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I've been thinking about this for a while.... I know we have suggested many new lines of tattoos, but does anyone else think that once we get to act II, we should be able to increase our tattoos higher than level 5?

I haven't thought about it yet in great detail, but I just think that the tattoos aren't a great deal of use to the really high levels, compared to what they used to mean when they first got them..... and the cost of even the most expensive tattoos must be nothing compared to the training cost of just one stat....

what does everyone else reckon?

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6th lvl of Black Knight tattoo whhile nobody uses it even on 5th lvl? (on polish server the best BK has 4th lvl tatoo)
No thanks...

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i think its a good idea, or maybe introduce anothet load of tattoes to inrease after the experiance one, that need 3 of every stone and even more xp

you would have to do a special task to unlock it though [avaidable in an zone, have to be able to do the final load of pilgrimages] something like you where wandering through the wastelands when you came to a small village, blah blah balh blah yoju have a load of fights [like the zone 4 mutants one where you have to fight 3/4 mutants then a creature then a professeur] blah blah blah, you enther the building, the occupants had fled but left several papers behind them as you scanned them you saw many images, and strange inscriptions not unlike the ones the tattoists in the city carried.putting them in your pocket you hurried home.

that wouldnt be a problem for anyoe would it?
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[avaidable in an zone, have to be able to do the final load of pilgrimages]

Nop i dont agree as i cant even try zone 3 tasks cause of the overcrowded pop :/ it would be hard to get those tatoos for those in clans not BoS or DB allies as the strongest clan would get msot of squares

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quote:
Originally posted by Zer
[avaidable in an zone, have to be able to do the final load of pilgrimages]

Nop i dont agree as i cant even try zone 3 tasks cause of the overcrowded pop :/ it would be hard to get those tatoos for those in clans not BoS or DB allies as the strongest clan would get msot of squares


just so you no, that an is a speeling mistake as i missed the y. it should be 'avaidable in any zone'
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I was thinking that black knight would be kinda of awkward.... it seems to be the only tattoo where the defensive requirements present a big obstacle to overcome....

nevermind, was just a suggestion, nothing much ever comes of these ideas anyway

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quote:
---------------------------------------------------------------------------
-----
I was thinking that black knight would be kinda of awkward.... it seems to be the only tattoo where the defensive requirements present a big obstacle to overcome....


Do what the DL does... their Level six would have a requirement reduction. Also maybe it adds +10 to each item defence, but keeps the same requirements as level five, thus it'd make it easier to use

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I think a tattoo extention for Act II would help keep the game interesting, which is kind of the point of Act II Tongue

And while the Black Knight may be the hardest to use, isn't it supposed to be the longest haul tattoo giving you some good benefits from its use? And doesn't the new high level easiness mean it will eventually come good with actually being able to use the equipment that would activate the tattoos?

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Ive thought about this aswell and i think once you hit act II that you should b able to take a second set of tattoos but only once you have completed the 1st set that way you wont have to specialize so much in just one thing i.e sniper (two handed gun) or if you complete the set you could give a bonus +10% crit dam something like. that just like if you get a set i.e golden set. worth a thought i think but could be wrong.
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i dissagree with the secand set of tat's i liek the fact that you have to be speced

yes may be increase the tat level but not have more tats i mean
(like mixing a deamon lords ability to lesson things with a black night would be abit over powered Wink or a deamon lord mixed with a hunter.... since they both use ranged wepaons is a high amount of weapon bonus less reqs for ranged weapons and high crits.... kinda powerfull ~_~ )

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Yeah but let me put it this way am a sniper so i can shoot anything that moves but give me hand weapons and i might aswell hit you with a stick. and most ppl would pick something so they could shake it up a bit a lot of ppl know i use two handed guns and i know alot of players who use hand weapons and have tats to show that so if you can mix it up abit it would be great. and it would also give great benifits in expos. you of course will get a player who will just get a simaly tat to what they have already but it will go against them. coz they wont be as fiexablly as others.
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i don't think flexablity will matter when you get a hunter demon lord combow with an ABSORBER weilding a heavy cross bow of reaction do you XD

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No that is a rather stupid idea.

You kill someone, they switch tattoo kill you.

You switch tattoo - retaliate, they switch again and kill you.
So people who you can defeat can now defeat you also.

Be honest who has enough stones to specialise in a completely new area also?

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now that im in the lvl60's ive found my tats arnt doin as much as they used to...an new lvl would be great idea and would help higher lvls make full use of their tats

im in full support of this idea

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quote:
No that is a rather stupid idea. You kill someone, they switch tattoo kill you. You switch tattoo - retaliate, they switch again and kill you. So people who you can defeat can now defeat you also. Be honest who has enough stones to specialise in a completely new area also?


azz has and quite alot of the others at the top do aswel Smile

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So your bases of not liking my idea is coz you might get beat by someone you pick on. and by the time you get enough pop you should have the stones you need for the tat. and i have the stones for the 1st few lvls of tats 6 bs is all you need for all the lvl 1 tats.
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I dislike the idea of a second tat path etc.

however i think that having a lvl 6 tat is a fantastic idea! however i would take it another lvl and make it req 4SS and a massive ammoutn of pop (u shud only be allowed this tat if uv really earnt it)

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i agree with ringham Big Grin

or if you did have the secand tat (which i still don't like) it should cost twice the amount Big Grin

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quote:
Originally posted by darc
So your bases of not liking my idea is coz you might get beat by someone you pick on. and by the time you get enough pop you should have the stones you need for the tat. and i have the stones for the 1st few lvls of tats 6 bs is all you need for all the lvl 1 tats.


No because it ruins the difficulty of things you can / can't do with one path.

And I don't mean the stones needed for the tatts I mean the equipment.

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The fact is your less likely to get a lvl 6 tat for starters that means new graphics for every tat in the game do you think the devs want to sit there and design new pics for every tat in the game or remove a piece of the picture in every lvl 5 tat to accomadate a lvl 6 tat plus all the code they would have to write fos every tat in the game. for what mabey you will get a +6 increase if your lucky to the tat stats. and i noticed how no one has commented on other idea of a set bonus. which would b easier to do and would act just like a lvl 6 tat. or do you you think thats a stupid idea aswell. and since a lvl 5 tat costs 1 soulstone for the 1st 2 tats. and 2 soulstones for the 2nd set i think if they did do lvl 6 tats it should b one stone of each type and two stones of each type (2nd set) after all you have to earn it just for one more stupid lvl in a tat.
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Yeah exactly thats how it becomes flexable there are some tats which there is max equipment for and some tats that have min req for plus tats are actived by weapon not equipment. so if ur armour to high or to low for a tat then you lose a tat wrong weapon tough. it would be a more versitile game that way you would have to blance your equipment. and just think about the most important tat the one that gives exp you could have two of them exp is hard enough to get when you high up having two would make this easier and progress quicker.
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Even if you double level 5 costs for a whole new level that would cost you 12SS and your new path will cost you altogether 6BS,6HS,6LS,6MS,6SS value less yes but much more difficult to obtain..

I don't understand how a set would work either please elaborate.

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darc do you all ways get so defence over an idear Big Grin we appreciate ur idear and expect its a possablity but we just don't like the sound of that change.

and its not really very hard making a new drawing to add on to the ones they have really ~_~ its not all that much work considering there geting payed for it

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I don't think I want to see a 6th lvl for BK. It'll be long enough just to get to lvl 5. If a 6th lvl is added it should be attainable by everyone not just those who chose paths that can be maxed out early in the game.

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An additional tattoo should be available for everyone who has completed their first .. and who has reached a certain point of advancement. It just gets boring otherwise.
Why not not choosing a single tattoo from another path.

E.g. Mary finished her complete berseker path and now pics as additional tattoo "Anatomy expert" from the Assassins tattoo. "Anatomy Expert" works only if she fulfill the requirements for the assassins bath (ok a berseker should fulfill the requirements ....) Just a suggestion.

P.S. Well would still cause problems for BK's ... sry

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Yes, ermantil I love that. I choose gangsters dode Smile

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Hehe yea, gunman would be greatly favored. You could take gangster dodge and use it with your normal setup.

But i i wanted your extra attacks i suddenly had to drop my defense.

(actually i thought you would rather want the extra damage, currently that would give you 19*16=304 each round)

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XD a baserka + monk tat would be evil XD

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Yeah unfortunatelly BK cannot use it, because the BK requirements and berseker requirements are totally contradictory and there are not other tattoo's for 2 handed melee weapons.

Maybe BK's get an extra option ?

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Level 4 bonus is doubled? Wink

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When i say set bonus. well you know if you complete a set of jewllery it gives you an addition bones weather it be deadly set or golden set. well once you have got all the lvl 5 tats it gives you an addition bonus i.e sniper + 25 to hit making it 100 to hit or + %* to your crit rate of course every tat is diffrent so each path is diffrent so would give diffrent bonus. more of an incentive to get your tats up. you could even call it the mark of the vet you have walked you path and proven yourself. and no not every idea just the ones that get called stupid which was out of line. just coz you dont like it doesnt make it stupid.
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i did't like the last idear but the "set" tat bonus sounds like a path that could work however it would have to be REALLY big bonus for the bk since as ever one is saying its hard to ge the armour and stuff for it Big Grin (not that they bluming well need to be much more powerfull ~_~)

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Well for the bk they could make it easier to wear the stuff. so lower reqs for it. if thats what you on about?
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quote:
Originally posted by spawnraloom
i did't like the last idear but the "set" tat bonus sounds like a path that could work however it would have to be REALLY big bonus for the bk since as ever one is saying its hard to ge the armour and stuff for it Big Grin (not that they bluming well need to be much more powerfull ~_~)


You have to buy all tattoos before they lower reqs for BK? Nobody would be able to collect enough PoP without their tatts.

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It was just a surgestion and you would have to get all tats to lvl 5 1st before you could access the lvl 6 tat ether way. off topic ITS SNOWING
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It still won't work for a BK is all i'm trying to say.

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So far the best idea (imo) was to have a choice of 3 tattoos after you've maximized yours. All 3 are different and you have to choose just one.

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02-02-2009 16:28 diablo is offline Homepage of diablo Search for Posts by diablo Add diablo to your Buddy List
DarkOne
Lord


Registration Date: 11-12-2007
Posts: 359
Location: Germany
Race in game: Absorber
Clan: BoS

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Then it might be good to start implementing this 3 next tattoo's after finishing the path. Would bring colour into the game ....

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02-03-2009 13:51 DarkOne is offline Search for Posts by DarkOne Add DarkOne to your Buddy List
darc
Viking


Registration Date: 01-17-2008
Posts: 691
Race in game: Absorber

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No said that idea (except you). and noob like i said even if they made a 6th lvl tat you will have to get all lvl 5 tats 1st b4 you could access it anyway so ether way it doesnt matter if you cant save for bk 6th lvl if you cant even do 5th lvl. one thing everyone has agreed on is you must get all 5th lvl tats 1st b4 you can get the 6th lvl tat. so quit complaining about bk tat if they choose it they can deal with it. they arnt going to suddely give you poweful tat with with reduced costs. after all you choose your path now walk you path. and stop being so negative and look at the pluses like everyone else is. its going to cost me 12500 pop to get my third lvl tat am not complaing ive already got 2 lvl 5 tats and i saved up for everyone of them.
02-03-2009 13:54 darc is offline Search for Posts by darc Add darc to your Buddy List
Artoir.
Avenger


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Registration Date: 02-24-2008
Posts: 1,111
Location: Ireland
Race in game: Beastmaster
Clan: V13

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Darc the issues with BK are not their cost, but their defense requirements. Have you ever even looked at how much is required for level 4? Never mind the suggested completed level 5, and then a level 6??

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02-03-2009 13:57 Artoir. is offline Homepage of Artoir. Search for Posts by Artoir. Add Artoir. to your Buddy List View the MSN Profile for Artoir.
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