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Go to the bottom of this page The upcoming patch 4 Votes - Average Rating: 7.754 Votes - Average Rating: 7.754 Votes - Average Rating: 7.75
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Szeszej
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The upcoming patch Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

The patch's implementation date is 22.IX

The patch you've been so much looking forward to is currently under tests on beta server and if its effects are positive then it'll be introduced on all servers.

But let's get to the point: what's exactly in the patch?

Rebalance:
  • specials,
  • damage,
  • defence,
  • toughness,
  • agility,
  • perception and
  • the number of attack

Expedition mobs: Phoenix, Hydra, Gold Dragon, Venerable Phoenix, Medusa.

  • All expedition mobs gain +10% agility and -10% perception.


Changed:
  • signet, chain and neckerchief requirements
  • price/drop of signet, chain and neckerchief
  • lowered luck on all items, 80% on avarage
  • price of ritual prefix is now reflected in its biggest +luck bonus on helmet
  • lowred +% critical for armour prefixes
  • rised lvl requirements for armour prefixes light, flexible and elvish
  • rised price (lowered drop) of prefixes flexible and elvish
  • lowered +% critical for murderous prefix on 1h weapons
  • lowered bonus +perception on shining suffix
  • lowered drop rate of suicide suffix
  • added knowledge and intelligence requirements to suicide suffix
  • lowered stats of necklace
  • changed all merging tables
  • lowered drop and dupe rate for approximately 30% of items, suffixes and prefixes
  • added knowledge and intelligence requirements to knife and dagger
  • rised hidden bonus of kama
  • increased drop rate of stones connected with gaining experience: bs=1k exp; hs=5k exp, ls=10k exp, ms=25k exp, ss=50k exp
  • Lowered basic knowedge requirements for: swords, rapiers, axes and wakizashis
  • Halved agility bonus of suicide suffix
  • ATTENTION! The number of stones on each account will be increased according to their experience.
  • WARNING! All tattoos will be reseted and their costs returned to players.


Also:
  • all tattoos are available for all races,
  • some tatoos have aura effect which is added all the time, no matter what equipment you were (eg. experience bonus, easiness for Demon Lord),
  • conversion rate of to hit*3 is still valid, but base tattoos bonuses have been increased to compensate the difference,
  • Arcana sets work on +4 instead of +7
  • new list of tatoos in the next post


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08-29-2007 15:34 Szeszej is offline Homepage of Szeszej Search for Posts by Szeszej Add Szeszej to your Buddy List
Szeszej
Administrator


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Registration Date: 02-21-2007
Posts: 1,808
Location: Poland
Clan: Overlords

Thread Starter Thread Started by Szeszej
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Gunman

Required weapon: One-handed gun
Tatoo requirements:
LEVEL 1 : helmet defence max 5, armour defence max 10, pants defence max 5
LEVEL 2 : helmet defence max 10, armour defence max 20, pants defence max 10
LEVEL 3 : helmet defence max 15, armour defence max 30, pants defence max 15
LEVEL 4 : helmet defence max 20, armour defence max 40, pants defence max 20
LEVEL 5 : helmet defence max 25, armour defence max 50, pants defence max 25

Eagle eye
Level 1 : chance for critical hit with guns +5 %
Level 2 : chance for critical hit with guns +10 %
Level 3 : chance for critical hit with guns +15 %
Level 4 : chance for critical hit with guns +20 %
Level 5 : chance for critical hit with guns +25 %

Selective shot
Level 1 : all weapons damage +2
Level 2 : all weapons damage +4
Level 3 : all weapons damage +6
Level 4 : all weapons damage +8
Level 5 : all weapons damage +11

Born with gun in hand
Level 1 : LUCK +1
Level 2 : LUCK +2
Level 3 : LUCK +2, additional 1 attacks with every weapon
Level 4 : LUCK +2, additional 1 attacks with every weapon
Level 5 : LUCK +2, additional 2 attacks with every weapon

Hobbyist
Level 1 : experience +4 % (aura*)
Level 2 : experience +8 % (aura*)
Level 3 : experience +12 % (aura*)
Level 4 : experience +16 % (aura*)
Level 5 : experience +24 % (aura*)


Sniper

Required weapon: Two-handed gun
Tatoo requirements:
LEVEL 1 : helmet defence max 10, armour defence max 20, pants defence max 10
LEVEL 2 : helmet defence max 20, armour defence max 40, pants defence max 20
LEVEL 3 : helmet defence max 30, armour defence max 60, pants defence max 30
LEVEL 4 : helmet defence max 40, armour defence max 90, pants defence max 40
LEVEL 5 : helmet defence max 50, armour defence max 120, pants defence max 50

Shooting ace
Level 1 : hit of all weapons +8
Level 2 : hit of all weapons +23
Level 3 : hit of all weapons +38
Level 4 : hit of all weapons +53
Level 5 : hit of all weapons +75

Squad leader
Level 1 : ignores 3 % of opponent`s defence
Level 2 : ignores 6 % of opponent`s defence
Level 3 : ignores 12 % of opponent`s defence
Level 4 : ignores 15 % of opponent`s defence
Level 5 : ignores 20 % of opponent`s defence

Tactician
Level 1 : chance for critical hit +5 %
Level 2 : chance for critical hit +10 %
Level 3 : chance for critical hit +15 %
Level 4 : chance for critical hit +20 %
Level 5 : chance for critical hit +25 %

Instructor
Level 1 : experience +4 % (aura*)
Level 2 : experience +8 % (aura*)
Level 3 : experience +12 % (aura*)
Level 4 : experience +16 % (aura*)
Level 5 : additional 1 attacks with every weapon, experience +24 % (aura*)


Monk

Required weapon: One-handed weapon
Tatoo requirements:
LEVEL 1 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 2 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 3 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 4 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 5 : helmet defence max 0, armour defence max 0, pants defence max 0

Ascetic build
Level 1 : TOUGHNESS +2
Level 2 : TOUGHNESS +4
Level 3 : TOUGHNESS +7
Level 4 : TOUGHNESS +11
Level 5 : TOUGHNESS +15

Dodging bullets
Level 1 : dodge guns +4 %
Level 2 : dodge guns +8 %
Level 3 : dodge guns +16 %
Level 4 : dodge guns +20 %
Level 5 : dodge guns +25 %

Inspired warrior
Level 1 : character defence +5
Level 2 : character defence +10
Level 3 : character defence +15
Level 4 : character defence +22, damage increased by 1 for every 4 char levels
Level 5 : character defence +30, damage increased by 2 for every 4 char levels

Discipline
Level 1 : +3 to HIT PTS per hit, experience +4 % (aura*)
Level 2 : +6 to HIT PTS per hit, experience +6 % (aura*)
Level 3 : +9 to HIT PTS per hit, experience +10 % (aura*)
Level 4 : +12 to HIT PTS per hit, experience +14 % (aura*)
Level 5 : +15 to HIT PTS per hit, experience +20 % (aura*)


Assassin

Required weapon: One-handed weapon, Two-handed gun
Tatoo requirements:
LEVEL 1 : helmet defence max 3, armour defence max 6, pants defence max 3
LEVEL 2 : helmet defence max 6, armour defence max 12, pants defence max 6
LEVEL 3 : helmet defence max 9, armour defence max 18, pants defence max 9
LEVEL 4 : helmet defence max 12, armour defence max 24, pants defence max 12
LEVEL 5 : helmet defence max 15, armour defence max 30, pants defence max 15

Anatomy expert
Level 1 : chance for critical hit +4 %
Level 2 : chance for critical hit +8 %
Level 3 : chance for critical hit +16 %
Level 4 : chance for critical hit +20 %
Level 5 : chance for critical hit +25 %

Deadly precision
Level 1 : ignores 4 % of opponent`s defence
Level 2 : ignores 8 % of opponent`s defence
Level 3 : ignores 12 % of opponent`s defence
Level 4 : ignores 16 % of opponent`s defence
Level 5 : ignores 20 % of opponent`s defence

Deadly efficacy
Level 1 : all weapons damage +2, chance for critical hit +1 %
Level 2 : all weapons damage +4, chance for critical hit +2 %
Level 3 : all weapons damage +6, chance for critical hit +3 %
Level 4 : all weapons damage +8, chance for critical hit +4 %
Level 5 : all weapons damage +11, chance for critical hit +5 %

Daredevil
Level 1 : experience +4 % (aura*)
Level 2 : experience +6 % (aura*)
Level 3 : experience +8 % (aura*)
Level 4 : experience +12 % (aura*)
Level 5 : experience +18 % (aura*)


Black knight

Required weapon: Two-handed weapon
Tatoo requirements:
LEVEL 1 : helmet defence min 7, armour defence min 11, pants defence min 7
LEVEL 2 : helmet defence min 14, armour defence min 22, pants defence min 14
LEVEL 3 : helmet defence min 21, armour defence min 30, pants defence min 21
LEVEL 4 : helmet defence min 28, armour defence min 46, pants defence min 28
LEVEL 5 : helmet defence min 35, armour defence min 70, pants defence min 35

Heart of darkness
Level 1 : hit of all weapons +12
Level 2 : hit of all weapons +24
Level 3 : hit of all weapons +48
Level 4 : hit of all weapons +60
Level 5 : hit of all weapons +75

Power of faith
Level 1 : chance for critical hit +5 %
Level 2 : chance for critical hit +10 %
Level 3 : chance for critical hit +15 %
Level 4 : chance for critical hit +22 %
Level 5 : chance for critical hit +30 %

Double strike
Level 1 : LUCK +1
Level 2 : LUCK +2
Level 3 : LUCK +2, additional 1 attacks with every weapon
Level 4 : LUCK +4, additional 1 attacks with every weapon, HIT PTS +5 %
Level 5 : LUCK +6, additional 1 attacks with every weapon, HIT PTS +10 %

Apprentice of the Dark Side
Level 1 : experience +4 % (aura*)
Level 2 : experience +8 % (aura*)
Level 3 : experience +12 % (aura*)
Level 4 : experience +16 % (aura*)
Level 5 : experience +24 % (aura*)


Gangster

Required weapon: One-handed gun
Tatoo requirements:
LEVEL 1 : helmet defence max 10, armour defence max 20, pants defence max 10
LEVEL 2 : helmet defence max 20, armour defence max 40, pants defence max 20
LEVEL 3 : helmet defence max 30, armour defence max 60, pants defence max 30
LEVEL 4 : helmet defence max 40, armour defence max 90, pants defence max 40
LEVEL 5 : helmet defence max 50, armour defence max 120, pants defence max 50

Urchin`s senses
Level 1 : dodge +5 %
Level 2 : dodge +10 %
Level 3 : dodge +15 %
Level 4 : dodge +20 %
Level 5 : dodge +25 %

Tricks of alleys
Level 1 : all weapons damage +1
Level 2 : all weapons damage +3
Level 3 : all weapons damage +5
Level 4 : all weapons damage +7
Level 5 : all weapons damage +9

Constant fire
Level 1 : character defence +5
Level 2 : character defence +10
Level 3 : character defence +15
Level 4 : character defence +22
Level 5 : character defence +30, damage increased by 1 for every 4 char levels

Secrets of street life
Level 1 : experience +4 % (aura*)
Level 2 : experience +8 % (aura*)
Level 3 : experience +12 % (aura*)
Level 4 : experience +16 % (aura*)
Level 5 : experience +24 % (aura*)


Hunter

Required weapon: Two-handed ranged weapon
Tatoo requirements:
LEVEL 1 : helmet defence min 1, armour defence min 3, pants defence min 1
LEVEL 2 : helmet defence min 2, armour defence min 6, pants defence min 2
LEVEL 3 : helmet defence min 3, armour defence min 9, pants defence min 3
LEVEL 4 : helmet defence min 4, armour defence min 12, pants defence min 4
LEVEL 5 : helmet defence min 5, armour defence min 15, pants defence min 5

Strong arm
Level 1 : chance for critical hit +4 %
Level 2 : chance for critical hit +8 %
Level 3 : chance for critical hit +16 %
Level 4 : chance for critical hit +20 %
Level 5 : chance for critical hit +25 %

Rain of arrows
Level 1 : all weapons damage +2
Level 2 : all weapons damage +4
Level 3 : all weapons damage +6
Level 4 : all weapons damage +8
Level 5 : all weapons damage +11

Camouflage
Level 1 : chance for critical hit +2 %
Level 2 : chance for critical hit +4 %
Level 3 : chance for critical hit +6 %
Level 4 : chance for critical hit +6 %
Level 5 : chance for critical hit +10 %, opponent does not attack in the first round of combat

Forest lore
Level 1 : experience +4 % (aura*)
Level 2 : experience +6 % (aura*)
Level 3 : experience +10 % (aura*)
Level 4 : experience +14 % (aura*)
Level 5 : experience +20 % (aura*)


Berserker

Required weapon: One-handed weapon, Two-handed weapon
Tatoo requirements:
LEVEL 1 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 2 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 3 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 4 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 5 : helmet defence max 0, armour defence max 0, pants defence max 0

Bloodlust
Level 1 : all weapons damage +3
Level 2 : all weapons damage +6
Level 3 : all weapons damage +9
Level 4 : all weapons damage +12
Level 5 : all weapons damage +16

Sacrifice
Level 1 : HIT PTS +1 %
Level 2 : HIT PTS +2 %
Level 3 : HIT PTS +3 %
Level 4 : HIT PTS +4 %
Level 5 : HIT PTS +5 %

Desire for battle
Level 1 : chance for critical hit +1 %
Level 2 : chance for critical hit +2 %
Level 3 : chance for critical hit +3 %
Level 4 : chance for critical hit +4 %
Level 5 : chance for critical hit +5 %, additional 1 attacks with every weapon

Secrets of insanity
Level 1 : experience +2 % (aura*)
Level 2 : experience +4 % (aura*)
Level 3 : experience +6 % (aura*)
Level 4 : experience +8 % (aura*)
Level 5 : experience +10 % (aura*)


Demon Lord

Required weapon: Two-handed ranged weapon
Tatoo requirements:
LEVEL 1 : helmet defence min 5, armour defence min 8, pants defence min 5
LEVEL 2 : helmet defence min 10, armour defence min 16, pants defence min 10
LEVEL 3 : helmet defence min 15, armour defence min 24, pants defence min 15
LEVEL 4 : helmet defence min 20, armour defence min 32, pants defence min 20
LEVEL 5 : helmet defence min 25, armour defence min 40, pants defence min 25

Enemies` bones
Level 1 : hit of all weapons +5, stat requirements lowered by +2 % (aura*)
Level 2 : hit of all weapons +9, stat requirements lowered by +4 % (aura*)
Level 3 : hit of all weapons +14, stat requirements lowered by +6 % (aura*)
Level 4 : hit of all weapons +21, stat requirements lowered by +8 % (aura*)
Level 5 : hit of all weapons +30, stat requirements lowered by +10 % (aura*)

Terror bringer
Level 1 : all weapons damage +2
Level 2 : all weapons damage +4
Level 3 : all weapons damage +6
Level 4 : all weapons damage +8
Level 5 : all weapons damage +11

Devourer of souls
Level 1 : HIT PTS +7 %
Level 2 : HIT PTS +14 %
Level 3 : HIT PTS +21 %
Level 4 : HIT PTS +30 %
Level 5 : HIT PTS +40 %

Shaman
Level 1 : experience +6 % (aura*)
Level 2 : experience +8 % (aura*)
Level 3 : experience +12 % (aura*)
Level 4 : experience +16 % (aura*)
Level 5 : experience +24 % (aura*)


Collector

Required weapon: One-handed gun, Two-handed ranged weapon
Tatoo requirements:
LEVEL 1 : helmet defence min 5, armour defence min 8, pants defence min 5
LEVEL 2 : helmet defence min 10, armour defence min 16, pants defence min 10
LEVEL 3 : helmet defence min 15, armour defence min 24, pants defence min 15
LEVEL 4 : helmet defence min 20, armour defence min 32, pants defence min 20
LEVEL 5 : helmet defence min 25, armour defence min 40, pants defence min 25

Lucky shot
Level 1 : hit of all weapons +8
Level 2 : hit of all weapons +23
Level 3 : hit of all weapons +38
Level 4 : hit of all weapons +60
Level 5 : hit of all weapons +90

Lust for money
Level 1 : LUCK +2
Level 2 : LUCK +4
Level 3 : LUCK +6
Level 4 : LUCK +8
Level 5 : LUCK +10, damage increased by 1 for every 4 char levels

Guide
Level 1 : HIT PTS +5 %
Level 2 : HIT PTS +10 %
Level 3 : HIT PTS +15 %
Level 4 : HIT PTS +22 %
Level 5 : HIT PTS +30 %

Aborigine
Level 1 : experience +4 % (aura*)
Level 2 : experience +6 % (aura*)
Level 3 : experience +8 % (aura*)
Level 4 : experience +12 % (aura*)
Level 5 : experience +18 % (aura*)

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08-29-2007 15:35 Szeszej is offline Homepage of Szeszej Search for Posts by Szeszej Add Szeszej to your Buddy List
Elisabeth
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Registration Date: 03-17-2007
Posts: 440

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Few suggestion:

quote:
Rebalance:

* specials,
* damage,
* defence,
* toughness,
* agility,
* perception and
* the number of attack


Expedition mobs: Phoenix, Hydra, Gold Dragon, Venerable Phoenix, Medusa.

* All expedition mobs gain +10% agility and -10% perception.


quote:
Changed:
* lowred +% critical for armour prefixes
* rised lvl requirements for armour prefixes light, flexible and elvish
* added knowledge and intelligence requirements to suicide suffix
* added knowledge and intelligence requirements to knife and dagger
* Halved agility bonus of suicide suffix


It will be much harder to kill expedition mobs after patch. So here is my suggestion to reset expedition awards. After patch it will be much more harder to kill white dragon and black dragon. New players will have difficult in defeating them and pro players have advantage of it because they managed to slay them when they had stronger equip and weaker mobs.
After update I would have 134 agility if I manage to hold those suicide/elvish equip that I already have. Here is black drake:
http://r1.bloodwars.net/showmsg.php?mid=...&key=17a8358665
If he had those 110 agility then I would have 115 and -16 hit from weapon and damage lowered by 4. 4 damage = 8 less damage
You once changed hit of monsters so they hit even if you had huge advantage in agility and now you will make them even stronger. So you should think about reseting awards.

Could you write how black knight tattoo looked before update (defence required tattoo effect on each level).
I can't say much about guns or ranged weapon but 1h weapon tattoo looks fine. Monk should somehow lowered this hp regeneration 2/4/6/8/10 I think that 15 is way too much.
Berserker should have huge bonus to HP because mostly berserker had poor defensive equipment but they were usually tough. They could take many hits before they died.
you should think of changing names Monk with berserker because monk looks more likely berserker and berserker more likely as monk.

I will probably chose Black knight so here is some suggestion:
Tatoo requirements:
LEVEL 1 : helmet defence min 7, armour defence min 11, pants defence min 7
LEVEL 2 : helmet defence min 14, armour defence min 22, pants defence min 14
LEVEL 3 : helmet defence min 21->19, armour defence min 30, pants defence min 21->19
LEVEL 4 : helmet defence min 28, armour defence min 46, pants defence min 28
LEVEL 5 : helmet defence min 35, armour defence min 70, pants defence min 35

Heart of darkness
Level 1 : hit of all weapons +12
Level 2 : hit of all weapons +24
Level 3 : hit of all weapons +48 absorb 25/50% hit of weapon
Level 4 : hit of all weapons +60 absorb 50/75% hit of weapon
Level 5 : hit of all weapons +75 absorb 75/100% hit of weapon
It is very rare that 2h weapon have +hit.

This post has been edited 2 time(s), it was last edited by Elisabeth: 08-29-2007 16:12.

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Hyperborean
Double Ace


Registration Date: 05-02-2007
Posts: 145
Race in game: Beastmaster

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quote:
Originally posted by Elisabeth
It will be much harder to kill expedition mobs after patch. So here is my suggestion to reset expedition awards. After patch it will be much more harder to kill white dragon and black dragon. New players will have difficult in defeating them and pro players have advantage of it because they managed to slay them when they had stronger equip and weaker mobs.
[...]
You once changed hit of monsters so they hit even if you had huge advantage in agility and now you will make them even stronger. So you should think about reseting awards.


I would not be so sure. I would much rather see the old hit-fix go than prizes increased. The exp prize increased should still benefit the strong players mostly. They should be getting more, and the weak players should have the very same problems you bring to moon light unsolved. Yeh. The old hit-fix should go.

This post has been edited 1 time(s), it was last edited by Hyperborean: 08-29-2007 16:17.

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Zauborin
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reset badge? lol Just think. Before ppl can go in some group kill white dragon, now when player have 50-60 lvl can go in 2 person group, i dont think that they can kill dragon if they dont have good eq, i take vlade ekkimu or call anubis and we kill him, black dragon? what a problem we tike sniper and go and we have one more time open way to fenix... but what with other ppl which dont have good eq? for expedition u cant borrow item from clan armory Smile

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08-29-2007 16:19 Zauborin is offline Search for Posts by Zauborin Add Zauborin to your Buddy List
Elisabeth
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Posts: 440

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You don't understand award from successful expedition is not experience but geting badge that allows you to go into stronger location.
Award = badge of xxx slayer
Edit:
Zauborin you are wrong check changes in suicide/elvish equipment. After update with hit Black Dragon started to hit more often players with higher agility. Before hit change with 10 more agility you dodged dragon hits more often than now. To kill black dragon you need sniper rifle or good strength equip for 1h/2h melee weapons. I can have 115 agility and do to black dragon 20-30 damage so if those hit change didn't come then I would have much more easier to slay it than now. 15 agility is very low it wont allow you to dodge too many hits from black dragon. So changes went into bad direction before this patch and after it it will be much more harder to slay even white dragon.

This post has been edited 1 time(s), it was last edited by Elisabeth: 08-29-2007 16:27.

08-29-2007 16:21 Elisabeth is offline Search for Posts by Elisabeth Add Elisabeth to your Buddy List
Hyperborean
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RESET BADGE?!!! You must be out of your mind. It's the core of this game.
08-29-2007 16:24 Hyperborean is offline Search for Posts by Hyperborean Add Hyperborean to your Buddy List
Zauborin
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quote:
Originally posted by Elisabeth
You don't understand award from successful expedition is not experience but geting badge that allows you to go into stronger location.
Award = badge of xxx slayer


i understand
i dont write anything about experience ....


edit:

when we fight with black dragon he hit us every time Wink so if he hvae +10agi its not a problem for us ... -10 perc? ou yeah this help us Wink (i hit them for 30dmg with 1 handed weapon)

about white and fenix ... white still will have less agi then me or one of stronger will have equal Smile

fenix? i have 40 agi more them they when i use str eq Smile

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thx ;*

This post has been edited 2 time(s), it was last edited by Zauborin: 08-29-2007 16:31.

08-29-2007 16:27 Zauborin is offline Search for Posts by Zauborin Add Zauborin to your Buddy List
Elisabeth
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Reset should occur sooner after implanting additional hit to expedition monsters.
08-29-2007 16:28 Elisabeth is offline Search for Posts by Elisabeth Add Elisabeth to your Buddy List
Zauborin
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quote:
Originally posted by Elisabeth
Reset should occur sooner after implanting additional hit to expedition monsters.


???? for what?

this will change only one thing, ppl that have some badge must kill one more time white, black etc...

so if reset badge make it after patch, then lots ppl cant kill even white dragon Smile

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thx ;*
08-29-2007 16:35 Zauborin is offline Search for Posts by Zauborin Add Zauborin to your Buddy List
Hyperborean
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Ohhhh... I do get you now. Roll Eyes

You are right saying the reset could have happened earlier. Now, I believe, it's too late. The new changes are not critical enough to force it. And the number of monsters awaiting is so huge that this issue shall seem puny when you look back in amazement.
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Azz420
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RE: The upcoming patch Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Szeszej
Changed:
  • lowered luck on all items, 80% on avarage
  • rised hidden bonus of kama
  • increased drop rate of stones connected with gaining experience: bs=1k exp; hs=5k exp, ls=10k exp, ms=25k exp, ss=50k exp


80% on average, does that mean a lot of items will lose all luck bonus???
hidden bonus on kama :/ what is hidden bonus ??? and what + will you need to get it ??
SS at 50k exp Smile nice, what happens after 50K ?? back to just BS every 5k ??

i agree on the badge resets,
if its as easy as Zauborin says then why should he care if it reset ???

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Zauborin
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after 50k will be the same of each 50k u get ss not on 50k Smile

i care because of other ppl Smile

and if u wanna ask why reset after patch? because that will be fair

if they make reset now like eli say that will be only for that to piss off ppl that have some badge now

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This post has been edited 1 time(s), it was last edited by Zauborin: 08-29-2007 18:29.

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Zauborin no swearing or i will ban you if you get 1 more warning

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quote:
and if u wanna ask why reset after patch? because that will be fair

if they make reset now like eli say that will be only for that to piss off ppl that have some badge now


Check what topic is this. I want to reset awards from expedition after this patch is implanted. It should be reseted after changing hit of expedition monsters but administration didn't do it.
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Im not sure about badge. But the whole tattoo thing looks great Smile

Though, you have changed around gangster and Gunman a bit... now im not sure what i want to get :S lol

Other than that i agree with most things in the new patch... Smile

Good job guys, any idea when the changes will come into play? (so i know how long i have to save exp for tattoos Tongue )
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what does it mean aura???

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quote:
some >tatoos< have aura effect which is added all the time, no matter what equipment you were (eg. experience bonus, easiness for Demon Lord),


Tatoo?? Tattoo is in english.
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just means you dont need to meet defence specs to use
it will work all the time no matter the defence of equiped items Smile

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no metter of defence and item type ... so if u are zerk u can have 100 defence sniper rifle and tatoo will work

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D12 for me gangster is much more better than gunman.
The only advantage that Gunman have is 2 additional attacks. You can have 100 defence + some toughness bonus. Melee fighters will penetrate your defence but you have advantage in attacks.
Gangster can have 220 defence from items + some toughness bonus + 30 defence from tattoo. He can fight vs berserker but monks will be little harder.
Gunman can fight with monk but berserker will be harder.
If they fight each other then gangster have advantage.
12 attacks vs 8+25% dodge
so it is:
9 attacks vs 8 attacks +1 damage every 4 levels.
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Hmm, thanks for the help Lizzie.

In the old way gangster had +1 attack instead of damage bonus, and i was going to pick that...

But though the gangster is still good, i could only do about 500 damage per round with that tattoo... with Gunman i can do more like 800. But then again the dodge is really good...

Im still not sure... anyone else have any input on this?
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quote:
Originally posted by Azz420
quote:
Originally posted by Szeszej
Changed:
  • lowered luck on all items, 80% on avarage
  • rised hidden bonus of kama
  • increased drop rate of stones connected with gaining experience: bs=1k exp; hs=5k exp, ls=10k exp, ms=25k exp, ss=50k exp


80% on average, does that mean a lot of items will lose all luck bonus???
hidden bonus on kama :/ what is hidden bonus ??? and what + will you need to get it ??
SS at 50k exp Smile nice, what happens after 50K ?? back to just BS every 5k ??

i agree on the badge resets,
if its as easy as Zauborin says then why should he care if it reset ???


It means that on the luck bonus on each item that has it will be lowered to 80% of present state on average.

Hidden bonus is, well, hidden. Wink

You'll get one ss for every 50k xp you gain, one ms for every 25k you gain so for example when you reach 100 points you'll have (at least) 2ss, 4 ms and so on.

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Frown about the Luck... that will set my item finding down i think... :/

So when you reach 100 points would you get 2 SS 4 MS etc. or just 1 SS for the 50 mark thing?

And all the stones that i will have missed out on, because i am a high level now, will i get them when the patch comes? So i wont lose out?
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quote:
ATTENTION! The number of stones on each account will be increased according to their experience.

That explains everything Tongue

I don't think that for 100 points you'll get 2ss 4ms etc. because you would get 100bs Tongue And that would be too much.

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The points roll over, so for each 25k you earn you get 1 MS

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Szeszej can't explain this properly.
A) 50 points = 1bs 1hs 1ls 1ms 1ss
B) 50 points = 1ss
C) 50 points = 50 bs 10 hs 5 ls 2 ms 1 ss
D) I don't know.
Szeszej chose one option.
From your explain it means that when someone reach 50 points he get option C.

This post has been edited 1 time(s), it was last edited by Elisabeth: 08-29-2007 21:24.

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Szeszej said that if you already have 100 points the you'll get 2ss, 4ms etc. Not when you reach 100 points. It's Death12 who made the mistake.

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I think Eval is right, sorry guys.

so i think option B is right now...
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I think A is the proper one. You still got 1k more than last time so you should earn that bs.

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omg

when u reach 1k u get 1bs
when u reach 2k u get 1bs
when u reach 3k u get 1bs
when u reach 4k u get 1bs
when u reach 5k u get 1bs 1hs
when u reach 6k u get 1bs
when u reach 7k u get 1bs
when u reach 8k u get 1bs
when u reach 9k u get 1bs
when u reach 10k u get 1bs 1hs 1ls
when u reach 11k u get 1bs
when u reach 12k u get 1bs
when u reach 13k u get 1bs
when u reach 14k u get 1bs
when u reach 15k u get 1bs 1hs
when u reach 16k u get 1bs
when u reach 17k u get 1bs
when u reach 18k u get 1bs
when u reach 19k u get 1bs
when u reach 20k u get 1bs 1hs 1ls
when u reach 21k u get 1bs
when u reach 22k u get 1bs
when u reach 23k u get 1bs
when u reach 24k u get 1bs
when u reach 25k u get 1bs 1hs 1ms
when u reach 26k u get 1bs
when u reach 27k u get 1bs
when u reach 28k u get 1bs
when u reach 29k u get 1bs
when u reach 30k u get 1bs 1hs 1ls
when u reach 31k u get 1bs
when u reach 32k u get 1bs
when u reach 33k u get 1bs
when u reach 34k u get 1bs
when u reach 35k u get 1bs 1hs
when u reach 36k u get 1bs
when u reach 37k u get 1bs
when u reach 38k u get 1bs
when u reach 39k u get 1bs
when u reach 40k u get 1bs 1hs 1ls
when u reach 41k u get 1bs
when u reach 42k u get 1bs
when u reach 43k u get 1bs
when u reach 44k u get 1bs
when u reach 45k u get 1bs 1hs
when u reach 46k u get 1bs
when u reach 47k u get 1bs
when u reach 48k u get 1bs
when u reach 49k u get 1bs
when u reach 50k u get 1bs 1hs 1ls 1ms 1ss




now u understand?

and if u now have 50k u get all this stone after patch

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Zauborin's option is the one Wink

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What about the stones we already got for every 5k points? Are we going to keep them or we will get lowered amount of them after patch?

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quote:
Originally posted by Szeszej
Zauborin's option is the one Wink


WOW

that is alot of stones Big Grin

I can finnally upgrade everything Big Grin

lol

So when you reach 100 Points dose that mean 2BS 2HS 2LS 2MS 2SS? or just like the 50 points?
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Just like the 50 points Smile

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It just seems like a hell of a lot of stones :/

will tattoos still cost 1 or 2 stones to make ???
and will we still find stones from quests ???

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ad.1 yes
ad.2 no

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Yeah, for haveng only 41 points you'll get stones worth 471bs

I think the cost of tattoos and finding stones on quests won't be changed.

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I think that we will find stones on quests. It was said once that after patch the drop of stones will be better. Or am I wrong?

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I will get plenty of stones. When patch will be implanted I will have 150+ points.
So it will be 3 ss 6 ms 15 ls 30 hs 150 bs. I'm not sure when I got ls and hs in current point awards but it should be something like this because of tattoo reset. I will probably waste all those stones to buy/merge black knight equip.

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