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Go to the bottom of this page 1 hit per round absorber 5 Votes - Average Rating: 2.805 Votes - Average Rating: 2.805 Votes - Average Rating: 2.80
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neamtu
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1 hit per round absorber Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Id in game: neamtu

Problem description: why beastmaster when he goes to act 2 has 1 more hit per round and absorber not ? :/

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02-01-2012 07:05 neamtu is offline Search for Posts by neamtu Add neamtu to your Buddy List YIM Account Name of neamtu: ohl.christian@yahoo.com
FlashAOD
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Because absorbers get a shed load of luck and crit?
02-01-2012 07:51 FlashAOD is offline Search for Posts by FlashAOD Add FlashAOD to your Buddy List
neamtu
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hmm I think I don`t was understanded , I am absorber and I have black knight tattoos .. with that tattoos ^^

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This post has been edited 2 time(s), it was last edited by neamtu: 02-01-2012 08:07.

02-01-2012 08:04 neamtu is offline Search for Posts by neamtu Add neamtu to your Buddy List YIM Account Name of neamtu: ohl.christian@yahoo.com
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Are you serious? This isn't a bug or a problem. This is the way it's been made
02-01-2012 08:06 FlashAOD is offline Search for Posts by FlashAOD Add FlashAOD to your Buddy List
neamtu
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Thread Starter Thread Started by neamtu
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beastmaster - black knight - 1 hit per round
absorber - black knight - nothing

here is the problem , with black knight tattoos

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02-01-2012 08:10 neamtu is offline Search for Posts by neamtu Add neamtu to your Buddy List YIM Account Name of neamtu: ohl.christian@yahoo.com
franz
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You need the tattoos at level three neamtu.

To be more exact: Double Strike tattoo (the third tattoo).

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02-01-2012 08:11 franz is offline Homepage of franz Search for Posts by franz Add franz to your Buddy List
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Bugs and problems
Report here bugs found in the game and also technical problems concerning it.
Before reporting a problem read Frequently Reported Problems and Solutions!
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1 hit per round absorber
Today, 08:10 by neamtu


Read the bold bit above. This is NOT a bug / problem. This is you complaining your an attack down on beast masters.
02-01-2012 08:12 FlashAOD is offline Search for Posts by FlashAOD Add FlashAOD to your Buddy List
neamtu
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Thread Starter Thread Started by neamtu
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quote:
Originally posted by franz
You need the tattoos at level three neamtu.

To be more exact: Double Strike tattoo (the third tattoo).


I know about that .. but with beastmaster its one more hit when it goes to act 2 .. absorber or something else not

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02-01-2012 11:45 neamtu is offline Search for Posts by neamtu Add neamtu to your Buddy List YIM Account Name of neamtu: ohl.christian@yahoo.com
neamtu
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Thread Starter Thread Started by neamtu
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quote:
Originally posted by FlashAOD
Bugs and problems
Report here bugs found in the game and also technical problems concerning it.
Before reporting a problem read Frequently Reported Problems and Solutions!
(Users Viewing this Forum: neamtu)
3,913 627
1 hit per round absorber
Today, 08:10 by neamtu


Read the bold bit above. This is NOT a bug / problem. This is you complaining your an attack down on beast masters.


hope its not a bug .. move it if you want ..

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02-01-2012 11:49 neamtu is offline Search for Posts by neamtu Add neamtu to your Buddy List YIM Account Name of neamtu: ohl.christian@yahoo.com
Ba_al
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are you taking about beatsmastr arcana because that gives 1 more hit per round

all the races get something differant

beastaster just happen to get that 1

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demonfury v2
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neamtu, the bonus you have of being an absorber is a huge crit boost, meaning you kit can be more damage based as apposed to crit based, you also have a 10% easiness boost over other races meaning you can wear better items sooner and upgrade you square with greater ease

its not bug dude, just the way the game holds its balance

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02-01-2012 14:31 demonfury v2 is offline Search for Posts by demonfury v2 Add demonfury v2 to your Buddy List
neamtu
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Thread Starter Thread Started by neamtu
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quote:
Originally posted by Ba_al
are you taking about beatsmastr arcana because that gives 1 more hit per round

all the races get something differant

beastaster just happen to get that 1


yes this is and I think its a problem because no where its writen ^^

and don`t tell me about crit coz thats a races bonus .. beastmaster has bonus race too .

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This post has been edited 3 time(s), it was last edited by neamtu: 02-01-2012 16:29.

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LucifersAngel
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quote:
Originally posted by neamtu
quote:
Originally posted by Ba_al
are you taking about beatsmastr arcana because that gives 1 more hit per round

all the races get something differant

beastaster just happen to get that 1


yes this is and I think its a problem because no where its writen ^^

and don`t tell me about crit coz thats a races bonus .. beastmaster has bonus race too .


The critical hit comes from Power of Blood (+0.75% chance per level).

The extra attack is also from arcana, but Shadow of the Beast.

Also, all of this is written down here:
http://wiki.bloodwars.net/index.php?titl...the_other_races

EDIT: Race bonuses
Absorber: Racial traits: Underworld: HP +10% BP +10% easiness +5% Necropolis: HP +10% BP +10% easiness +5%, all weapons damage +5

Beastmaster: Racial trait: HP +20%

Where is the critical bonus for absorbers?

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This post has been edited 1 time(s), it was last edited by LucifersAngel: 02-01-2012 17:18.

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demonfury v2
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quote:
Originally posted by LucifersAngel
quote:
Originally posted by neamtu
quote:
Originally posted by Ba_al
are you taking about beatsmastr arcana because that gives 1 more hit per round

all the races get something differant

beastaster just happen to get that 1


yes this is and I think its a problem because no where its writen ^^

and don`t tell me about crit coz thats a races bonus .. beastmaster has bonus race too .


The critical hit comes from Power of Blood (+0.75% chance per level).

The extra attack is also from arcana, but Shadow of the Beast.

Also, all of this is written down here:
http://wiki.bloodwars.net/index.php?titl...the_other_races

EDIT: Race bonuses
Absorber: Racial traits: Underworld: HP +10% BP +10% easiness +5% Necropolis: HP +10% BP +10% easiness +5%, all weapons damage +5

Beastmaster: Racial trait: HP +20%

Where is the critical bonus for absorbers?


The critical hit comes from Power of Blood (+0.75% chance per level). <---- there dude Smile

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02-01-2012 17:23 demonfury v2 is offline Search for Posts by demonfury v2 Add demonfury v2 to your Buddy List
neamtu
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Thread Starter Thread Started by neamtu
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that wanted to hear and that was my problem , didn`t know and thanks for answer , still think thats to much coz at high lvl beastmaster will have with assault + leg murderous around 80-100% chance for crit ^^

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mortanius
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Don't forget as your absorber one level of power absorb will steal it so you get it for a lot less blood than they used.

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