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Go to the bottom of this page Beginner's Guide to BW 10 Votes - Average Rating: 9.1010 Votes - Average Rating: 9.1010 Votes - Average Rating: 9.1010 Votes - Average Rating: 9.10
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Artoir.
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Yes but the exact figures, we dont really know how much luck effects things

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Knightroad
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errr... well.... Shocked il have to have a read on wiki Shocked is on my to-do list Wink

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Artoir.
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Ill add it in, but only if they exact figures are verified

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Zizu
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all the numbers ive given are true.
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Azz420
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quality stuff Smile

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This post has been edited 1 time(s), it was last edited by Azz420: 09-21-2008 16:05.

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PureDoom01
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you have to have a section that expains all about points and how you get them when i joined i remember seeing on the clan page

Open(50 points) and i was like wtf? how do i get 50 points after 2 days of kicking myself i finally learned how you get them(when i got too 2 points Tongue )

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Artoir.
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New section added and N.B. about Points added in clan section

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This post has been edited 1 time(s), it was last edited by Artoir.: 09-21-2008 16:56.

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bobalob57
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i didnt want to satart a new topic, so ill post this here
its just some small tips for selling junk

1. always sell even numbers of junk, you can get 1 bloodstone for every pice of junk, and if you sell an uneven number then the one thats left over you get nothing for

2. sell amounts between 10 and 20. 1 hs can be brocken down to make 5 bs, and you need those for upgrading. by selling amounts between 11 and 19 you get more for your junk, if you sell 20 pieces you will get 1 hs probably which can only be brocken down to 5bs, whereas if you sell 18 you will get 9bs.

3. a handy tip. if you can afford it you can buy odd numbers of junk, add one iece to make it even, resell it and gain a bloodstone from your one piece. or you can buy an uneven, take one, then get your stones back by selling the even amount left, so you get a piece of junk for nothing.
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God_Like_Friend
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quote:
Originally posted by bobalob57
i didnt want to satart a new topic, so ill post this here
its just some small tips for selling junk

1. always sell even numbers of junk, you can get 1 bloodstone for every pice of junk, and if you sell an uneven number then the one thats left over you get nothing for

2 junk = 1 Bloodstone


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Originally posted by Szeszej
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bobalob57
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oh, didnt relise id made that mistake there sorry.
im not that daft really. honest
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Artoir.
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Thread Starter Thread Started by Artoir.
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I would appreciate if the mods could keep this up and running when I'm gone?

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Scillage
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I'll keep it running after you are gone. I'll do some printscreens tomorrow.

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Artoir.
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Legend

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10-31-2008 03:15 Artoir. is offline Homepage of Artoir. Search for Posts by Artoir. Add Artoir. to your Buddy List View the MSN Profile for Artoir.
Artoir.
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hmmph appears scillage didnt do such a good job of continuing my work Tongue

I'll add a little in when i get a chance in the next few weeks

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12-08-2008 00:06 Artoir. is offline Homepage of Artoir. Search for Posts by Artoir. Add Artoir. to your Buddy List View the MSN Profile for Artoir.
Artoir.
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Apologies in advance for multipost, but this thread hasn't been alive for a while and Scillage failed epicly to keep it running.

I want to know what some of the more experienced players think should come next, and also what newer players find to be their most common problems in game, so please everyone post like hellfire.

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Raxis
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Scillage has been very busy too however Artoir.

Maybe us mods should split the trial of keeping it going. but yes problems would be useful... also maybe if there were some basic low level set ups put up for people to aim for (At low levels) and then improve upon

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Artoir.
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Hmm not a bad idea Raxis. Before auctions are available, Something like:

Melee:

Cap (with agility/strength prefix if you're lucky enough to find one, if not any prefix/suffix provided it doesn't have - hit to melee weapons)
Cape
Shorts
2X signets for rep in attack
Chain
Kamas (highest base damage)

etc etc

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necrol
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i was writing my own guide thinking there wasnt one when i noticed this one and its good but theres a few things missing (in my mind)

so ill just copy and paste what ive done so far

mods: should i create a new thread for my guide or just update this one as this is more what does what where mine will be what you should be doing


Character Creation
-----------------
Race
----
There are currently 4 races available to you at the start Absorber, Cultist, Thoughtcatcher, Beastmaster

Absorber +10 luck, Easiness Bonus,
arcana:
* Silence of blood - blocks effect of enemy's arcana, cost 15 blood points
* Absorb power - absorbs enemy's arcana, cost 30 blood points
* Act 2 Arcana - Power of Blood - increases luck and the chance for critical hit. Effect: +2 luck, +0,75% chance for critical hit / 1 level.

Cultist +5 Luck +10% Blood points (allows to use more arcana)
arcana:
* Blood of life – regenerates hit points during combat 0,5% in every round per level of arcanum, cost 25 blood points
* Cat's Paths - increases agility, cost 20 blood points
* Act 2 Arcana - Searing blood - random opponent recieves damage in every round of combat, this attack ignores defense and chance to hit. Effect 10dmg / 1 level

Thoughtcatcher Luck +10
arcana:
* Mask of Adonis - increases charisma, cost: 12 blood points
* Mask of Caligula - increases reputation, cost 12 blood points
* Act 2 Arcana - Majesty - overtakes the opponent's agent during an ambush, increases HP during a siege or expedition. Effect: in ambush takes over 1 agent / 1 level, in siege or expedition gives 8% HP / 1 level

Beastmaster Hit Points + 20%
arcana:
* Bloodfrenzy - increases strength, cost 13 blood points
* Beast's Hide - increases toughness, cost 20 blood points
* Act 2 Arcana - Shadow of the Beast - you gain an additional attack with every melee weapon

Notes on Race

Absorbers, are an all round type of character good for beginners and anyone who wants the extra chance to crit/luck at level 50.

Cultists, are good at melee or ranged because of the additional agility they can get through there arcana (blood of life is fairly useless) and searing blood is guarenteed damage every round which is good but if your not going melee or ranged i wouldn't reccommend them.

Thoughtcatcher, these characters have arcana increasing there HP (Reputation in Attack, Charisma for defence) and therefore can be good at anything

Beastmaster, These specialise in melee with there extra attack at level 50 and strength arcana to increase damage (toughness is usefull for everyone but like the cultist i wouldn't reccommend choosing them unless your going melee

Act 2 arcana these are available only after you have hit level 50 and completed all your pilgrimages

if you are not sure i would reccommend going Absorber or Thoughtcatcher

Sex
---
Theres not much difference between the 2 other than a few pieces of equipment can only be used by male/female characters personally i prefer female but its really up to you this bit

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Mods please close this thread it contains something interesting

This post has been edited 2 time(s), it was last edited by necrol: 10-11-2009 16:27.

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Artoir.
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It's entirely up to yourself. If you want to make a guide yourself then you are more than welcome to, and if you want to use mine and add to/edit it that's fine too Smile

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necrol
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ok well ill create my own then probably copy and paste some of yours into it though =P

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Mods please close this thread it contains something interesting

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Frau
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well for starters huge thx for a nicely done job of this guide! too bad i found it only today on 49th lvl).most of the info is a bit straight forward but it has some exclusive stuff which took the blindfold from my eyes) at last i understood how "to hit" works. anyway my question is how does agi work?) like what are ur chances of hittin 150agi guy if u have 130agi asuming u both have 0 to hit. dont want to write a novel so if u could explain the whole mechanics concerning AGI i'd be very gratefull. also is hitting the same for 1h and 2h?
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smierc
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quote:
Originally posted by Frau
today on 49th lvl) anyway my question is how does agi work?) like what are ur chances of hittin 150agi guy if u have 130agi asuming u both have 0 to hit. explain the whole mechanics concerning AGI i'd be very gratefull. also is hitting the same for 1h and 2h?

no + to hit 130 agi vs 150 agi you should miss almost every time, but the RNG does let the odd freak hit happen.

higher agi hits lower agi, lower agi cant hit higher agi without + to hit.
simples
1H + 2 H have same agi hitting capabilities if you're ignoring + to hit or - in most 2H cases

EDIT: leve 49.. and you don't know how agi works?
apply to the SCOPE society (:

MOAR EDITS: i cut out hench quote bubble xD

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This post has been edited 2 time(s), it was last edited by smierc: 11-25-2009 19:44.

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Frau
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i'm asking about mechanics like what is the % chance to hit if u have 5,10,20 agi difference, what's the formula? is 1 agi difference crucial if determinating chance for successful strike? it is for rep~perc. 1 less rep then opponent's perc is like mb -10-15 % to success ambush...so if u have 10 difference between them u'll have the minimum of 30% chance of ambush

p.s. im not asking about thoughts and stuff like:
"30 agi vs 150 agi you should miss almost every time, but the RNG does let the odd freak hit happenhigher agi hits lower agi, lower agi cant hit higher agi"
i need the facts if some 1 is able and willing to share))
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Mortis
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1) 1 agility/perception = 3 hit + 3 dodge

1 hit = 1% chances to hit.

Example:
Player A has 50 agility and "+21 hit" from weapon
Player B has 60 agility and "5 dodge" from tattoo

A: 50*3+21=171 hit;
50*3=150 dodge;
B: 60*3=180 hit
60*3+5=185 dodge

A: 171-185=-14 [chances to hit]
B: 180-150=30 [chances to hit]

The basic chance is 70% so player A has 56% and player B has 100% which is decreased to the real max. (90%, with luck 99%)

2) Dodge decreases your chance directly from your hit. You can add it to the upper formulas

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Frau
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thank you mortis! that was exactly what i wanted to know
u have my immortal gratitude)
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Theroux_
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does perception apply only to dodging guns and agility to ranged and melee weapons?

and then i suppose its perception and not agility that used to calculate the hit chance of guns as well?

its confusing me!

This post has been edited 1 time(s), it was last edited by Theroux_: 01-31-2010 22:24.

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diablo
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Chance to hit and dodge against guns depends on perception.
Chance to hit and dodge against melee depends on agility.
With ranged, it depends on the sum of perception and agility.

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Serious
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quote:
Originally posted by bobalob57
i didnt want to satart a new topic, so ill post this here
its just some small tips for selling junk

1. always sell even numbers of junk, you can get 1 bloodstone for every pice of junk, and if you sell an uneven number then the one thats left over you get nothing for

2. sell amounts between 10 and 20. 1 hs can be brocken down to make 5 bs, and you need those for upgrading. by selling amounts between 11 and 19 you get more for your junk, if you sell 20 pieces you will get 1 hs probably which can only be brocken down to 5bs, whereas if you sell 18 you will get 9bs.

3. a handy tip. if you can afford it you can buy odd numbers of junk, add one iece to make it even, resell it and gain a bloodstone from your one piece. or you can buy an uneven, take one, then get your stones back by selling the even amount left, so you get a piece of junk for nothing.


This no longer applies, everyone should get 1 stone per piece of junk. Worth setting the time to maximum as that gives the best chance of getting the value and not being ripped off by a low bidder.

If you need single stones sell 9 or less in a batch. Avoid breaking stones as that just wastes them. To be honest this is one of my pet hates, it's like going into the bank, handing over a large value banknote and only getting half back. I feel like Szeszej is robbing me on this, although not directly. Only sell large quantities of junk in one if you need large stones.

It is always worth buying large batches of junk if you have enough large stones and need small ones. You can then sell them for lower value stones rather than breaking one.

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