v. 2.1 beta - Dynamic junk |
Ba_al
Viking
Registration Date: 08-05-2008
Posts: 618
Location: Ireland :bulmers cider factory Race in game: Cultist Clan: DB
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11-28-2018 16:59 |
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Ba_al
Viking
Registration Date: 08-05-2008
Posts: 618
Location: Ireland :bulmers cider factory Race in game: Cultist Clan: DB
Thread Starter
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Szesebleh
can we have more insight to these changes in the future?
are devs planning on doing more sudden reworks ?
you inflated the cost of junk by 2500% in 1 night
2000junk that would go for 2k bs now can go higher than arachnaid pecies on auction
1 of the most accessible resources to all players have now become unattainable for alot of ppl
by making it dynamic one person can now decide on market price for the enitre server
i just feel this change wasnt thought through
and implemented too suddenly
and now where dealing with the fallout of this change
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baalzaboobie
__________________ in-game-name
underworld: Ba_alzamon
I have a rich caramel filling
Founding father and former leader of ENDBRINGERS
DraGan 15:51 -> the time is never important, only the destination , thats how bal rolls
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11-30-2018 14:23 |
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MYRKUL
Full Member
Registration Date: 04-25-2009
Posts: 61
Location: Wales Race in game: Absorber Clan: BoS
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So,
[UW] Added dynamic junk price. Junk price in the shop will now depend on its price on the auctions. The minium price is 1 BS, the maximum price is 50 BS. The price in the shop is higher by 1 BS.
Can we get an explanation on exactly how this works?
As of right now, since this update, there has been 5600 pieces of junk sold, for a total of 86787 Bloodstones (equivalent), which would average at 15.5 Bloodstones per piece of junk.
Price in shop, 51 Bloodstones??
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11-30-2018 19:49 |
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Ba_al
Viking
Registration Date: 08-05-2008
Posts: 618
Location: Ireland :bulmers cider factory Race in game: Cultist Clan: DB
Thread Starter
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quote: |
Originally posted by MYRKUL
So,
[UW] Added dynamic junk price. Junk price in the shop will now depend on its price on the auctions. The minium price is 1 BS, the maximum price is 50 BS. The price in the shop is higher by 1 BS.
Can we get an explanation on exactly how this works?
As of right now, since this update, there has been 5600 pieces of junk sold, for a total of 86787 Bloodstones (equivalent), which would average at 15.5 Bloodstones per piece of junk.
Price in shop, 51 Bloodstones?? |
yeah ive been wondering that aswell
when does the "market" recognise the new value of junk as per the auction sales
how ofton does it update ?
__________________ in-game-name
underworld: Ba_alzamon
I have a rich caramel filling
Founding father and former leader of ENDBRINGERS
DraGan 15:51 -> the time is never important, only the destination , thats how bal rolls
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12-01-2018 11:30 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
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The price increase is the intended behaviour. Basically we wanted the shop price of junk to reflect the real price (the price the it's traded for on the auction house). With the old system, junk was way cheaper than it's real worth.
We have to actually revive junk trade on auctions with this, but we'll see how it goes.
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12-03-2018 11:04 |
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trub
Triple Ace
Registration Date: 12-19-2017
Posts: 163
Race in game: Cursed One Clan: Howl
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http://prntscr.com/n3qjlw
when i put 4 junk up,, it suggests 8bs is the
value of 4 junk. so how is this??
if the auction recommends it sells at 2 bs why is the value in shop fluctuating
when i want to trade bs for junk?
shouldn`t the value when placing the junk be dynamic also??
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03-27-2019 16:59 |
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