Fall Ranged Patch is running out of Fall... |
theheraldofogc
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Fall Ranged Patch is running out of Fall... |
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One month to go until Winter, any news on this patch yet?
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10-31-2014 11:44 |
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Szeszej
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Yes, we're changing the name to Winter Ranged Patch
(just kidding, no info though!)
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10-31-2014 11:45 |
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dooz
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Registration Date: 08-21-2007
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Need to save up stones for possible tattoo change
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10-31-2014 13:07 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
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Location: england Race in game: Absorber Clan: BoS
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Need to see if its worth upgrading my gear or just changing XD
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10-31-2014 15:45 |
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Grizly
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MMMMM...... vengeance for ranged is coming?
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10-31-2014 18:29 |
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Indica
Banned
Registration Date: 12-24-2012
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quote: |
Originally posted by Grizly
MMMMM...... vengeance for ranged is coming? |
solar for ranged is coming?... again
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11-01-2014 22:54 |
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Yowie
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Registration Date: 01-08-2010
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Location: Slovakia Race in game: Absorber
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guys cool down still lot of time for this patch as fall officialy ends at 21.12.
from what i read on polish forums change should either put some bonuses against expo mobs in tattoos or introduce new weapon with those bonuses
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Need to save up stones for possible tattoo change
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Yeah me too
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11-01-2014 23:56 |
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theheraldofogc
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I would like to see the bonus built into the tattoos, but could see it relegated to new affixes for balance reasons.
Fingers crossed it makes ranged better instead of evem trickier to use well!
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11-03-2014 00:49 |
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Scourge
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Registration Date: 08-01-2013
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I don't get it.
Ranged is completely OP. It has insane crits, but most of all it has bonus to hit and the agi/perc mix to hit which is unbelievably powerful.
And they usually have crazy dodge.
Oh and they have 8-9 base items and 6-7 affixes to deal with and that's it.
I can't see why ranged is in need of any revamp. It is already very efficient.
Berzerker tatoo on the other hand... The 1 hp revival thing is nice but compared to all the per lvl etc boosts that all tatoos got and the still very low dmg we have to deal with, if there is one tatoo that needs be paid attention to, it is Berzerker.
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11-04-2014 23:05 |
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theheraldofogc
Viking
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I don't think you realise how difficult it is to actually hit the big mobs, which is why they're looking at specifically addressing expos.
Ranged are the only weapon set to get stuck with a negative from using Legendary, and only one of the Ranged based tattoos can compensate for it.
Balancing all the stats you need is pretty damn difficult.
Getting your damage to improve is difficult.
Getting through defence with anything but a Heavy Crossbow is difficult.
As you may have noticed, there is a long list of things that make Ranged "difficult".
Whereas the long list of "difficult" for Berzerker extends to "have the right weapon suffix, which by the way gives you a solid damage boost whichever one you use."
I happily advocate change in favour of Berzerkers, but I don't highjack other threads to do it by suggesting are no other balance issues in the game <.<
Ranged CAN be an effective ambush route, but it's difficult to balance the bloody thing and it struggles in expeditions a lot of the time.
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11-05-2014 01:38 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
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Location: england Race in game: Absorber Clan: BoS
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Go and have a look at the damage per round thread in trophy hall. You will see how ranged stacks up vs other tattoos.
Berzerker can have as many attacks as ranged and do considerably more damage, where ranged is practically maxxed out pretty quickly.
One thing that has been overlooked is the fact that berzerker can use 1h and 2h weapons. A huge advantage in any event.
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11-05-2014 18:24 |
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theheraldofogc
Viking
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Ooooh... It'd been AGES since I looked at the trophy room
Quite disheartening to see actually. Yay for my UK Black Knight, but feel quite bad about putting effort into a Demon Lord second character now :|
Ach... here's hoping for SOME boost to ranged, and I'll keep working on it. Nowhere near finished the kit I wanted to work towards, it may pan out yet.
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11-06-2014 01:51 |
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theheraldofogc
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Nothing?
C'mon devs, what's going on? Throw us a bone!
Just a vague narrowing down of what you're lookibg at would be nice.
Pretty please?
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11-15-2014 10:59 |
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Yowie
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11-15-2014 11:16 |
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Grizly
Lord
Registration Date: 11-10-2009
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Location: FarAway - Eastern Europe Race in game: Absorber Clan: BC-R/D.B.
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nothing good
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11-15-2014 20:06 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
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Location: england Race in game: Absorber Clan: BoS
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Can you translate it?
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11-15-2014 21:09 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
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Wow, I can't work that out O.o
Definitely need some help with this, Polish comprehenders!
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11-16-2014 01:54 |
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kralen
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Registration Date: 10-09-2007
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basically looks like they are going to adjust the amount of attacks an item has and change the ignore defence on items. Some items lose the ignore defence to get another attack where as some gain more ignore defence.
Heres a few things
Pilum gets extra attack at p+1 and p+5 and crit modifier of 20% at p+3, 30% at p+4 and 40% at p+5
Composite bow gets crit modifier same as pilum
heavy crossbow gets extra attack at perfect and p+5.
The polish board are not to happy about the changes at the moment from what it seems.
But the board only posted these could be examples
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11-16-2014 12:15 |
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Yowie
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quote: |
Originally posted by kralen
basically looks like they are going to adjust the amount of attacks an item has and change the ignore defence on items. Some items lose the ignore defence to get another attack where as some gain more ignore defence.
Heres a few things
Pilum gets extra attack at p+1 and p+5 and crit modifier of 20% at p+3, 30% at p+4 and 40% at p+5
Composite bow gets crit modifier same as pilum
heavy crossbow gets extra attack at perfect and p+5.
The polish board are not to happy about the changes at the moment from what it seems.
But the board only posted these could be examples |
that is not exactly what they wrote there:
1) effect will apply only for expos
2) heavy xbow was not mentioned at all
3) in example they said that effects will take place in combination weapon+suffix
so ie. fire rate will give 1 more attack to pilum and composite bow at p0 and higher
and: pilum of fire rate will get crit modifier at p3 and higher
composite bow of fire rate will get additional dmg at p3 and higher
they dont mention if it will affect actually used weapons and suffixes so we can just hope it will
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11-16-2014 16:01 |
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Szeszej
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A full news with the coming changes will be coming somewhere this week (hopefully) so I'll just quickly sum up the post on the Polish board:
The patch is coming (albeit slowly) and will mostly include new synergies between weapon types and suffixes so that one suffix can have many effects depending on the basic type of weapon. For example the suffix "of Fire Rate" (if I recall the english name correctly) will have an additional effect if it's on a Pilum or Composite Bow. Some weapons will have additional properties that will only work against expedition/KotH mobs.
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11-17-2014 12:10 |
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theheraldofogc
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Registration Date: 02-27-2008
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Thank you for the update.
Making more complex interactions should be interesting, at least. Looking forwards to seeing how it all works out
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11-17-2014 13:00 |
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theheraldofogc
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Any news yet? We're right up against Winter now :/
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11-24-2014 16:45 |
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Szeszej
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EDIT3:
The new effects are posted below
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11-25-2014 13:54 |
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Seven82
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Will this patch only be for underworld servers?
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11-25-2014 16:04 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
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Location: england Race in game: Absorber Clan: BoS
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So does this mean that vengeance will be useable against mobs, but we will be left with no tattoos or defence if we are attacked while in expo gear?
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11-25-2014 22:12 |
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theheraldofogc
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Hunters can always use Vengeance, can't they?
There's just never been a point.
As for my Demon Lord character... I've been picking up random Legendary ranged bits since I knew this was coming and have a really simple Composite Bow of Dryad merge. I hope it's good :p
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11-25-2014 23:00 |
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Szeszej
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Here’s the list in a more readable format. There are two lists, one is sorted by suffixes and weapons. The other has all the changes put together. The exact values are still subject to change. Additional attacks are cumulative.
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11-26-2014 07:09 |
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Szeszej
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Weapon effects:
Composite Bow:
perfect+1 - +10 damage against monsters
perfect+2 - +20 damage against monsters
perfect+3 - +30 damage against monsters
perfect+4 - +40 damage against monsters
perfect+5 - +50 damage against monsters
perfect+3 - +20% critical damage modifier against monsters with Dryad.
perfect+4 - +30% critical damage modifier against monsters with Dryad.
perfect+5 - +40% critical damage modifier against monsters with Dryad.
perfect+3 - +20% ignoring defence against monsters with Fire Rate.
perfect+4 - +30% ignoring defence against monsters with Fire Rate.
perfect+5 - +50% ignoring defence against monsters with Fire Rate.
Pilum:
perfect+1 - +20% ignoring defence against monsters
perfect+2 - +40% ignoring defence against monsters
perfect+3 - +60% ignoring defence against monsters
perfect+4 - +80% ignoring defence against monsters
perfect+5 - +100% ignoring defence against monsters
perfect+3 +20 damage against monsters with Fire Rate.
perfect+4 +30 damage against monsters with Fire Rate.
perfect+5 +40 damage against monsters with Fire Rate.
perfect+3 +70% critical hit chance against monsters with Wolf.
perfect+4 +100% critical hit chance against monsters with Wolf.
perfect+5 +130% critical hit chance against monsters with Wolf.
Throwing knife:
perfect+1 - +1 additional attack against monsters
perfect+3 - +1 additional attack against monsters
perfect+5 - +1 additional attack against monsters
perfect+3 - +20% critical damage modifier against monsters with Dryad.
perfect+4 - +30% critical damage modifier against monsters with Dryad.
perfect+5 - +40% critical damage modifier against monsters with Dryad.
perfect+1 - +10 damage against monsters with Wolf.
perfect+3 - +15 damage against monsters with Wolf.
perfect+5 - +20 damage against monsters with Wolf.
Throwing Axe:
perfect +3 - 10% ignoring defence against monsters with Vengeance.
perfect +4 - 20% ignoring defence against monsters with Vengeance.
perfect +5 - 30% ignoring defence against monsters with Vengeance.
Suffix effects:
Fire Rate:
perfect0 - +1 additional attack against monsters for Composite Bow and Pilum
perfect5 - +1 additional attack against monsters for Composite Bow and Pilum
Dryad:
perfect2 - + 60% critical hit chance against monsters for Composite Bow and Throwing Knife
perfect3 - + 70% critical hit chance against monsters for Composite Bow and Throwing Knife
perfect4 - + 80% critical hit chance against monsters for Composite Bow and Throwing Knife
perfect5 - + 90% critical hit chance against monsters for Composite Bow and Throwing Knife
Wolf:
perfect1 - + chance to hit increased by 20% against monsters with Pilum and Throwing Knife
perfect3 - + chance to hit increased by 30% against monsters with Pilum and Throwing Knife
perfect5 - + chance to hit increased by 40% against monsters with Pilum and Throwing Knife
Vengeance:
perfect +0 defence is not zeroed against monsters with Throwing Axe.
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11-26-2014 07:09 |
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Szeszej
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Fire Rate:
perfect0 - +1 additional attack against monsters for Composite Bow and Pilum
perfect5 - +1 additional attack against monsters for Composite Bow and Pilum
perfect+1 - +20% ignoring defence against monsters for Pilum
perfect+2 - +40% ignoring defence against monsters for Pilum
perfect+3 - +60% ignoring defence against monsters for Pilum
perfect+3 +20 damage against monsters for Pilum
perfect+4 - +80% ignoring defence against monsters for Pilum
perfect+4 +30 damage against monsters for Pilum
perfect+5 - +100% ignoring defence against monsters for Pilum
perfect+5 +40 damage against monsters for Pilum
perfect+1 - +10 damage against monsters for Composite Bow
perfect+2 - +20 damage against monsters for Composite Bow
perfect+3 - +30 damage against monsters for Composite Bow
perfect+3 - +20% ignoring defence against monsters for Composite Bow
perfect+4 - +40 damage against monsters for Composite Bow
perfect+4 - +30% ignoring defence against monsters for Composite Bow
perfect+5 - +50 damage against monsters for Composite Bow
perfect+5 - +50% ignoring defence against monsters for Composite Bow
Dryad:
perfect2 - + 60% critical hit chance against monsters for Composite Bow and Throwing Knife
perfect3 - + 70% critical hit chance against monsters for Composite Bow and Throwing Knife
perfect4 - + 80% critical hit chance against monsters for Composite Bow and Throwing Knife
perfect5 - + 90% critical hit chance against monsters for Composite Bow and Throwing Knife
perfect+1 - +1 additional attack against monsters for Throwing Knife
perfect+3 - +1 additional attack against monsters for Throwing Knife
perfect+3 - +20% critical damage modifier against monsters for Throwing Knife
perfect+4 - +30% critical damage modifier against monsters for Throwing Knife
perfect+5 - +1 additional attack against monsters for Throwing Knife
perfect+5 - +40% critical damage modifier against monsters for Throwing Knife
perfect+1 - +10 damage against monsters for Composite Bow
perfect+2 - +20 damage against monsters for Composite Bow
perfect+3 - +30 damage against monsters for Composite Bow
perfect+3 - +20% critical damage modifier against monsters for Composite Bow
perfect+4 - +40 damage against monsters for Composite Bow
perfect+4 - +30% critical damage modifier against monsters for Composite Bow
perfect+5 - +50 damage against monsters for Composite Bow
perfect+5 - +40% critical damage modifier against monsters for Composite Bow
Wolf:
perfect1 - + chance to hit increased by 20% against monsters with Pilum and Throwing Knife
perfect3 - + chance to hit increased by 30% against monsters with Pilum and Throwing Knife
perfect5 - + chance to hit increased by 40% against monsters with Pilum and Throwing Knife
perfect+1 - +1 additional attack against monsters for Throwing Knife
perfect+1 - +10 damage against monsters for Throwing Knife
perfect+3 - +1 additional attack against monsters for Throwing Knife
perfect+3 - +15 damage against monsters for Throwing Knife
perfect+5 - +1 additional attack against monsters for Throwing Knife
perfect+5 - +20 damage against monsters for Throwing Knife
perfect+1 - +20% ignoring defence against monsters for Pilum
perfect+2 - +40% ignoring defence against monsters for Pilum
perfect+3 - +60% ignoring defence against monsters for Pilum
perfect+3 +70% critical hit chance against monsters for Pilum
perfect+4 - +80% ignoring defence against monsters for Pilum
perfect+4 +100% critical hit chance against monsters for Pilum
perfect+5 - +100% ignoring defence against monsters for Pilum
perfect+5 +130% critical hit chance against monsters for Pilum
Vengeance:
perfect +0 defence is not zeroed against monsters with Throwing Axe.
perfect +3 - 10% ignoring defence against monsters for Throwing Axe.
perfect +4 - 20% ignoring defence against monsters for Throwing Axe.
perfect +5 - 30% ignoring defence against monsters for Throwing Axe.
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11-26-2014 07:09 |
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Ba_al
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Registration Date: 08-05-2008
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i really hope these are just a rough idea of what the changes will be ><
throwing axe with vengence..lovly dmg boost i agree and ignore def is awsome
switichng from reactiom would result in loosing 120 combined stats ><
how do you expect ranged to hit anything at the higher lvls
al lthis time spent on this patch and this is what e get to look forward too ><
i really hope this will be changed heavily.
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11-26-2014 08:25 |
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Demandred
Triple Ace
Registration Date: 02-19-2008
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quote: |
Originally posted by theheraldofogc
Hunters can always use Vengeance, can't they?
There's just never been a point. |
nope, there's a Minimum defence for Hunter tattoos... but the old vengeance was good enough nobody really cared about the loss of tat bonuses.
And yeah, I agree with pops and Ba_al, what good is a weapon solely aimed at mobs that leaves you totally defenceless against players, and cant hit mobs anyway due to it's stat reduction!
I like the idea of making item/suffix combos more unique, but this looks like clutching at straws. lets take all the useless items and make them slightly better in some instances, and take the suffix that works with NO tattoo and make it almost work in expos... Whoop! so exciting!! -_-
please sort it out devs
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11-26-2014 13:45 |
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theheraldofogc
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Aaaaand... I need to stop bidding on parts and auction everything off.
Sticking with my Legendary Heavy Crossbow of Reaction thanks :p
May make a Composite Bow of Dryad... but no longer give much of a crap about trying to put together anything that would take effort to give me less.
Throwing Axes and Knives may work. Composite of Dryad MAY work out since Dryad buffs stats too.
Pilum is still a dead item.
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11-26-2014 14:16 |
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Ba_al
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Registration Date: 08-05-2008
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all these buffs are great for mid lvl players
but you have them set for perfect - perfect +5 meaning you intended for high lvls
high lvls hunt anoobis + wendi etc
these buffs just wont make a differeance from what i can see
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11-26-2014 14:24 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
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Did the Rep = Initiative patch ever get applied?
If not, will it go back on the table now? That makes Dryad more tempting again.
Don't Hunters get huge crit chance, and Collectors get a massive chunk of Luck? There's some usage out of these... Demon Lord will struggle to use them but given how they boost crit damage even further if you put effort into the roght set up some of these could be good.
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11-26-2014 16:08 |
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dooz
Viking
Registration Date: 08-21-2007
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Remember that leg ranged start at -30% crit...
At level 123 I get 92 luck from collector that's 18% crit
So it's either heavy crossbow of something, or throwing knife of dryad
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11-26-2014 17:23 |
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theheraldofogc
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As a Demon Lord, it's Heavy Crossbow 4 life by the looks of it for me over on t'Polish server.
I DO love my Heavy Crossbow of Reaction though ^.^
I'm looking at trying to boost my crit chance with armour for a P+5 Legendary Shuriken of Reaction I picked up. Same load out may work well with Thingie of Dryad.
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11-26-2014 17:43 |
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Yowie
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i have made some calculations what theoretical dmg can some weapons after patch do. I was calculating with various sets and items all on p+5 lvl.
I calculated values for lvl 120 cultist with maximum SB effect (+25%) with +12 dmg from evo, 70 base int, 85% crit chance, and assuming hitting is not problem. As a targets defence i used 660 as is average wendigo defence. I assumed that i have chronos and wendigo badge which gives 20% ignore defence as base.
Tattoo was either DL or Collector whatever gives more dmg (but at lvl 120 it was DL in most cases)
I used only weapons suitable for cultist (with crit chance) and results are following:
crossbow of wolf: 17250
composite of dryad: 19269
pilum of wolf: 15929
knife of dryad: 23318
This shows that TK looks according to my calculations as best choice, i am bit disappointed in pilum of wolf which could hide some potential using gears with low stats and more dmg but it lacks some dmg that would make that possible...
__________________ IGN Yowie
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11-26-2014 21:41 |
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