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Go to the bottom of this page Act 3 ranged patch 3 Votes - Average Rating: 10.003 Votes - Average Rating: 10.003 Votes - Average Rating: 10.003 Votes - Average Rating: 10.003 Votes - Average Rating: 10.00
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DrunkenMagic
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Act 3 ranged patch Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Id in game: Drunkenmagic

Problem description: Patch says:

[Necro] Legendary LIGHT ranged weapons gain additional damage bonus = 1/2 of STRENGTH.

Patch added: Chance to hit increased, not damage.

Legendary Good Bow of the Wolf CLOSE


Two-handed ranged weapon (light)
Damage: 58 - 66
Effects: Chance to hit +21, attacks per round: 7, PERCEPTION +15, AGILITY +15, TOUGHNESS +11, weapon damage +13, weapon chance to hit increased by 1/2 of STRENGTH
Requirements: LEVEL: 49 (56), KNOWLEDGE: 40 (45), STRENGTH: 23 (26), AGILITY: 24 (27), INTELLIGENCE: 23 (26), Your character must be in act: 2
Value: 54 375 Lgo

Should be damage, not chance to hit on light weapons, correct?
12-15-2011 23:22 DrunkenMagic is offline Search for Posts by DrunkenMagic Add DrunkenMagic to your Buddy List
DrunkenMagic
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Location: Christchurch, New Zealand
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Thread Starter Thread Started by DrunkenMagic
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Will it be fixed?
12-17-2011 01:03 DrunkenMagic is offline Search for Posts by DrunkenMagic Add DrunkenMagic to your Buddy List
Mortis
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Patch says: [Necro] Legendary LIGHT ranged weapons gain additional hit chance bonus = 1/2 of STRENGTH.

So where is the problem?

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12-17-2011 01:49 Mortis is offline Search for Posts by Mortis Add Mortis to your Buddy List Add Mortis to your Contact List
warlock619
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Legendary HEAVY ranged weapons gain additional damage bonus = 1/2 of STRENGTH

Not light.

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12-17-2011 01:57 warlock619 is offline Search for Posts by warlock619 Add warlock619 to your Buddy List View the MSN Profile for warlock619
DrunkenMagic
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Registration Date: 03-20-2011
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Location: Christchurch, New Zealand
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Thread Starter Thread Started by DrunkenMagic
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quote:
Originally posted by Mortis
Patch says: [Necro] Legendary LIGHT ranged weapons gain additional hit chance bonus = 1/2 of STRENGTH.

So where is the problem?


It must have been updated since I started the thred, when I started it I copied and pasted this from the patch info:

[Necro] Legendary LIGHT ranged weapons gain additional damage bonus = 1/2 of STRENGTH.

Now it says this:

[Necro] Legendary LIGHT ranged weapons gain additional hit chance bonus = 1/2 of STRENGTH.
12-17-2011 03:32 DrunkenMagic is offline Search for Posts by DrunkenMagic Add DrunkenMagic to your Buddy List
Mortis
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I guess it was typo error during translation.

thread closed

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12-17-2011 11:47 Mortis is offline Search for Posts by Mortis Add Mortis to your Buddy List Add Mortis to your Contact List
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