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censoredcensored
Full Member


Registration Date: 03-23-2009
Posts: 63
Race in game: Beastmaster
Clan: Source

RE: Building Requirements etc Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

ARM SHOP

UPGRADE TO LEVEL 7
Costs: 14 930 Lgo, 3 285 people
Requirements: REPUTATION: 114 (120), INTELLIGENCE: 105 (110), BODYGUARD AGENCY: 7
Building time: 1 hour(s) 14 min. 39 sec.

----------------------------------------------------------------------
BROTHEL

UPGRADE TO LEVEL 14
Costs: 1 638 400 Lgo, 245 760 people
Requirements: REPUTATION: 57 (60), INTELLIGENCE: 43 (45)
Building time: 58 min. 51 sec.

----------------------------------------------------------------------
SLAUGHTERHOUSE

UPGRADE TO LEVEL 21
Costs: 1 330 103 Lgo, 332 526 people
Requirements: STRENGTH: 83 (87)
Building time: 5 hour(s) 6 min. 43 sec.

----------------------------------------------------------------------
POLICE STATION

UPGRADE TO LEVEL 14
Costs: 900 720 Lgo, 69 333 people
Requirements: CHARISMA: 131 (137), KNOWLEDGE: 73 (76)
Building time: 53 min. 30 sec.

----------------------------------------------------------------------
VAGRANTS` SHELTER

UPGRADE TO LEVEL 12
Costs: 409 600 Lgo, 19 057 people
Requirements: INTELLIGENCE: 83 (87), KNOWLEDGE: 94 (9Cool
Building time: 33 min. 27 sec.

----------------------------------------------------------------------
OLD MARKET

UPGRADE TO LEVEL 5
Costs: 1 620 000 Lgo, 162 000 litres of blood, 648 000 people
Requirements: APPEARANCE: 67 (70), KNOWLEDGE: 62 (65), BROTHEL: 7
Building time: 5 hour(s) 3 min. 45 sec.

btw those ressources needed for this one are just a punch in the face of everyone who likes this game and has really played it to some extent in my opinion

----------------------------------------------------------------------
PAWNSHOP

UPGRADE TO LEVEL 8
Costs: 474 361 Lgo, 18 448 people
Requirements: KNOWLEDGE: 114 (120)
Building time: 1 hour(s) 36 min. 45 sec.

----------------------------------------------------------------------

DAILY NEWSPAPER `NIGHTSHIFT`

UPGRADE TO LEVEL 9
Costs: 897 012 Lgo, 77 140 people
Requirements: APPEARANCE: 147 (154)
Building time: 5 hour(s) 44 min.
----------------------------------------------------------------------

HOSPITAL

UPGRADE TO LEVEL 4
Costs: 1 200 000 Lgo, 160 000 people
Requirements: SURGERY: 8
Building time: 1 hour(s) 52 min. 20 sec.
----------------------------------------------------------------------


stats not in brackets are act II lvl 69 non absorber stats
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censoredcensored
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Registration Date: 03-23-2009
Posts: 63
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just building someones square up and found arm shop level 5 reqs Smile

ARM SHOP

UPGRADE TO LEVEL 5
Costs: 10 368 Lgo, 2 281 people
Requirements: REPUTATION: 95 (100), INTELLIGENCE: 86 (90), BODYGUARD AGENCY: 7
Building time: 51 min. 51 sec.

values not in brackets are still non absorber stats act II level 69


more to come from me today Smile
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MYRKUL
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Registration Date: 04-25-2009
Posts: 61
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PAWNSHOP
UPGRADE TO LEVEL 7
Costs: 338 830 Lgo, 13 177 people
Requirements: KNOWLEDGE: 105 (110)
Building time: 1 hour(s) 20 min. 38 sec.
Effect: +149 Lgo / h

EMPLOYMENT AGENCEY
UPGRADE TO LEVEL 21
Costs: 8 184 Lgo, 120 893 people
Requirements: INTELLIGENCE: 43 (45)
Building time: 4 hour(s) 9 min. 12 sec.
Effect: +31 people / h

EMPLOYMENT AGENCEY
UPGRADE TO LEVEL 22
Costs: 9 411 Lgo, 193 429 people
Requirements: INTELLIGENCE: 45 (47)
Building time: 4 hour(s) 59 min. 2 sec.
Effect: +36 people / h

BROTHEL
UPGRADE TO LEVEL 13
Costs: 819 200 Lgo, 122 880 people
Requirements: REPUTATION: 54 (56), INTELLIGENCE: 40 (42)
Building time: 49 min. 3 sec.
Effect: +89 Lgo / h

POLICE STATION
UPGRADE TO LEVEL 11
Costs: 219 903 Lgo, 14 112 people
Requirements: CHARISMA: 105 (110), KNOWLEDGE: 58 (61)
Building time: 30 min. 58 sec.
Effect: PERCEPTION during ambushes increased by 1, +26 to HP during defence against ambushes

This post has been edited 4 time(s), it was last edited by MYRKUL: 05-01-2009 21:38.

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Mortis
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POLICE STATION LEVEL 17
Costs: 3 689 349 Lgo, 340 629 people
Requirements: CHARISMA: 148 (164), KNOWLEDGE: 82 (91)
Building time: 1 hour(s) 32 min. 27 sec.

POLICE STATION LEVEL 18
Costs: 5 902 959 Lgo, 579 069 people
Requirements: CHARISMA: 156 (173), KNOWLEDGE: 87 (96)
Building time: 1 hour(s) 50 min. 56 sec.

POLICE STATION LEVEL 19
Costs: 9 444 733 Lgo, 984 416 people
Requirements: CHARISMA: 157 (182), KNOWLEDGE: 87 (101)
Building time: 2 hour(s) 13 min. 7 sec.

POLICE STATION LEVEL 20
Costs: 15 111 573 Lgo, 1 673 508 people
Requirements: CHARISMA: 157 (191), KNOWLEDGE: 87 (106)
Building time: 2 hour(s) 39 min. 45 sec.

GARRISON LEVEL 16
Costs: 284 218 Lgo, 28 422 people
Requirements: CHARISMA: 181 (220), REPUTATION: 181 (220), POLICE STATION: 10
Building time: 7 hour(s) 42 min. 13 sec.

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minshres
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SURGERY (LEVEL 10)
SURGERY First aid for citizens. In exchange for financial support and protection medics return some of the blood to you.

Effect: +107 litres of blood / h

UPGRADE TO LEVEL 11
Costs: 403 656 Lgo, 17 356 people
Requirements: CHARISMA: 192 (210), KNOWLEDGE: 96 (105)
Building time: 4 hour(s) 7 min. 41 sec.
Effect: +31 litres of blood / h

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minshres
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EMPLOYMENT AGENCY (LEVEL 27)
EMPLOYMENT AGENCY If you need workers, it is here where you can find them. The higher level of employment agency you construct, the more affiliates you get who will enlist the unemployed from the surrounding districts.

Effect: +551 people / h

UPGRADE TO LEVEL 28
Costs: 21 768 Lgo, 3 245 186 people
Requirements: INTELLIGENCE: 54 (59)
Building time: 14 hour(s) 52 min. 55 sec.
Effect: +88 people / h

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Ph03n1x
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Registration Date: 04-27-2009
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Police

UPGRADE TO LEVEL 9
Costs: 85 900 Lgo, 4 884 people
Requirements: CHARISMA: 92, KNOWLEDGE: 51
Building time: 21 min. 30 sec.
Effect: PERCEPTION during ambushes increased by 1, +** to HP during defence against ambushes
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icecold
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POLICE STATION

UPGRADE TO LEVEL 17
Costs: 3 689 349 Lgo, 340 629 people
Requirements: CHARISMA: 130 (164), KNOWLEDGE: 72 (91)
Building time: 1 hour(s) 32 min. 27 sec.
Effect: PERCEPTION during ambushes increased by 1, +67 to HP during defence against ambushes

BODYGUARD AGENCY

UPGRADE TO LEVEL 17
Costs: 2 433 060 Lgo, 243 306 people
Requirements: REPUTATION: 87 (110), INTELLIGENCE: 68 (85)
Building time: 1 hour(s) 13 min. 58 sec.
Effect: +54 to HP during attacks, all weapons damage +1 during ambushes

PAWNSHOP

UPGRADE TO LEVEL 10
Costs: 929 748 Lgo, 36 157 people
Requirements: KNOWLEDGE: 111 (140)
Building time: 2 hour(s) 19 min. 19 sec.
Effect: +258 Lgo / h

ARM SHOP

UPGRADE TO LEVEL 7
Costs: 14 930 Lgo, 3 285 people
Requirements: REPUTATION: 95 (120), INTELLIGENCE: 87 (110), BODYGUARD AGENCY: 7
Building time: 1 hour(s) 14 min. 39 sec.
Effect: +87 to HP during attacks

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PureDoom01
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BODYGUARD AGENCY (LEVEL 11)
BODYGUARD AGENCY Modern mercenaries. Here you can find someone to do your dirty work. In exchange for protection agency provides additional support during ambushes against neighbours.

Effect: +473 to HP during attacks, all weapons damage +11 during ambushes

UPGRADE TO LEVEL 12
Costs: 171 360 Lgo, 17 136 people
Requirements: REPUTATION: 76 (80), INTELLIGENCE: 57 (60)
Building time: 29 min. 44 sec.
Effect: +43 to HP during attacks, all weapons damage +1 during ambushes

---------------------------------------------------------------------------
------------

EMPLOYMENT AGENCY (LEVEL 21)
EMPLOYMENT AGENCY If you need workers, it is here where you can find them. The higher level of employment agency you construct, the more affiliates you get who will enlist the unemployed from the surrounding districts.

Effect: +226 people / h

UPGRADE TO LEVEL 22
Costs: 9 411 Lgo, 193 429 people
Requirements: INTELLIGENCE: 45 (47)
Building time: 4 hour(s) 59 min. 2 sec.
Effect: +36 people / h

---------------------------------------------------------------------------
--------------

POLICE STATION (LEVEL 10)
POLICE STATION Apart from upholding the rule of law they provide you with additional protection. Scouts help you with detecting ambushes and policemen aid you in defence of your territory.

Effect: PERCEPTION during ambushes increased by 10, +360 to HP during defence against ambushes

UPGRADE TO LEVEL 11
Costs: 219 903 Lgo, 14 112 people
Requirements: CHARISMA: 105 (110), KNOWLEDGE: 58 (61)
Building time: 30 min. 58 sec.
Effect: PERCEPTION during ambushes increased by 1, +36 to HP during defence against ambushes

---------------------------------------------------------------------------
----------------

ARM SHOP (LEVEL 2)
ARM SHOP Everything you need to deal with your opponents may be found here. Trader`s services are very popular especially among those for whom a good equipment is the difference between life and death.

Effect: +236 to HP during attacks

UPGRADE TO LEVEL 3
Costs: 7 200 Lgo, 1 584 people
Requirements: REPUTATION: 76 (80), INTELLIGENCE: 67 (70), BODYGUARD AGENCY: 7
Building time: 36 min.
Effect: +47 to HP during attacks

------------
enjoy Smile

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This post has been edited 2 time(s), it was last edited by PureDoom01: 07-09-2009 22:11.

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Hunt0r
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Registration Date: 07-25-2008
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POLICE STATION (LEVEL 12)
Apart from upholding the rule of law they provide you with additional protection. Scouts help you with detecting ambushes and policemen aid you in defence of your territory.


UPGRADE TO LEVEL 13
Costs: 562 950 Lgo, 40 784 people
Requirements: CHARISMA: 128 , KNOWLEDGE: 71

Building time: 44 min. 35 sec.

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SwiftDeathIsComing
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ARM SHOP (LEVEL 4)
ARM SHOP Everything you need to deal with your opponents may be found here. Traders` services are very popular especially among those for whom a good equipment is the difference between life and death.

Effect: +1048 to HP during attacks

UPGRADE TO LEVEL 5
Cost: 10 368 Lgo, 2 281 people
Requirements: REPUTATION: 92 (100), INTELLIGENCE: 83 (90), BODYGUARD AGENCY: 7
Construction duration: 51 min. 51 sec.
Effect: +150 to HP during attacks

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SwiftDeathIsComing
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PAWNSHOP (LEVEL 6)
PAWNSHOP Pawn! Only 50% interest rate weekly!

Effect: +747 Lgo / h

UPGRADE TO LEVEL 7
Cost: 338 830 Lgo, 13 177 people
Requirements: KNOWLEDGE: 102 (110)
Construction duration: 1 hour(s) 20 min. 38 sec.
Effect: +149 Lgo / h

can these get update please?

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Evangelion
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I'll update everything later today. There's too much work at the moment and I'm busy.

And next time edit your previous post, otherwise you'll get a warning. Since you already have 3 you should be very careful...

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Agresiel
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RE: Building Requirements etc Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Zone 5 Buildings:

Employment Agency
Costs:
Requirements: INTELLIGENCE: level*2 +3
Building time:

Brothel
Costs:
Requirements:
REPUTATION: level*4 +4 INTELLIGENCE: level*3 +3
Building time:

Slaughter House
Costs:
Requirements: STRENGTH: level*4 +3
Building time:

Police Station
Costs:
Requirements: CHARISMA: level*9 +11, KNOWLEDGE:level*5 +6
Building time:

Vagrants Shelter
Costs:
Requirements: INTELLIGENCE: level*7 +3, KNOWLEDGE: level*8 +2,
Building Time:

Bodyguard Agency
Costs:
Requirements: REPUTATION: level*6 +8, INTELLIGENCE: level*5,
Building Time:


Armoury
Costs:
Requirements: KNOWLEDGE: level*4 +4,
Building Time:


Old Market
Costs:
Requirements: APPEARANCE: level*10 +20 KNOWLEDGE: level*10 +15 BROTHEL: 7
Building time:

Taxicab
Costs:
Requirements: REPUTATION: level*15 -2, KNOWLEDGE: level*10 +2,
Building time:

Zone 4 Buildings:

Garrison
Costs:
Requirements: CHARISMA:level*10 +60 REPUTATION:level*10 +60 POLICE STATION: 10
Building time:

Arm Shop
Costs:
Requirements: REPUTATION: level*10 +50, INTELLIGENCE: level*10 +40, BODYGUARD AGENCY: 7,
Building time:

Surgery
Costs:
Requirements: CHARISMA: level*15 +45, KNOWLEDGE: level*7 +28,
Building time:

Pawnshop
Costs:
Requirements: KNOWLEDGE: level*10 +40,
Building time:

Zone 3 Buildings:

Daily Newspaper 'Nightshift'
Costs:
Requirements: APPEARANCE:level*14 +28,
Building time:

Hospital
Costs:
Requirements: SURGERY: 8
Building time:

i got bored and thought id make i would do the answers for all requirements for the buildings on here, ill do the cost and building time formulas some other time as long as the origanal data from the first post stays

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Demandred2
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Armshop level 10

UPGRADE TO LEVEL 11
Cost: 30 959 Lgo, 6 811 people
Requirements: REPUTATION: 130 (160), INTELLIGENCE: 122 (150), BODYGUARD AGENCY: 7
Construction duration: 2 hour(s) 34 min. 48 sec.
Effect: +122 to HP during attacks

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MYRKUL
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Smile RE: Building Requirements etc Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

OK. Had some time on my hands so i've updated everything I could find up to this point

Building reqs for each Zone for each level! If you have some that you can add, please do.

Have started off some of them... and will be updating as and when people update

If the numbers are in brackets, then the number inside the bracket is the normal amount needed, and the number before the brackets is the absorbers stats! TAKE NOTE. These are not always 5% exactly!

Zone 5 Buildings:

Employment Agency
1: Costs: 500 Lgo, 10 people, Requirements: INTELLIGENCE: 5
2: Costs: 575 Lgo, 16 people, Requirements: INTELLIGENCE: 7, Building time: 7 min 48 sec.
3: Costs: 662 Lgo, 26 people, Requirements: INTELLIGENCE: 9
4: Costs: 761 Lgo, 41 people, Requirements: INTELLIGENCE: 11
5: Costs: 875 Lgo, 66 people, Requirements: INTELLIGENCE: 13
6: Costs: 1 006 Lgo, 105 people, Requirements: INTELLIGENCE: 15
7: Costs: 1 157 Lgo, 168 people, Requirements: INTELLIGENCE: 17
8: Costs: 1 331 Lgo, 269 people, Requirements: INTELLIGENCE: 19
9: Costs: 1 530 Lgo, 430 people, Requirements: INTELLIGENCE: 21, Building time: 27 min. 57 sec.
10: Costs: 1 759 Lgo, 688 people, Requirements: INTELLIGENCE: 23, Building time: 33 min. 33 sec.
11: Costs: 2 023 Lgo, 1 100 people, Requirements: INTELLIGENCE: 25
12: Costs: 2 327 Lgo, 1 760 people, Requirements: INTELLIGENCE: 27
13: Costs: 2 615 Lgo,
14: Costs: 3 077 Lgo, 4 504 people, Requirements: INTELLIGENCE: 31, Building time: 1 hour(s) 9 min. 33 sec. ,
15: Costs: 3 538 Lgo, 7 206 people, Requirements: INTELLIGENCE: 33, Building time: 1 hour(s) 23 min. 28 sec.
16: Costs: 4 069 Lgo, 11 530 people, Requirements: INTELLIGENCE: 35, Building time: 1 hour(s) 40 min. 9 sec.
17: Costs: 4 679 Lgo,
18: Costs: 5 381 Lgo, 29 515 people, Requirements: INTELLIGENCE: 39, Building time: 2 hour(s) 24 min. 13 sec.
19: Costs: 6 188 Lgo, 47 224 people, Requirements: INTELLIGENCE: 41, Building time: 2 hour(s) 53 min. 4 sec.
20: Costs: 7 116 Lgo, 75 558 people, Requirements: INTELLIGENCE: 43, Building time: 3 hour(s) 27 min. 40 sec
21: Costs: 8 184 Lgo, 120 893 people, Requirements: INTELLIGENCE: 45, Building time: 4 hour(s) 9 min. 12 sec.
22: Costs: 9 412 Lgo, 193 429 people, Requirements: INTELLIGENCE: 47, Building time: 4 hour(s) 59 min. 2 sec.
23: Costs: 10 823 Lgo, 309 486 people, Requirements: INTELLIGENCE: 49, Building time: 5 hour(s) 58 min. 51 sec.
24: Costs: 12 446 Lgo,
25: Costs: 14 313 Lgo, 792 282 people, Requirements: INTELLIGENCE: 53, Building time: 8 hour(s) 36 min. 44 sec.
26: Costs: 16 460 Lgo,
27: Costs: 18 929 Lgo, 2 028 241 people, Requirements: INTELLIGENCE: 57, Building time: 12 hour(s) 24 min. 6 sec.
28: Costs: 21 768 Lgo, 3 245 186 people, Requirements: INTELLIGENCE: 59, Building time: 14 hour(s) 52 min. 55 sec.
29: Costs: 25 033 Lgo, 5 192 297 people, Requirements: INTELLIGENCE: 61, Building time: 17 hour(s) 51 min. 30 sec.
30: Costs: 28 788 Lgo, 8 307 675 people, Requirements: INTELLIGENCE: 63, Building time: 21 hour(s) 25 min. 48 sec.
31: Costs: 33 106 Lgo, 13 292 280 people, Requirements: INTELLIGENCE: 65, Building time: ???
32: Costs: 38 072 Lgo, 21 267 248 people, Requirements: INTELLIGENCE: 67, Building time: ???
33: Costs: 43 783 Lgo, 34 028 238 people, Requirements: INTELLIGENCE: 69, Building time: ???

Brothel
1: Costs: 200 Lgo, 30 people,
2: Costs: 400 Lgo, 60 people,
3: Costs: 800 Lgo, 120 people,
4: Costs: 1 600 Lgo, 240 people, Requirements: REPUTATION: 20, INTELLIGENCE: 15, Building time: 9 min 31 sec.
5: Costs: 3 200 Lgo, 480 people,
6: Costs: 6 400 Lgo, 960 people,
7: Costs: 12 800 Lgo, 1 920 people,
8: Costs: 25 600 Lgo, 3 840 people, Requirements: REPUTATION: 35 (36), INTELLIGENCE: 26 (27)
Building time: 19 min. 43 sec.
9: Costs: 51 200 Lgo, 7 680 people Requirements: REPUTATION: 40, INTELLIGENCE: 30, Building time ???
10: Costs: 102 400 Lgo, 15 360 people, Requirements: REPUTATION: 44, INTELLIGENCE: 33, Building time: 28 min. 23 sec.
11: Costs: 204 800 Lgo, 30 720 people, Requirements: REPUTATION: 46 (48 ), INTELLIGENCE: 35 (36), Building time: 34 min. 4 sec.
12: Costs: 409 600 Lgo, 61 440 people, Requirements: REPUTATION: 52, INTELLIGENCE: 39, Building time: 40 min. 52 sec.
13: Costs: 819 200 Lgo, 122 880 people, Requirements: REPUTATION: 56, INTELLIGENCE: 42, Building time: 49 min. 3 sec.
14: Costs: 1 638 400 Lgo, 245 760 people, Requirements: REPUTATION: 60, INTELLIGENCE: 45, Building time: 58 min. 51 sec.
15: Cost: 3 276 800 Lgo, 491 520 people, Requirements: REPUTATION: 49 (64), INTELLIGENCE: 37 (4Cool , Time of construction: 1 hour(s) 10 min. 37 sec. Effect: +258 Lgo / h
16: Cost: 6 553 600 Lgo, 983 040 people, Requirements: REPUTATION: 53 (6Cool , INTELLIGENCE: 40 (51), Time of construction: 1 hour(s) 24 min. 45 sec. Effect: +308 Lgo / h
17:

Slaughter House
1: Costs: 400 Lgo, 100 people, Requirements: STRENGTH: 7
2: Costs: 600 Lgo, 150 people, Requirements: STRENGTH: 11
3: Costs: 900 Lgo, 225 people, Requirements: STRENGTH: 15, Building time: 11 min 32 sec.
4:
5:
6: Costs: 3 038 Lgo, 760 people, Requirements: STRENGTH: 26 (27), Building time: 19 min. 55 sec.
7: Costs: 4 557 Lgo, 1 140 people, Requirements: STRENGTH: 30 (31), Building time: 23 min. 54 sec.
8:
9:
10: Costs: 23 067 Lgo, 5 767 people, Requirements: STRENGTH: 45 (47), Building time: 49 min. 33 sec.
11:
12:Costs: 34 600 Lgo, 8 650 people, Requirements: STRENGTH: 51, Building time: 59 min. 27 sec.
13: Costs: 51 899 Lgo, 12 975 people, Requirements: STRENGTH: 55, Building time: 1 hour(s) 11 min. 20 sec.
14:
15: Costs: 116 772 Lgo, 29 193 people, Requirements: STRENGTH: 63, Building time: 1 hour(s) 42 min. 43 sec.
16: Costs: 175 158 Lgo, 43 790 people, Requirements: STRENGTH: 64 (67), Building time: 2 hour(s) 3 min. 16 sec.
17: Costs: 262 737 Lgo, 65 685 people, Requirements: STRENGTH: 71, Building time: 2 hour(s) 27 min. 55 sec.
18: Costs: 394 106 Lgo, 98 528 people, Requirements: STRENGTH: 75, Building time: ???
19: Costs: 591 157 Lgo, 147 790 people, Requirements: STRENGTH: 79, Building time: 3 hour(s) 33 min.
20: Costs: 886 736 Lgo, 221 684 people, Requirements: STRENGTH: 83, Building time: 4 hour(s) 15 min. 36 sec. Effect: +5 litres of blood / h
21: Costs: 1 330 103 Lgo, 332 526 people, Requirements: STRENGTH: 87, Building time: 5 hour(s) 6 min. 43 sec.
22: Costs: 1 995 155 Lgo, 498 789 people, Requirements: STRENGTH: 91, Time of construction: 6 hour(s) 8 min. 3 sec. Effect: +5 litres of blood / h
23: Costs: 2 992 732 Lgo, 748 183 people, Requirements: STRENGTH: 95, Time of construction: 7 hour(s) 21 min. 39 sec. Effect: +5 litres of blood / h

Police Station
1: Costs: 2 000 Lgo, 70 people, Requirements: CHARISMA: 19 (20), KNOWLEDGE: 11
2: Costs: 3 200 Lgo, 119 people, Requirements: CHARISMA: 29, KNOWLEDGE: 16, Building Time: 6 min
3: Costs: 5 121 Lgo, 203 people, Requirements: CHARISMA: 37 (3 , KNOWLEDGE: 20 (21), Building time: 7 min. 12 sec.
4: Costs: 8 193 Lgo, 344 people, Requirements: CHARISMA: 45 (47), KNOWLEDGE: 25 (26), Building time: 8 min. 39 sec.
5: Costs: 13 108 Lgo, 585 people, Requirements: CHARISMA: 54 (56), KNOWLEDGE: 30 (31), Building time: 10 min. 23 sec.
6:
7:
8: Costs: 53 688 Lgo, 2 873 people, Requirements: CHARISMA: 83, KNOWLEDGE: 46, Building time: 17 min. 55 sec.
9: Costs: 85 900 Lgo, 4 884 people, Requirements: CHARISMA: 92, KNOWLEDGE: 51, Building time: 21 min. 30 sec.
10: Costs: 137 439 Lgo, 8 302 people, Requirements: CHARISMA: 96 (101), KNOWLEDGE: 54 (56)
Building time: 25 min. 48 sec.
11: Costs: 219 903 Lgo, 14 112 people, Requirements: CHARISMA: 105 (110), KNOWLEDGE: 58 (61)
Building time: 30 min. 58 sec.
12: Costs: 351 844 Lgo, 23 991 people, Requirements: CHARISMA: 114 (119), KNOWLEDGE: 63 (66), Building time: 37 min. 10 sec.
13: Costs: 562 950 Lgo, 40 784 people, Requirements: CHARISMA: 128 , KNOWLEDGE: 71,Building time: 44 min. 35 sec.
14: Costs: 900 720 Lgo, 69 333 people, Requirements: CHARISMA: 137, KNOWLEDGE: 76, Building time: 53 min. 30 sec.
15: Cost: 1 441 152 Lgo, 117 865 people, Requirements: CHARISMA: 146, KNOWLEDGE: 81, Time of construction: 1 hour(s) 4 min. 12 sec.
16: Cost: 2 305 844 Lgo, 200 370 people, Requirements: CHARISMA: 134 (155), KNOWLEDGE: 74 (86), Construction duration: 1 hour(s) 17 min. 3 sec.
17: Costs: 3 689 349 Lgo, 340 629 people, Requirements: CHARISMA: 148 (164), KNOWLEDGE: 82 (91), Building time: 1 hour(s) 32 min. 27 sec.
18: Costs: 5 902 959 Lgo, 579 069 people, Requirements: CHARISMA: 156 (173), KNOWLEDGE: 87 (96), Building time: 1 hour(s) 50 min. 56 sec.
19: Costs: 9 444 733 Lgo, 984 416 people, Requirements: CHARISMA: 157 (182), KNOWLEDGE: 87 (101), Building time: 2 hour(s) 13 min. 7 sec.
20: Costs: 15 111 573 Lgo, 1 673 508 people, Requirements: CHARISMA: 157 (191), KNOWLEDGE: 87 (106), Building time: 2 hour(s) 39 min. 45 sec.

Vagrants Shelter
1: Costs: 200 Lgo, 2 people, Requirements: INTELLIGENCE: 10, KNOWLEDGE: 10
2: Costs: 400 Lgo, 5 people, Requirements: INTELLIGENCE: 17, KNOWLEDGE: 18, Building Time: 5 min 24 sec.
3: Costs: 800 Lgo, 11 people, Requirements: INTELLIGENCE: 23 (24), KNOWLEDGE: 25 (26), Building time: 6 min. 29 sec.
4: Costs: 1 600 Lgo, 25 people, Requirements: INTELLIGENCE: 30 (31), KNOWLEDGE: 33 (34), Building time: 7 min. 47 sec.
5:
6:
7: Costs: 12 800 Lgo, 297 people, Requirements: INTELLIGENCE: 52, KNOWLEDGE: 58, Building time: 13 min. 27 sec.
8: Costs: 25 600 Lgo, 681 people, Requirements: INTELLIGENCE: 59, KNOWLEDGE: 66, Building time: 16 min. 8 sec.
9: Costs: 51 200 Lgo, 1 567 people, Requirements: INTELLIGENCE: 63 (66), KNOWLEDGE: 71 (74), Building time: 19 min. 21 sec.
10: Costs: 102 400 Lgo, 3 603 people, Requirements: INTELLIGENCE: 73, KNOWLEDGE: 82, Building time: 23 min. 14 sec.
11: Costs: 204 800 Lgo, 8 286 people, Requirements: INTELLIGENCE: 76 (80), KNOWLEDGE: 86 (90)
Building time: 27 min. 52 sec.
12: Costs: 409 600 Lgo, 19 057 people, Requirements: INTELLIGENCE: 85 (87), KNOWLEDGE: 96 (98 ), Building time: 33 min. 27 sec.
13: Cost: 819 200 Lgo, 43 830 people, Requirements: INTELLIGENCE: 94, KNOWLEDGE: 106,Time of construction: 40 min. 8 sec.
14: Cost: 1 638 400 Lgo, 100 808 people, Requirements: INTELLIGENCE: 87 (101), KNOWLEDGE: 99 (114), Construction duration: 48 min. 9 sec.
15: Cost: 3 276 800 Lgo, 231 857 people, Requirements: INTELLIGENCE: 93 (10Cool , KNOWLEDGE: 105 (122), Construction duration: 57 min. 47 sec.
16: Cost: 6 553 600 Lgo, 533 271 people, Requirements: INTELLIGENCE: 89 (115), KNOWLEDGE: 101 (130), Time of construction: 1 hour(s) 9 min. 20 sec.
17: Cost: 13 107 200 Lgo, 1 226 523 people, Requirements: INTELLIGENCE: 92 (122), KNOWLEDGE: 104 (13Cool , Time of construction: 1 hour(s) 23 min. 12 sec.

Bodyguard Agency
1: Costs: 500 Lgo, 50 people, Requirements: REPUTATION: 14, INTELLIGENCE: 5
2: Costs: 850 Lgo, 85 people, Requirements: REPUTATION: 19 (20), INTELLIGENCE: 10
3: Costs: 1 445 Lgo, 145 people, Requirements: REPUTATION: 26, INTELLIGENCE: 15, Building Time: 5 min 46 sec.
4: Costs: 2 457 Lgo, 246 people, Requirements: REPUTATION: 31 (32), INTELLIGENCE: 19 (20)
5: Costs: 4 177 Lgo, 418 people, Requirements: REPUTATION: 37 (38 ), INTELLIGENCE: 24 (25), Building time: 8 min. 18 sec.
6: Costs: 7 100 Lgo, 710 people, Requirements: REPUTATION: 42 (44), INTELLIGENCE: 29 (30)
7: Costs: 12 069 Lgo, 1 207 people, Requirements: REPUTATION: 48 (50), INTELLIGENCE: 34 (35), Building time: 11 min. 57 sec.
8:
9: Costs: 34 879 Lgo, 3 488 people, Requirements: REPUTATION: 62, INTELLIGENCE: 45, Building time: 17 min. 12 sec.
10: Costs: 100 800 Lgo, 10 080 people, Requirements: REPUTATION: 71 (74), INTELLIGENCE: 53 (55), Building time: 24 min. 47 sec.
11:
12: Costs: 171 360 Lgo, 17 136 people, Requirements: REPUTATION: 80, INTELLIGENCE: 60, Building time: 29 min. 44 sec.
13: Costs: 291 312 Lgo, 29 132 people, Requirements: REPUTATION: 82 (86), INTELLIGENCE: 62 (65), Building time: 35 min. 40 sec.
14: Costs: 495 229 Lgo, 49 523 people, Requirements: REPUTATION: 92, INTELLIGENCE: 70, Building time: 42 min. 48 sec.
15: Cost: 841 890 Lgo, 84 189 people, Requirements: REPUTATION: 97, INTELLIGENCE: 74 Construction duration: 51 min. 22 sec.
16: Costs: 1 431 212 Lgo, 143 122 people, Requirements: REPUTATION: 101 (104), INTELLIGENCE: 78 (80), Building time: 1 hour(s) 1 min. 38 sec.
17: Costs: 2 433 060 Lgo, 243 306 people, Requirements: REPUTATION: 104 (110), INTELLIGENCE: 80 (85)
18: Cost: 4 136 202 Lgo, 413 621 people, Requirements: REPUTATION: 100 (116), INTELLIGENCE: 78 (90), Construction duration: 1 hour(s) 28 min. 45 sec.
19: Cost: 7 031 543 Lgo, 703 155 people, Requirements: REPUTATION: 94 (122), INTELLIGENCE: 74 (95), Time of construction: 1 hour(s) 46 min. 30 sec.


Armoury
2: Costs: 1 400 Lgo, 15 litres of blood, Requirements: KNOWLEDGE: 12
3: Costs: 1 960 Lgo, 23 litres of blood, Requirements: KNOWLEDGE: 16, Building Time: 28 min 48 sec.
4: Costs: 2 744 Lgo, 34 litres of blood, Requirements: KNOWLEDGE: 20
5: Costs: 3 842 Lgo, 51 litres of blood, Requirements: KNOWLEDGE: 24, Building time: 41 min. 29 sec.
6:
7:
8:
9: Costs: 14 758 Lgo, 257 litres of blood, Requirements: KNOWLEDGE: 38 (40), Building time: 1 hour(s) 26 min.
10:
11:
12:
13: Costs: 56 694 Lgo, 1 298 litres of blood, Requirements: KNOWLEDGE: 56, Building time: 2 hour(s) 58 min. 20 sec.
14: Costs: 79 372 Lgo, 1 947 litres of blood, Requirements: KNOWLEDGE: 60, Building time: ???
15: Costs: 111 121 Lgo, 2 920 litres of blood, Requirements: KNOWLEDGE: 61 (64), Building time: 4 hour(s) 16 min. 48 sec.

Old Market
1: Costs: 20 000 Lgo, 2 000 litres of blood, 8 000 people, Requirements: APPEARANCE: 30, KNOWLEDGE: 25, BROTHEL: 7, Building time: 1 hour
2: Costs: 60 000 Lgo, 6 000 litres of blood, 24 000 people, Requirements: APPEARANCE: 38 (40), KNOWLEDGE: 34 (35), BROTHEL: 7, Building time: 1 hour(s) 30 min.
3: Costs: 180 000 Lgo, 18 000 litres of blood, 72 000 people, Requirements: APPEARANCE: 50, KNOWLEDGE: 45, BROTHEL: 7, Building time: 2 hour(s) 15 min.
4: Costs: 540 000 Lgo, 54 000 litres of blood, 216 000 people, Requirements: APPEARANCE: 57 (60), KNOWLEDGE: 53 (55), BROTHEL: 7, Building time: 3 hour(s) 22 min. 30 sec.
5: Cost: 1 620 000 Lgo, 162 000 litres of blood, 648 000 people, Requirements: APPEARANCE: 59 (70), KNOWLEDGE: 55 (65), BROTHEL: 7, Construction duration: 5 hour(s) 3 min. 45 sec.


Taxicab
1: Costs: 1 300 Lgo, 120 litres of blood, 20 people, Requirements: REPUTATION: 13, KNOWLEDGE: 12
2: Costs: 6 500 Lgo, 600 litres of blood, 100 people, Requirements: REPUTATION: 28, KNOWLEDGE: 22, Building time: 1 hour 30 min
3: Costs: 32 500 Lgo, 3 000 litres of blood, 500 people, Requirements: REPUTATION: 41 (43), KNOWLEDGE: 31 (32), Building time: 4 hour(s) 30 min.
4: Costs: 162 500 Lgo, 15 000 litres of blood, 2 500 people, Requirements: REPUTATION: 58, KNOWLEDGE: 42, Building time: 13 hour(s) 30 min.
5: Costs: 812 500 Lgo, 75 000 litres of blood, 12 500 people, Requirements: REPUTATION: 73, KNOWLEDGE: 52, Building time: 1 day(s) 16 hour(s) 30 min.


Zone 4 Buildings:

Garrison
1: Costs: 10 000 Lgo, 1 000 people, Requirements: CHARISMA: 67 (70), REPUTATION: 67 (70), POLICE STATION: 10, Building time: 30 min.
2: Costs: 12 500 Lgo, 1 250 people, Requirements: CHARISMA: 80, REPUTATION: 80, POLICE STATION: 10, Building time: 36 min.
3: Costs: 15 625 Lgo, 1 563 people, Requirements: CHARISMA: 90, REPUTATION: 90, POLICE STATION: 10, Building time: 43 min. 12 sec.
4: Costs: 19 532 Lgo, 1 954 people, Requirements: CHARISMA: 100, REPUTATION: 100, POLICE STATION: 10, Building time: 51 min. 51 sec.
5: Costs: 24 415 Lgo, 2 442 people, Requirements: CHARISMA: 105 (110), REPUTATION: 105 (110), POLICE STATION: 10, Building time: 1 hour(s) 2 min. 13 sec.
6: Costs: 30 518 Lgo, 3 052 people, Requirements: CHARISMA: 113 (120), REPUTATION: 113 (120), POLICE STATION: 10, Building time: 1 hour(s) 14 min. 39 sec.
7: Costs: 38 147 Lgo, 3 815 people, Requirements: CHARISMA: 130, REPUTATION: 130, POLICE STATION: 10
8: Costs: 47 684 Lgo, 4 769 peopleRequirements: CHARISMA: 140, REPUTATION: 140, POLICE STATION: 10
9: Costs: 59 605 Lgo, 5 961 people, Requirements: CHARISMA: 146 (150), REPUTATION: 146 (150), POLICE STATION: 10, Building time: 2 hour(s) 9 min.
10:
11: Costs: 93 133 Lgo, 9 314 people, Requirements: CHARISMA: 165 (170), REPUTATION: 165 (170), POLICE STATION: 10, Building time: 3 hour(s) 5 min. 46 secs
12: Costs: 116 416 Lgo, 11 642 people, Requirements: CHARISMA: 180, REPUTATION: 180, POLICE STATION: 10
13:
14: Cost: 181 899 Lgo, 18 190 people. Requirements: CHARISMA: 152 (200), REPUTATION: 152 (200), POLICE STATION: 10, Time of construction: 5 hour(s) 20 min. 59 sec.
15: Cost: 227 374 Lgo, 22 738 people, Requirements: CHARISMA: 181 (210), REPUTATION: 181 (210), POLICE STATION: 10, Construction duration: 6 hour(s) 25 min. 11 sec.
16: Costs: 284 218 Lgo, 28 422 people, Requirements: CHARISMA: 181 (220), REPUTATION: 181 (220), POLICE STATION: 10, Building time: 7 hour(s) 42 min. 13 sec.
17: Cost: 355 272 Lgo, 35 528 people, Requirements: CHARISMA: 175 (230), REPUTATION: 175 (230), POLICE STATION: 10, Time of construction: 9 hour(s) 14 min. 40 sec.
18: Cost: 444 090 Lgo, 44 409 people, Requirements: CHARISMA: 202 (240), REPUTATION: 202 (240), POLICE STATION: 10, Construction duration: 11 hour(s) 5 min. 35 sec.
19:
20: Cost: 693 890 Lgo, 69 389 people, Requirements: CHARISMA: 201 (260), REPUTATION: 201 (260), POLICE STATION: 10 , Time of construction: 15 hour(s) 58 min. 27 sec.
21: Cost: 867 362 Lgo, 86 737 people, Requirements: CHARISMA: 208 (270), REPUTATION: 208 (270), POLICE STATION: 10, Time of construction: 19 hour(s) 10 min. 8 sec.
22: Cost: 1 084 203 Lgo, 108 421 people, Requirements: CHARISMA: 213 (280), REPUTATION: 213 (280), POLICE STATION: 10, Time of construction: 23 hour(s) 10 sec.
23: Cost: 1 355 253 Lgo, 135 526 people, Requirements: CHARISMA: 221 (290), REPUTATION: 221 (290), POLICE STATION: 10, Time of construction: 1 day(s) 3 hour(s) 36 min. 12 sec.
24:
25: Cost: 2 117 583 Lgo, 211 759 people, Requirements: CHARISMA: 233 (310), REPUTATION: 233 (310), POLICE STATION: 10
Time of construction: 1 day(s) 15 hour(s) 44 min. 55 sec.

Arm Shop
1: Costs: 5 000 Lgo, 1 100 people, Requirements: REPUTATION: 57 (60), INTELLIGENCE: 48 (50), BODYGUARD AGENCY: 7, Building time: 25 min.
2:
3: Costs: 7 200 Lgo, 1 584 people, Requirements: REPUTATION: 80, INTELLIGENCE: 70, BODYGUARD AGENCY: 7, Building time: 36 min.
4: Costs: 8 640 Lgo, 1 901 people, Requirements: REPUTATION: 86 (90), INTELLIGENCE: 76 (80), BODYGUARD AGENCY: 7, Building time: 43 min. 12 sec.
5: Costs: 10 368 Lgo, 2 281 people, Requirements: REPUTATION: 100, INTELLIGENCE: 90, BODYGUARD AGENCY: 7, Building time: 51 min. 51 sec.
6: Costs: 12 442 Lgo, 2 738 people, Requirements: REPUTATION: 107 (110), INTELLIGENCE: 97 (100), BODYGUARD AGENCY: 7, Building time: 1 hour(s) 2 min. 13 sec.
7: Costs: 14 930 Lgo, 3 285 people , Requirements: REPUTATION: 114 (120), INTELLIGENCE: 105 (110), BODYGUARD AGENCY: 7, Building time: 1 hour(s) 14 min. 39 sec.
8: Cost: 17 916 Lgo, 3 942 people
Requirements: REPUTATION: 99 (130), INTELLIGENCE: 92 (120), BODYGUARD AGENCY: 7, Time of construction: 1 hour(s) 29 min. 35 sec.
9:
10: Cost: 25 799 Lgo, 5 676 people, Requirements: REPUTATION: 129 (150), INTELLIGENCE: 140, BODYGUARD AGENCY: 7, Construction duration: 2 hour(s) 9 min.
11: Cost: 30 959 Lgo, 6 811 people, Requirements: REPUTATION: 130 (160), INTELLIGENCE: 122 (150), BODYGUARD AGENCY: 7, Construction duration: 2 hour(s) 34 min. 48 sec.
12: Cost: 37 151 Lgo, 8 174 people, Requirements: REPUTATION: 130 (170), INTELLIGENCE: 122 (160), BODYGUARD AGENCY: 7, Time of construction: 3 hour(s) 5 min. 46 sec.
13: Cost: 44 581 Lgo, 9 808 people, Requirements: REPUTATION: 139 (180), INTELLIGENCE: 131 (170), BODYGUARD AGENCY: 7, Time of construction: 3 hour(s) 42 min. 55 sec.
14:
15: Cost: 64 196 Lgo, 14 124 people, Requirements: REPUTATION: 154 (200), INTELLIGENCE: 147 (190), BODYGUARD AGENCY: 7. Time of construction: 5 hour(s) 20 min. 59 sec.
16: Cost: 77 036 Lgo, 16 948 people, Requirements: REPUTATION: 160 (210), INTELLIGENCE: 152 (200), BODYGUARD AGENCY: 7, Time of construction: 6 hour(s) 25 min. 11 sec.
17:
18: Cost: 110 931 Lgo, 24 405 people, Requirements: REPUTATION: 173 (230), INTELLIGENCE: 165 (220), BODYGUARD AGENCY: 7, Time of construction: 9 hour(s) 14 min. 40 sec.


Surgery
1: Costs: 7 000 Lgo, 600 people, Requirements: CHARISMA: 57 (60), KNOWLEDGE: 34 (35), Building time: 40 min.
2: Costs: 10 500 Lgo, 840 people, Requirements: CHARISMA: 75, KNOWLEDGE: 42, Building time: 48 min.
3: Costs: 15 750 Lgo, 1 176 people, Requirements: CHARISMA: 90, KNOWLEDGE: 49, Building time: 57 min. 36 sec.
4: Costs: 23 625 Lgo, 1 647 people, Requirements: CHARISMA: 105, KNOWLEDGE: 56, Building time: 1 hour(s) 9 min. 8 secs
5: Costs: 35 438 Lgo, 2 305 people, Requirements: CHARISMA: 120, KNOWLEDGE: 63, Building time: 1 hour(s) 22 min. 57 sec.
6: Costs: 53 157 Lgo, 3 227 people, Requirements: CHARISMA: 129 (135), KNOWLEDGE: 67 (70), Building time: 1 hour(s) 39 min. 32 sec.
7: Costs: 79 735 Lgo, 4 518 people, Requirements: CHARISMA: 141 (150), KNOWLEDGE: 73 (77)
8: Costs: 119 602 Lgo, 6 325 people, Requirements: CHARISMA: 161 (165), KNOWLEDGE: 82 (84), Building time: 2 hour(s) 23 min. 20 sec.
9: Costs: 179 403 Lgo, 8 855 people, Requirements: CHARISMA: 180, KNOWLEDGE: 91, Building time: 2 hour(s) 52 min.
10: Cost: 269 104 Lgo, 12 397 people, Requirements: CHARISMA: 166 (195), KNOWLEDGE: 84 (9Cool , Construction duration: 3 hour(s) 26 min. 24 sec.
11: Costs: 403 656 Lgo, 17 356 people, Requirements: CHARISMA: 192 (210), KNOWLEDGE: 96 (105), Building time: 4 hour(s) 7 min. 41 sec.
12:
13:
14:
15: Cost: 2 043 505 Lgo, 66 673 people, Requirements: CHARISMA: 208 (270), KNOWLEDGE: 103 (133) , Time of construction: 8 hour(s) 33 min. 35 sec. Effect: +91 litres of blood / h
16: Cost: 3 065 258 Lgo, 93 341 people, Requirements: CHARISMA: 217 (285), KNOWLEDGE: 107 (140), Time of construction: 10 hour(s) 16 min. 17 sec. Effect: +118 litres of blood / h
17: Cost: 4 597 886 Lgo, 130 678 people, Requirements: CHARISMA: 228 (300), KNOWLEDGE: 112 (147), Time of construction: 12 hour(s) 19 min. 33 sec. Effect: +154 litres of blood / h
18: Cost: 6 896 829 Lgo, 182 949 people, Requirements: CHARISMA: 234 (315), KNOWLEDGE: 114 (154), Time of construction: 14 hour(s) 47 min. 27 sec. Effect: +200 litres of blood / h
19: Cost: 10 345 244 Lgo, 256 128 people, Requirements: CHARISMA: 245 (330), KNOWLEDGE: 120 (161), Time of construction: 17 hour(s) 44 min. 56 sec. Effect: +259 litres of blood / h

Pawnshop
1: Costs: 45 000 Lgo, 1 750 people, Requirements: KNOWLEDGE: 48 (50), Building time: 27 min.
2: Costs: 63 000 Lgo, 2 450 people, Requirements: KNOWLEDGE: 60, Building time: 32 min. 24 sec.
3: Costs: 88 200 Lgo, 3 430 people, Requirements: KNOWLEDGE: 70, Building time: 38 min. 53 sec.
4: Costs: 123 480 Lgo, 4 802 people, Requirements: KNOWLEDGE: 80, Building time: 46 min. 40 sec.
5: Costs: 172 872 Lgo, 6 723 people, Requirements: KNOWLEDGE: 90, Building time: 56 min.
6: Cost: 242 021 Lgo, 9 412 people, Requirements: KNOWLEDGE: 100, Building time: 1 hour(s) 7 min. 12 sec.
7: Costs: 338 830 Lgo, 13 177 people, Requirements: KNOWLEDGE: 110, Building time: 1 hour(s) 20 min. 38 sec.
8: Costs: 474 361 Lgo, 18 448 people, Requirements: KNOWLEDGE: 120,Building time: 1 hour(s) 36 min. 45 sec.
9: Costs: 664 106 Lgo, 25 827 people, Requirements: KNOWLEDGE: 130,Building time: 1 hour(s) 56 min. 6 sec.
10: Costs: 929 748 Lgo, 36 157 people, Requirements: KNOWLEDGE: 140, Building time: 2 hour(s) 19 min. 19 sec.
11:
12: Cost: 1 822 305 Lgo, 70 868 people, Requirements: KNOWLEDGE: 122 (160), Time of construction: 3 hour(s) 20 min. 37 sec. Effect: +372 Lgo / h
13:
14:
15:
16: Cost: 7 000 565 Lgo, 272 245 people, Requirements: KNOWLEDGE: 154 (200),Time of construction: 6 hour(s) 56 min. Effect: +771 Lgo / h
17: Cost: 9 800 791 Lgo, 381 142 people, Requirements: KNOWLEDGE: 160 (210), Time of construction: 8 hour(s) 19 min. 12 sec. Effect: +924 Lgo / h
18: Cost: 13 721 107 Lgo, 533 599 people, Requirements: KNOWLEDGE: 163 (220), Time of construction: 9 hour(s) 59 min. 2 sec. Effect: +1109 Lgo / h



Zone 3 Buildings:

Daily Newspaper 'Nightshift'
1:
2: Costs: 52 500 Lgo, 1 260 people, Requirements: APPEARANCE: 56, Building time: 1 hour(s) 36 min.
3:
4: Costs: 118 125 Lgo, 4 083 people, Requirements: APPEARANCE: 84, Building time: 2 hour(s) 18 min. 15 sec.
5: Costs: 177 188 Lgo, 7 349 people, Requirements: APPEARANCE: 94 (98 ), Building time: 2 hour(s) 45 min. 54 sec.
6: Costs: 265 782 Lgo, 13 227 people, Requirements: APPEARANCE: 112, Building time: 3 hour(s) 19 min. 4 sec
7: Costs: 398 672 Lgo, 23 809 people, Requirements: APPEARANCE: 124 (126), Building time: 3 hour(s) 58 min. 53 sec.
8:
9: Costs: 897 012 Lgo, 77 140 people, Requirements: APPEARANCE: 150 (154), Building time: 5 hour(s) 44 min.
10: Costs: 1 345 518 Lgo, 138 852 people, Requirements: APPEARANCE: 153, Building time: 6 hour(s) 52 min. 47 sec.
11:
12: Cost: 3 027 415 Lgo, 449 879 people, Requirements: APPEARANCE: 151 (196), Time of construction: 9 hour(s) 54 min. 25 sec.
13: Cost: 4 541 122 Lgo, 809 782 people, Requirements: APPEARANCE: 162 (210), Time of construction: 11 hour(s) 53 min. 18 sec.
14: Cost: 6 811 683 Lgo, 1 457 608 people, Requirements: APPEARANCE: 166 (224), Time of construction: 14 hour(s) 15 min. 57 sec.

Hospital
1: Costs: 150 000 Lgo, 20 000 people, Requirements: SURGERY: 8, Building time: 1 hour(s) 5 min.
2: Costs: 300 000 Lgo, 40 000 people, Requirements: SURGERY: 8, Building time: 1 hour 18min.
3: Costs: 600 000 Lgo, 80 000 people, Requirements: SURGERY: 8, Building time: 1 hour(s) 33 min. 36 sec.
4: Costs: 1 200 000 Lgo, 160 000 people, Requirements: SURGERY: 8, Building time: 1 hour(s) 52 min. 20 sec.
5:
6:
7:
8: Cost: 19 200 000 Lgo, 2 560 000 people, Requirements: SURGERY: 8, Time of construction: 3 hour(s) 52 min. 55 sec.

This post has been edited 34 time(s), it was last edited by MYRKUL: 09-01-2011 12:38.

01-24-2010 22:59 MYRKUL is offline Search for Posts by MYRKUL Add MYRKUL to your Buddy List
Murderous
Triple Ace


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Registration Date: 04-29-2009
Posts: 194
Location: England | Devon
Race in game: Beastmaster
Clan: The Source

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Hospital
UPGRADE TO LEVEL 2
Cost: 300 000 Lgo, 40 000 people
Requirements: SURGERY: 8
Construction duration: 1 hour(s) 18 min.
Effect: +25 litres of blood / h, +1 honour points / h

BG Agency
UPGRADE TO LEVEL 15
Cost: 841 890 Lgo, 84 189 people
Requirements: REPUTATION: 97 (9Cool , INTELLIGENCE: 74 (75)
Construction duration: 51 min. 22 sec.
Effect: +35 to HP during attacks, all weapons damage +1 during ambushes

And yes my hospital is that low lol, working on it as we type Tongue

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Originally posted by Apollo
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Originally posted by Chuck Norris
Murderous pwnz!

01-25-2010 08:32 Murderous is offline Search for Posts by Murderous Add Murderous to your Buddy List View the MSN Profile for Murderous
Deathavan
Junior Member


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Registration Date: 10-16-2009
Posts: 17
Location: Florida
Race in game: Cultist

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9: Costs: 897 012 Lgo, 77 140 people, Requirements: APPEARANCE: 150 (154), Building time: 5 hour(s) 44 min.
10: Costs: 1 345 518 Lgo, 138 852 people, Requirements: APPEARANCE: 153, Building time: 6 hour(s) 52 min. 47 sec.

This was copied from above


UPGRADE TO LEVEL 13
Cost: 312 064 Lgo, 446 people
Requirements: APPEARANCE: 64
Construction duration: 11 hour(s) 53 min. 18 sec.


THis is mine... Why the big difference? Is that a Underworld Requirement?

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02-02-2010 13:41 Deathavan is offline Search for Posts by Deathavan Add Deathavan to your Buddy List
MYRKUL
Full Member


Registration Date: 04-25-2009
Posts: 61
Location: Wales
Race in game: Absorber
Clan: BoS

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quote:
Originally posted by Deathavan
9: Costs: 897 012 Lgo, 77 140 people, Requirements: APPEARANCE: 150 (154), Building time: 5 hour(s) 44 min.
10: Costs: 1 345 518 Lgo, 138 852 people, Requirements: APPEARANCE: 153, Building time: 6 hour(s) 52 min. 47 sec.

This was copied from above

UPGRADE TO LEVEL 13
Cost: 312 064 Lgo, 446 people
Requirements: APPEARANCE: 64
Construction duration: 11 hour(s) 53 min. 18 sec.

THis is mine... Why the big difference? Is that a Underworld Requirement?


Yes this is an underworld thread. There is a seperate one for Necro.

This post has been edited 1 time(s), it was last edited by MYRKUL: 02-02-2010 15:15.

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BattleOx
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Registration Date: 10-14-2008
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Employment Agency Lvl19 unsure if it has been mention already I didn't read the tread and it's blank in the first thread

UPGRADE TO LEVEL 19
Cost: 6 188 Lgo, 47 224 people
Requirements: INTELLIGENCE: 41
Construction duration: 2 hour(s) 53 min. 4 sec.
Effect: +23 people / h

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Murderous
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PAWNSHOP
UPGRADE TO LEVEL 11
Cost: 204 800 Lgo, 8 286 people
Requirements: INTELLIGENCE: 77 (80), KNOWLEDGE: 87 (90)
Construction duration: 27 min. 52 sec.
Effect: +3 to espionage, +1 to REPUTATION during attacks

BODYGUARD AGENCY
UPGRADE TO LEVEL 15
Cost: 841 890 Lgo, 84 189 people
Requirements: REPUTATION: 95 (98 ), INTELLIGENCE: 72 (75)
Construction duration: 51 min. 22 sec.
Effect: +43 to HP during attacks, all weapons damage +1 during ambushes

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BattleOx
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Underworld

Pawnshop
UPGRADE TO LEVEL 6
Cost: 242 021 Lgo, 9 412 people
Requirements: KNOWLEDGE: 100
Construction duration: 1 hour(s) 7 min. 12 sec.

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SwiftDeathIsComing
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POLICE STATION (LEVEL 12)
POLICE STATION Apart from upholding the rule of law they provide you with additional protection. Scouts help you with detecting ambushes and policemen aid you in defence of your territory.

Effect: PERCEPTION during ambushes increased by 12, +1404 to HP during defence against ambushes

UPGRADE TO LEVEL 13
Cost: 562 950 Lgo, 40 784 people
Requirements: CHARISMA: 117 (128 ), KNOWLEDGE: 65 (71)
Construction duration: 44 min. 35 sec.
Effect: PERCEPTION during ambushes increased by 1, +117 to HP during defence against ambushes

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Nemazis
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This still being updated? If so, here's a few more

POLICE STATION (LEVEL 12)
POLICE STATION Apart from upholding the rule of law, the police provides you with additional protection. Scouts help you detect ambushes and policemen aid you in defence of your territory.

Effect: PERCEPTION during ambushes increased by 12, +1488 to HP in defence

UPGRADE TO LEVEL 13
Cost: 562 950 Lgo, 40 784 people
Requirements: CHARISMA: 118 (12Cool , KNOWLEDGE: 66 (71)
Time of construction: 44 min. 35 sec.
Effect: PERCEPTION during ambushes increased by 1, +124 to HP in defence

~~~~~

VAGRANTS` SHELTER (LEVEL 12)
VAGRANTS` SHELTER Who`s better at remaining unseen than a completely ordinary tramp? Here you can find people who will do almost anything for money.

Effect: +24 to espionage, +12 to REPUTATION during attacks

UPGRADE TO LEVEL 13
Cost: 819 200 Lgo, 14 712 people
Requirements: INTELLIGENCE: 87 (94), KNOWLEDGE: 98 (106)
Time of construction: 40 min. 8 sec.
Effect: +2 to espionage, +1 to REPUTATION during attacks

~~~~~

GARRISON (LEVEL 7)
GARRISON The magic barrier protecting the City weakens with every passing day. More and more monsters are coming from the Wastelands. In the garrison you can train your policemen into heavily armed soldiers who are ready to exterminate all threats.

Effect: +1339 to HP in defence

UPGRADE TO LEVEL 8
Cost: 47 684 Lgo, 4 769 people
Requirements: CHARISMA: 129 (140), REPUTATION: 129 (140), POLICE STATION: 10
Time of construction: 1 hour(s) 47 min. 30 sec.
Effect: +149 to HP in defence

~~~~~

SURGERY (LEVEL 2)
SURGERY First aid for citizens. In exchange for financial support and protection, the medics give some of the blood to you.

Effect: +13 litres of blood / h

UPGRADE TO LEVEL 3
Cost: 15 750 Lgo, 1 176 people
Requirements: CHARISMA: 83 (90), KNOWLEDGE: 46 (49)
Time of construction: 57 min. 36 sec.
Effect: +4 litres of blood / h


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Fischkopf
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What is going on? My stats are much much lower than the given stats for the level of brotherl. I'm underworld z4 act 1 but my stats for brothel are:


BROTHEL (LEVEL 16)
BROTHEL Currently prostitution is a very good source of income. In order to generate income every vampire enforces monopoly on services for gentlemen and ladies.

Effect: +1850 Lgo / h

UPGRADE TO LEVEL 17
Cost: 603 634 Lgo, 364 319 people
Requirements: REPUTATION: 69 (72), INTELLIGENCE: 52 (54)
Time of construction: 1 hour(s) 41 min. 42 sec.
Effect: +370 Lgo / h




This thread however states them as:

13: Costs: 819 200 Lgo,
14: Costs: 1 638 400 Lgo
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iivv
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Bloodwars changelog:

v 1.4.0
...
[UW] Modified costs of basic buildings (mainly decreased costs in people).
...

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ah thanks =)
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