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demonfury v2
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suggestion - re-embursment Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

ok, so it might sound a bit crazy, but hear me out


for example, if a player bought a titanium bracelet at n+3 and upgraded it to g+5 for there defence set but later on had the stone to buy a titanium of authority, as the game runs now, the old gem would be broken for mana/nanites or sold on the auctions, but what about a third option? what about the ability to take said item back to the well of souls and destroy it for a 10% payback of the stones spent on the item?

ok, in some cases it wont be used, as the amount spent on upgrading something will still be waaaaay under what it would fetch on the auctions, the return in stones might be tiny, but i can see it being very popular, especially when it comes to removing the weaker items youve gained and used over a certain period of time.

obviously only items that have had more than 10 stones spent on them would be able to be used, putting a county on the items would be pretty easy, the counter in effect for the clicking bug (anti bot II) would only need a slight modification to run this

before you slate me for this, bare in mind i had a bit of a wake and bake this morning Tongue

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OTNC
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I end up in this situation often, I think in some circumstances this suggestion could work, without bringing inbalance into the game, especially at a 10% rate. However, this would give a little bonus to people who would otherwise junk the items.



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demonfury v2
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Thread Starter Thread Started by demonfury v2
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quote:
Originally posted by OTNC
I end up in this situation often, I think in some circumstances this suggestion could work, without bringing inbalance into the game, especially at a 10% rate. However, this would give a little bonus to people who would otherwise junk the items.



maybe but then it gives them the option, you can junk the item, or break it for mana and nanites, or you can recoup 10% of the stones you spent upgrading it


after thinking about my original post, without the influence of weed running through me, i still hold that its a good idea Big Grin

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Can't see the good point much

Most items i'd raise to good or higher I will have bought for around 1ls+

So I raise it +3, 4,5,g,g1,g2,g3,g4,g5 and yet still cannot do this as thats only 9 upgrades aka 9 stones spent but in bs form its (without fails) 102bs used + say I brought this item for 1ls = 152bs spent, one this wouldn't count the price I brought it for so lost 50bs, then 10% of 102 bs would be 10.2 and so 10bs regained so total loss is 142bs lost through this and thats if you got much succes and so on.


Also what would it do about fails? Would it refund them as part of the price?

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demonfury v2
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Thread Starter Thread Started by demonfury v2
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quote:
Originally posted by Foxy
Can't see the good point much

Most items i'd raise to good or higher I will have bought for around 1ls+

So I raise it +3, 4,5,g,g1,g2,g3,g4,g5 and yet still cannot do this as thats only 9 upgrades aka 9 stones spent but in bs form its (without fails) 102bs used + say I brought this item for 1ls = 152bs spent, one this wouldn't count the price I brought it for so lost 50bs, then 10% of 102 bs would be 10.2 and so 10bs regained so total loss is 142bs lost through this and thats if you got much succes and so on.


Also what would it do about fails? Would it refund them as part of the price?


the idea as stated would count everything spent on the upgrade, a fail wont really class as an upgrade as sadly, its not

yea it does mean that pretty much regardless of what it is, your gonna lose stones, but at least youll be able to get a little something back for an item that you would be lucky to get an ls from off the auctions, when you have plenty of mana and nanites as well, it would be a good addition to the game i feel, its not there to try and give you the chance to make a profit, or even hughely decrease your losses, just the chance to get the little something back

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Count all stones spent on upgrades that work... alot of coding i would say...

Anyway if youre upgrading items that aint worth jack on the market then more of a fool you as you could buy one for less than what youd even get in return for you reimbursment

1/10, terrible idea

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This post has been edited 1 time(s), it was last edited by Firetrap: 08-02-2011 21:57.

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demonfury v2
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Thread Starter Thread Started by demonfury v2
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quote:
Originally posted by Firetrap
Count all stones spent on upgrades that work... alot of coding i would say...

Anyway if youre upgrading items that aint worth jack on the market then more of a fool you as you could buy one for less than what youd even get in return for you reimbursment

1/10, terrible idea


the plan is not to buy poor gear and upgrade it

the idea is the lower gear you used in your earlier kits that you spent stones upgrading, that dont have any real value, can be traded in as such for 1/10 of the stones spent on there upgrades

the amount of coding would be relatively small, all it would take really would be a slightly modified counter

if the idea is fully understood, its not all that bad

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what would happen if someone upgraded 2 items to g+5 using ritual then merged to perfect? would they receive 10% of what they spent to get to g+5 on both items or just one?

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demonfury v2
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Thread Starter Thread Started by demonfury v2
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quote:
Originally posted by popeye2k8
what would happen if someone upgraded 2 items to g+5 using ritual then merged to perfect? would they receive 10% of what they spent to get to g+5 on both items or just one?



that would be up to the devs if the idea ever gets implemented, but lets be fair, who the beans is gonna spend that amount of stones on 2 items to merge to perfect if they not planning to use it or sell for a profit

the idea is mine mate, the mechanics of how it would work if ever implemented, would be 100% up to the devs, id see 2 items being merge into 1 item being classed as 1 item and therefore the total ritual cost of both would be taken into account, but my words not the final one if were fair

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I don't think it's a bad idea (considering your state of mind at development), but I'm not sure it would work; as stated, I think the coding would be difficult if the Devs were trying to back-track all the times one person upgraded something, and not counting the fails.

If it were to work, I think they would have to look at basing the refund on some kind of average, i.e. if it was a normal item (n+1,+2,+3,+4,+5), -- assuming that the player used 5bs to upgrade the item from 0 to +5 -- with a upgrade success rate of 80%, then that would average it at about 4bs, and 10% of that would not even be 1bs.... so what would be the point?

I understand that it is good to have options, and I agree with the idea in principle; but as I say, I just don't think it would be worth their grief of development. Frown

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Szeszej
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quote:
Originally posted by Firetrap
Count all stones spent on upgrades that work... alot of coding i would say...

Anyway if youre upgrading items that aint worth jack on the market then more of a fool you as you could buy one for less than what youd even get in return for you reimbursment

1/10, terrible idea


I must say I agree with this, counting all the stones that were used to upgrade the item would be very clumsy code-wise.

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demonfury v2
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well poop

i thought i actually had a good idea for a change LOL

ah well, was worth looking into Smile

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OTNC
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Solution to coding: Just give a set amount of stones for each upgrade.

However, this could be abused.

Somebody buys 2xG+4 items, then lucky upgrades 1 of them and destroys for a stone profit.

Would need substantial thinking time to work around the issues.


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quote:
Originally posted by OTNC
Solution to coding: Just give a set amount of stones for each upgrade.

However, this could be abused.

Somebody buys 2xG+4 items, then lucky upgrades 1 of them and destroys for a stone profit.

Would need substantial thinking time to work around the issues.


I think the idea is you only get a 10% reimbursment of the stones YOU spent on upgrades, so if you break an item down that you bought at G+4 then upgraded it to G+5 you dont get any stones apart from 10% of the stones you spent on getting it from G+4 to G+5

As i said once before its a coding nightmare and just aint worth it

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demonfury v2
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Thread Starter Thread Started by demonfury v2
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quote:
Originally posted by OTNC
Solution to coding: Just give a set amount of stones for each upgrade.

However, this could be abused.

Somebody buys 2xG+4 items, then lucky upgrades 1 of them and destroys for a stone profit.

Would need substantial thinking time to work around the issues.



yea, the plan was only gain back 10% of the stones you spent on the upgrade, purchase costs count for nothing, if you lucky upgrades from g+4 to +5 the cost would be 1 hs = 10 stones, payback would be 1 stone, hardly exploitable Smile

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