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It's awful, wont go into it much just a suggestion
berserkers should get 25% meele dodge, we're berserk and very fast
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08-12-2014 23:09 |
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Phaera
Junior Member
Registration Date: 03-16-2010
Posts: 12
Race in game: Absorber
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well... I'm not sure why 25% dodge is berserker-ish... but I do agree they need something... other than the ability to use 2h melee weapons (which totally makes up for being a 1h melee tattoo btw!)
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08-12-2014 23:14 |
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souvik
Double Ace
Registration Date: 09-24-2013
Posts: 113
Location: Indian Underworld Race in game: Beastmaster Clan: CoS
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To be honest I think the tats that can equip only one kind of weapon should be given the first chance. A zerk gets the best of both the worlds anyway. So does some others like collector, assassin bla bla bla. Its the one like monk bk sniper etc who will forever be considered op because some lucky tattoed players with good setup have shown their might in the battlefield. For justice the one who can use multiple types of weapon better stay inferior than the one type specialist.
__________________ Censor your ideas, if other's don't understand it because of their lack of wisdom, you are the one who get's guillotined
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08-14-2014 15:58 |
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I think they should also add +1 extra attack per round and 200% crit modifier
is it high enough?)
what do you think?
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08-19-2014 22:27 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
Posts: 652
Location: england Race in game: Absorber Clan: BoS
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I think its fine the way it is. Zerker is strong compared with other tattoos, especially with the ability to use 1h weapons too.
If anything, i think they should get a SMALL bonus to crit modifier, i.e 10% or so.
__________________ No, you didn't imagine it, I DID just go there
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08-20-2014 09:34 |
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