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Go to the bottom of this page Another New server idea. 7 Votes - Average Rating: 7.437 Votes - Average Rating: 7.43
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Knightroad
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Registration Date: 02-15-2008
Posts: 724
Location: Uranus, or evans if ur busy

Text Another New server idea. Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

New Server, again.. "Anarchy" Type

Sorry bout' spelling, grammer.. notepad doesnt have a spell checker

Learned alot since i last posted a server idea, all those year's ago
new one is aimed to be a hybrid of Underworld & Necro. used underworld as shell thou. with a dash of knightroad crazy.
exp, stones, amount of quests, attacks & everything else will be same as underworld.

Pretty sure all that is listen below is not in the "Things that will never be changed" thread.

NOTE: Some numbers below would probs be lowered, some are just to show that there is an increase between levels/levels of difficulty.

Small Changes;
More + blood from Slaughter house
Armory = 140-150 items at level 15
Max dodge = 45%
Max crit chance = 90%
Luck increases chance to find prefix/suffix of higher quality, like 10 luck = +1/2/3% (easy/far/pilgrim (act 1))
you Start the game with 2x Clubs
Actions will have 3 new tabs, [Weapon addons], [Armor Addons] & [Jewllery Addons]
Only items above good will be able to go on auction



Significant changes;

1) Items. will be set at normal, good, excellect, outstanding & Perfect. no inbetween's, not able to upgrade from one to other & shop no longer sells items, only disposables & junk

2) Prefix & suffix; Quests will only drop items without Prefix & suffix, but will instead drop Prefix & suffix "addons"
Ie;
During the quest the following items were found: Battle addon, exellect Cap.

drop rates;
Act 1, Normal; 10%, Far; 11%, Pilgrim; 12%
Act 2, Normal; 12%, Far; 13%, Pilgrim; 15%
Act 3, Normal; 15%, Far; 16%, Pilgrim; 18%
Act 4, Normal; 18%, Far; 20%, Pilgrim; 22%
Act 5, Normal; 22%, Far; 25%, Pilgrim; 30%

"Adding" a Prefix or suffix to an item will be done in the well of souls, the first one will cost 2 stones, the second 4 stones. ie;

Normal, 2bs > 4bs
Good, 2hs > 4hs
Exellect 2ls > 4ls
Outstanding 2ms > 4ms
Perfect 2ss > 4ss

Ie;
[Runic] > [Good cap] = 2hs [Good Runic Cap]
[of Adrenaline] > [Good Runic Cap] = 4hs [Good Runic Cap of Adrenaline]

[Agile] > [Perfect Thunderfist] = 2ss [Perfect Agile Thunderfist]
[of Suicide] > [Perfect Agile Thunderfist] = 4ss [Perfect Agile Thunderfist of Suicide]

[Solar] > [Amulet] = 2bs [Solar Amulet]
[Of the Werewolf] > [Solar Amulet] = [Solar Amulet Of the Werewolf] = 4bs

You will be able to add Prefix or suffix to any wep (if a wepon addon) or any item/jewllery (if a item/jewl addon)
There are no specaiftic types when it comes to weapons, Agile/of Reaction/of XYZ can be fitted to one handed melee, 2 handed melee, Ranged Weps, 1 handed guns & 2 handed guns

*Speed is the only suffix thats is restricted to armour (Chest/body/what ever).

Legendary is an addon, none tradable. reduces stat requirements by 20% & add's;.
1h melee; +1 damage per 4 levels, +5% dodge
2h melee; +27% chance to hit, +10% chance to crit
Range; +27% chance to hit, +5% dodge
1h guns; +27% chance to hit, +30% damage
2h guns; +1 attack per round, +5% dodge

Legendary drop rate chance;
Act 2, Normal; 10%, Far; 11%, Pilgrim; 12%
Act 3, Normal; 12%, Far; 15%, Pilgrim; 18%
Act 4, Normal; 18%, Far; 20%, Pilgrim; 22%
Act 5, Normal; 22%, Far; 25%, Pilgrim; 30%

2.1) Requirements, Prefix & Suffix will not increase level requirements as much as Underworld
Ie; (roughly)
Club = No Requirements
Light Club = Level 5, 10 Strength, 10 Agility, 5 Kknowledge
Light Club of Hitting = Level 8, 15 Strength, 20 Agility, 8 Knowledge


3) Set's. PRefix set's will be availbe for all Prefix, apart from weps. Set bounes will impove most at Excellent & Perfect.

Armor.
Artistic; +Apperance, +Intel
Assault; +Damage
Battle; +Damage (+1 attack at Perfect)
Bloody; +Perception, +chance to hit with melee
Bullet-proof Cap; +Toughness, +Gun dodge
Compound; +Char defence
Deadly; + Damage
Decorative; +Apperance, +Reputation
Elvish; +chance to hit with range
Elegant; +Apperance, +dodge
Field; +Defence, +Char Defence
Flexable; +Agility, (+dodge at Perfect)
Hardened; +Toughness
Helpful; +Prime stats
Hunters; +chance to hit (+ 1 attack at excellent)
Horned; +1 Damage Per 4 levels. (+2 at Perfect)
Lazy; +Exp
Light; +Agility, (+1 attack at perfect)
Magnetic; +Knowledge
Malicious; Opponenet doesn't attack in the first round of combat
Quilted; +Strenght
Regal; +Charisma
Ritual; +Blood points
Runic; +Luck, + Defence
Scaled; +Defence, -agility
Shamanistic; +Blood points
Splinted; +Damage
Strengthened; +Strength
Studded; +Damage
Tiger`s; +Agility (items defence = 0 at Perfect)


Jewellery; same as underworld, Acrances will work at normal, but cost more Blood points, reduced Blood point cost per item quality. perfect = same cost as race who it belongs to.

4) Auctions. You will be able to sell addons & basic weps ONLY, once an addon has have been added to an item, there worthless on auctions
* Maybe be able to remove addon's, for heafty an fee.

5) Mergeing, you can only merge addons, once they have been added to a wep you can no longer merge them

6) Act 2-5.
Act 2, Level 50. All Quests done needed to advance too.
Act 3, Level 65. All Quests done needed to advance too.
Act 4, Level 80. All Quests done needed to advance too & Completion of a Special Arena
Act 5, Level 110. All Quests done needed to advance too, Completion of a Special Arena & Wendigo badge.

7) Races & New Bonuses
Act 4; Act 4 acrances cannot be blocked or absorbed.

Absober; Reflect, 1% chance to reflect attacks per level.
Cultlist; Ritual of Scrafice. -1% hp, +1 damage per level.
Thoughtcatcher; Mask of X, Increases knowledge 1 per level
Beastmaster; Thrall, Summons a thrall with 1 attack, +1 attack & +150 damage per level.
Cursed One; Black Blood, 2% chance to posion an enemy that hits you per level. does 100 damage per level.
*Exalted One; 10 luck, +5% chance of crit & +10 chance to hit, Choice of 3 Acrancea's from all but cursed one.

8 ) CLAN TASKS~!! PoP & small stones rewards to whole clan, each recives = to there level, even if they get killed.
* Gather your clan & show the arena what true monsters are.
* Cursed Monsters gather around your clan's headquaters, show no mercy.
* The Former Userper has gathered an army of undead, and rumors sujest he aims to use it against you.
* Build X too X
* A messenger delivers a strange note, mostly unitelagble, the only words you can make out are "Army".."Spidery Chasm".."Chosen ones"
* The Lord of Darkness has asks you to do X at X
* Hunt X and retrive something or other.

9) Arena.
3 Types. 2 of them new.
1) Fight for your Life; New Mobs, Arena Specific. One on One or Clan. Small amount of Exp & item &/or Addon rewards. can start at them at level 20, 6 availbe, +1 every 4 hours.
2) Arena of Blood. Fight Players of similar level. For PoP & PoH, Preset Char's aswell, if not enough people in.
3) Weekend Warrior. Same as What's on Underworld now.

10) New Events. (including old ones, Atleast 2 a month)
Night of Twisted Tales; Increased quest pass chance.
Night of True Horror; No buildings, tattoo's or prefix/suffix in attacks, double exp & evo points.
Night of The New Blood; Fresh players only, +20% Exp, lasts till level 20. works with other events.
Bloody Mist; +20% HP, Reduced Regen costs, Increased Blood Points.
+more

10.1)Daily & Weekly events
New Weekly Event, which you get on sunday at 00:00:01, stacks with daily
1 of X, randomly, lasts for 1 day (24 hours)
1) +1 item drop on quests
2) Double evo points from attacks
3) Increased Exp/PoP from everthing (+25%?)
4) Higher chance of higher Expo mob's, even if all are dead.
5) Exchange on breaking down stones doesnt lose you stones (i.e; 1hs broken down = 10bs, instead of 5)
6) Double Reasource income
7)
Cool

11) Stones from Piont Increase.
No longer do you gain stones via message's when you increase in points, you have to collect them in the well of souls manually.

12) Devil's Slot Machine.
Opens once a month for 1 day, Randomly.. it could open at the end of the month, the begining of the month, maybe even half way though.
You can buy tokens for stones (& Premium days?) Which you can buy at any time.
Garentted, a minimum of 1 stone & 1 addon. could be 1bs & of the Addict, Or 10ss & 10 addons.
Max of 20 spins

13) Evolutions,
Avalible in act 1, but alot of them locked until act 2-3
More levels than are currently on underworld, 10(?) instead of 4. will give same as underworld, just split more.
Ie;
Wings
Level 1 +3 Perception, cost 50 evo points
Level 2 +5 Perception, cost 75 evo points
(Act 2) Level 3 +7 Perception, cost 100 evo points
Level 4 +10 Perception, cost 125 evo points
Level 5 +12 Perception, cost 150 evo points
(Act 3) Level 6 +15 Perception, cost 175 evo points
Level 7 +15 Perception, +2% melee dodge, +1% range dodge, cost 200 evo points
Level 8 +15 Perception, +5% melee dodge, +2% range dodge, cost 200 evo points
Level 9 +17 Perception, +7% melee dodge, +4% range dodge, cost 250 evo points
Level 10 +20 Perception, +10% melee dodge, +7% range dodge, cost 250 evo points

14) Clan Buildings, (aditional)
Clan armory ~ +X CA spaces per level
Clan Housing ~ +X mems of cla per X level

15) Tasks
MORE~!

16) Zone Space's
12x Z1 (will be harder to get to)
24x z2 (will be harder to get to)
144x z3 (same as underowlrd)
1728x z4 (same as underowlrd)
20736x z5 (same as underowlrd)

17) Hunter's & Speed, to give more balance both would give -crit chance, instead of just for guns, at a reduced amount.

Ie; Speed;
Normal -10% chance of crit hit
Good +1 attack, -15% chance of crit hit
Excellect +1 attack, -15% chance of crit hit
Outstanding +1 Attacks, -20% chance of crit hit
Perfect +2 attacks, +10% dodge, -25% chance of crit hit

Hunter's;
Normal; Perception +6, Knowledge +5, -10% chance of crit hit, chance to hit with melee weapons -15
Good; Perception +8, Knowledge +6, -15% chance of crit hit, chance to hit with melee weapons -20
Excellect; Perception +11, Knowledge +10, -20% chance of crit hit, chance to hit with melee weapons -30
Outstanding; Perception +15, Knowledge +11, -25% chance of crit hit, chance to hit with melee weapons -40
Perfect; Perception +20, Knowledge +15, +10 chance to hit, -30% chance of crit hit, chance to hit with melee weapons -50

18 ) Tattoo's.
They need balancing still imo; all will give the same +% Exp
Assassin; +1 attack with "Deadly efficacy"
Gunman; +luck from "Born with gun in hand"
Gangster; +lil extra wep damage on "Tricks of alleys"
Demon Lord; ?Dunno?
Monk; More Toughness from "Ascetic build" +(something, dunno) from "Discipline"
Berserker; + more % HP from "Sacrifice", and (something, dunno) at level 5.
Black Knight; lower crit chance from "Power of Faith" after level 3.
Sniper; Change the act 3 damage modifer to +1 damage per 4 levels on "Shooting Ace"
Collector; + damage from "Aborigine"
Hunter; Doesnt need it.

18.1) New Tattoo's
White Knight ~ Two One-handed Melee. all stats same as BK, with the lowered crit chance.
LEVEL 1 : helmet defence min 6, armour defence min 9, pants defence min 6
LEVEL 2 : helmet defence min 12, armour defence min 20, pants defence min 12
LEVEL 3 : helmet defence min 18, armour defence min 27, pants defence min 18
LEVEL 4 : helmet defence min 24, armour defence min 38, pants defence min 24
LEVEL 5 : helmet defence min 30, armour defence min 60, pants defence min 30

Heart of might (+Chance to hit)
?? (+Crit)
Champion (+luck, +1 attack at level 3)
?? (+exp)

Samuari ~ Two-handed Melee, Range
Level 1 : Helmet defence Max 10, amrour defence max 20, pants defence max 6
Level 1 : Helmet defence Max 15, amrour defence max 25, pants defence max 12
Level 1 : Helmet defence Max 20, amrour defence max 30, pants defence max 18
Level 1 : Helmet defence Max 25, amrour defence max 35, pants defence max 24
Level 1 : Helmet defence Max 30, amrour defence max 40, pants defence max 30

Battojutsu, +Crit chance (5/10/15/20/20), +1 attack at level 5 (cost 1/1/1/1/1)
Iaijutsu, + dodge (2/4/6/8/10), +% HP (+5%/+10%) at level 4&5 (cost 1/1/1/1/1)
Kenjutsu, +Chance to hit (10/16/24/32/40), +1 damage per 4 levels at level 5 (cost 2/2/2/2/2)
Koryu, +Exp, +Luck (cost 2/2/2/2/2)

Ancient, Any
Level 1 : Helmet defence Max 0, amrour defence max 0, pants defence max 0
Level 1 : Helmet defence Max 0, amrour defence max 0, pants defence max 0
Level 1 : Helmet defence Max 0, amrour defence max 0, pants defence max 0
Level 1 : Helmet defence Max 0, amrour defence max 0, pants defence max 0
Level 1 : Helmet defence Max 0, amrour defence max 0, pants defence max 0

Ancient Sight +Chance to hit (4/8/16/22/30) (cost 1/1/1/1/1)
Ancient Prayer +% Crit chance (2/5/10/15/20), +1 damage every 4 levels at level 5. (cost 1/1/1/1/1)
Ancient Secrets +Luck, +Toughness (TBA) +5% dodge at level 5 (cost 2/2/2/2/2)
Ancient Knowledge +exp (cost 2/2/2/2/2)


19) Drop's & Rarity.
The Rarity of Addons will be set by how much sell for on other server, at average. probs be split into 4 cat's.
Common, Medium, Rare & supar rare
This will affect how offten they are droped.
I.e,
Solar is a "Super rare", so it will be very very hard to get
Elvish is Medium, so it will drop every now and then.
Studded is "Common", so it will drop more often.

Dagger is Common, so it will drop more often
Thunderfist is Rare, so it will drop if your quite lucky

20) Wepons & Stats from Prefix & suffix, two handed will be double what one handed gives;
Example's Below, All Murderous Of reaction @ Normal

Murderous Knife of Reaction
Damage: 16 - 17
Effects: Chance to hit +5, AGILITY +8, PERCEPTION +3, chance for critical hit +10%, weapon damage +11

Murderous Mace of Reaction
Damage: 37 - 52
Effects: Chance to hit -14, AGILITY +16, PERCEPTION +6, chance for critical hit +20%, weapon damage +22

Murderous Uzi of Reaction
Damage: 12 - 26
Effects: Chance to hit +5, attacks per round: 2, AGILITY +8, PERCEPTION +3, chance for critical hit +10%, weapon damage +11

Murderous Hunting Rifle of Reaction
Damage: 32 - 42
Effects: Chance to hit -12, attacks per round: 3, AGILITY +16, PERCEPTION +9, chance for critical hit +55%, weapon damage +22, ignores 40 % of your opponent`s defence

Murderous Shuriken of Reaction
Damage: 32 - 35
Effects: Chance to hit -10, attacks per round: 2, AGILITY +16, PERCEPTION +6, chance for critical hit +20%, weapon damage +22,

21) Extra Attacks Per round,
*First + is when it get's a second attack.

1H WEAPON
Knife +Good, +Perfect
Dagger +Good, +Perfect
Club +Excellent
Sword +Good, +Perfect
Thunderfist +Normal, +Excellent, +Perfect, +Perfect
Rapier +Outstanding, +Perfect
Axe +Outstanding, +Perfect
Knuckle-duster, +Normal, +Excellent, +Perfect
Kama +Outstanding, +Perfect
Wakizashi +Outstanding

2H WEAPON
Two-handed axe +Good
Pike +Excellent
Scythe +Outstanding
Mace +Good
Two-handed sword +Good, +Perfect
Crowbar +outstanding
Flail +Good, +Perfect
Katana +Excellent, +Perfect
Chainsaw +Excellent
Halberd +Excellent

2H RANGED WEAPON
Bow +Good, +Outstanding
Short bow +Good, +Excellent
Long bow +Good, +Outstanding
Composite bow +Good, +Perfect
Crossbow +Good, +Excellent, +Outstanding
Heavy Crossbow +Excellent, +Outstanding
Javelin +Excellent, +Perfect
Pilum +Excellent, +Perfect
Throwing knife +Normal, +Good, +Good, +Excellent, +Excellent, +Oustanding, +Perfect
Throwing axe +Normal, +Good, +Excellent, +Oustanding, +Perfect
Shuriken +Normal, +Good, +Good, +Excellent, +Oustanding, +Perfect +Perfect

1H GUNS
Glock +Normal, +Excllent
Berretta +Normal, +Perfect +Perfect
Magnum +Good, +Perfect
Scorpio +Normal, +Good, +Outstanding, +Perfect
Uzi +Normal, +Good, +Perfect
Desert eagle +Good, +Outstanding
Mp5k +Normal, +Perfect, +Perfect

2H GUNS
AK-47 +Normal, +Good, +Excellent, +Perfect, +Perfect
Hunting rifle +Normal,+Normal, +Perfect
Semi automatic sniper rifle, +Normal, +Perfect
Sniper rifle +Perfect
Shotgun +Normal, +Outstanding, +Perfect
Fn-fal +Normal, +Good, +Excellent
Flame thrower +Good, +Perfect

OTHER
Armour of speed +Good, +Perfect
Fast prefix +Outstanding, +Perfect
Agile prefix +Good, +Perfect
fire rate +Outstanding, +Perfect
Solar set +Good, +Perfect
Deadly set +Perfect


22)Expo Mob's.
White & Black dragons will have there max stats lowered to how they used to be, why they were changed in the first place is beyond me.

23)Weapons = To Underworld (roughly)
Normal = Normal
Good = Normal +5
Excellent = Good +3
Outstanding = Perfect
Perfect = Perfect +5

Ie;
Outstanding Hunting Rifle
Damage: 45 - 55
Effects: Perception +16, attacks per round: 3, chance for critical hit +44 %, the weapon ignores 40 % of your opponent`s defence

Pefect Hunting Rifle
Damage: 62 - 72
Effects: Perception +28, attacks per round: 4, chance for critical hit +54 %, the weapon ignores 40 % of your opponent`s defence


Let me know what ya think (Like i need to ask Big Grin )
and to the BW team; my offer from all those years ago hasnt changed, i will happily put myself in debt with bank & satan for a new type of server Wink
The Trolling/Hate that follwows is sponsored by people with small wangs, Because everyone needs an outlet & doesnt own an xbox & headset! Big Grin trolol

I very highly doubt my dream of getting a new server like this will come true, but For the LOL's;

Legendary Perfect Fast Sniper Rifle of the Dryad
Damage: 141 - 147
Effects: Chance to hit +49, attacks per round: 5, PERCEPTION +70, REPUTATION +50 AGILITY +26, TOUGHNESS -7, chance for critical hit +118 %, the weapon ignores 100 % of your opponent`s defence, weapon damage +17, +5% dodge

Legendary Perfect Fast Flame thrower of the Dryad
Damage: 84 - 184
Effects: Chance to hit +25, attacks per round: 7, chance for critical hit +118 %, the weapon ignores 100 % of your opponent`s defence, AGILITY +48, PERCEPTION +48, REPUTATION +50, TOUGHNESS -7, weapon damage +17, +5% dodge

Legendary Perfect Agile Desert Eagle of the Conqueror
Damage: 64 - 70
Effects: attacks per round: 6, REPUTATION +67, CHARISMA +12, AGILITY +37, KNOWLEDGE +31, chance for critical hit +20 %, ignores 20 % of your opponent`s defence, chance to hit increased by 27 %, overall weapon damage +30 %

Legendary Perfect Agile Heavy crossbow of Reaction
Damage: 110 - 184
Effects: Chance to hit +54, attacks per round: 6, chance for critical hit +93 %, the weapon ignores 98 % of your opponent`s defence, PERCEPTION +39, AGILITY +87, weapon damage +19, chance to hit increased by 27 %, overall weapon damage +15 %

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This post has been edited 16 time(s), it was last edited by Knightroad: 02-05-2014 23:22.

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Indica
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i enjoy merging, this seems too simplistic for my liking

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Knightroad
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Registration Date: 02-15-2008
Posts: 724
Location: Uranus, or evans if ur busy

Thread Starter Thread Started by Knightroad
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quote:
Originally posted by Indica
i enjoy merging, this seems too simplistic for my liking


It's a half way between necro & underworld, nerco players can get a thunderfist without having to learn basic merge's, and underworld players can make agile thunderfists of suicide/skill/whatever without worrying if it's gonna end up as a club, kama or axe.
can see your point thou.. if i enjoyed merging, i might even change it Tongue but i dont anymore Wink

Any other bits you wana poke at? Tongue

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Indica
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quote:
Originally posted by Knightroad
quote:
Originally posted by Indica
i enjoy merging, this seems too simplistic for my liking


It's a half way between necro & underworld, nerco players can get a thunderfist without having to learn basic merge's, and underworld players can make agile thunderfists of suicide/skill/whatever without worrying if it's gonna end up as a club, kama or axe.
can see your point thou.. if i enjoyed merging, i might even change it Tongue but i dont anymore Wink

Any other bits you wana poke at? Tongue

your anus.
Apart from that, I can see you ending up with a typical compromise situation, where instead of both parties being happy, neither are.

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This post has been edited 1 time(s), it was last edited by Indica: 01-26-2014 00:27.

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Knightroad
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Buy me dinner first

You mean like neither necro & underworld not being happy with it? or me & you over merging items?

I tried my best to get a balance between the two, aswell as open the game out to newer players somewhat.. too much, or not enough?


Edit; Added up "17) hunter's & Speed" to first post

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This post has been edited 1 time(s), it was last edited by Knightroad: 01-26-2014 00:53.

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Indica
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quote:
Originally posted by Knightroad
Buy me dinner first

You mean like neither necro & underworld not being happy with it? or me & you over merging items?

I tried my best to get a balance between the two, aswell as open the game out to newer players somewhat.. too much, or not enough?


Edit; Added up "17) hunter's & Speed" to first post

neither realm type player. The issue that i can see is everyone in identical equipment, there'd be no competition.

Any steakhouse sound good for dinner?

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Knightroad
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quote:
Originally posted by Indica
quote:
Originally posted by Knightroad
Buy me dinner first

You mean like neither necro & underworld not being happy with it? or me & you over merging items?

I tried my best to get a balance between the two, aswell as open the game out to newer players somewhat.. too much, or not enough?


Edit; Added up "17) hunter's & Speed" to first post

neither realm type player. The issue that i can see is everyone in identical equipment, there'd be no competition.

Any steakhouse sound good for dinner?


I See, i had thought about adding new tattoo's, but there a pain to think up names for Big Grin trying to work out a new (hopefully) a better balance for current tattoo's was hard enough

always liked the idea of a black knight with one handed melee "White Knight"
A tattoo thats works with 2h melee Or ranged tattoo "Samurai"
And a tank style tattoo, that gives loads of toughness & defence.

Aslo, alot of the higher prefix/suffix will be alot rarer, why i wanted luck to increase chance to find higher quality.

Know any American style steakhouses? i'd kill for a good steak.

Edit; Added up; 18 )Tattoo's & 19)Drop's & Rarity.
Edit; 18.1)New Tattoo's
Edit; some more realistic numbers on stuff.
Edit; 20) Wepons & Stats & 21) Extra attacks per round

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This post has been edited 5 time(s), it was last edited by Knightroad: 01-26-2014 15:17.

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Knightroad
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Bump-ish

Completed 99.9% of it
added up some wep stats aswell.

Common, lemme know what ya think.. screw what melee players think, is for the rangers & gunners Big Grin

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Indica
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quote:
Originally posted by Knightroad
Bump-ish

Completed 99.9% of it
added up some wep stats aswell.

Common, lemme know what ya think.. screw what melee players think, is for the rangers & gunners Big Grin

Haha, that's exactly what the devs thought for the great event of no stats from prefix and suffix.

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02-04-2014 15:19 Indica is offline Search for Posts by Indica Add Indica to your Buddy List
Knightroad
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Thread Starter Thread Started by Knightroad
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quote:
Originally posted by Indica
quote:
Originally posted by Knightroad
Bump-ish

Completed 99.9% of it
added up some wep stats aswell.

Common, lemme know what ya think.. screw what melee players think, is for the rangers & gunners Big Grin

Haha, that's exactly what the devs thought for the great event of no stats from prefix and suffix.


That event is poo, my new version is much better Wink

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02-05-2014 23:07 Knightroad is offline Search for Posts by Knightroad Add Knightroad to your Buddy List
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