thread Starter
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RE: New act 3 information |
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quote: |
Originally posted by Foxy
However I do not understand this one
- The effects of building a player passing the Act 3 will be locked until the player is not credited expeditions far and near in the third act - Construction site will be disabled! |
Act 3 buildings will not work for you until you've finished both easy and normal set of quests in act 3.
that's what i understand.
__________________ Underworld : Levija
Necro : Levija
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03-22-2011 13:47 |
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npc
Triple Ace
Registration Date: 03-19-2010
Posts: 195
Location: r1, r2, r3000, r4300
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all translate into english with systrans.
Act 3 - THE EVOLUTION
Act 3 - CLAN BUILDINGS
Act 3 - PRINCIPAL SUBJECT
Basic information about akcie 3.
- Act 3 will be accessible from 65 level of experience and will require the completions of all expeditions into akcie 2.
- The effects of the buildings of the player passing to act 3 they will become blocked to the moment until player does not number near and distant expeditions into akcie 3. - square construction will be inactive!
- The jobs, which did not become numbered by the player in Akcie 1 or 2, they will be accessible to the credit into Akcie 3.
Expeditions:
- all expeditions from act 3 with the first passage they must be accomplished in the established order.
- Act 3 will introduce the new of expeditions. However will not become changed difficulty in comparison with the expeditions into Akcie 2.
- Expeditions into Akcie 3 will give the higher exp.
- the bustard of legends (relating to expeditions in A3) will grow up on the near and distant expeditions about 1%, on the pilgrimages about 2%.
- the bustard of stones (relating to expeditions in A3) on the servers of type Moria will become increased
Attacks:
- for the attack graczy being into akcie 3 to obtain you will be 2.5 X more experience (than in akcie1!), irrespective of the act, you are in which.
Dispatches:
Expeditionary opponents for graczy being into Akcie 3 they will be proportionally (to the quantity of people in the bodyguard being in akcie 3) stronger.
The evolution.
In the very near future in this subject: Act 3 - THE EVOLUTION appears the full account of the bases of the activity of strength of the evolution.
ATTENTION! Every questions relating to THE EVOLUTION are necessary to give in THE SUBJECT: Act 3 - THE EVOLUTION
Clan buildings.
In the very near future in this subject: Act 3 - CLAN BUILDINGS appears the full account of the bases of the activity of clan buildings.
ATTENTION! Every questions relating to CLAN BUILDINGS are necessary to give in THE SUBJECT: Act 3 - CLAN BUILDINGS
What not! we plan:
- the introduction of a additional race,
- the introduction of the set giving occurring rope into akcie 2,
- additional introduction lariat.
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03-22-2011 13:48 |
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Foxy
Viking
Registration Date: 05-02-2009
Posts: 582
Location: Wales Race in game: Absorber Clan: BOS + S.S.
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RE: New act 3 information |
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quote: |
Originally posted by Democratic
quote: |
Originally posted by Foxy
However I do not understand this one
- The effects of building a player passing the Act 3 will be locked until the player is not credited expeditions far and near in the third act - Construction site will be disabled! |
Act 3 buildings will not work for you until you've finished both easy and normal set of quests in act 3.
that's what i understand. |
Hope its not 'Construction site will be disabled! Of all buildings'
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[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
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03-22-2011 13:50 |
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smierc
Double Ace
Registration Date: 10-24-2009
Posts: 130
Location: Ely Race in game: Absorber Clan: Source
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the translation is a bit dodgy, completion of all expeditions in act 2? no thanks, i hope it refers to pilgrimages not off we go to kill a chronos...
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GT
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Originally posted by Evangelion
It was inevitable since GT joined the discussion
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03-22-2011 13:55 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
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The translation of the main thread is now complete, enjoy!
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03-22-2011 13:56 |
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