RedWolf
Newbie
Registration Date: 02-08-2015
Posts: 2
Location: Kent Race in game: Cultist Clan: AS
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Wasn't to sure where to put this.
My first suggestion is about naming your Armory shelves such as
e.g Shelf 1 = Merging Items
e.g Shelf 2 = Jewelry/Rings/Amulets
e.g Shelf 3 Shorts
I don't know if this hasn't been mention before but:
Introducing new weapons
e.g 2 handed sledge hammer
Damage: 40 - 92
Effects: Chance to hit -5, STRENGTH, +4 AGILITY -2,
Requirements: LEVEL: 40, STRENGTH: 38, AGILITY 28, INTELLIGENCE: 11, KNOWLEDGE: 9
Effects at G+1 = + 1 attack
P+0 = + 1 attack
P+3 = Critical Damage bonus = 20%, Damage +1 for every 11 character levels
Because the 2 handed hammer is more a blunt weapon it doesn't suffer too much of a chance to hit, due to being heavy it will naturally sacrifice some agility for strength hope this makes sense.
e.g 1 handed mallet
Damage: 8 - 18
Effects: Chance to hit +4
Requirements: LEVEL: 16, STRENGTH: 21, AGILITY: 22, INTELLIGENCE: 8, KNOWLEDGE: 11
Effects at N+4 = 1 Attack
Effects at G+5 = 1 Attack, Chance to hit with weapon increased by 30%
Effects at P+3 = Ignores 10% Defense against All opponents.
With the Mallet being easy to use for everyone Hit chance is good and gets increased through upgrading due to also being blunt through upgrading, it will eventually ignore defense
Hope this helps
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