Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
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03-22-2011 14:15 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
Thread Starter
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Q. Can we set any combination with PoE
A. You can set a different combination every time.
Q. Are we limited only by lvl when choosing evos??
A. Yes, the only limit is your lvl.
Q. Are evolutions going to be like tattoos on underworld - we only get to choose one path?
A. Nope, your only limitation is your lvl.
Q. Are characters lvl 70 going to get 5 points as soon as they advance?
A. Yes.
Q. So you need 1000 successful attacks to max out one path, so that's 4000 attacks for all 4 path maxed out
A. Exactly and it's up to you how are you going to distribute the points.
PS. there's more than 4 paths!
Q. Will points be gained only for players in A3?
No, but you can only gain them in A3.
Q. How many types of evolutions will there be?
A. The list is not yet final. Atm there are 6 fully working paths and 2 paths beings tested.
Q. Will there be race limitations on evolutions?
A. Evos will not depends on your race.
Q. Will taking one evo unlock new evos?
A. No, they are all available at start.
quote: |
Q: Will I be able to set evos in AI in defence? |
Yes.
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No matter what lvl and other factors always just 1 point per attack? |
Yes.
quote: |
Q: Will there be alternative ways of gaining EPs? |
No
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are evolutions chosen permanently? |
Yes, but which of them you activate is up to you.[/quote]
Q. Will auras cost PoEs?
A. No. Auras do not need PoE to work, they work automatically.
Q. Will there be evos that increase dmg? If so will there be any defensive evos to counterbalance?
A. You'll have both offensive and defensive evos.
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03-22-2011 14:15 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
Thread Starter
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The only one currently revealed is Wings that give bonus to Perception.
Ambushes give Evolution Points which are used to unlock (buy) new evos.
Points of Evolution are gained with lvl, they are used to activate evolutions during attacks, expeditions etc.
I can see how this terminology might be a bit confusing atm, there might be a different name for both of these points in the final version of the patch.
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03-25-2011 15:20 |
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Born2Kill
Member
Registration Date: 04-29-2009
Posts: 40
Clan: S_D
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quote: |
Originally posted by Szeszej
Points of Evolution are gained with lvl, they are used to activate evolutions during attacks, expeditions etc. |
:/ so level 65 players with progress will gain more evolution points than players which are now on higher levels
__________________ r2 - Born2Kill
Junk
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03-25-2011 21:48 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
Thread Starter
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The thread is now open, enjoy!
Unfortunately there are no english version images available atm.
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03-25-2011 14:58 |
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smierc
Double Ace
Registration Date: 10-24-2009
Posts: 130
Location: Ely Race in game: Absorber Clan: Source
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what exactly do the evolutions do? :S
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Originally posted by Evangelion
It was inevitable since GT joined the discussion
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03-25-2011 15:01 |
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darc
Viking
Registration Date: 01-17-2008
Posts: 691
Race in game: Absorber
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in reguards to passivie when you quest if you go into fight i.e mutant will it still work
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03-25-2011 15:07 |
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DarkOne
Lord
Registration Date: 11-12-2007
Posts: 359
Location: Germany Race in game: Absorber Clan: BoS
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I think I understood how it works:
for ambushes you get evolution points with which you can activate evolutions
for each lvl you have points of evolution (like bloodpoints) which you can use.
Will the evolutions choosen be changeable like tattoo's?
How many evolutions will there be?
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03-25-2011 15:18 |
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npc
Triple Ace
Registration Date: 03-19-2010
Posts: 195
Location: r1, r2, r3000, r4300
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curse one + wing + sniper = ready for chronos in next three month = cultist + "agi evo" + assassin.
throughcatcher will more chubby.
beastmaster will 1 hit kill more than 5k ?
absorber will absorb all evo and can get all evo in one packet, yes !
absorber rules !
thats why many come up on trading thread..to change into race..lately..
but seem like playing digimon evolution to me.
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03-25-2011 15:43 |
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Foxy
Viking
Registration Date: 05-02-2009
Posts: 582
Location: Wales Race in game: Absorber Clan: BOS + S.S.
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quote: |
Originally posted by npc
curse one + wing + sniper = ready for chronos in next three month = cultist + "agi evo" + assassin.
throughcatcher will more chubby.
beastmaster will 1 hit kill more than 5k ?
absorber will absorb all evo and can get all evo in one packet, yes !
absorber rules !
thats why many come up on trading thread..to change into race..lately..
but seem like playing digimon evolution to me. |
quote: |
Q. Will there be race limitations on evolutions? |
And seen as absorber absorbs blood arcana and this is evo i don't think that
Basically this is what I understand
Evo's like tats but you can have them all, they cost EP and not stones or pop
EP is earned on attacks on players max 10 levels LOWER than you (so level 60 can get EP from level 50 + player)
1 EP per succesfull OFFENSIVE attack
After you buy these they give stuff such as PoE arcana, PoE arcana but not needed to be activated on quest, and aura which aways work.
For every level over 64 you get 1 PoE which is used to activate PoE arcana in atts, expos etc (i.e level 65 gets 1, level 80 gets 15 etc)
Hope thats less confusing and that im not wrong
__________________
[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
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03-25-2011 16:31 |
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OTNC
OrangeMöd
Registration Date: 06-01-2009
Posts: 381
Location: UK Race in game: Cultist Clan: V-13/BoS
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Okay, so:
At level 78, you can use up to 14 PE worth of different evolutions?
at 90, you can have up to 26?
Also, players such as myself are over level 65. Will we be given [for example a level 70 player] 1+2+3+4+5 PE?
Or will we just start on zero?
If we start on zero, the players who are not yet 65 will have the advantage of gaining more PE as they advance. Whereas the opposite way around will leave higher level players with pools of PE ready to use.
I ask, despite the Q&A of:
quote: |
Q. Are characters lvl 70 going to get 5 points as soon as they advance?
A. Yes. |
But, this is ambiguous, as by my logic, a player at level 70 would have to receive 15 points of evolution, as they missed out on 1 at 65, 2 at 66...
leaving 1+2+3+4+5 which is 15 points.
But the statement says that a level 70 player advancing would just get 5?
Cheers.
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03-26-2011 00:28 |
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Foxy
Viking
Registration Date: 05-02-2009
Posts: 582
Location: Wales Race in game: Absorber Clan: BOS + S.S.
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quote: |
Originally posted by OTNC
Okay, so:
At level 78, you can use up to 14 PE worth of different evolutions?
at 90, you can have up to 26?
Also, players such as myself are over level 65. Will we be given [for example a level 70 player] 1+2+3+4+5 PE?
Or will we just start on zero?
If we start on zero, the players who are not yet 65 will have the advantage of gaining more PE as they advance. Whereas the opposite way around will leave higher level players with pools of PE ready to use.
I ask, despite the Q&A of:
quote: |
Q. Are characters lvl 70 going to get 5 points as soon as they advance?
A. Yes. |
But, this is ambiguous, as by my logic, a player at level 70 would have to receive 15 points of evolution, as they missed out on 1 at 65, 2 at 66...
leaving 1+2+3+4+5 which is 15 points.
But the statement says that a level 70 player advancing would just get 5?
Cheers. |
Basically like blood
Just to be less confusing imgoing to say PE is blood points
Level 65 gets 1 BP for new arcana
Level 66 would have 2 BP
Level 70 would have 5 BP
Level 80 would have 15 BP and so on
Its basically like blood points - the amount you can use at one time
Say one of new evolution arcana costs 4 PE to usein expo/att, a level 80 get 15 PE so they could use 3 of that arcana but at level 81 having 16 Pe the could use 4 of the arcana as 16/4 = 4
Again hope it helps and that im right
quote: |
Originally posted by Born2Kill
quote: |
Originally posted by Szeszej
Points of Evolution are gained with lvl, they are used to activate evolutions during attacks, expeditions etc. |
:/ so level 65 players with progress will gain more evolution points than players which are now on higher levels
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NO, you get the points, due to ur level as i just said above, if a level 80 goes to act 3 they will instantly get there 15 PE allowance.
__________________
[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
This post has been edited 1 time(s), it was last edited by Foxy: 03-26-2011 01:01.
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03-26-2011 00:59 |
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mortanius
Triple Ace
Registration Date: 05-28-2009
Posts: 165
Location: England Race in game: Absorber Clan: WOLF
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quote: |
Originally posted by Paranoia
quote: |
Originally posted by Blodsugare
quote: |
Points of evolution: Every player can earn evolution points that they can spend on unlocking evolutions. After advancing to A3 for every successful attack (minimum lvl of the opponent = your level -10) you get one evolution points. There are no points of successful defences. |
Maybe for others that is nice to attack oponents -10 lvl.
But for me and other 5 top player is only few players that gives PoE.
Can someone consider to change rule for UK server where is less player them on PL servers.
Maybe -15 lvl. That gives possibility to attack maybe first 50 players in rank.
Any answer ? |
You want to sit at the top you get the benefits... and the setbacks.....
thats your problem..... |
Agreed , I hope it leads to people having to ambush closer to their level and not us small guys .
But as most of the players on this server are not that good they will end up attacking for 1 or 2 evo points instead of going for their equals .
__________________ Undeerworld
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03-28-2011 17:18 |
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FlashAOD
Boob \o/
Registration Date: 01-06-2009
Posts: 673
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quote: |
Originally posted by Paranoia
quote: |
Originally posted by Blodsugare
quote: |
Points of evolution: Every player can earn evolution points that they can spend on unlocking evolutions. After advancing to A3 for every successful attack (minimum lvl of the opponent = your level -10) you get one evolution points. There are no points of successful defences. |
Maybe for others that is nice to attack oponents -10 lvl.
But for me and other 5 top player is only few players that gives PoE.
Can someone consider to change rule for UK server where is less player them on PL servers.
Maybe -15 lvl. That gives possibility to attack maybe first 50 players in rank.
Any answer ? |
You want to sit at the top you get the benefits... and the setbacks.....
thats your problem..... |
Couldnt agree more, wants it easy and end of. i think this way is fair in the main way that you do need to start ambushing higher and stronger, blods point of not that many people to attack supports the fact if you want to grow you need to ambush everybody and not just ignoring certain people.
Although i cannot wait for more information on these new updates.
quote: |
will the passive ones affect quest fights
especally the one where if you use blood arcane you will always lose
or wolf king will you have to active it or will it work passively
sorry had to ask again
edit added more |
As for this im sure i have read Sjez post that there will be passive ones that will help in quests aswell
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03-28-2011 20:53 |
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OTNC
OrangeMöd
Registration Date: 06-01-2009
Posts: 381
Location: UK Race in game: Cultist Clan: V-13/BoS
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Its a valid question.
At the moment of writing, i make it that blod can only attack 15 people, assuming none of them have been attacked in the period. [that is 15 people who would give 1 point of evolution for a win.]
With the new update, EVERY active player will be ambushing for PoE, so the likelihood of players such as blod getting close to 16 attacks is probably not possible.
So to suggest different level bands is not ridiculous, although to be fair, if anyone is playing the game well at the moment it will be blod. He will already be benefitting from great gear allowing him to solo and duo huge mobs, which is likely what Evolutions will help others to do.
My question is, will there be any change to the amounts of mobs due to evolutions?
The introduction of such an effect will no doubt help people in expos, so will this mean that there will be more mobs to compensate for the increased number of expeditions with fewer people [solos, duos etc], and the increased chance for a successful expedition in general?
Also, it would be great to see more pictures and developments of evolutions as they are decided on. Can't wait to find out about the effects of the evolutions!
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03-28-2011 19:21 |
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Blodsugare
Forum Ace
Registration Date: 05-18-2007
Posts: 89
Race in game: Thoughtcatcher
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For info and consideration |
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I suggested that for me and few others will be better to have few more person to be attacked for PoE. There is so many messages about farming every day. Let see Paranoia when U get lvl 89 and U will be in range of attack. It will not be so nice that you will be under attack 2 times per day.
Is no problem for me to win 16 attack per day but more of people will loose all resources.
More of players can check how many ambushes I have. I stop attacking players (daily) more then 2 years ago.
Giving -15 lvl for me will be propably better for players. I can attack them 1 time per day not 2 times daily.
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03-29-2011 07:22 |
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FlashAOD
Boob \o/
Registration Date: 01-06-2009
Posts: 673
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RE: For info and consideration |
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quote: |
Originally posted by Blodsugare
I suggested that for me and few others will be better to have few more person to be attacked for PoE. There is so many messages about farming every day. Let see Paranoia when U get lvl 89 and U will be in range of attack. It will not be so nice that you will be under attack 2 times per day.
Is no problem for me to win 16 attack per day but more of people will loose all resources.
More of players can check how many ambushes I have. I stop attacking players (daily) more then 2 years ago.
Giving -15 lvl for me will be propably better for players. I can attack them 1 time per day not 2 times daily. |
Funny enough this game wasn't made for you.. So it's not going to be tailored for you. Devs are trying to make this fair all around.
And Philly as for the PoE for expos I would have to disagree with you. With your 16 attacks a day it's going to be nice and hard to max these out and is something to work harder on, instead of people soloing mobs and gett huge exp. With PoE
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03-29-2011 08:41 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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The same reason to argue that the top players don't get special treatment for Evolution, that the lower level people need their progress to "plateau" so they can catch up, is the same reason they should be allowed to attack lower for their Evolution.
People at lower levels advance faster, and the higher the top players progress the slower they advance. There's a convergence where if you put the effort in you can compete.
The difference between level 1 and level 5 is huge.
The difference between level 95 and level 100? Not so much.
Excluding top players from the new system will only lead to one of three things:
They put up with it for little or no reason.
They quit.
They don't bother going Act III until the people below them catch up.
You need to keep the top players interested in playing. This is what the new acts are supposed to be for. They've played a lot longer and a lot harder then anyone else, and have earned it more.
They are NOT untouchable. They're a lot further along then ever, but the longer the play the harder it is to get anything out of the game.
I get most of my EXP and PoH from ambushing people. Can you imagine getting NOTHING for that?
High level expeditions are all very well and good, but do you think it will stay that way once the mobs go Act III? They'll be dialling back after then.
This should be keeping ALL of us interested in playing. Not promoting mid range players to the top via character deletion.
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03-29-2011 14:57 |
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mortanius
Triple Ace
Registration Date: 05-28-2009
Posts: 165
Location: England Race in game: Absorber Clan: WOLF
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I hope they keep the cap at 10 levels as I want to see some decent reports in the battlefield section .
Like Evolved CESARZ vs Evolved Blodsugare , There should be some great fights .
__________________ Undeerworld
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03-29-2011 11:30 |
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darc
Viking
Registration Date: 01-17-2008
Posts: 691
Race in game: Absorber
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why not base it on current poh system
so for every 100 exp you get 1 poe
am sure blod can still get 100 exp from ppl
also only make the gain from ppl in act 3 that way when you stop any in act 1-2 being farmed for poe
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03-29-2011 11:37 |
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dooz
Viking
Registration Date: 08-21-2007
Posts: 739
Location: Denmark Race in game: Cultist Clan: BoS
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quote: |
Originally posted by darc
why not base it on current poh system
so for every 100 exp you get 1 poe
am sure blod can still get 100 exp from ppl
also only make the gain from ppl in act 3 that way when you stop any in act 1-2 being farmed for poe |
i am sure he cannot, and if he can it is only from Me, Cesarz, Mortis and Vlade.
Example paranoia(8
is 10 level below me, he have really strong setup, i just have good counter for exactly that, i get 9-10 exp...
Kherat(89) 9 exp
TMB(89) 9 exp
Rohlikus(90) i get around 40 exp
__________________ In game nickname :
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03-29-2011 11:44 |
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mortanius
Triple Ace
Registration Date: 05-28-2009
Posts: 165
Location: England Race in game: Absorber Clan: WOLF
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quote: |
Originally posted by dooz
quote: |
Originally posted by darc
why not base it on current poh system
so for every 100 exp you get 1 poe
am sure blod can still get 100 exp from ppl
also only make the gain from ppl in act 3 that way when you stop any in act 1-2 being farmed for poe |
i am sure he cannot, and if he can it is only from Me, Cesarz, Mortis and Vlade.
Example paranoia(8
is 10 level below me, he have really strong setup, i just have good counter for exactly that, i get 9-10 exp...
Kherat(89) 9 exp
TMB(89) 9 exp
Rohlikus(90) i get around 40 exp |
The top five are in a minority and should just have to wait for other people to catch up and not have it easy.
Evolution comes from having to adapt but if your good enough already then you don't need to evolve as there is no one to push your abilities .
__________________ Undeerworld
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03-29-2011 11:57 |
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darc
Viking
Registration Date: 01-17-2008
Posts: 691
Race in game: Absorber
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exp is being increase by x2.5 so you might get more have to wait and see.
Or maybe the big players could start there own clans instead of being clustered together in one clan.
You would get more targets then.
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03-29-2011 12:01 |
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dooz
Viking
Registration Date: 08-21-2007
Posts: 739
Location: Denmark Race in game: Cultist Clan: BoS
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linking exp gain with EP earning would make it far to easy to gain EP(for some vampires). Also it would greatly favor tattoos that are good at doing ambushes over the ones that are not, and don't try to pretend you think all tattoos are equal when it comes to usefulness in ambushes.
and well, why are we clustered together in few clans, we have grown together and done expos together for years. Basilisk and above takes strong vampires working together, we still fail Anubis expos more than we succeed i think. While it would be interesting to see what happened if we created 10 clans out of the top 3-4 clans, it's simply not going to happen. The game encourages us to work together, build sets that supplement each other in expos, lending each others items from CA and so on.
/Edit
No point in continuing this 'discussion' we sit at opposite at the table and won't reach any conclusions, lets just agree that it is nice to get some reason to ambushes again, because as it is now there is no point in them for me. Except collecting few resources for the occasional resurrection, because i'm too lazy to equip bunker setup for defense(maybe that will change)
__________________ In game nickname :
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This post has been edited 2 time(s), it was last edited by dooz: 03-29-2011 12:33.
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03-29-2011 12:27 |
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darkacid
Member
Registration Date: 06-01-2009
Posts: 40
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Q1? EP will be gained when attacking only A3 player...or u can attack A2/A1 player to get it "in -10 lvl difference"?
Q2? Will players with lvl>65 get some EP after change "like bonus per lvl" or they start at 0 like others "lvl<65"
reason: 1000 EP per path is not small number
-premium 16 attacks/per day 1 path 62.5 days "if all success"
-no premium 8 attacks/per day 1 path 125 days "if all success"
example: players profile page attacks...WINS only... u get: (attack wins/1%)*(current lvl-65)=bonus EP it should keep things balanced because in other case old players will have PoE just hanging around for nothing... also it is 1 solution for high lvl players like top5 - top10 with lack of targets to attack
it will be working only for players that have lvl>lvl65 before patch comes out
quote: |
Originally posted by Szeszej
Q. So you need 1000 successful attacks to max out one path, so that's 4000 attacks for all 4 path maxed out |
Q3? Is there maximum how many Evolutions "u can learn" or u can learn all "if u have enough EP's"
Q4? EP is only "requirement" for evolution path to be learned or are there any else ???
example:
stones, pop
"for lvl1 evolution path u need lvl 65...for lvl2 u need lvl 70....for lvl3 u need lvl75 for lvl4 u need lvl80"
or u need 40 perception "basic - training room" for wings lvl1, 45perc for wings lvl2, 50perc for wings lvl3, 55perc for wings lvl4
quote: |
Originally posted by Szeszej
Evolutions have three types of effects:
- activated (you have to activate them like arcana),
- passive (no need to activate them during quests, but have to be activated during all other activities,
- auras (ALWAYS work) |
Q5?all 3 types require PoE to be active? or
-activated : need PoE to be ACTIVE
-passive : only quest do not need PoE to be ACTIVE
-auras : dont need PoE to be active
or it will be like tattoo's:
EXAMPLE "lets say this is 1 path":
Effects: additional 1 attacks with every weapon //NEED PoE
Aura (always works): experience +24 % //DO NOT NEED PoE
__________________
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Necropolis looking for:
2xperfect demons
good ring/signet/bracelet of blood
good Shamanistic mask
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03-29-2011 13:34 |
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mortanius
Triple Ace
Registration Date: 05-28-2009
Posts: 165
Location: England Race in game: Absorber Clan: WOLF
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The top players can let each other have free hits to boost their EP so in the end they shouldn't lose out .
I would just like to see the top players going at each other more.
__________________ Undeerworld
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03-29-2011 16:51 |
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grind
Double Ace
Registration Date: 01-22-2009
Posts: 122
Location: everywhere Race in game: Absorber Clan: HLL
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???????????????basically for every level above 85 you'd get +1 to the number of levels below you you can ambush.????????????????????
This way a lvl 95 would be able to farm for evolution points a lvl 75...
EP are supposed to be EARNED, not given for free!!!
How do you thing beating someone who can't even stand one round would make you progress and make you stronger??
As long as you have 8 valid targets, you will be able to get your 16 EP every day.
a slight mod to the rule could be enough: general rule still + or - 10 lvl, but people ranking + or - 20 could be always considered valid targets, independently from the points, just to prevent someone having no available targets
Otherwise just develop a scaling system: add the half points and make 1 points for + or - 10 lvl, 0,5 points for -10 to -15 lvl and +1,5 points for +10 to +15 lvl. This way maybe bigger player will progress a bit slower but they would still have their chances to do their 16 ambushes, while those brave enough to ambush much bigger players will get extra EP..
Things could still be balanced and top 20 players would have more targets available.
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04-02-2011 03:59 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
Thread Starter
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We are thinking about this solution, nothing is set in stone yet. However, I'd rather the top players attacked players of a bit lower level than miss all the fun.
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04-03-2011 20:30 |
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Mortis
Emperor
Registration Date: 05-01-2007
Posts: 1,159
Location: Prague, Czech Republic Race in game: Absorber Clan: BoS exLead
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Act 3 Evolutions
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SkrzydBa
DziaBa zawsze na wyprawach
Poziom ewolucji: 1
Efekt: SPOSTRZEGAWCZOSC +5
Wymagany poziom postaci: 70
Koszt treningu: 100 PKT EWOLUCJI
Poziom ewolucji: 2
Efekt: SPOSTRZEGAWCZOSC +10
Wymagany poziom postaci: 72
Koszt treningu: 200 PKT EWOLUCJI
Poziom ewolucji: 3
Efekt: SPOSTRZEGAWCZOSC +15
Wymagany poziom postaci: 74
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 4
Efekt: SPOSTRZEGAWCZOSC +20, unik przed broni biaB +10 %, unik przed broni dystansow +7 %
Wymagany poziom postaci: 76
Koszt treningu: 400 PKT EWOLUCJI
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WINGS
Always works on quests
The level of evolution: 1
Effect: PERCEPTION +5
Required Level: 70
Cost of training: 100 POINTS OF EVOLUTION
The level of evolution: 2
Effect: PERCEPTION +10
Required Level: 72
Cost of training: 200 POINTS OF EVOLUTION
The level of evolution: 3
Effect: PERCEPTION +15
Required Level: 74
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 4
Effect: PERCEPTION +20, Dodge against melee +10%, Dodge against ranged weapons +7%
Required Level: 76
Cost of training: 400 POINTS OF EVOLUTION
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Pancerz
DziaBa zawsze na wyprawach
Poziom ewolucji: 1
Efekt: ODPORNOZ +10
Wymagany poziom postaci: 75
Koszt treningu: 100 PKT EWOLUCJI
Poziom ewolucji: 2
Efekt: ODPORNOZ +20
Wymagany poziom postaci: 77
Koszt treningu: 200 PKT EWOLUCJI
Poziom ewolucji: 3
Efekt: ODPORNOZ +30
Wymagany poziom postaci: 79
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 4
Efekt: ODPORNOZ +40, bazowe PKT {YCIA +10 %
Wymagany poziom postaci: 81
Koszt treningu: 400 PKT EWOLUCJI
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ARMOUR
Always works on quests
The level of evolution: 1
Effect: TOUGHNESS +10
Required Level: 75
Cost of training: 100 POINTS OF EVOLUTION
The level of evolution: 2
Effect: TOUGHNESS +20
Required Level: 77
Cost of training: 200 POINTS OF EVOLUTION
The level of evolution: 3
Effect: TOUGHNESS +30
Required Level: 79
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 4
Effect: TOUGHNESS +40, +10% to base HP
Required Level: 81
Cost of training: 400 POINTS OF EVOLUTION
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KBy/Pazury/Kolce
Poziom ewolucji: 1
Efekt: obra|enia broni biaBej jednorcznej +5, obra|enia broni biaBej dwurcznej +3, obra|enia broni palnej jednorcznej +7, obra|enia broni palnej dwurcznej +3, obra|enia broni dystansowej +2
Wymagany poziom postaci: 85
Koszt treningu: 100 PKT EWOLUCJI
Poziom ewolucji: 2
Efekt: obra|enia broni biaBej jednorcznej +10, obra|enia broni biaBej dwurcznej +6, obra|enia broni palnej jednorcznej +14, obra|enia broni palnej dwurcznej +6, obra|enia broni dystansowej +4
Wymagany poziom postaci: 87
Koszt treningu: 200 PKT EWOLUCJI
Poziom ewolucji: 3
Efekt: obra|enia broni biaBej jednorcznej +15, obra|enia broni biaBej dwurcznej +9, obra|enia broni palnej jednorcznej +21, obra|enia broni palnej dwurcznej +9, obra|enia broni dystansowej +6
Wymagany poziom postaci: 89
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 4
Efekt: obra|enia broni biaBej jednorcznej +20, obra|enia broni biaBej dwurcznej +12, obra|enia broni palnej jednorcznej +28, obra|enia broni palnej dwurcznej +12, obra|enia broni dystansowej +8, trafienie wszystkich broni +35
Wymagany poziom postaci: 91
Koszt treningu: 400 PKT EWOLUCJI
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FANGS / CLAWS / SPIKES
The level of evolution: 1
Effect: 1-handed melee weapon damage +5, 2-handed melee weapons damage +3, one-handed guns weapon damage +7, 2-handed guns weapon damage +3, ranged weapons damage +2
Required Level: 85
Cost of training: 100 POINTS OF EVOLUTION
The level of evolution: 2
Effect: 1-handed melee weapon damage +10, 2-handed melee weapons damage +6, one-handed guns weapon damage +14, 2-handed guns weapon damage +6, ranged weapons damage +4
Required Level: 87
Cost of training: 200 POINTS OF EVOLUTION
The level of evolution: 3
Effect: 1-handed melee weapon damage +15, 2-handed melee weapons damage +9, one-handed guns weapon damage +21, 2-handed guns weapon damage +9, ranged weapons damage +6
Required Level: 89
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 4
Effect: 1-handed melee weapon damage +20, 2-handed melee weapons damage +12, one-handed guns weapon damage +28, 2-handed guns weapon damage +12, ranged weapons damage +8, chance to hit +35
Required Level: 91
Cost of training: 400 POINTS OF EVOLUTION
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GruczoBy jadowe
Poziom ewolucji: 1
Efekt: szansa trafienia krytycznego +5 %
Wymagany poziom postaci: 80
Koszt treningu: 100 PKT EWOLUCJI
Poziom ewolucji: 2
Efekt: szansa trafienia krytycznego +10 %
Wymagany poziom postaci: 82
Koszt treningu: 200 PKT EWOLUCJI
Poziom ewolucji: 3
Efekt: szansa trafienia krytycznego +15 %
Wymagany poziom postaci: 84
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 4
Efekt: szansa trafienia krytycznego +20 %, obrona postaci +75
Wymagany poziom postaci: 86
Koszt treningu: 400 PKT EWOLUCJI
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THE VENOM GLANDS
The level of evolution: 1
Effect: chance for critical hit +5%
Required Level: 80
Cost of training: 100 POINTS OF EVOLUTION
The level of evolution: 2
Effect: chance for critical hit +10%
Required Level: 82
Cost of training: 200 POINTS OF EVOLUTION
The level of evolution: 3
Effect: chance for critical hit +15%
Required Level: 84
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 4
Effect: chance for critical hit +20%, character defense +75
Required Level: 86
Cost of training: 400 POINTS OF EVOLUTION
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Wzmocnione [cigna
DziaBa zawsze na wyprawach
Poziom ewolucji: 1
Efekt: ZWINNOZ +7
Wymagany poziom postaci: 70
Koszt treningu: 100 PKT EWOLUCJI
Poziom ewolucji: 2
Efekt: ZWINNOZ +14
Wymagany poziom postaci: 72
Koszt treningu: 200 PKT EWOLUCJI
Poziom ewolucji: 3
Efekt: ZWINNOZ +21
Wymagany poziom postaci: 74
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 4
Efekt: ZWINNOZ +28, unik +4 %
Wymagany poziom postaci: 76
Koszt treningu: 400 PKT EWOLUCJI
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REINFORCED TENDON
Always works on quests
The level of evolution: 1
Effect: AGILITY +7
Required Level: 70
Cost of training: 100 POINTS OF EVOLUTION
The level of evolution: 2
Effect: AGILITY +14
Required Level: 72
Cost of training: 200 POINTS OF EVOLUTION
The level of evolution: 3
Effect: AGILITY +21
Required Level: 74
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 4
Effect: AGILITY +28, dodge +4%
Required Level: 76
Cost of training: 400 POINTS OF EVOLUTION
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Dodatkowa komora
Poziom ewolucji: 1
Efekt: PKT KRWI +10 %
Wymagany poziom postaci: 80
Koszt treningu: 100 PKT EWOLUCJI
Poziom ewolucji: 2
Efekt: PKT KRWI +20 %
Wymagany poziom postaci: 82
Koszt treningu: 200 PKT EWOLUCJI
Poziom ewolucji: 3
Efekt: PKT KRWI +30 %
Wymagany poziom postaci: 84
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 4
Efekt: PKT KRWI +40 %
Wymagany poziom postaci: 86
Koszt treningu: 400 PKT EWOLUCJI
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ADDITIONAL CHAMBER
The level of evolution: 1
Effect: BLOOD PTS +10%
Required Level: 80
Cost of training: 100 POINTS OF EVOLUTION
The level of evolution: 2
Effect: BLOOD PTS +20%
Required Level: 82
Cost of training: 200 POINTS OF EVOLUTION
The level of evolution: 3
Effect: BLOOD PTS +30%
Required Level: 84
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 4
Effect: BLOOD PTS +40%
Required Level: 86
Cost of training: 400 POINTS OF EVOLUTION
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Krew demona
Aura - dziaBa zawsze
Poziom ewolucji: 1
Efekt: SZCZZCIE +3
Wymagany poziom postaci: 85
Koszt treningu: 100 PKT EWOLUCJI
Poziom ewolucji: 2
Efekt: SZCZZCIE +6
Wymagany poziom postaci: 87
Koszt treningu: 200 PKT EWOLUCJI
Poziom ewolucji: 3
Efekt: SZCZZCIE +9
Wymagany poziom postaci: 89
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 4
Efekt: SZCZZCIE +14
Wymagany poziom postaci: 91
Koszt treningu: 400 PKT EWOLUCJI
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DEMON'S BLOOD
Aura - works always
The level of evolution: 1
Effect: LUCK +3
Required Level: 85
Cost of training: 100 POINTS OF EVOLUTION
The level of evolution: 2
Effect: LUCK +6
Required Level: 87
Cost of training: 200 POINTS OF EVOLUTION
The level of evolution: 3
Effect: LUCK +9
Required Level: 89
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 4
Effect: LUCK +14
Required Level: 91
Cost of training: 400 POINTS OF EVOLUTION
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Mutacja DNA
DziaBa zawsze na wyprawach
Poziom ewolucji: 1
Efekt: unik +2 %
Wymagany poziom postaci: 75
Koszt treningu: 100 PKT EWOLUCJI
Poziom ewolucji: 2
Efekt: unik +4 %
Wymagany poziom postaci: 77
Koszt treningu: 200 PKT EWOLUCJI
Poziom ewolucji: 3
Efekt: unik +6 %
Wymagany poziom postaci: 79
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 4
Efekt: unik +8 %, ZWINNOZ +3, SPOSTRZEGAWCZOZ +3
Wymagany poziom postaci: 81
Koszt treningu: 400 PKT EWOLUCJI
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DNA MUTATION
Always works on quests
The level of evolution: 1
Effect: dodge +2%
Required Level: 75
Cost of training: 100 POINTS OF EVOLUTION
The level of evolution: 2
Effect: dodge +4%
Required Level: 77
Cost of training: 200 POINTS OF EVOLUTION
The level of evolution: 3
Effect: dodge +6%
Required Level: 79
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 4
Effect: dodge +8%, AGILITY +3, PERCEPTION 3
Required Level: 81
Cost of training: 400 POINTS OF EVOLUTION
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O[wiecony
DziaBa zawsze na wyprawach
Poziom ewolucji: 1
Efekt: WIEDZA +3, obra|enia broni palnej jednorcznej +3, obra|enia broni palnej dwurcznej +3
Wymagany poziom postaci: 70
Koszt treningu: 100 PKT EWOLUCJI
Poziom ewolucji: 2
Efekt: WIEDZA +6, obra|enia broni palnej jednorcznej +6, obra|enia broni palnej dwur...cznej +9
Wymagany poziom postaci: 74
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 3
Efekt: WIEDZA +9, obra|enia broni palnej jednorcznej +9, obra|enia broni palnej dwurcznej +9
Wymagany poziom postaci: 74
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 4
Efekt: WIEDZA +12, obra|enia broni palnej jednorcznej +12, obra|enia broni palnej dwurcznej +12, obra|enia wszystkich broni +7
Wymagany poziom postaci: 76
Koszt treningu: 400 PKT EWOLUCJI
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ENLIGHTENED
Always works on quests
The level of evolution: 1
Effect: KNOWLEDGE +3, 1-handed guns damage +3, 2-handed guns damage +3
Required Level: 70
Cost of training: 100 POINTS OF EVOLUTION
The level of evolution: 2
Effect: KNOWLEDGE +6, 1-handed guns damage +6, 2-handed guns damage +6
Required Level: 74
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 3
Effect: KNOWLEDGE +9, 1-handed guns damage +9, 2-handed guns damage +9
Required Level: 74
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 4
Effect: KNOWLEDGE +12, 1-handed guns damage +12, 2-handed guns damage +12, damage of all weapons +7
Required Level: 76
Cost of training: 400 POINTS OF EVOLUTION
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Szósty zmysB
DziaBa zawsze na wyprawach
Poziom ewolucji: 1
Efekt: INTELIGENCJA +3
Wymagany poziom postaci: 70
Koszt treningu: 100 PKT EWOLUCJI
Poziom ewolucji: 2
Efekt: INTELIGENCJA +6
Wymagany poziom postaci: 72
Koszt treningu: 200 PKT EWOLUCJI
Poziom ewolucji: 3
Efekt: INTELIGENCJA +9
Wymagany poziom postaci: 74
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 4
Efekt: INTELIGENCJA +12, SZCZZCIE +7
Wymagany poziom postaci: 76
Koszt treningu: 400 PKT EWOLUCJI
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SIXTH SENSE
Always works on quests
The level of evolution: 1
Effect: INTELLIGENCE +3
Required Level: 70
Cost of training: 100 POINTS OF EVOLUTION
The level of evolution: 2
Effect: INTELLIGENCE +6
Required Level: 72
Cost of training: 200 POINTS OF EVOLUTION
The level of evolution: 3
Effect: INTELLIGENCE +9
Required Level: 74
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 4
Effect: INTELLIGENCE +12, LUCK +7
Required Level: 76
Cost of training: 400 POINTS OF EVOLUTION
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Absorpcja
Poziom ewolucji: 1
Efekt: PKT {YCIA +250
Wymagany poziom postaci: 65
Koszt treningu: 100 PKT EWOLUCJI
Poziom ewolucji: 2
Efekt: PKT {YCIA +500
Wymagany poziom postaci: 67
Koszt treningu: 200 PKT EWOLUCJI
Poziom ewolucji: 3
Efekt: PKT {YCIA +750
Wymagany poziom postaci: 69
Koszt treningu: 300 PKT EWOLUCJI
Poziom ewolucji: 4
Efekt: PKT {YCIA +1500
Wymagany poziom postaci: 71
Koszt treningu: 400 PKT EWOLUCJI
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ABSORPTION
The level of evolution: 1
Effect: HP +250
Required Level: 65
Cost of training: 100 POINTS OF EVOLUTION
The level of evolution: 2
Effect: HP +500
Required Level: 67
Cost of training: 200 POINTS OF EVOLUTION
The level of evolution: 3
Effect: HP +750
Required Level: 69
Cost of training: 300 POINTS OF EVOLUTION
The level of evolution: 4
Effect: HP +1500
Required Level: 71
Cost of training: 400 POINTS OF EVOLUTION
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To give you some insight what is it about
Original text left for those better translators than Clemenza, me and google translate
__________________ "The brightest light is invisible. It shines through your deeds. And warms the universe."
"Sow the wind, reap the whirlwind."
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10-13-2011 11:25 |
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npc
Triple Ace
Registration Date: 03-19-2010
Posts: 195
Location: r1, r2, r3000, r4300
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Question to dev,
Why underworld and necropolis have different effect evolution ?
(except Additional cavity)
ex.
wings
uw : +5, +10, +15, +20 10% dodge melee 7% dodge ranged
necro : +4, +8, +12, +16 10% dodge melee 7% dodge ranged
are this already discuss at polish forum ?
if you dont playing active both server or didn't know the answer please endure your reply/post.
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12-23-2011 12:16 |
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Ghaldria
Lord
Registration Date: 04-02-2009
Posts: 265
Location: Warsaw Poland Race in game: Cursed One Clan: QTD
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for me it s same like with items - what i mean you got different bonus to stats on under and different for necro on same called items. but also it might be a mistake.
__________________
Necro: Ghaldria
ID: 2621
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12-23-2011 12:21 |
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