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Go to the bottom of this page A few Suggestions
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RedWolf
Newbie


Registration Date: 02-08-2015
Posts: 2
Location: Kent
Race in game: Cultist
Clan: AS

A few Suggestions Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Wasn't to sure where to put this.

My first suggestion is about naming your Armory shelves such as

e.g Shelf 1 = Merging Items

e.g Shelf 2 = Jewelry/Rings/Amulets

e.g Shelf 3 Shorts


I don't know if this hasn't been mention before but:

Introducing new weapons

e.g 2 handed sledge hammer

Damage: 40 - 92
Effects: Chance to hit -5, STRENGTH, +4 AGILITY -2,
Requirements: LEVEL: 40, STRENGTH: 38, AGILITY 28, INTELLIGENCE: 11, KNOWLEDGE: 9

Effects at G+1 = + 1 attack
P+0 = + 1 attack
P+3 = Critical Damage bonus = 20%, Damage +1 for every 11 character levels

Because the 2 handed hammer is more a blunt weapon it doesn't suffer too much of a chance to hit, due to being heavy it will naturally sacrifice some agility for strength hope this makes sense.

e.g 1 handed mallet

Damage: 8 - 18
Effects: Chance to hit +4
Requirements: LEVEL: 16, STRENGTH: 21, AGILITY: 22, INTELLIGENCE: 8, KNOWLEDGE: 11

Effects at N+4 = 1 Attack
Effects at G+5 = 1 Attack, Chance to hit with weapon increased by 30%
Effects at P+3 = Ignores 10% Defense against All opponents.

With the Mallet being easy to use for everyone Hit chance is good and gets increased through upgrading due to also being blunt through upgrading, it will eventually ignore defense

Hope this helps
02-14-2015 11:45 RedWolf is offline Search for Posts by RedWolf Add RedWolf to your Buddy List
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