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Go to the bottom of this page Set bonuses - Underworld 19 Votes - Average Rating: 9.5819 Votes - Average Rating: 9.5819 Votes - Average Rating: 9.5819 Votes - Average Rating: 9.5819 Votes - Average Rating: 9.58
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DrGreenthumb
Double Ace


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Registration Date: 02-28-2007
Posts: 146
Location: Pszczyna, PL
Race in game: Beastmaster
Clan: [..l..]

Set bonuses - Underworld Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

JEWELLERY = Two Rings & One Neck Piece



ANIMAL
    (+4): Strength +10, Toughness +5, Allows to use arcanum Bloodfrenzy, Allows to use arcanum Beast`s Hide


ARACHNID
    (+1): Opponenet doesn't attack in the first round of combat
    (+2): Opponenet doesn't attack in the first round of combat
    (+3): Opponenet doesn't attack in the first round of combat
    (+4): Opponenet doesn't attack in the first round of combat
    (+5): Opponenet doesn't attack in the first round of combat
    (G+0): Opponenet doesn't attack in the first round of combat
    (G+1): Char defence increased by 1 for every 4 char levels
    (G+2): Char defence increased by 1 for every 4 char levels
    (G+3): Char defence increased by 1 for every 4 char levels
    (P+5): Char defence increased by 3 for every 4 char levels


ARCHAIC
    (+0): Intelligence +8, Knowledge +8
    (+1): Intelligence +9, Knowledge +9
    (+2): Intelligence +9, Knowledge +9
    (+3): Intelligence +11, Knowledge +11
    (+4): Intelligence +12, Knowledge +12, Allows to use arcanum Silence of Blood, and Absorb Power
    (+5): Intelligence +13, Knowledge +13, Allows to use arcanum Silence of Blood, and Absorb Power
    (G+0): Intelligence +15, Knowledge +15, Allows to use arcanum Silence of Blood, and Absorb Power
    (G+1): Intelligence +16, Knowledge +16, Allows to use arcanum Silence of Blood, and Absorb Power
    (G+2): Intelligence +17, Knowledge +17, Allows to use arcanum Silence of Blood, and Absorb Power
    (G+5): Intelligence +21, Knowledge +21, Allows to use arcanum Silence of Blood, and Absorb Power


ASTRAL
    (+0): HIT PTS +5%
    (+1): HIT PTS +6%
    (+3): HIT PTS +9%
    (+4): HIT PTS +10%, Allows to use arcanum Blood of Life
    (+5) HIT PTS +11 %, Allows to use the arcanum Blood of Life
    (G+0) HP +12 %, Allows to use the arcanum Blood of Life


BLACK
    (+0): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 10 %, Dodge +6%
    (+1): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 8 %, Dodge +10%
    (+2): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 7 %, Dodge +14%
    (+3): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 5 %, Dodge +18%
    (+4): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 4 %, Dodge +22%
    (+5): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 2 %, Dodge +26%
    (G+0): Character defence increased by 1 for every 4 char levels, Stat requirements lowered by 1 %, Dodge +22%
    (G+1): Character defence increased by 1 for every 4 char levels, Dodge +18%
    (G+2): Character defence increased by 1 for every 4 char levels, Dodge +14%
    (G+3): Character defence increased by 1 for every 4 char levels, Dodge +10%
    (G+4): Character defence increased by 1 for every 4 char levels, Dodge +6%
    (G+5): Character defence increased by 2 for every 4 char levels, Dodge +2%
    (P+0): Additional 1 attacks with every weapon, Character defence increased by 2 for every 4 char levels, Dodge -2%


CARDINAL'S
    (+0): Intelligence +3
    (+4): (...), Allows to use arcanum Silence of Blood


COPPER
    (+0): Charisma +4, Reputation +4
    (+2): Charisma +5, Reputation +5
    (+3): Charisma +5, Reputation +5
    (+4): Charisma +5, Reputation +5
    (+5): Charisma +6 , Reputation +6


CUNNING
    (+1): REPUTATION +10
    (+2): REPUTATION +11
    (+3): REPUTATION +13
    (+4): REPUTATION +15, Allows to use the arcanum Mask of Caligula
    (+5): REPUTATION +17, Allows to use the arcanum Mask of Caligula


DANCING
    (+4): AGILITY +12, base HP +18 %, Allows to use arcanum Blood of Life, Allows to use arcanum Cat's Path
    (+5): AGILITY +13, base HP +20 %, Allows to use the arcanum Blood of Life, Allows to use the arcanum Cat`s Paths
    (P+1): AGILITY +27, base HP +31 %, Allows to use the arcanum Blood of Life, Allows to use the arcanum Cat`s Paths
    (P+5): AGILITY +39, base HP +43 %, Allows to use the arcanum Blood of Life, Allows to use the arcanum Cat`s Paths


DIAMOND
    (+2): Charisma +11, Reputation +11, Intelligence +6, Knowledge +6, Damage of all weapons +6
    (+4): Charisma +14, Reputation +14, Intelligence +8, Knowledge +8, Damage of all weapons +7
    (+5): Charisma +16, Reputation +16, Intelligence +9, Knowledge +9, Damage of all weapons +7
    (G+1): Charisma +20, Reputation +20, Intelligence +11, Knowledge +11, Damage of all weapons +8
    (G+2): Charisma +21, Reputation +21, Intelligence +12, Knowledge +12, Damage of all weapons +9
    (G+3): Charisma +22, Reputation +22, Intelligence +14, Knowledge +14, Damage of all weapons +9
    (G+4): Charisma +23, Reputation +23, Intelligence +16, Knowledge +16, Damage of all weapons +10
    (G+5): CHARISMA +25, REPUTATION +25, INTELLIGENCE +18, KNOWLEDGE +18, all weapons damage +10
    (P+0): CHARISMA +28, REPUTATION +28, INTELLIGENCE +21, KNOWLEDGE +21, all weapons damage +11


DIGNIFIED
    (+3): Charisma +13
    (+4): Charisma +xx, Allows to use arcanum Mask of Adonis


ELASTIC
    (+1): Agility +5
    (+2): Agility +6
    (+4): (...), Allows to use arcanum Cat's Path


EMERALD
    (+0): Intelligence +3, Knowledge +3, +15 litres of blood per hour
    (+1): INTELLIGENCE +4, KNOWLEDGE +4, +16 litres of blood / h
    (+2): Intelligence +4, Knowledge +4, +17 litres of blood per hour
    (+3): Intelligence +5, Knowledge +5, +19 litres of blood per hour
    (+4): Intelligence +5, Knowledge +5, +20 litres of blood per hour
    (+5): Intelligence +6, Knowledge +6, +22 litres of blood per hour
    (G+3) : INTELLIGENCE +8, KNOWLEDGE +8, +27 litres of blood / h
    (G+4) : INTELLIGENCE +8, KNOWLEDGE +8, +28 litres of blood / h


GOLDEN
    (+0): Charisma +7, Knowledge +3
    (+2): Charisma +11, Knowledge +4
    (+4): Charisma +15 Knowledge +5
    (+5): Charisma +17, Knowledge +6
    (G+0): Charisma +19, Knowledge +7


HARD
    (+2): Toughness +4
    (+3): Toughness +5
    (+4): Toughness +6, Allows to use arcanum Beast`s Hide


HAWK'S
    (+5): Dodge +10%
    (G+0): Dodge +8%
    (G+1): Dodge + 6%
    (G+2): Damage Increased by 1 for every 4 char levels, dodge +6%
    (G+3): Damage Increased by 1 for every 4 char levels, dodge +6%
    (G+4): Damage Increased by 1 for every 4 char levels, dodge +6%
    (G+5): Damage Increased by 1 for every 4 char levels, dodge +6%
    (P+0): Damage Increased by 1 for every 4 char levels, dodge +6%
    (P+1): Damage Increased by 1 for every 4 char levels, dodge +6%
    (P+2): Damage Increased by 2 for every 4 char levels, dodge +6%


HYPNOTISING
    (+4): Charisma +18, Reputation +18, Allows to use arcanum Mask of Adonis, Allows to use arcanum Mask of Caligula


INSIDIOUS
    (P+5): additional 2 attacks with every weapon, all weapons damage +25


NECROMANCER'S
    (+4): Knowledge +5, Allows to use arcanum Absorb Power


PLASTIC
    (+0): Maximum damage of all weapons +7, BLOOD PTS +5 %, Dodge against guns +8%
    (P+5): Maximum damage of all weapons +49, BLOOD PTS +35 %, Dodge against guns +39%


PLATINIUM
    (+0): Charisma +7, Reputation +7, Knowledge +2
    (+1): Charisma +10, Reputation +10, Knowledge +3
    (+2): Charisma +11, Reputation +11, Knowledge +3
    (+3): Charisma +13, Reputation +13, Knowledge +3
    (+4): Charisma +15, Reputation +15, Knowledge +4
    (+5): Charisma +17, Reputation +17, Knowledge +5


RUBY
    (+0): Charisma +8, Reputation +6, Intelligence +5, Regenerates 7 HP after each round of combat
    (+1): Charisma +9, Reputation +7, Intelligence +6, Regenerates 8 HP after each round of combat
    (+3): Charisma +13, Reputation +11, Intelligence +7, Regenerates 10 HP after each round of combat
    (+4): Charisma +14, Reputation +12, Intelligence +8, Regenerates 11 HP after each round of combat
    (+5): Charisma +16, Reputation +14, Intelligence +9, Regenerates 12 HP after each round of combat
    (G +1) : Charisma +20, Reputation +18, intelligence +11, regenerates 14 HP after each round of combat


SILVER
    (+0): Intelligence +3, Knowledge +3
    (+3): Intelligence +4, Knowledge +4
    (+4): Intelligence +4, Knowledge +4
    (+5): Intelligence +5, Knowledge +5


SOLAR
    (+0): Damage of all weapons +7
    (+3): Damage of all weapons +8, Maximum defence from items = 0
    (G+0): Additional 1 attacks with every weapon, all weapons damage +10, items defence = 0
    (G+1): Additional 1 attacks with every weapon, all weapons damage +10, items defence = 0
    (G+2): Additional 1 attacks with every weapon, all weapons damage +11, items defence = 0
    (G+3): Additional 1 attacks with every weapon, all weapons damage +11, items defence = 0
    (G+4): Additional 1 attacks with every weapon, all weapons damage +12, items defence = 0
    (G+5): Additional 1 attacks with every weapon, all weapons damage +12, items defence = 0
    (P+1): Additional 2 attacks with every weapon, all weapons damage +13, items defence = 0


TITANIUM
    (+0): STRENGTH +4, TOUGHNESS +10
    (+1): STRENGTH +5, TOUGHNESS +11
    (+2): STRENGTH +5, TOUGHNESS +12
    (+3): STRENGTH +5, TOUGHNESS +14
    (+4): STRENGTH +5, TOUGHNESS +16
    (+5): STRENGTH +6, TOUGHNESS +18
    (G+0): STRENGTH +7, TOUGHNESS +20
    (G+1): STRENGTH +7, TOUGHNESS +23
    (G+2): STRENGTH +7, TOUGHNESS +24
    (G+3): STRENGTH +8, TOUGHNESS +25
    (G+4): STRENGTH +9, TOUGHNESS+26
    (G+5): STRENGTH +11, TOUGHNESS +28
    (P+0): STRENGTH +11, TOUGHNESS +31
    (P+1): STRENGTH +12, TOUGHNESS +33
    (P+2): STRENGTH +14, TOUGHNESS +35


TWISTED
    (+1): Maximum damage of all weapons +7, Perception +5, Agility -5, Dodge against ranged +8, Dodge against melee +8, Dodge +8%
    (+2): Maximum damage of all weapons +9, Perception +6, Agility -5, Dodge against ranged +10, Dodge against melee +10, Dodge +10%
    (+3): Maximum damage of all weapons +11, Perception +8, Agility -6, Dodge against ranged +12, Dodge against melee +12, Dodge +12%
    (+4): Maximum damage of all weapons +14, Perception +9, Agility -6, Dodge against ranged +14, Dodge against melee +14, Dodge +14%
    (+5): Maximum damage of all weapons +16, Perception +11, Agility -6, Dodge against ranged +16, Dodge against melee +16, Dodge +16%
    (G+0): Maximum damage of all weapons +20, Perception +13, Agility -7, Dodge against ranged +18, Dodge against melee +18, Dodge +18%
    (G+1): Maximum damage of all weapons +21, Perception +14, Agility -7, Dodge against ranged +19, Dodge against melee +19, Dodge +19%
    (G+2): Maximum damage of all weapons +22, PERCEPTION +15, AGILITY -7, dodge ranged +20, dodge melee +20, dodge +20 %
    (G+3): maximum damage of all weapons +24, PERCEPTION +16, AGILITY -7, dodge ranged +21, dodge melee +21, dodge +21 %
    (G+4): Maximum damage of all weapons +25, Perception +17, Agility -8, Dodge against ranged +22%, Dodge against melee +22%, Dodge +22%
    (G+5): Maximum damage of all weapons +26, Perception +19, Agility -8, Dodge against ranged +23%, Dodge against melee +23%, Dodge +23%
    (P+0): Maximum damage of all weapons +30, Perception +22, Agility -9, Dodge against ranged +24%, Dodge against melee +24%, Dodge +24%
    (P+1): Maximum damage of all weapons +32, Perception +24, Agility -9, Dodge against ranged +25%, Dodge against melee +25%, Dodge +25%
    (P+2): Maximum damage of all weapons +34, Perception +26, Agility -10, Dodge against ranged +28%, Dodge against melee +28%, Dodge +28%


URSINE
    (+4): Strength +5, Allows to use arcanum Bloodfrenzy
    (P+0): STRENGTH +11, Allows to use the arcanum Bloodfrenzy


VENGEFUL
    (+0): REPUTATION +16, CHARISMA -6
    (+1): REPUTATION +18, CHARISMA -7
    (+2): REPUTATION +20, CHARISMA -8
    (+3): REPUTATION +22, CHARISMA -9
    (+4): REPUTATION +23, CHARISMA -10
    (+5): REPUTATION +26, CHARISMA -11
    (G+0): REPUTATION +28, CHARISMA -8, additional 1 attack(s) with every weapon
    (G+1): REPUTATION +30, CHARISMA -8, additional 1 attacks with every weapon
    (G+2): REPUTATION +31, CHARISMA -9, additional 1 attack(s) with every weapon
    (G+3): REPUTATION +32, CHARISMA -9, additional 1 attack(s) with every weapon
    (G+4): REPUTATION +33, CHARISMA -10, additional 1 attack(s) with every weapon
    (G+5): REPUTATION +35, CHARISMA -10, additional 1 attacks with every weapon
    (P+0): REPUTATION +38, CHARISMA -8, additional 1 attack(s) with every weapon
    (P+1): REPUTATION +40, CHARISMA -8, additional 2 attack(s) with every weapon
    (P+2): REPUTATION +42, CHARISMA -8, additional 2 attack(s) with every weapon
    (P+3): REPUTATION +44, CHARISMA -9, additional 2 attack(s) with every weapon




ARMOURS = One Armour, One Pants & One Head Piece



BLOODY
    (+1): Perception +7, chance to hit with melee weapon +17
    (+3): Perception +11, chance to hit with melee weapon +21
    (+4): Perception +14, chance to hit with melee weapon +21
    (+5): Perception +16, chance to hit with melee weapon +22
    (G+0): Perception +20, chance to hit with melee weapon +24
    (G+1): Perception +21, chance to hit with melee weapons +24
    (G+2): PERCEPTION +22, chance to hit with melee weapons +24
    (P+2): PERCEPTION +34, chance to hit with melee weapons +34


BULLET-PROOF
    (+0): Toughness +3, Dodge against guns +10 %
    (+3): Toughness +4, Dodge against guns +13 %
    (+4): Toughness +5, dodge against guns +15 %
    (+5): Toughness +6, dodge guns +16 %
    (G+0): TOUGHNESS +7, dodge guns +18 %
    (G+1): TOUGHNESS +7, dodge guns +20 %
    (G+2): TOUGHNESS +7, dodge guns +21 %
    (G+3): TOUGHNESS +8, dodge guns +22 %
    (G+4): TOUGHNESS +8, dodge guns +24 %
    (G+5): TOUGHNESS +10, dodge guns +26 %
    (P+0): TOUGHNESS +10, dodge guns +28 %
    (P+1): TOUGHNESS +11, dodge guns +29 %


DEADLY
    (+0): Damage of all weapons +15
    (+1): Damage of all weapons +15
    (+2): Damage of all weapons +12
    (+5): Damage of all weapons +10
    (G+0): Damage of all weapons +8
    (G+1): Damage of all weapons +8
    (G+5): Additional 1 attacks with every weapon
    (P+4): Additional 2 attack(s) with every weapon
    (P+5): Additional 2 attacks with every weapon


RUNIC
    (+0): Luck +2, Character defence +16
    (+3): Luck +4, Character defence +22
    (+4): Luck +4, Character defence +25
    (+5): Luck +5, Character defence +28
    (G+0): Luck +6, character defence +29, char defence increased by 1 for every 4 char levels
    (G+1): Luck +6, character defence +30, char defence increased by 1 for every 4 char levels
    (G+2): LUCK +6, character defence +31, char defence increased by 1 for every 4 char levels
    (G+3): LUCK +7, character defence +33, char defence increased by 1 for every 4 char levels
    (G+4): LUCK +7, character defence +34, char defence increased by 1 for every 4 char levels
    (G+5):LUCK +9, character defence +35, char defence increased by 2 for every 4 char levels
    (P+1): LUCK +10, character defence +41, char defence +2 for every 4 levels
    (P+2): LUCK +12, character defence +43, char defence +2 for every 4 levels


SHAMANISTIC
    (+1): BLOOD PTS +8 %, TOUGHNESS +6
    (+2): BLOOD PTS +12 %, TOUGHNESS +7
    (+4): BLOOD PTS +19 %, TOUGHNESS +10
    (+5): BLOOD PTS +23 %, TOUGHNESS +11
    (G+0): BLOOD PTS +24 %, TOUGHNESS +13
    (G+5): BLOOD PTS +29 %, TOUGHNESS +19, INTELLIGENCE +9, KNOWLEDGE +11
    (P+5): BLOOD PTS +35 %, TOUGHNESS +36, INTELLIGENCE +15, KNOWLEDGE +17


STRENGHTENED
    (+0): Character defence +10
    (+1): Character defence +12
    (+2): Character defence +14
    (+3): Character defence +16
    (+4): Character defence +18
    (+5): Character defence +20, +5 to HP per hit
    (G+0): Character defence +21, +6 to HP per hit
    (G+1) Character defence +22, +6 to HP per hit


TIGER'S
    (+0): Chance for critical hit +7%
    (+1): Chance for critical hit +9%
    (+5): Chance for critical hit +16%
    (G+0): Chance for critical hit +18%, Dodge against melee +10%
    (G+1): Chance for critical hit +19%, Dodge against melee +13%
    (G+2): Chance for critical hit +21%, Dodge against melee +16%
    (G+3): Chance for critical hit +23%, Dodge against melee +19%
    (G+4): Chance for critical hit +25%, Dodge against melee +22%
    (G+5): Chance for critical hit +27%, Dodge against melee +25%
    (P+2): Chance for critical hit +32%, Dodge against melee +31%




~ Updated by BW Players UKR1 Server

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sorry for my english xD

This post has been edited 7 time(s), it was last edited by DrGreenthumb: 05-13-2007 19:22.

05-11-2007 21:36 DrGreenthumb is offline Homepage of DrGreenthumb Search for Posts by DrGreenthumb Add DrGreenthumb to your Buddy List
Artoir.
Avenger


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Registration Date: 02-24-2008
Posts: 1,111
Location: Ireland
Race in game: Beastmaster
Clan: V13

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Updated and Cleared

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03-25-2009 10:59 Artoir. is offline Homepage of Artoir. Search for Posts by Artoir. Add Artoir. to your Buddy List View the MSN Profile for Artoir.
haz_dude
Junior Member


Registration Date: 05-18-2008
Posts: 12
Race in game: Cultist
Clan: TSH

Bloody G+1 Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Bloody

(G+1): PERCEPTION +21, chance to hit with melee weapons +24

updated
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AyAgi
Junior Member


Registration Date: 12-09-2010
Posts: 19

Necromancer set Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Bonus:
(+5) knowledge +6, allows the use of arcana absorb power!!!

not as statedin list +11 int and +11 knowledge!!!
12-09-2010 13:32 AyAgi is offline Search for Posts by AyAgi Add AyAgi to your Buddy List
Hunt0r
Junior Member


Registration Date: 07-25-2008
Posts: 19
Location: At the PC
Race in game: Absorber
Clan: [-END-]

Bullet-Proof Set Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Bullet-Proof Set Good TOUGHNESS +7, dodge guns +16 %
Bullet-Proof Set Good +1 TOUGHNESS +7, dodge guns +20 %

updated

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This post has been edited 1 time(s), it was last edited by Hunt0r: 01-12-2011 17:13.

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haz_dude
Junior Member


Registration Date: 05-18-2008
Posts: 12
Race in game: Cultist
Clan: TSH

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Bloody

(G+2): PERCEPTION +22, chance to hit with melee weapons +24

updated
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iivv
Member


Registration Date: 03-27-2009
Posts: 38
Race in game: Absorber

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CUNNING


(+1): REPUTATION +10
(+2): REPUTATION +11
(+3): REPUTATION +13
(+4): REPUTATION +15, Allows to use the arcanum Mask of Caligula
(+5): REPUTATION +17, Allows to use the arcanum Mask of Caligula

updated

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R2: iivv


R1: Vlad the Impala

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dooz
Viking


Registration Date: 08-21-2007
Posts: 739
Location: Denmark
Race in game: Cultist
Clan: BoS

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Perfect Titanium Tie of Accuracy (+1)
Amulet (Only for males)
Effects: CHARISMA +31, REPUTATION +3, APPEARANCE +10, STRENGTH +21, AGILITY +22, STRENGTH +12, TOUGHNESS +33
Requirements: LEVEL: 85 (128), STRENGTH: 22 (33), APPEARANCE: 83 (125), CHARISMA: 32 (48)
Value: 82 500 Lgo
Value: Nanites 1393, Mana 4491

Titanium P+1: STRENGTH +12, TOUGHNESS +33

updated

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In game nickname :
Underworld - Nndungu
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NouveauNosferatu
Lord


Registration Date: 04-28-2008
Posts: 281
Location: Norn Iron
Race in game: Absorber
Clan: Source

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Good Tiger`s Kilt of the Night (+4) CLOSE
Pants (Only for males)
Defence: -5
Effects: APPEARANCE +15, AGILITY +36, LUCK +3, TOUGHNESS +7, item defence -18, chance for critical hit +25 %, dodge melee +22 %

G+4 Tiger's: Critical hit +25%, dodge melee +22%

updated
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Helldemon
Forum Ace


Registration Date: 01-21-2009
Posts: 75
Race in game: Cursed One
Clan: Hll

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Perfect Tiger`s Cape of the Assassin (+2)

CLOSE

Armour

Defence: -25

Effects: REPUTATION +21, AGILITY +60, TOUGHNESS +34, damage of all weapons +1 for every 4 levels, item defence -39, all weapons damage +12, chance for critical hit +32 %, dodge melee +31 %

perfect 2 set bonus- chance for critical hit +32 %, dodge melee +31 %

updated

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Inukiel
Junior Member


Registration Date: 12-29-2009
Posts: 11
Race in game: Cursed One
Clan: Dash

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Good vengeful +1 set:
REPUTATION +30, CHARISMA -8, additional 1 attacks with every weapon

updated

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Necropolis
IGN = Inukiel
Underworld
IGN = Nomiko
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dooz
Viking


Registration Date: 08-21-2007
Posts: 739
Location: Denmark
Race in game: Cultist
Clan: BoS

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Perfect Dancing (+1):

Perfect Dancing Chain of Levitation (+1)
Amulet
Effects: CHARISMA -5, REPUTATION +20, BLOOD PTS -22 %, AGILITY +38, LUCK +7, STRENGTH +20, AGILITY +27, base HP +31 %, Allows to use the arcanum Blood of Life, Allows to use the arcanum Cat`s Paths
Requirements: LEVEL: 101 (159), STRENGTH: 22 (34), APPEARANCE: 57 (90), CHARISMA: 29 (45)
Value: 224 000 Lgo
Value: Nanites 1685, Mana 7587

updated

__________________
In game nickname :
Underworld - Nndungu

This post has been edited 1 time(s), it was last edited by dooz: 01-26-2012 12:53.

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quote:
Originally posted by Inukiel
Good vengeful +1 set:
REPUTATION +30, CHARISMA -8, additional 1 attacks with every weapon


Should of kept that a secret lol, it gives extra attack at Good. Will put stats later when on my laptop as I can't copy and paste on my phone

http://r1.bloodwars.net/showmsg.php?mid=...&key=608ecc789f

Apparently my phone will copy everything apart from set bonuses Tongue

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RE: Set bonuses - Underworld Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Bullet-Proof Set Bonus Good - Perfect +1

Good: TOUGHNESS +7, dodge guns +18 %
Good +1: TOUGHNESS +7, dodge guns +20 %
Good +2: TOUGHNESS +7, dodge guns +21 %
Good +3: TOUGHNESS +8, dodge guns +22 %
Good +4: TOUGHNESS +8, dodge guns +24 %
Good +5: TOUGHNESS +10, dodge guns +26 %
Perfect: TOUGHNESS +10, dodge guns +28 %
Perfect +1:

P+1 I will have in a few days/couple of weeks Wink

updated

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[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
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Perfect +1: TOUGHNESS +11, dodge guns +29 %

Can someone please update the thread thanks

updated

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[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
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necromancer set is wrong

updated

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LUCK +12, character defence +43, char defence +2 for every 4 levels

runic on p2

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Perfect Dancing Chain of Levitation (+2)
Amulet
Effects: CHARISMA -6, REPUTATION +22, BLOOD PTS -22 %, AGILITY +42, LUCK +8, STRENGTH +22, AGILITY +29, base HP +34 %, Allows to use the arcanum Blood of Life, Allows to use the arcanum Cat`s Paths
Requirements: LEVEL: 102 (164), STRENGTH: 23 (37), APPEARANCE: 59 (94), CHARISMA: 30 (47)
Value: 231 550 Lgo
Value: Nanites 1925, Mana 8667


Set bonus Perfect +2, must wait a few levels before i can discover p+3

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Underworld - Nndungu
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Bloody

(G+3) PERCEPTION +24, chance to hit with melee weapons +27
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P+1 twisted

Perfect Twisted Signet of the Fox (+1) CLOSE


Ring (Only for males)
Effects: REPUTATION +42, APPEARANCE +3, CHARISMA +16, KNOWLEDGE +18, maximum damage of all weapons +32, PERCEPTION +24, AGILITY -9, dodge ranged +25 %, dodge melee +25 %, dodge +25 %
Requirements: LEVEL: 80 (123), STRENGTH: 18 (27), APPEARANCE: 87 (133)
Value: 175 350 Lgo
Value: Nanites 1115, Mana 3929

This post has been edited 1 time(s), it was last edited by grind: 05-05-2012 01:27.

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Dancing @ Good

AGILITY +15, base HP +22 %, Allows to use the arcanum Blood of Life, Allows to use the arcanum Cat`s Paths
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Dancing @ G+1

AGILITY +17, base HP +24 %, Allows to use the arcanum Blood of Life, Allows to use the arcanum Cat`s Paths
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Archaic @ Good

INTELLIGENCE +15, KNOWLEDGE +15, Allows to use the arcanum Silence of Blood, Allows to use the arcanum Absorb Power
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Archaic @ Good+1

INTELLIGENCE +16, KNOWLEDGE +16, Allows to use the arcanum Silence of Blood, Allows to use the arcanum Absorb Power
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Archaic @ G+2

INTELLIGENCE +17, KNOWLEDGE +17, Allows to use the arcanum Silence of Blood, Allows to use the arcanum Absorb Power
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Good Ursine Set:

Good Ursine Ring CLOSE


Ring
Effects: APPEARANCE +5, BLOOD PTS -6 %, LUCK +2, character defence +2, STRENGTH +7, Allows to use the arcanum Bloodfrenzy

At Good: STRENGTH +7, Allows to use the arcanum Bloodfrenzy

I don't suppose anyone has it higher do they?

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grind
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twisted at p+2 still no special bonuses.. will it be for p+3? Not sure I'll be checking soon!

Perfect Twisted Chain of the Pilgrim (+2) CLOSE

maximum damage of all weapons +34, PERCEPTION +26, AGILITY -10, dodge ranged +28 %, dodge melee +28 %, dodge +28 %


Perfect Twisted Chain of the Pilgrim (+2) CLOSE


Amulet
Effects: CHARISMA +16, REPUTATION +42, TOUGHNESS +24, KNOWLEDGE +27, maximum damage of all weapons +34, PERCEPTION +26, AGILITY -10, dodge ranged +28 %, dodge melee +28 %, dodge +28 %
Requirements: LEVEL: 86 (133), STRENGTH: 24 (37), APPEARANCE: 91 (141), CHARISMA: 31 (47)
Value: 157 300 Lgo
Value: Nanites 1281, Mana 5447
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runic p+3 =D

LUCK +14, character defence +46, char defence +2 for every 4 levels

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twisted at P+3 Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Perfect Twisted Chain of the Pilgrim (+3) CLOSE
Amulet
Effects: CHARISMA +18, REPUTATION +46, TOUGHNESS +26, KNOWLEDGE +29, maximum damage of all weapons +37, PERCEPTION +28, AGILITY -10, dodge ranged +31 %, dodge melee +31 %, dodge +31 %
Requirements: LEVEL: 96 (13Cool , STRENGTH: 27 (3Cool , APPEARANCE: 101 (146), CHARISMA: 34 (4Cool
Value: 164 950 Lgo
Value: Nanites 1441, Mana 6127

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Dancing set Perfect + 4

AGILITY +34, base HP +40 %, Allows to use the arcanum Blood of Life, Allows to
use the arcanum Cat`s Paths

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RE: Set bonuses - Underworld Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Shamanistic set:
(g+1) BLOOD PTS +25 %, TOUGHNESS +14
(g+2) BLOOD PTS +26 %, TOUGHNESS +15, INTELLIGENCE +3, KNOWLEDGE +6
(g+3) BLOOD PTS +27 %, TOUGHNESS +16, INTELLIGENCE +5, KNOWLEDGE +8
(g+4) BLOOD PTS +28 %, TOUGHNESS +17, INTELLIGENCE +8, KNOWLEDGE +10
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Twisted Perfect + 1

maximum damage of all weapons +32, PERCEPTION +24, AGILITY -9, dodge ranged +25 %, dodge melee +25 %, dodge +25 %
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twisted p + 2
Maximum damage of all weapons +34, Perception +26, Agility -10, Dodge against ranged +28%, Dodge against melee +28%, Dodge +28%

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Bloody Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Bloody @ G+4: PERCEPTION +25, chance to hit with melee weapons +27
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Indica
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bloody (G+5): PERCEPTION +26, chance to hit with melee weapons +31

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Perfect Shamanistic +0
BLOOD PTS +30 %, TOUGHNESS +22, INTELLIGENCE +10, KNOWLEDGE +12

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Perfect +1 Shamanistic set bonus:

BLOOD PTS +31 %, TOUGHNESS +24, INTELLIGENCE +11, KNOWLEDGE +13

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Indica
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can a mod update this please, filling in the blanks ^^

Arachnid

(+2): Opponenet doesn't attack in the first round of combat
(+3): Opponenet doesn't attack in the first round of combat
(+4): Opponenet doesn't attack in the first round of combat
(+5): Opponenet doesn't attack in the first round of combat
(G+0): Opponenet doesn't attack in the first round of combat
(G+1) Char defence increased by 1 for every 4 char levels
(G+2) Char defence increased by 1 for every 4 char levels
(G+3) Char defence increased by 1 for every 4 char levels

Black

(G+2): Character defence increased by 1 for every 4 char levels, Dodge +14%
(G+3): Character defence increased by 1 for every 4 char levels, Dodge +10%
(G+4): Character defence increased by 1 for every 4 char levels, Dodge +6%
(G+5): Character defence increased by 2 for every 4 char levels, Dodge +2%
(P+0): Additional 1 attacks with every weapon, Character defence increased by 2 for every 4 char levels, Dodge -2%

Archaic

(+0): Intelligence +8, Knowledge +8
(+1): Intelligence +9, Knowledge +9
(+2): Intelligence +9, Knowledge +9
(+3): Intelligence +11, Knowledge +11
(+4): Intelligence +12, Knowledge +12, Allows to use arcanum Silence of Blood, and Absorb Power
(+5): Intelligence +13, Knowledge +13, Allows to use arcanum Silence of Blood, and Absorb Power
(G+0): Intelligence +15, Knowledge +15, Allows to use arcanum Silence of Blood, and Absorb Power
(G+1): Intelligence +16, Knowledge +16, Allows to use arcanum Silence of Blood, and Absorb Power
(G+2): Intelligence +17, Knowledge +17, Allows to use arcanum Silence of Blood, and Absorb Power
(G+5): Intelligence +21, Knowledge +21, Allows to use arcanum Silence of Blood, and Absorb Power

Cunning

(G+0): REPUTATION +19, Allows to use the arcanum Mask of Caligula

Diamond

(G+3): Charisma +22, Reputation +22, Intelligence +14, Knowledge +14, Damage of all weapons +9
(G+4): Charisma +23, Reputation +23, Intelligence +16, Knowledge +16, Damage of all weapons +10
(G+5): CHARISMA +25, REPUTATION +25, INTELLIGENCE +18, KNOWLEDGE +18, all weapons damage +10
(P+0): CHARISMA +28, REPUTATION +28, INTELLIGENCE +21, KNOWLEDGE +21, all weapons damage +11

Emerald

(G+0): Intelligence +7, Knowledge +7, +24 litres of blood per hour

Hawks

(G+4): Damage Increased by 1 for every 4 char levels, dodge +6%
(G+5): Damage Increased by 1 for every 4 char levels, dodge +6%
(P+0): Damage Increased by 1 for every 4 char levels, dodge +6%
(P+1): Damage Increased by 1 for every 4 char levels, dodge +6%
(P+2): Damage Increased by 2 for every 4 char levels, dodge +6%

Twisted

(G+4): Maximum damage of all weapons +25, Perception +17, Agility -8, Dodge against ranged +22%, Dodge against melee +22%, Dodge +22%
(G+5): Maximum damage of all weapons +26, Perception +19, Agility -8, Dodge against ranged +23%, Dodge against melee +23%, Dodge +23%
(P+0): Maximum damage of all weapons +30, Perception +22, Agility -9, Dodge against ranged +24%, Dodge against melee +24%, Dodge +24%
(P+1): Maximum damage of all weapons +32, Perception +24, Agility -9, Dodge against ranged +25%, Dodge against melee +25%, Dodge +25%
(P+2): Maximum damage of all weapons +34, Perception +26, Agility -10, Dodge against ranged +28%, Dodge against melee +28%, Dodge +28%

Vengeful

(+5): REPUTATION +26, CHARISMA -11
(G+0): REPUTATION +28, CHARISMA -8, additional 1 attacks with every weapon
-
(G+2): REPUTATION +31, CHARISMA -9, additional 1 attacks with every weapon
(G+3): REPUTATION +32, CHARISMA -9, additional 1 attacks with every weapon
-
(P+0): REPUTATION +38, CHARISMA -8, additional 1 attacks with every weapon
(P+1): REPUTATION +40, CHARISMA -8, additional 2 attacks with every weapon
(P+2): REPUTATION +42, CHARISMA -8, additional 2 attacks with every weapon

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This post has been edited 1 time(s), it was last edited by Indica: 03-29-2013 16:40.

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deadly

(p+5) Additional 2 attacks with every weapon
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please update the thread... ty Smile

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