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Philly
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Here is a list of all item prefix/suffix/base pieces in order of quality. Thought this might help all the mergers out there, also the ones trying to put a price on items found.

in order of:
ARMOUR
HELMET
PANTS
JEWELERY
1H MELEE
2H MELEE
1H GUNS
2H GUNS
2H RANGED
BASIC ITEMS

Prefixes/Suffixes

Armour prefix
strengthened > studded > regal > light > scaled > field > battle > flexible > bloody > hunters > shamanistic > bullet proof > tigers > elvish > runic > deadly


Armour suffix
thief > apprentice > guard > strongman > addict > fencer > assassin > guardsman > cobra > turtle shell > dodges > looter > master > adrenaline > centurion > toughness > caligula > death sower > speed > orchid


Helmet prefix
hardened > strengthened > helpful > decorative > elegant > horned > malicious > lazy > deadly > battle > magnetic > bloody > artistic > bullet proof > shamanistic > tigers > assault > runic > ritual


Helmet suffix
wanderer > caution > durability > shepherd > addict > protection > senses > prophet > punishment > gladiator > blood > turtle shell > sun > adrenaline > precognition > dragon scale > power > magic


Pants prefix
short > quilted > light > strengthened > velvet > studded > bullet proof > flexible > splinted > shamanistic > bloody > elvish > tigers > panzer > compound > runic > deadly


Pants suffix
rogue > smuggler > addict > strongman > silent moves > dodges > secrecy > sun > arms dealer > shepherd > shadow hunter > snake > incas > scout > night


Jewelery prefix
copper > silver > emerald > golden > platinum > titanium > ruby > dignified > cunning > ursine
hard > astral > elastic > cardinals > necromancers > archaic > hypnotising > dancing > animal > diamond > vengeful > twisted > plastic > insidious > solar > arachnid > hawks > black


Ring suffix
misdemeanour > beauty > authority > strength > genius > wisdom > hard skin > werewolf > art > accuracy > youth > fox > luck > blood > bat > concentration > levitation > guile > madman > easiness


Amulet suffix
misdemeanour > beauty > authority > genius > strength > wisdom > hard skin > pilgrim > werewolf > accuracy > art > youth > luck > blood > talent > concentration > levitation > guile > madman > easiness


1h Melee prefix
sharp > serrated > bony > reinforcing > crystal > mystic > light > cruel > friendly > biting > caring > shining > venomous > murderous > poisoned > cursed > agile > antique > fast > demonic


1h Melee suffix
leader > cult > pain > authority > agility > power > plague > courage > hitting > ancestors > conqueror > vengeance > contusion > valour > precision > blood > horseshoe > suicide > dracula > skill > clan > emperor


2h Melee prefix
expensive > sharp > crystal > serrated > broad > cruel > mystic > reinforcing > biting > light > heavy > poisoned > radiating > shining > caring > venomous > murderous > cursed > agile > antique > demonic


2h Melee suffix
betrayal > ruse > pain > gambler > lead > power > inquisitor > bloodsucker > conqueror > authority > vengeance > plague > horseshoe > autocrat > blood > basilisk > suicide > dracula


2h Ranged suffix
long range > perfection > precision > vengeance > reaction > dryad > fire rate > wolf


Base Items


Helmets
cap > hard hat > helmet > mask > circlet > balaclava > hat > headband > bandanna > crown


Armours
shirt > jacket > suit > vest > corset > cape > tailcoat > chain mail > plate mail > full plate mail


1h Melee
club > knife > dagger > knuckle-duster > sword > rapier > kama > axe > wakizashi > thunderfist


2h Melee
mace > crowbar > two-handed sword > two-handed axe > flail > scythe > pike > halberd > katana > chainsaw


1h Guns
glock > beretta > uzi > magnum > desert eagle > mp5k > skorpion


2h Guns
hunting rifle > semi-automatic sniper rifle > sniper rifle > AK-47 > Fn-fal > shotgun > flame thrower


2h Ranged
short bow > bow > shuriken > long bow > crossbow > throwing knife > composite bow > javelin > pilum > throwing axe > heavy crossbow

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This post has been edited 8 time(s), it was last edited by Philly: 05-21-2012 16:38.

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I like it. But how do you know this? Is this just something you've been looking at for a while? Or do you have solid proof of this order
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Philly
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The proof lies in the merge list, that's how I put most of it together. for example, suit + vest = corset, platinum + titanium = ruby, rogue + smuggler = addict etc. had to start making a list when I wanted my assault circlet of adrenaline Smile thought I would finish it off for everyone else who needed it.

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This list is common knowledge to the older mergers. Grind has had this list for the last two years. Its very good work and it is very useful and once people know how to use it its much more useful than the merge list.

Merging has all of its basis in maths as rohlikus pointed out to me years ago Smile

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Well I've already found and listed the merges that I required, but this looks interesting.

I know this is a long shot, but you said "Once people know how to use it". Mind explaining how this works? Because this all seems like jibberish to me, unless it's ordered in shop sell price or something... which seems unlikely, and useless to me. I know shop selling price dictates the quality of the prefix/suffix often, but I fail to see how it dictates what two things will merge to.


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Oh, it has many interests, first one was find out the missing merges in the merge list when it was still incomplete or wrong or people were keeping it secret..
Then it helps you merge nice items out of crap, since it has interest properties..it is simply a way to put naked the way designers conceived merges..
And finally it is graphic, if you know how to use it you don't need the other list for merge, and this is much quicker, extremely useful when you are merging an item requiring 15 or 20 merges.
Too long to explain all properties, but start putting all items in order and give them a numer..

1.copper
2.silver
3.emerald
4 golden
5.platinum
6.titanium
7.ruby
8.dignified
9.cunning
.....

now for every x in the list
x+x-1=x+1
x+x-2 or x-3=x
x+x-4 or x-5=x-1

and x1+x2=x((1+2/2) rounded up +1)

but there is more than 1 alghoritm, some items in top or end of list behave slightly different, but once you get 100% how it works that lets you work much quicker. If you don't get it or you're not enough geek to fully enjoy it let it be, the other way works just as well of this lol.
03-06-2012 13:51 grind is offline Homepage of grind Search for Posts by grind Add grind to your Buddy List
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and this is why i cant merge

although im sure all the info in this thread is AMAZINGLY useful to people who have a brain blessed with merging capabilities....i read phillys post and fell over, when i stood up, grind posted and i fell over again -.-


merging hurts my brain Frown
03-06-2012 13:56
rohlikus
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quote:
Originally posted by grind
Oh, it has many interests, first one was find out the missing merges in the merge list when it was still incomplete or wrong or people were keeping it secret..
Then it helps you merge nice items out of crap, since it has interest properties..it is simply a way to put naked the way designers conceived merges..
And finally it is graphic, if you know how to use it you don't need the other list for merge, and this is much quicker, extremely useful when you are merging an item requiring 15 or 20 merges.
Too long to explain all properties, but start putting all items in order and give them a numer..

1.copper
2.silver
3.emerald
4 golden
5.platinum
6.titanium
7.ruby
8.dignified
9.cunning
.....

now for every x in the list
x+x-1=x+1
x+x-2 or x-3=x
x+x-4 or x-5=x-1

and x1+x2=x((1+2/2) rounded up +1)

but there is more than 1 alghoritm, some items in top or end of list behave slightly different, but once you get 100% how it works that lets you work much quicker. If you don't get it or you're not enough geek to fully enjoy it let it be, the other way works just as well of this lol.



thats how it works Smile Happy
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Undivisible
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quote:
Originally posted by Philly

2h Ranged suffix
long > range > perfection > precision > vengeance > reaction > dryad > fire rate > wolf


Base Items


Helmets
hard hat > cap > helmet > mask > circlet > balaclava > hat > headband > bandanna > crown


2h Melee
mace > crowbar > two-handed > sword > two-handed axe > flail > scythe > pike > halberd > katana > chainsaw


1h Guns
glock > baretta > uzi > magnum > desert > eagle > mp5k > skorpion


2h Guns
hunting > rifle > semi-automatic sniper rifle > sniper rifle > AK-47 > Fn-fal > shotgun > flame thrower
red stuff is incorrect

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Philly
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Updated. thanks Undivisible Smile

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Is it just me, or is the base items for Jewellery missing? As in both Rings and Amulets.

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also base pants Smile I didn't feel the need to add these as there is no real order of which to put them. example: ring + bracelet = signet, signet + bracelet = ring. It's a triangle. As for the others, the merge list would comply enough for them I would think Smile

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I think rings could be put in this order:

Ring > Bracelet > Signet

in situation when you can't determine the quality order by merging possibilities quality = value in Lgo/requirements

as for the pants I think it's:

Shorts > Trousers > Skirt > Kilt

last merges are a bit messed up(kilt + trousers should give kilt if you look at other merges), but the first one(shorts + trousers = skirt) indicates that skirt should be the third one.

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quote:
Originally posted by Undivisible
I think rings could be put in this order:

Ring > Bracelet > Signet

in situation when you can't determine the quality order by merging possibilities quality = value in Lgo/requirements

as for the pants I think it's:

Shorts > Trousers > Skirt > Kilt

last merges are a bit messed up(kilt + trousers should give kilt if you look at other merges), but the first one(shorts + trousers = skirt) indicates that skirt should be the third one.


How many people actually want a skirt though?

I'd put them in order of what i would consider people most like

Signet > Bracelet > Ring

Kilt > Shorts > Trousers > Skirt

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quote:
Originally posted by Swiftenza
quote:
Originally posted by Undivisible
I think rings could be put in this order:

Ring > Bracelet > Signet

in situation when you can't determine the quality order by merging possibilities quality = value in Lgo/requirements

as for the pants I think it's:

Shorts > Trousers > Skirt > Kilt

last merges are a bit messed up(kilt + trousers should give kilt if you look at other merges), but the first one(shorts + trousers = skirt) indicates that skirt should be the third one.


How many people actually want a skirt though?

I'd put them in order of what i would consider people most like

Signet > Bracelet > Ring

Kilt > Shorts > Trousers > Skirt


are you an idiot?

its not a case of "omg people need that so im gonna order it like that".

its in that order for a reason Smile

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get used to it, I'm good at it

Smile

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quote:
Originally posted by Swiftenza
I'd put them in order of what i would consider people most like
That's not what this list is about Wink . Players preferences are subjective in many cases, game mechanics aren't Wink .

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pogiBo mnie z tym postem Smile

+1 for spam

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This post has been edited 1 time(s), it was last edited by sqeshu: 03-29-2012 00:09.

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quote:
Originally posted by Philly
1h Melee suffix
cult > pain > authority > agility > power > plague > courage > hitting > ancestors > conqueror > vengeance > contusion > valour > precision > blood > horseshoe > suicide > dracula > skill > clan > emperor
leader is missing, it should be the first one.

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quote:
IGN: Atomos

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Ok, for all of us who are a bit dumb, would one of you geniuses do an example? I'm pretty good at math, but I'm struggling to get my head round it...

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quote:
Originally posted by Undivisible
quote:
Originally posted by Philly
1h Melee suffix
cult > pain > authority > agility > power > plague > courage > hitting > ancestors > conqueror > vengeance > contusion > valour > precision > blood > horseshoe > suicide > dracula > skill > clan > emperor
leader is missing, it should be the first one.


edited Smile

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The 2h melee is missing prefixe poisonedI believe

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Philly
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researched & edited.

for shame that I left that out while being a B.K.. also left out radiating which is also now added Smile

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2h suffix missing Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

pain is missing from the 2h mellee list

should be

betrayal>ruse>pain>gambler

if i have worked it out right
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researched, agreed & edited Smile thx bowmore

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mistake on my part !

sorry

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Any chance we could have the Shorts Basic merges put on the first post please?

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I think it's Shorts > Trousers > Skirt > Kilt

Undivisible mentioned in an earlier post that this seems to be the order, Shorts + Trousers = Skirt suggesting Skirt is 3rd, even though Trousers + Kilt should give you kilt in that case

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once you get to the end of lists it behaves a little strangely, and a list as short as 4 pieces is a bit of a weird one, not too much point having a 'list' when the ratio of exceptions to correct merges is remarkably high
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...

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This post has been edited 1 time(s), it was last edited by Cheese!!!!!!!!! :D: 08-19-2013 14:40.

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yeh that's what i was thinking, while it's not a list it's more useful and good to have all the info on one thread
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quote:
Originally posted by Fischkopf
once you get to the end of lists it behaves a little strangely, and a list as short as 4 pieces is a bit of a weird one, not too much point having a 'list' when the ratio of exceptions to correct merges is remarkably high

Applies when you are merging the last two items on a list of valour:

(((x+y)/2.0)-1) Then rounded DOWN

Ex) Last item on armour prefix = 16 (2nd to last is 15)

15 + 16 = 31
31 / 2.0 = 15.5
15.5 - 1 = 14.5
14.5 rounded down = 14
15 + 16 = 14
runic + deadly = elvish

that is why skirt + kilt = trousers

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11-24-2012 21:10 Tempest is offline Search for Posts by Tempest Add Tempest to your Buddy List
Fischkopf
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oooh thanks, had no idea about that
11-24-2012 21:12 Fischkopf is offline Search for Posts by Fischkopf Add Fischkopf to your Buddy List
warlock619
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quote:
Originally posted by Tempest
quote:
Originally posted by Fischkopf
once you get to the end of lists it behaves a little strangely, and a list as short as 4 pieces is a bit of a weird one, not too much point having a 'list' when the ratio of exceptions to correct merges is remarkably high

Applies when you are merging the last two items on a list of valour:

(((x+y)/2.0)-1) Then rounded DOWN

Ex) Last item on armour prefix = 16 (2nd to last is 15)

15 + 16 = 31
31 / 2.0 = 15.5
15.5 - 1 = 14.5
14.5 rounded down = 14
15 + 16 = 14
runic + deadly = elvish

that is why skirt + kilt = trousers


Smart arse Tongue Big Grin

Thanks for clearing it up though Smile

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Demandred
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quote:
Originally posted by Tempest
quote:

Originally posted by Fischkopf
once you get to the end of lists it behaves a little strangely, and a list as short as 4 pieces is a bit of a weird one, not too much point having a 'list' when the ratio of exceptions to correct merges is remarkably high


Applies when you are merging the last two items on a list of valour:

(((x+y)/2.0)-1) Then rounded DOWN

Ex) Last item on armour prefix = 16 (2nd to last is 15)

15 + 16 = 31
31 / 2.0 = 15.5
15.5 - 1 = 14.5
14.5 rounded down = 14
15 + 16 = 14
runic + deadly = elvish


that is why skirt + kilt = trousers


I've noticed the fact that if you merge the third last and the last in a list you get the second last...
ie. trousers + kilt = skirt
or
death sower + orchid = speed
Is there yet another equation for this too?

I find it much easier to just think of the last 3 like this:
3rd last = x, 2nd last = y, last = z
x + y = z
x + z = y
y + z = x

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This post has been edited 1 time(s), it was last edited by Demandred: 12-18-2012 15:29.

12-18-2012 15:28 Demandred is offline Search for Posts by Demandred Add Demandred to your Buddy List
Tempest
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quote:
Originally posted by Demandred
quote:
Originally posted by Tempest
quote:

Originally posted by Fischkopf
once you get to the end of lists it behaves a little strangely, and a list as short as 4 pieces is a bit of a weird one, not too much point having a 'list' when the ratio of exceptions to correct merges is remarkably high


Applies when you are merging the last two items on a list of valour:

(((x+y)/2.0)-1) Then rounded DOWN

Ex) Last item on armour prefix = 16 (2nd to last is 15)

15 + 16 = 31
31 / 2.0 = 15.5
15.5 - 1 = 14.5
14.5 rounded down = 14
15 + 16 = 14
runic + deadly = elvish


that is why skirt + kilt = trousers


I've noticed the fact that if you merge the third last and the last in a list you get the second last...
ie. trousers + kilt = skirt
or
death sower + orchid = speed
Is there yet another equation for this too?

I find it much easier to just think of the last 3 like this:
3rd last = x, 2nd last = y, last = z
x + y = z
x + z = y
y + z = x

Applies when you are merging the "3rd to Last item" with the "Last item" on a valour list:

((x+y)/2)

Example) Last item on Armour suffix = 20 (3rd to last is 1Cool

18+20 = 38
38 / 2 = 19
so:
18 + 20 = 19
deathsower + orchid = speed

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I am always serious about my problems Big Grin

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12-18-2012 17:19 Tempest is offline Search for Posts by Tempest Add Tempest to your Buddy List
AyAgi
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RE: Item Quality Order List Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

List for basic items 2 hand ranged is not correct....
it should be:

short bow > bow > shuriken > long bow >crossbow > throwing knife >composite bow > then i do not know
08-26-2013 21:25 AyAgi is offline Search for Posts by AyAgi Add AyAgi to your Buddy List
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@ AyAgi
I think it was already posted in this thread before, but the new ranged weapon merge order is:

short bow > bow > shuriken > long bow > crossbow > throwing knife > composite bow > javelin > pilum > throwing axe > heavy crossbow

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NouveauNosferatu
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Is the 2h melee definitely right?

Reinforcing + Biting = Broad but it would seem to go against the list
10-19-2013 23:43 NouveauNosferatu is offline Homepage of NouveauNosferatu Search for Posts by NouveauNosferatu Add NouveauNosferatu to your Buddy List
Cheese!!!!!!!!! :D
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quote:
Originally posted by NouveauNosferatu
Is the 2h melee definitely right?

Reinforcing + Biting = Broad but it would seem to go against the list


quote:
Originally posted by Blodsugare in The best items you have created

Item 1
Legendary Biting Scythe of Pain (+1)
Remove
Item 2
Legendary Reinforcing Katana of Betrayal (+1)
Remove
Effect of merging
Legendary Light Katana of Pain (+1)


It's light, as the list would suggest. O.o

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10-19-2013 23:49 Cheese!!!!!!!!! :D is offline Search for Posts by Cheese!!!!!!!!! :D Add Cheese!!!!!!!!! :D to your Buddy List
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quote:
Originally posted by Cheese!!!!!!!!! Big Grin
quote:
Originally posted by NouveauNosferatu
Is the 2h melee definitely right?

Reinforcing + Biting = Broad but it would seem to go against the list


quote:
Originally posted by Blodsugare in The best items you have created

Item 1
Legendary Biting Scythe of Pain (+1)
Remove
Item 2
Legendary Reinforcing Katana of Betrayal (+1)
Remove
Effect of merging
Legendary Light Katana of Pain (+1)


It's light, as the list would suggest. O.o


Aha, merge list i wrong then, cheers Cheese
10-20-2013 00:14 NouveauNosferatu is offline Homepage of NouveauNosferatu Search for Posts by NouveauNosferatu Add NouveauNosferatu to your Buddy List
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