Barbairan |
Agresiel
Trade Mod "Poor, Poor Me"
Registration Date: 02-11-2008
Posts: 172
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i was thinking of different styles of combat and such and it got me thinking about maybe another tat set so her goes ive tryed to make it as fair and balanced as i can
The Barbairan
Required weapon
two-handed melee weapon
Requirements: helmet defence max 0, armour defence max 0, pants defence max 0
RECKLESSNESS
level1= all weapon damage +5
level2= all weapon damage +8
level3= all weapon damage +12
level4= all weapon damage +15
level5= all weapon damage +20
HEARTY CONSITUTION
level1= 3% hp bonus
level2= 5% hp bonus
level3= 8% hp bonus
level4= 10% hp bonus
level5= 15% hp bonus
BLADE OF FURY
level1= crit chance reduced -5%
level2= crit chance reduced -15%
level3= crit chance reduced -30%
level4= crit chance reduced -45%, reduces all items defence to 0
level5= crit chance reduced -70%, reduces all items defence to 0, can weild 2, two-handed melee weapons
SOUL OF A FIGHTER
level1= exp bonus +2%, two handed stat requirements reduced by 2%
level2= exp bonus +3%, two handed stat requirements reduced by 4%
level3= exp bonus +5%, two handed stat requirements reduced by 5%
level4= exp bonus +7%, two handed stat requirements reduced by 8%
level5= exp bonus +10%, two handed stat requirements reduced by 10%
the idea comes from an insanely strong and crazy vampire,running about with two massive weapons obviously i had to put some big drawbacks in those being - to crit,low exp gain and zero defence, and i was thinking of maybe makeing it race specific (this would be beastmaster) maybe an absorber could be samuri based.
share your thoughts and tell me what you think and if ya like the idea???
pick holes and ill alter what seems apropriate i know the devs will NEVER AGREE TO THIS but its just aa bit of fun
__________________ Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f
This post has been edited 3 time(s), it was last edited by Agresiel: 10-28-2008 06:48.
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10-28-2008 06:30 |
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icecold
Triple Ace
Registration Date: 05-10-2008
Posts: 159
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i like that but instead of swords it should b based on axes for the barbarian and def samurai for the absorber. very nice and will actually make it more realistic to the pics of the 2 races
__________________ icecold
Demon Lord is my tattoo and will show it can b used succesfully
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10-28-2008 06:35 |
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bobalob57
Viking
Registration Date: 12-16-2007
Posts: 505
Location: uk, cheshire Race in game: Absorber Clan: NIGHT
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i think its quite a good idea, the minus to crit would elp to stop it doing scary amounts of damage [well it still will but beside the point]
the only problem i can see is the stat reduction, perhaps this makes a little bit overpowered
it would be an intersting tattoe to say the least
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10-28-2008 06:36 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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A samurai based tattoo set would be Ideal and I would go for it, wakizashi + katana
On this one though, well I think the crit reduction is a little much... also the tattoo is AWFUL until it gets it's last bonus
How about
level 3: -crit Reduce all item defnce to 0
Level 4: -crit Reduce item def to 0, Wield 2 2H weapons at 2/3 damage each
level five " " " at full damage
__________________ Create the infinite and expand the question.
Count to number seven.
Your day of rest creates infection,
Your imperfection.
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10-29-2008 01:09 |
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Knightroad
Viking
Registration Date: 02-15-2008
Posts: 724
Location: Uranus, or evans if ur busy
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10-29-2008 01:16 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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10-29-2008 01:22 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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quote: |
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i see... so u just want to take whats good about 2h (BK) like 3rd attack and kick it in the nuts? sure... sounds great
im gonna swap to -38% chance to crit, lower/no defence, much lower chance to hit... AND only 2 attacks right now! lol the loss in stones will make it even more worth it -.-
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2 attacks PER WEAPON! So four attacks.... with two different weapons, not to mention if they were legendary, or even poisonous mace of basilisk, that's a huge crit chance.
So with speed 6 attacks, and with beastmaster eight attacks....
8 attacks, each dealing the raw power that can be gained from 2H melee, and four times amage on crits. It's worht it
__________________ Create the infinite and expand the question.
Count to number seven.
Your day of rest creates infection,
Your imperfection.
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10-29-2008 03:25 |
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Agresiel
Trade Mod "Poor, Poor Me"
Registration Date: 02-11-2008
Posts: 172
Thread Starter
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i wanted to make it so that it can never crit or be stupidly hard to, there are weapons in the game that give 30-40% crit then add elvish or tigers set and bish bash bosh about 70% maybe more so thats why its so high
also its such a rubbish tat coz its so bloody powerfull at level 5 i mean look at bezerker tat thats crap till ya get the extra attack
besides this is meant mainly for beastmasters in mind 6 attacks with two handed power and the a crit thrown in maybe once per battle only if your high in the rankings mind as you would need awsome crit boosting equipment
__________________ Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f
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10-29-2008 04:59 |
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icecold
Triple Ace
Registration Date: 05-10-2008
Posts: 159
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even with -70% crit chance ur garanteed to at least get 1 crit hit every round with 6 attacks any ways
__________________ icecold
Demon Lord is my tattoo and will show it can b used succesfully
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10-29-2008 05:13 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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quote: |
even with -70% crit chance ur garanteed to at least get 1 crit hit every round with 6 attacks any ways |
I still think it's a little much off. Since most 2H users partially rely on their tats to get crits. With two handed weapons you need a crit or two per round really
__________________ Create the infinite and expand the question.
Count to number seven.
Your day of rest creates infection,
Your imperfection.
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10-29-2008 10:38 |
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duanetomber
Member
Registration Date: 07-21-2008
Posts: 34
Race in game: Absorber Clan: boot camp
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yes but if it was you -25% crit then you could still have high crit chance and it should be more like -35% crit but i think if they did make this new tatoo path then everybody would want to change to it and the whole server apart from say like 100-200 people would have this tatoo path
__________________ duaneup remember the name you will be shouting it later
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10-29-2008 14:39 |
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duanetomber
Member
Registration Date: 07-21-2008
Posts: 34
Race in game: Absorber Clan: boot camp
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but if it was only -25% crit then most people could find a good combo of weapons to give massive crits and if you could have 2x2h melee weapons i think you would change and find a combination of 2h weapons to give really high crits and a good crit chance
one combination
radiating mace of xxx
murderous mace of xxx
that would boost str agility crit and much more
__________________ duaneup remember the name you will be shouting it later
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10-29-2008 14:47 |
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Knightroad
Viking
Registration Date: 02-15-2008
Posts: 724
Location: Uranus, or evans if ur busy
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ok... lets say i changed to this tattoo and went for level 5 off the mark..
2 of my best weps from my armoury..
Murderous Two-handed sword of Bloodsucker (+4)
Effects: Chance to hit -16, attacks per round: 2, AGILITY +16, chance for critical hit +16 %, weapon damage +14, STRENGTH +11, TOUGHNESS +14, HP +20 %
Good Murderous Mace (+2)
Two-handed melee weapon
Damage: 51 - 75
Effects: Chance to hit -27, attacks per round: 2, AGILITY +22, chance for critical hit +28 %, weapon damage +16
thats going to put me at;
75 strenght
141 agility
4 attacks
-26% chance of crit
with my current equipment (level 3 BK tats)
good murderous +2
64 strenght
125 agility
3 attacks
+ 43% chance of crit
and on top of that i can already hit on 141 agility.. infact i can beat some1 with 145 sometimes... and im only on level 3 tats... level 5 vs level 5 and i would kick the crap out of myself as a Barbairan... and i would beat myself in about 4 rounds... all because of crits..
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IGN; The Iron Bull
Half as long & Twice as bright.
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10-29-2008 14:56 |
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Demandred
Triple Ace
Registration Date: 02-19-2008
Posts: 165
Location: Ireland Race in game: Cursed One Clan: [BoS]
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I'm not a melee user, so feel free to disregard this,
but I think you may be forgetting that with BK tattoos you need huge item defence for their effects to be active at level 5, and generally the items that meet these defence requirements have high stat requirements, no?
with this barbarian tattoo you wouldn't have that restriction at level 5, so not only would you be armed with 2x two handed melee weapons, but the rest of your equipment could potentially give you much higher bonuses: prefixes/suffixes could be aimed at stat/crit bonuses rather than defence and the basic item could be of lower requirements too (ie. cape instead of full plate mail)
I might have to agree that -70% chance for crits is a little much, but -25/30% is far too small. -50% is probably a fair deal
overall the tattoo has alot of room for improvement, but then again, so do the tattoos in use already
__________________ In-game name: Speed-Legend
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10-29-2008 15:40 |
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Agresiel
Trade Mod "Poor, Poor Me"
Registration Date: 02-11-2008
Posts: 172
Thread Starter
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maces were a quick example and that isnt that much of a loss considering the amount of agi you could have
__________________ Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f
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10-29-2008 19:39 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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I think that's it Knigfhtroad.
ANd as for your =comments about if X knew anything about 2H melee then they could have a say, is just a way of saying Im right you're wrong wiuthout giving evidence.
I think most people are forgetting that crit chance applies PER WEAPON though.
Thus even if two maces had 25% crit chance your overall with each mace would still only be 25% crit chance, thus -70% is far too high...
Knightroad the idea of weapon crit being zero is good. I think it should be weapon croit = 10%, to give a basic crit chance you see....
I just realised. Absorbers would have a field day critting with this! If they used (COuld get) elvish xxx of speed they'll slaughter, along with assassult cap of adrenaline ect.
Not perfect, but it'd slay a few things
And with the 2H weapons legendary bonus it'd sorta be useful
__________________ Create the infinite and expand the question.
Count to number seven.
Your day of rest creates infection,
Your imperfection.
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10-29-2008 23:41 |
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icecold
Triple Ace
Registration Date: 05-10-2008
Posts: 159
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ur all forgetting that it's a race speciffic tat so only beast lords could use this tat
__________________ icecold
Demon Lord is my tattoo and will show it can b used succesfully
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10-30-2008 02:01 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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ur all forgetting that it's a race speciffic tat so only beast lords could use this tat
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not true.
It's geared towards beastmaster, but other races coulduse it (Except cursed one)
I mean thoughtcatcher gives massive HP to it.
Absorber gives Crit cance, and ability to steal arcanas, such as beastmaster extra attacks.
And cultist has agility AND searign blood, which is good with everything
__________________ Create the infinite and expand the question.
Count to number seven.
Your day of rest creates infection,
Your imperfection.
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10-30-2008 02:10 |
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Agresiel
Trade Mod "Poor, Poor Me"
Registration Date: 02-11-2008
Posts: 172
Thread Starter
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i like the cri chance = zero infact i did think of it BUT i wanted ther to be some chance of a crit if you geared it right and this dont allow for it unless you just mean 0 from weapons and in that case you have still made it too powerfull, 70% would be fine i think maybe as low as 65% but not really any lower coz if absorbers got hold of this tat that would be it game over hence the maybe race specific
__________________ Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f
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10-30-2008 06:24 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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quote: |
Posts: 33
Thread Starter
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i like the cri chance = zero infact i did think of it BUT i wanted ther to be some chance of a crit if you geared it right and this dont allow for it unless you just mean 0 from weapons and in that case you have still made it too powerfull, 70% would be fine i think maybe as low as 65% but not really any lower coz if absorbers got hold of this tat that would be it game over hence the maybe race specific
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Uhh the absorber Arcana aint that good. And if it's race specific then I think it's a bad idea, any tattoo should be usable by any race, just with different effects.
And If it's crit chance from weapons = 0 then it wouldnt be too overpowered, beause even with elvish and an absorber it's a max of about 40% crit... whereas an Absorbr BK can get much more crits
__________________ Create the infinite and expand the question.
Count to number seven.
Your day of rest creates infection,
Your imperfection.
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10-31-2008 23:53 |
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