UNDERWORLD - Searing blood changes incoming |
Szeszej
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Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
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UNDERWORLD - Searing blood changes incoming |
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As you may have or may have not seen yet Searing blood has become overpowered when combined with extremely high defence. Players soloing expeditions with it are not an uncommon sight so we decided we need to take some countermeasures:
The maximum defence for Searing blood = 140 + 3 * (level of the character - 50)
The cost of the arcanum is lowered to 14 BP
In the case of exceeding the maximum defence the chance to hit with Searing blood is reduced by 50%
This effect is global (not only on expeditions but also during sieges and ambushes)
UPDATE
The patch will be added this week.
Searing blood may undergo further changes depending on the effect of this patch.
If the patch prevent Black Knights from using their tatoo path with this arcanum we will consider making an exception to the defence requirements for BKs only.
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02-25-2009 12:43 |
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blackcat
Triple Ace
Registration Date: 05-11-2008
Posts: 190
Location: IRELAND Race in game: Beastmaster Clan: end
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this will upset alot of pepole i can imagine
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archimage on underworld riddler on necro
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02-25-2009 12:45 |
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NateDogg unregistered
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i actually think this is a good idea to be honest its two powerful. Good decision.
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02-25-2009 13:41 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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Uff, I was so worried when Nndungu told me there is going to be a change in searing blood. Now that I see it doesn't affect me at all I'm kind-of relieved.
Nobody has enough BP to solo a mob with searing blood...
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02-25-2009 15:25 |
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dooz
Viking
Registration Date: 08-21-2007
Posts: 739
Location: Denmark Race in game: Cultist Clan: BoS
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well, balance is a matter of opinion
, and i don't think i've seen that particular gunman die before he did at least 5k damage against anything recently. This i think is well and fair considering that he almost always dies first(and the time and effort he spent on his equipment).....
Avoiding death is an option for melee players with high agility, and yes having extreme agility might cost you all your damage. This is no different for me, if go max defense my damage drops to insignificant proportions, like they would do for melee players. So i think that high agility/searing blood is also an option, though it might be a little more difficult to pull off.
But i guess i can't really argument against this combo being unbalanced in the long run, if people have begun soloing on polish servers(I still like to see expo results, i'm very curious).
I'm not really sure yet how much this will affect me, against most sphinxes i would still be taking only 1's and 2's in damage. But i will be doing higher damage myself due to the lowered price on searing blood.
And even if this change is supposed to make my gameplay harder i don't really mind it. I like adapting to, and overcoming new obstacles.
I'm also curious about how other players are affected by this, I think that the only other cultist that might be affected by this armor restriction is Tiger_claw maybe not.
In fact all cultists except me(and possibly Tiger_Claw) only reaps the benefits from this 'balancing'
Latest expo result i was in, we failed
http://r1.bloodwars.net/showmsg.php?mid=...&key=c64f5a4159
I chose to go with high defense, and low damage. If i wanted to be able to hurt both rom & rem i would sacrifice even more damage because i lack hawk's jewelry.
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This post has been edited 5 time(s), it was last edited by dooz: 02-25-2009 16:41.
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02-25-2009 16:18 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
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And this gunman you sometimes do expos with didn't do a lot
With my defence I die after 2nd or 3rd hit from an expo mob.
I would really like to see at least one expo from polish servers where searing blood soloed anything higher than black dragon.
I do feel sorry for you, all the effort to get your defence where it is at the moment and now you are denied the chance to do damage. On the other hand as i know you by now you will find something even better as you did before.
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02-25-2009 19:47 |
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CESARZ
Lord
Registration Date: 03-09-2007
Posts: 476
Location: Poland Race in game: Absorber Clan: DB
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Amazing but its don't change anything (probably only ngdungu can make more defence than limit) 50lvl 290def, 60lvl 320def, 70lvl 360def, 80lvl 380def. Now show me who else have more on his lvl. And still only absorber don't have any useful arcane for dmg
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02-25-2009 23:14 |
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ringham
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Registration Date: 08-22-2008
Posts: 126
Location: England Race in game: Absorber Clan: LIG + SOT
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I agree with Cesarz, this patch is going to do more good for searing blood than bad due to it hardly effecting any1 and because they are lowering the cost of it... (wtf!)
also absorbers are clearly still completely nerfed compared to arcana like this!
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02-25-2009 23:22 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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Being honest it does have it's merit. I mean massive defence and searing blood, you could in theory, with two or three invincible players, tank many things....
HOwever it does mean that gunners like Diablo will be able to slaughter Anubis even further when they get threere lol.
Being honest, after usin it with a critical set up I've changed my opinion of the absorber arcana... sure it could do with an ickle bit more, but overall it's pretty effective
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02-26-2009 00:26 |
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dooz
Viking
Registration Date: 08-21-2007
Posts: 739
Location: Denmark Race in game: Cultist Clan: BoS
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quote: |
Originally posted by CESARZ
Amazing but its don't change anything (probably only ngdungu can make more defence than limit) 50lvl 290def, 60lvl 320def, 70lvl 360def, 80lvl 380def. Now show me who else have more on his lvl. And still only absorber don't have any useful arcane for dmg |
Yes i think that i am the only one affected by this armor restriction, but hey i can still have 371 that will be enough for most occasions. And i get to use searing blood on level 50-51 for expos.
It would be very interesting to see solo searing blood expo results(yes, yes i know I've said it before)
About absorbers arcana: i think arcana for increasing critial chance and luck(better chance to hit) is good for increasing damage. For Mortis(gunman in case you didn't know) this results in more critical hits than diablo does, in fact i do believe that in the long run absorber might be better for gunman.
Raxis:
well yes, 2 or 3 of me could tank many things, but doing 460-470 each per round wont get you far. And 2 or 3 Blodugare can do much more, 2k damage each round and 1900 hit points, true he can be killed a little easier than me, but he does 4 times the damage i do with searing blood.
And invincible:
Golem: does to much damage
Noble phoenix: special attacks unaffected by armor
Arachne: yes i can be invincible, but then i will only hit with searing blood
Medusa: yes i can be invincible, but then i will only hit with searing blood. But she has 50% of blocking searing blood
Remus and Romolus: I think i might be able to be invincible, not sure about jaws of death special. But against those two fast damage is the best way to go, their infernal screams ruins things to often.
Sphinx: Yes i can be invincible, and its special is just more attacks doing 1's and 2's, but i think i will still be invincible against it with defense 371(which is my new limit)
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This post has been edited 3 time(s), it was last edited by dooz: 02-26-2009 06:22.
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02-26-2009 05:57 |
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fool
Lord
Registration Date: 02-14-2008
Posts: 380
Race in game: Beastmaster Clan: boot camp
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i don't think they should of put this defence requment in
i think they should of made it dogeable instaed on stats
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02-26-2009 14:35 |
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CESARZ
Lord
Registration Date: 03-09-2007
Posts: 476
Location: Poland Race in game: Absorber Clan: DB
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i was calculate your dmg on 0 def its ava 2575 per rund + sharing 510, if absorber wear your eq and give 28pts power of blood it will be 3322. But any expedition mobs don't have 0 toughness. so now give ava mob toughness at 100 its will be 50less dmg per hit. for cultist 822 less dmg, for absorber 1053. so at the end cultist 2263 dmg per round, absorber 2269. Wow amazing power blood arcane give 6 more dmg per round.
and show me beastmaster who get 1kdmg from another attack
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02-26-2009 15:30 |
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Kalessin
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Registration Date: 04-29-2008
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Location: UK Race in game: Cultist Clan: Source
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Wayhey, this is excellent news for us low-defence Assassins
Lowered cost = more facemelting for me
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02-26-2009 16:53 |
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diablo
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Anubis can be an example of 1k damage if he does a critical. Remember when you stole his extra attack and did 4k+ in one round?
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02-26-2009 17:57 |
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CESARZ
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Registration Date: 03-09-2007
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first you must hit and make critical hit, and also its only on low defence. if he have about 50% for critical hit, mobe have 0 defence and dmg in throne hall 250 its will be only ava 563dmg per round.
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02-26-2009 19:38 |
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minshres
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Registration Date: 05-02-2008
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quote: |
Originally posted by CESARZ
first you must hit and make critical hit, and also its only on low defence. if he have about 50% for critical hit, mobe have 0 defence and dmg in throne hall 250 its will be only ava 563dmg per round. |
exactly and not to mention even if we have all the strength and damage whats the point if it cannot hit ? where as searing of blood its hits EVERYTHING, EVERY TIME and COMPLETE IGNORE DEFENSE. if the searing of blood was only able to hit the ones u normally can hit then i never actually mind searing of blood as it is... but.. its not..
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02-26-2009 21:42 |
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mikem
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Posts: 39
Location: Wales Race in game: Absorber Clan: Boot Camp
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As an absorber, power of blood is useful but I have my trusty ursine set for sieges and expos.
As most of not all Act I arcana are available from set bonuses Have the set bonuses been uprated to offer Act II arcana.
I can see a set that offers searing blood being a nice addition as well as the the other arcana and the cursed one arcana.
Come on Devs, get some new prefix sets into the drops.
Xyr
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02-26-2009 22:43 |
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mikem
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Registration Date: 05-01-2008
Posts: 39
Location: Wales Race in game: Absorber Clan: Boot Camp
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quote: |
Originally posted by UG3
why do we need new items... more items = harder to find the ones you want...
plus has anyone got a legendary ursine set.... you never know that may give you the beastmasters act2 arcana.... we as players have to find out
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That would work
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02-27-2009 21:39 |
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minshres
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quote: |
Originally posted by UG3
quote: |
Come on Devs, get some new prefix sets into the drops.
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why do we need new items... more items = harder to find the ones you want...
plus has anyone got a legendary ursine set.... you never know that may give you the beastmasters act2 arcana.... we as players have to find out
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u will need animal set rather then ursine.
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02-27-2009 21:55 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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This is veering offtopic.
The Devs actually stated ACT II Arcana Will NOT be available in any sets.
Nothing was said about cursed one 'ACT I' style Arcana though, Percep and Deathbreath.... but Ihave a feeling they won't be jewellried
__________________ Create the infinite and expand the question.
Count to number seven.
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Your imperfection.
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02-28-2009 03:33 |
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Szeszej
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Thread Starter
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update
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03-05-2009 11:43 |
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dooz
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RE: UNDERWORLD - Searing blood changes incoming |
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Question:
"The maximum armour for Searing blood = 140 + 3 * level"
Is the maximum armour calculated before or after adding effects from disposable items?
And i assume that armour in this case translates to defense, ie. total defense including item defense, tattooo defense and toughness. Correct?
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03-05-2009 12:01 |
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necrol
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03-05-2009 15:47 |
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diablo
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It's the level of arcana.
Nndungu, I would say it was meant to be defence. Disposables don't interfere with requirements, so they shouldn't affect this either.
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03-05-2009 15:49 |
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Szeszej
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It's character level actually and yes, it was meant to be defence instead of armour.
Also, yes the final defence taking into account all the bonuses.
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03-06-2009 00:36 |
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