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Jmac
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Registration Date: 06-29-2015
Posts: 10

Talisman Effects and Runes Required Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

***Miscellaneous***

Ambition:
Talisman effects: Increase damage by 1/7, 1/6, 1/5, 1/4 of appearance.
Rune Requirements: 2 Water. 1 Fire. 1 Earth.

Leviathan:
Talisman effects: Defence +10/20/40/50 for each critical hit recieved. Regenerates 0/0/50/100hp for each critical hit recieved.
Rune Requirements: 2 Fire. 1 Water. 1 Soul.

Behemoth:
Talisman effects: Agility increased by 10/20/30/50% of strength. Perception increased by 10/20/35/50% of Intelligence and Knowledge
Rune Requirements: 2 Earth. 1 Fire. 1 Soul.

Silent Hunter
Talisman effects: Critical damage bonus +20/40/60/60%. Level 4: Each level of cats paths gives you +1% chance for attacking again if you miss (max 50%).
Rune Requirements: 2 Earth. 1 Fire. 1 Water. 1 Soul.

Ziz:
Talisman effects: Chance for critical hit -5/10/15/25%. Critical damage bonus +15/30/45/45+5*x. (X= number of critical hits).
Rune Requirements: 2 Soul. 1 Water.. 1 Earth.

Stone of Evil:
Talisman effects: Reputation +25/50/75/100
Rune Requirements: 1 Water.1 Fire. 1 Soul.

Stone of Goodness:
Talisman effects: Charisma +25/50/75/100
Rune Requirements: 1 Water. 1 Fire. 1 Soul.

Stone of Space:
Talisman effects: Perception +10/20/35/50
Rune Requirements: 1 Earth. 1 Fire. 1 Soul.

Stone of Time:
Talisman effects: Agility +15/30/45/60
Rune Requirements: 1 Earth.1 Fire. 1 Soul.


***Cursed One***

Claws of the Night:
Talisman effects: Each level of night hunter increases damage of all weapons by 1/2/3/3.
Level 4: Each level of Night Hunter gives +1% chance to activate horror in the second round of an ambush (max 35%), each level of Night Hunter gives +0.5% chance to activate horror in the third round of a siege or an expedition (max 25%).
Rune Requirements: 2 Earth. 1 Water. 1 Fire. 1 Soul.



Light and Death:
Talisman effects: Each level of Breath of Death increases HP (Base+buildings) by 1/2/3/4%, maximum of 50/75/100/150%.
Rune Requirements: 3 Water.. 1 Fire. 1 Earth.


***Absorber***

Void of Silence:
Talisman effects: Each level of silence of blood gives you +1/2/3/4% chance to active horror in the first round of an ambush (max 50%), each level of silence of blood gives you + 1/2/3/4 chance to active horror in the second round of a siege or an expedition (max 50%)
Rune Requirements: 2 Soul. 1 Earth. 1 Fire. 1 Water.

Ultimate Power:
Talisman effects: Each level of power absorption increases luck by 1/2/2/2, each level of power absorption increases chance for critical hit by 0.25/0.25/0.5/0.75
Rune Requirements: 2 Water. 2 Fire. 1 Earth.


***Beastmaster***

Bestial Fury:
Talisman effects: Each level of bloodfrenzy gives you +0.25%/0.5%/0.75%/1% chance to counterstrike using both weapons every time you recieve a non-critical hit (max 15/30/45/60%)
Rune Requirements: 3 Earth. 2 Soul.

Aura of the Beast:
Talisman effects: Each level of beast's hide increases hp by 5/10/20/30+allies hp by 5
Rune Requirements: 2 Water. 1 Earth. 2 Fire.


***Thoughtcatcher***

Mask of Power:
Talisman effects: Each level of Mask of Adonis increases character defence by 1/2/3/4
Rune Requirements: 2 Water. 2 Fire. 1 Soul.

Mask of Fear:
Talisman effects: Each level of Mask of Caligula increases the damage of all weapons by 1/2/3/4
Rune Requirements: 1 Earth. 1 Water. 2 Fire. 1 Soul.


***Cultist***
Song of Blood
Talisman effects: Each level of blood of life increases critical strike damage by 1/1.5/2/2.5% instead of providing regeneration.
Rune Requirements: 1 Fire. 1 Earth. 3 Water.

This post has been edited 16 time(s), it was last edited by Jmac: 08-01-2015 15:33.

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Jmac
Junior Member


Registration Date: 06-29-2015
Posts: 10

Thread Starter Thread Started by Jmac
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So the level of talisman is equal to the lowest level of the constituent runes. You can only have 3 functional runes at once which is the limiting factor on talismans used. It is free and easy to change around the runes between talismans even after completing a talisman. Runes are upgraded by melding 3 of a lower level rune into the same rune but one level higher, and costing 300/900/2700 points of essence to upgrade.

This post has been edited 2 time(s), it was last edited by Jmac: 08-01-2015 15:54.

08-01-2015 14:04 Jmac is offline Search for Posts by Jmac Add Jmac to your Buddy List
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