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Go to the bottom of this page User suggestions for Tattoo buffs
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theheraldofogc
Viking


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Registration Date: 02-27-2008
Posts: 598
Location: UK
Race in game: Beastmaster
Clan: -END-

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I posted about just my tattoo path in a separate thread, but got to thinking about what would help the other tattoos without just making new obvious best choices.

Monk
Scale their healing on hit to their level (every 10 levels from 100 onwards = +5, ANYTHING, just give them long term scaling gains)
Since they're your anti-gun PvP pick, give them something like "Opponent's Perception halved in Ambush" so they can get at over Perception moats easier.

Black Knight
Bonus to hit tied to armour.

Demon Lord
As Black Knight, only on top of their existing hit bonus. Make it easier for them to hit things, Ranged is a pain for this.

Collectors
Let Collectors collect. 10% chance of a bonus item per quest. 2-ish extra items per day.
I would argue go further!
In KotH +10% chance of second enchantment, +5% chance third enchantment. In expeditions +10% Rune chance.
Let them get powerful by being better at collecting things!

Hunters
Let Hunters hunt. Go deep on it, make it special!
Bonus Perception, Agility, and Damage equal to Level in expo and KotH.
You could even argue they should have a better Rune chance boost than Collectors, if that should be applied to Collectors. Make Hunters good at HUNTING.

Assassins
Each % of critical chance over maximum becomes % critical damage. Assassins hit harder by making unique use of redundant stats that are their speciality.
Possibly something to make them feel more like an Assassin too. Like the first thing they hit in a round is marked as their target and that's the only enemy they attack until they're dead (that one may be tricky to implement though).

Edit: I for got that Gangsters even exist!
Give them level scaled bonus Rep in Ambush. Make them shake down goons. A Thoughtcatcher protection racket would be horrible in story terms, make it a reality!
Bonus edit: Just give Gangsters bonus Reputation by level. Let them have some fun, and stand out as a tattoo path choice.

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This post has been edited 2 time(s), it was last edited by theheraldofogc: 05-19-2018 13:26.

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Demandred
Triple Ace


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Registration Date: 02-19-2008
Posts: 165
Location: Ireland
Race in game: Cursed One
Clan: [BoS]

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I'd like to suggest maybe encouraging heavy ranged weapons for Demon Lord... if it's the tank of the ranged classes, wouldnt it make sense that it used heavier weapons?
Maybe alter the amount of bonus attacks for heavy weapons only.
+1 atk/60 lvls feels kinda shitty; +2 at lvl 120 isnt terrible, but needing lvl 180 for +3 seems nuts.

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