Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
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Hello,
Our next March patch will be implemented most probably before Easter.
The contents that will be implemented:
new Searing Blood,
daily bonuses providing 2x treasure points and weekend bonuses providing 3x treasure points,
Easter events.
The contents that might be implemented:
UW: upgrading items with one click
rebalancing expedition locations higher than Desert of Carapace so that they offer comparable experience with the basilisk
Necro: further rebalancing expedition mobs and KotH.
About the new Searing Blood:
cost 210 bk.
How it works: it deals 1% more damage for each 2% missing HP of the user. Maximum 25%.
STACKS with legendary weapon bonuses.
For example:
base dmg = 500
damage dealt bonus 25%
legendary bonus 20%
Damage = 500+(20%+25%) = 500+45% = 725
We've been testing what the new Searing Blood is capable of for the default setting for this race (melee combat) on the most popular expedition on UW, which is the Basilisk, and it works great.
With maximum effectiveness (using Bloodfrenzy jewellery) it lets you deal minimally more damage than a Beast Lord with Shadow of the Beast and Bloodfrenzy. At the same time it's more situational so when you've repeated a location for a couple of times the damage output for both races should be comparable.
On the other hand Cultists' squishiness is compensated by greater flexibility of the arcanum while for Beast Lords the increased survivalability is compensated by the necessity to use only melee weapons.
if you decide to use only Searing Blood you'll be able to use the remaining blood on increased survivalability (Blood of Life) or range (Cat's Paths). Eventually some of you may choose to drop for example Additional Cavity in favour of other evolutions (ie. those increasing damage with guns and ranged weapons).
In our tests on Necro engine a Cultist using guns has also been doing very good due to the increased damage output.
We are also very glad that a low-level Cultist will not be entirely dependant on the arcana, but also on the equipment worn.
Ultimately we think the arcana seem well balanced whether you are low, mid or high level. They allow Cultists to level up effectively in all stages of the game.
We will still be monitoring the effectiveness of Cultists but this time we'll be looking if we haven't overtuned them, because if the tests have shown anything, it's that the new Cultist is a real killer.
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03-25-2013 14:54 |
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Indica
Banned
Registration Date: 12-24-2012
Posts: 160
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THANKYOU!
i have some maths to be doing, but at a first glance, i've decided you're fit to keep your current job, and we (the royal we) shall let you maintain your position of employment due to this rebalance!
25% damage increase maxxing out seems a bit iffy, but anything is an improvement over before, so thankyou.
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03-26-2013 16:40 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
Thread Starter
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The peasantry is glad
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03-27-2013 16:05 |
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Indica
Banned
Registration Date: 12-24-2012
Posts: 160
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quote: |
Originally posted by dtr
quote: |
Originally posted by Szeszej
The peasantry is glad
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I am quite literally lolling at that Szezej...
On topic, not too sure about upgrading with one click, seems to be too easy to make a mistake... |
before the change used to just hit f5 and enter, made upgrading alot faster, especially if you had a mountain of stones to use
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03-27-2013 20:08 |
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dooz
Viking
Registration Date: 08-21-2007
Posts: 739
Location: Denmark Race in game: Cultist Clan: BoS
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Did expo mobs get rebalanced?
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Underworld - Nndungu
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03-30-2013 06:40 |
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mortanius
Triple Ace
Registration Date: 05-28-2009
Posts: 165
Location: England Race in game: Absorber Clan: WOLF
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I really hate what you guys did to Searing Blood, It's now completely useless
Absorbers can now steal it with one level of Absorbtion and you have to be half dead to get the full bonus.
__________________ Undeerworld
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03-30-2013 10:47 |
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Cheese!!!!!!!!! :D
Double Ace
Registration Date: 12-07-2009
Posts: 112
Race in game: Beastmaster
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quote: |
Originally posted by mortanius
I really hate what you guys did to Searing Blood, It's now completely useless
Absorbers can now steal it with one level of Absorbtion and you have to be half dead to get the full bonus. |
So? Think of Cursed Ones and Beastmasters, they can also lose their arcana pretty quickly and easily, but you don't see them complaining. :s
ABSORBERS are so-called for a reason, a reason you should be used to by now. O.o if you don't want it to be absorbed, continue using BoL in defence and avoid Absorbers in ambushes, otherwise it's a pretty snazzy-looking arcana.
quote: |
Originally posted by Szeszej
We've been testing what the new Searing Blood is capable of for the default setting for this race (melee combat) on the most popular expedition on UW, which is the Basilisk, and it works great.
With maximum effectiveness (using Bloodfrenzy jewellery) it lets you deal minimally more damage than a Beast Lord with Shadow of the Beast and Bloodfrenzy. At the same time it's more situational so when you've repeated a location for a couple of times the damage output for both races should be comparable.
On the other hand Cultists' squishiness is compensated by greater flexibility of the arcanum while for Beast Lords the increased survivalability is compensated by the necessity to use only melee weapons.
if you decide to use only Searing Blood you'll be able to use the remaining blood on increased survivalability (Blood of Life) or range (Cat's Paths). Eventually some of you may choose to drop for example Additional Cavity in favour of other evolutions (ie. those increasing damage with guns and ranged weapons).
Ultimately we think the arcana seem well balanced whether you are low, mid or high level. They allow Cultists to level up effectively in all stages of the game.
We will still be monitoring the effectiveness of Cultists but this time we'll be looking if we haven't overtuned them, because if the tests have shown anything, it's that the new Cultist is a real killer. |
^if anything it's a huge improvement I'm sure, and considering the new Searing Blood is, what, a day or two old, you haven't even given it a damn chance yet. :L
Might I also add - in expos, if you're looking for pure damage, you could use SB and Bloodfrenzy?
MOAR DAMAGE.
So tell me all about how hard it is now for you. Must be tough gaining all that damage in expos and KOTHs, huh?:/
____________________________________________________________________
More-so on-topic, I think the new patch is grand, upgrading is still as kdjfnakfljhfb as always, but I guess it's still nice to see something new. O.o Not gonna like the SB when I'm getting pwned though but it's still nice to see an improvement on that. O.o Maybe now noobs will stop getting their badges from just SB and have to work for them now too. :3
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03-30-2013 13:57 |
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Indica
Banned
Registration Date: 12-24-2012
Posts: 160
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peasantry, i love you for this, hitting like an absolute truck, the damage difference is more than just noticeable, it's monumental.
Looking forward through teary eyes for the inevitable nerf that it's going to get
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03-30-2013 14:18 |
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Aune
Newbie
Registration Date: 07-19-2012
Posts: 6
Race in game: Cultist Clan: QTD
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quote: |
Originally posted by VAMPHIRE
Seems fair, Cultists can now earn their damage like the rest of the races without overpowering Searing Blood like before to get 300-400 damage per round in an expedition getting an easy victory :-D |
was it bad for you when cultists were in your team?
i play with 1h melee and it works on long attacks like more or less the old searing for me so in this case it's not that bad..
BUT. when i take my regular weapons on expos now i put all blood points in bloodfrenzy when i don't need cat's paths, it's less dmg but always dmg. but when it comes to expos where i go with guns or ranged (like spider or golem), not to mention being a tank, my arcana (and those from other races taken from sets) are useless and i deal a lot less dmg than i used to.
it also kind of puts cultists in necessity of using melee with its arcana (like cursed ones are supposed to use guns) and it's harder to have fun from playing with whatever u want (but that's just a little complain in comparison with all others).
i also think that was one of main reasons ppl were choosing to play as a cultist.
all in all - it didn't change ambushes a lot, but brings more difficulties on expos, especially when i'm as a tank on big mob, which is not "balancing" or whatever it supposed to be, and in the end it's bad not only for cultists themselves but for all clans/teams.
i don't like it much, maybe other ppl have better experience with that
too bad we weren't informed about that earlier (like with january patch), maybe the discussion would change something then
__________________ Necropolis ~ Aune ~ 36130
This post has been edited 2 time(s), it was last edited by Aune: 04-06-2013 18:11.
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04-06-2013 18:06 |
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NeSTeA
Full Member
Registration Date: 08-15-2010
Posts: 55
Location: Poland Race in game: Cursed One Clan: SS
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I played cultist in different server. And sometimes we went for medusa in 4 only with searing blood. That was cool
Now i have one question: what where we have this situation:
OLD searing blood:
You are going for example for Rom and Rem. 1st round - you dodge all hits and make dmg from weapons + 500 dmg from searing blood. 2nd round you take 4-5 hits in a row and you slain on the bf.
NEW searing blood;
Same mob. 1st round same but without 500 dmg. 2nd same. So you didn't get bonus from searing blood. You didn't have any chance...
IN SUM:
I think old searing blood was better. For ambushes new SB is ok. And this situation from above we can see not only at expos but on koths when it is not balanced well too... You could hit one opponent with 500 dmg in first round of koth. And now you have to pray for survive to the next round when new SB will work... S for expos and koths it is bad idea
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looking for: http://forum.bloodwars.net/thread.php?postid=203362
ID: 25203
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04-06-2013 18:18 |
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Deathavan
Junior Member
Registration Date: 10-16-2009
Posts: 17
Location: Florida Race in game: Cultist
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Nestea your exactly right. I look at it like this:
I'm a cultist and for example I live 3 round in an expo and never get hit. 4th round I get hit 3 times and die. Round 5 Everyone dies. Expo is a fail. Then you see expo mob has 1200 hp left.
With old SB this mob died. I live 3 rounds and old SB I would have done an extra 400-500 damage per round easily finishing off this mob.
With new SB Expo is not only a FAIL but a waste of Bp cause I got no bonus from it the whole fight.
for me new SB is a fail. And not only does it make me not use SB most of the time cause there is no guarentee that I'll get any effect but it makes me wanna change my race because this is a waste for me.
would be like saying the Cursed Ones Horror has a 25% chance of working. Would make you think twice about using it and wasting the BP. When you use ur Arcana you should get a guarenteed effect. SB only does something if you get hit but dont' die. maybe SB should do a max of 300 damage per round and then add up to 10% damage to your attacks. This way no matter what you get something out of using the arcana.
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04-06-2013 19:34 |
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fool
Lord
Registration Date: 02-14-2008
Posts: 380
Race in game: Beastmaster Clan: boot camp
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the point is though that the 300 grantee damage is easy and you don't have to work for it
this new searing blood is hard but for high leveled players they can get more out of it if they earn it by having good equpimnet
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04-07-2013 00:17 |
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INFERNO
Junior Member
Registration Date: 04-06-2013
Posts: 23
Location: The Dark Oblivion! Race in game: Absorber Clan: A.S
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I don't know very much about Cultist's acrana, but I'm sure the Game Technicians wouldn't have changed it for the worst, if anything, they will have changed to improve it
That's my opinion anyway
So good luck to all Cultist players, and the rest of you, have fun with the game
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04-07-2013 00:35 |
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warlock619
Triple Ace
Registration Date: 05-19-2008
Posts: 197
Location: Ireland
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I'd have to agree with Grevenet,
The only people that are against this change are the people who 'die before they get to see it'.
Then either work on not dying, or do a different expo if 'everytime is a fail'.
The old SB was used by low-mid level cultists, and became useless in higher levels except to gunners. The new SB is just as good for Gunners as it is for melee, and it also means that instead of people tanking with SB, and others packing larger expos with said tanks. Now people can't rely on that, meaning Cultists need to actually work on their gear.
If you don't like the new SB, then either don't use it or change to Cursed One, because the majority of Cultists have no problem with it.
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IGN:
UW: Warlock_619 Not a Cultist.
Necro: warlock619
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04-07-2013 16:28 |
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Allbeone
Newbie
Registration Date: 12-22-2011
Posts: 2
Race in game: Cultist Clan: v13
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Guys, no point discussing it here, it's always the same trolls writing unusefull comments. If they think you are whining, then i think they are barking.
On the subject. I think this change was made for top 100 lvl + players, cause they complained about sb being completelly useless after the adding of act 3 and all the boosts in gear and evos. As i understand, the majority of melee players didnt even use SB in expos, pointing out the uselessness of it, in comparison to other arcana. They got what they wanted. Cultist has become the best melee with a huge future potential, and yes i think sometime in the future sb will suffer even more changes.
It's quite easy to calculate the dmg boost you get from SB.
if say i use leg guns, never crit and do 300 dmg per attack, then i get [ 300-30%=210; 210+(30%+25%)=325,5 that calc is based on sb kicking in on max lvl right from the start
i have 18 attacks, that means without sb 300*18 = 5400 dpr, with sb on max 325.5 * 18 = 5859. we get a boost of 459dpr from only 210 blood points, and that is pretty cool.
If you do say 1500 dmg per swing and have 8 attacks per round, then the boost from SB will be 3000dpr!!!! that is really huge, and all that luxury only for 210bp, meaning that u start working on ursine set of blood, and invest all the rest bp in str buff!!! i say its imba!
The biggest problem is that if you have no use of ursine set you dont know where to put your bp anymore. Well as the devs told us we can skip the cavity evo... or we can start using regen in expos and start thinking about stacking hp and being a tank.
I think that cultists, apart from melee, should make good demonlords and collectors equiped with a heavy ranged weapon, using either BoL or cat's paws and benefiting from increased hp.
What i can suggest.
Dont start as cultist, unless you are a crazy pro player, who has just deleted his 99lvl beastmaster gunman after the patch and wants to conquer the bw world and be henceforth known as the best 2h king. Unless you have a good plan, go with absorber or thoughtcatcher. If you are a gunnman like me, well, i morphed into cursed one, always wanted to, horror is a must have in every expo if you are after "less ppl more exp".
What i like about my morph:
http://r1.bloodwars.net/showmsg.php?mid=...&key=418bebecea
no horror - 3 dead bodies.
i now have free max dodge, although it is quite random ))
Also
Allbeone strikes critically with Legendary Perfect Scorpio, XXX takes 306 damage.
XXX attacks with Good Murderous Thunderfist of Hitting (+5), Allbeone takes 178 damage.
Allbeone uses arcanum Breath of Death (all weapons damage +55, AGILITY -33, dodge +33 %).
Allbeone strikes critically with Legendary Perfect Scorpio, XXX takes 423 damage.
__________________ In a mulch of darkness are bedded the roots of endless sorrows — and of endless joys. Canst thou fix thine eye on the morning? Be glad. And if in the ultimate it blind thee, be glad also! Thou hast lived.
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04-13-2013 21:51 |
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INFERNO
Junior Member
Registration Date: 04-06-2013
Posts: 23
Location: The Dark Oblivion! Race in game: Absorber Clan: A.S
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quote: |
Originally posted by fool
the point is though that the 300 grantee damage is easy and you don't have to work for it |
Work for it then. That's like saying before the change the work was done for you, and that you could sit back and relax to watch other players work hard with another Race to build their damage and you get all the 'Glory' just from getting a garenteed 300 damage that easily.
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04-15-2013 01:56 |
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Ba_al
Viking
Registration Date: 08-05-2008
Posts: 618
Location: Ireland :bulmers cider factory Race in game: Cultist Clan: DB
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quote: |
Originally posted by INFERNO
quote: |
Originally posted by fool
the point is though that the 300 grantee damage is easy and you don't have to work for it |
Work for it then. That's like saying before the change the work was done for you, and that you could sit back and relax to watch other players work hard with another Race to build their damage and you get all the 'Glory' just from getting a garenteed 300 damage that easily. |
thats exactly it INFERNO
the dmg was guranteed..they didnt have to work
a lvl 50 cultist could join a chronus expo and dmg it with searing where a lvl 90 could join and not even hit it
the way searing blood is now is the way it should have been from the start...
cultist that are complaining are the ones who used it most because there items were/are crap and they used SB to deal most of there dmg
now they have to work for it and there all getting pissed
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04-15-2013 08:29 |
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PhuctiphinO
Junior Member
Registration Date: 04-19-2008
Posts: 24
Race in game: Absorber Clan: The Source
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quote: |
Originally posted by Ba_al
quote: |
Originally posted by INFERNO
quote: |
Originally posted by fool
the point is though that the 300 grantee damage is easy and you don't have to work for it |
Work for it then. That's like saying before the change the work was done for you, and that you could sit back and relax to watch other players work hard with another Race to build their damage and you get all the 'Glory' just from getting a garenteed 300 damage that easily. |
thats exactly it INFERNO
the dmg was guranteed..they didnt have to work
a lvl 50 cultist could join a chronus expo and dmg it with searing where a lvl 90 could join and not even hit it
the way searing blood is now is the way it should have been from the start...
cultist that are complaining are the ones who used it most because there items were/are crap and they used SB to deal most of there dmg
now they have to work for it and there all getting pissed |
Well said that man ... +1
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04-15-2013 13:14 |
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INFERNO
Junior Member
Registration Date: 04-06-2013
Posts: 23
Location: The Dark Oblivion! Race in game: Absorber Clan: A.S
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quote: |
Originally posted by Ba_al
quote: |
Originally posted by INFERNO
quote: |
Originally posted by fool
the point is though that the 300 grantee damage is easy and you don't have to work for it |
Work for it then. That's like saying before the change the work was done for you, and that you could sit back and relax to watch other players work hard with another Race to build their damage and you get all the 'Glory' just from getting a garenteed 300 damage that easily. |
thats exactly it INFERNO
the dmg was guranteed..they didnt have to work
a lvl 50 cultist could join a chronus expo and dmg it with searing where a lvl 90 could join and not even hit it
the way searing blood is now is the way it should have been from the start...
cultist that are complaining are the ones who used it most because there items were/are crap and they used SB to deal most of there dmg
now they have to work for it and there all getting pissed |
Maybe now we will all work for our damage, instead of having it given to us on a plate
There isn't really much I can say as I'm still learning, but the Searing Blood change has been made now, so the only thing I can say is that we must now focus on using new tactics to use the new Searing Blood to our advantages instead of going into a mood about it and wasting time asking for it back
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04-15-2013 17:52 |
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fool
Lord
Registration Date: 02-14-2008
Posts: 380
Race in game: Beastmaster Clan: boot camp
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why was i quoted as i was against the change i am for the change and if you look at my race i am a beastmaster
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04-16-2013 15:24 |
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