Tattoo Unique Abilities |
liamb1992
Lord
Registration Date: 01-01-2008
Posts: 465
Location: U.K. Race in game: Thoughtcatcher Clan: Source
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All the other special effects pale in comparison to the Assassin one. Who cares if you deal an extra 10 damage or a free crit, when you can kill them in one blow?
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07-28-2008 14:42 |
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Kleks
Forum Ace
Registration Date: 04-21-2007
Posts: 96
Location: R2 Belfegorv2 Race in game: Thoughtcatcher Clan: A.S
Thread Starter
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well this is only proposition and final results of bonuses can be developed to be more user friendly.
What would you propose for assassin then?
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07-28-2008 16:00 |
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bobalob57
Viking
Registration Date: 12-16-2007
Posts: 505
Location: uk, cheshire Race in game: Absorber Clan: NIGHT
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im an assasin and i think that a chance for an extra attack would be quite good, that or a load of extra damage
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07-28-2008 17:57 |
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Snjits
Member
Registration Date: 06-03-2008
Posts: 39
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some are too strong compared to others
not just the assassin one
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07-28-2008 19:42 |
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Nhan Ho
Double Ace
Registration Date: 06-11-2008
Posts: 103
Location: Manchester Race in game: Absorber Clan: Source
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nah make it all 15% or more upset for the Assassin, Assassin can stay at 5% coz its deadly a little too much deadly
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07-28-2008 20:22 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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Assassin: Surprising attack - same effect as punishment
Gunman: Hail of Bullets - 5% chance that the next attack will be critical (is activated on criticals)
Gangster: Armed Robbery - steals twice as much resources in ambushes and sieges
Demon Lord: - Soul eater- 5% chance of regenerating damage into HP (on attack)
Monk: Pure Soul - negates Punishment effect and all negative effects (stopped arcana etc)
Berserker: Frenzied Howl - +5% chance that 1st attack every rounfd will be critical
Black Knight: Judgement - 5% chance for a unstopable attack (cannot be dodged or missed)
Sniper: Eye for an eye - 5% chance to do triple demage on criticals
Collector: Scalping - Chance for critical hit +5%
Hunter: Prepared for hunting - 5% chance to have double HP in ambush
Some are still overpowered
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07-28-2008 20:25 |
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icecold
Triple Ace
Registration Date: 05-10-2008
Posts: 159
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and also what a stupid thing for demon tattoo. we could do with extra damage or something more useful then a chance to regen. that would seriously make the tat a weak 1 and used even less
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07-28-2008 20:32 |
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fool
Lord
Registration Date: 02-14-2008
Posts: 380
Race in game: Beastmaster Clan: boot camp
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i would like to pointout that poele want gunners to have chance of instant death whty not assains?
cause it isn't fair
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07-28-2008 22:04 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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No one suggested that gunners get instant death here
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07-29-2008 03:02 |
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Kleks
Forum Ace
Registration Date: 04-21-2007
Posts: 96
Location: R2 Belfegorv2 Race in game: Thoughtcatcher Clan: A.S
Thread Starter
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Alright alright no instant death. geez
quote: |
Assassin: Surprising attack - same effect as punishment
Gunman: Hail of Bullets - 5% chance that the next attack will be critical (is activated on criticals)
Gangster: Armed Robbery - steals twice as much resources in ambushes and sieges
Demon Lord: - Soul eater- 5% chance of regenerating damage into HP (on attack)
Monk: Pure Soul - negates Punishment effect and all negative effects (stopped arcana etc)
Berserker: Frenzied Howl - +5% chance that 1st attack every rounfd will be critical
Black Knight: Judgement - 5% chance for a unstopable attack (cannot be dodged or missed)
Sniper: Eye for an eye - 5% chance to do triple demage on criticals
Collector: Scalping - Chance for critical hit +5%
Hunter: Prepared for hunting - 5% chance to have double HP in ambush |
What about diablo idea?
If we develope nice intresting extras maby then dev team take it under consideration.
Making tattoos is time/stone eating work not only to get some advantage over another player but to improve your ingame char so after getting all your tattoos maxed to lvl 5 (BK tattoo is very hard to maxed for example) the "set" bonus could be a nice addon
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07-29-2008 19:30 |
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fool
Lord
Registration Date: 02-14-2008
Posts: 380
Race in game: Beastmaster Clan: boot camp
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the did in the other thread
and everybody was jumping in saying yea lets do that
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07-29-2008 20:24 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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quote: |
Gunman: Hail of Bullets - 5% chance that the next attack will be critical (is activated on criticals) |
I think that's a little hard to work though, because how does it stack with the already critical?
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07-30-2008 00:35 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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Well no. A monk (These are more like Shaolin) would be honourable and so would face someone directly. An Assassin would be stealthy, aiming to get the kill before their target knows they are there, hence the punishment being very good.
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07-30-2008 15:11 |
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Serafine
Triple Ace
Registration Date: 03-13-2008
Posts: 188
Location: Ireland Race in game: Beastmaster Clan: [-END-]
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quote: |
Originally posted by diablo
Hunter: Prepared for hunting - 5% chance to have double HP in ambush
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That could add up to some serious HP. Would be better to maybe have chance of increased perception/agilty.
There is two ways a Hunter can be "prepared" - Well laid trap, or be well rested so when the chase is on he doesn't tire early.
So the increased Perception/Agility is showing he is well rested, ready for the chase.
Maybe a chance to decrease or negate the Perception/Agility of opponent could be the well laid trap.
?
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07-30-2008 16:20 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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Maybe
5% chance 2H user loses all agility
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07-30-2008 16:26 |
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Serafine
Triple Ace
Registration Date: 03-13-2008
Posts: 188
Location: Ireland Race in game: Beastmaster Clan: [-END-]
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quote: |
Originally posted by Raxis
Maybe
5% chance 2H user loses all agility
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I'd change to Hunter just to see that muahahhahahahahaa
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07-30-2008 16:29 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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It'd be fun
Maybe 5% chance successful trap, enemy Perceptoin and agility halved.
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07-30-2008 16:44 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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quote: |
Originally posted by icecold
and also what a stupid thing for demon tattoo. we could do with extra damage or something more useful then a chance to regen. that would seriously make the tat a weak 1 and used even less |
I don't remember reading your ideas. Either contribute to the discussion or spare us your comments. Thanks
quote: |
Originally posted by Serafine
That could add up to some serious HP. Would be better to maybe have chance of increased perception/agilty.
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True, what about 1.5x? It is quite hard for them to get reputation as they need all affixes to raise agility/perception.
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07-30-2008 17:05 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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Hmmm....
Icecold. Regenning HP would be awesome for the DL, if they got it back to full...
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07-30-2008 17:08 |
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Nemazis
Lord
Registration Date: 04-10-2008
Posts: 354
Location: England, London Race in game: Absorber Clan: Badger
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These idea are good, but for hunter, i think instead of it being increasing hp (whats the point of having extra hp if you can't hit) is instead, your hit chance is increased. Ya'know, something like....
Hunter: 5% chance of 1.5x agility and perception (ok, might be a little to much, or not enough, depends on your opinion)
That would give us a better chance of hitting.
Why not demon lord has 5-10% chance of recovering 10% hp?
And LAST comment from me, i think these tat bonuses should only be like.... after you maxed all tats, so you've GOTTA work for the bonuses (meh, for all we know, by the time we get the tats maxed, the bonuses will be un-necessary)
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08-04-2008 14:12 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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I really think the hunter should have a chance of halving his opponents, not doubling his own, it'd be sorta like using a trap.
This is very similar to my idea of final tattoos, which i posted a while back...
__________________ Create the infinite and expand the question.
Count to number seven.
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08-04-2008 16:48 |
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