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Go to the bottom of this page Tatoos : Gunman and Hunter
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Mlarinon
Triple Ace


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Registration Date: 01-27-2008
Posts: 220
Location: France
Race in game: Beastmaster
Clan: TDK

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Why are thes 2 paths the only ones that present an upgrade (upgrade 4 of the 3rd tatoos) which does not bring anything except being able to reach next level.

All the others tatoos are completely progressive, and i do not think it would change the game balance to gives these 2 paths the same thing.

Gunman : Born with Gun in Hand
quote:
LEVEL 3: 13500 PoP, 2 lifestones
Traits : LUCK+2, additional 1 attacks with every weapon
LEVEL 4: 18000 PoP, 2 mergestones
Traits : LUCK+2, additional 1 attacks with every weapon
LEVEL 5: 22500 PoP, 2 soulstones
Traits : LUCK+2, additional 2 attacks with every weapon


Hunter : Camouflage
quote:
LEVEL 3: 13500 PoP, 2 lifestones
Traits : chance for critical hit +6 %
LEVEL 4: 18000 PoP, 2 mergestones
Traits : chance for critical hit +6 %
LEVEL 5: 22500 PoP, 2 soulstones
Traits : chance for critical hit +10 %, opponent does not attack in the first round of
combat


I see how to make a progress for hunter : by giving them 8% critical on level 4. As for gunman we have to think.

But this two path are the only one for wich you need to upgrade for 40500 PoP, 2SS, 2MS, at once (since it useless to just get the level 4).

I don't know why it was decided like this.

The other solution is to make all the other tatoos getting the same deffect, making there level 4 equal to there level 3.
10-24-2008 14:25 Mlarinon is offline Homepage of Mlarinon Search for Posts by Mlarinon Add Mlarinon to your Buddy List
Szeszej
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Registration Date: 02-21-2007
Posts: 1,863
Location: Poland
Clan: Overlords

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Level 5 of this tattoo is such a great upgrade that we decided to make it more difficult to reach it.

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10-24-2008 17:25 Szeszej is offline Homepage of Szeszej Search for Posts by Szeszej Add Szeszej to your Buddy List
Mlarinon
Triple Ace


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Registration Date: 01-27-2008
Posts: 220
Location: France
Race in game: Beastmaster
Clan: TDK

Thread Starter Thread Started by Mlarinon
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well horror arcana suppress all the good of having punishment effect for free and perception arcana of cursed one, makes the change really appealling to ranged user.

Wink
10-24-2008 18:08 Mlarinon is offline Homepage of Mlarinon Search for Posts by Mlarinon Add Mlarinon to your Buddy List
Raxis
Set Abominae


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Registration Date: 12-12-2007
Posts: 1,168
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Uhh yeh what about the sniper's extra attack, you sayign that that isn't useful for the amount to get it?

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10-25-2008 00:28 Raxis is offline Search for Posts by Raxis Add Raxis to your Buddy List
Mlarinon
Triple Ace


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Registration Date: 01-27-2008
Posts: 220
Location: France
Race in game: Beastmaster
Clan: TDK

Thread Starter Thread Started by Mlarinon
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or other extra attack,

he says that punishment effect is worth more because sometime you can kill in one round, but usually hunter have to sacrifice reputation and charisma to get high enough agility and perception, and so are low on HP (which mean that without punishment we might be dead in a round in high levels).

But if it was decided like this, it does surprise me that additional attack for 2 handed wielder was not dealt the same way. Roll Eyes
10-25-2008 04:15 Mlarinon is offline Homepage of Mlarinon Search for Posts by Mlarinon Add Mlarinon to your Buddy List
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