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Go to the bottom of this page Berserker Tattoo Idea 4 Votes - Average Rating: 5.50
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Pissedoffhyperion
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Registration Date: 11-03-2012
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It's awful, wont go into it much just a suggestion

berserkers should get 25% meele dodge, we're berserk and very fast
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Apollo
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I agree with this brilliant idea...

EDIT: BK's aren't strong enough either

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This post has been edited 1 time(s), it was last edited by Apollo: 08-12-2014 23:12.

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Phaera
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well... I'm not sure why 25% dodge is berserker-ish... but I do agree they need something... other than the ability to use 2h melee weapons (which totally makes up for being a 1h melee tattoo btw!)
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Paranoia
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hype... is this because you cant upgrade your tigers set?

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souvik
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To be honest I think the tats that can equip only one kind of weapon should be given the first chance. A zerk gets the best of both the worlds anyway. So does some others like collector, assassin bla bla bla. Its the one like monk bk sniper etc who will forever be considered op because some lucky tattoed players with good setup have shown their might in the battlefield. For justice the one who can use multiple types of weapon better stay inferior than the one type specialist.

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Paranoia
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quote:
Originally posted by souvik
To be honest I think the tats that can equip only one kind of weapon should be given the first chance. A zerk gets the best of both the worlds anyway. So does some others like collector, assassin bla bla bla. Its the one like monk bk sniper etc who will forever be considered op because some lucky tattoed players with good setup have shown their might in the battlefield. For justice the one who can use multiple types of weapon better stay inferior than the one type specialist.


then take off our 1h weapon ability and buff the hell out of 2h, 90% of zerkers wont complain.

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Pissedoffhyperion
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I think they should also add +1 extra attack per round and 200% crit modifierConfused is it high enough?)

what do you think?
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Pops
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I think its fine the way it is. Zerker is strong compared with other tattoos, especially with the ability to use 1h weapons too.

If anything, i think they should get a SMALL bonus to crit modifier, i.e 10% or so.

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