Elisabeth
Lord
Registration Date: 03-17-2007
Posts: 440
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1. One handed weapon
2. Two handed weapon
3. Guns/ranged
4. Helmet
5. Armour
6. Pants
7. Jewellery
8. Basic merges
Legend:
+/- = increased/decreased
str = strength
agi = agility
tou = toughness
app = appearance
cha = charisma
rep = reputation
per = perception
int = intelligence
kno = knowledge
str/lvl req = strength and level requirements of the weapon
crit = chance for critical hit
atk = + 1 attack per round
all wp dmg = all weapons damage
max dmg = maximum damage
dmg/lvl = damage increased for every 4 character levels
def = character defence
0 item def = 0 items defence
hit = chance to hit
BP = BLOOD POINTS
HP = HIT POINTS
+HP/hit = HIT POINTS per it
melee hit = chance to hit with melee weapon
blood/h = litres of blood / h
1. One handed weapons:
Prefix:
Agile [+agi, +atk]
Shining + Fast
Agile + Poisoned
Murderous + Agile
Venomous + Fast
Venomous + Antique
Poisoned + Cursed
Demonic + Shining
Antique [+agi, +all wp dmg]
Poisoned + Fast
Poisoned + Antique
Fast + Murderous
Biting [+hit,+str,+crit]
Caring + Light
Venomous + Crystal
Murderous + Bony
Serrated + Poisoned
Friendly + Cruel
Poisoned + Bony
Shining + Mystic
Agile + Sharp
Murderous + Reinforcing
Crystal + Shining
Mystic + Caring
Bony [+BP, +tou, -all wp dmg]
Caring + Mystic
Serrated + Sharp
Sharp + Bony
Caring [-BP, +per, +agi, +luck, +HP, -melee hit]
Caring + Friendly
Venomous + Mystic
Murderous + Mystic
Shining + Light
Agile + Bony
Reinforcing + Poisoned
Shining + Cruel
Biting + Friendly
Antique + Serrated
Antique + Sharp
Fast + Sharp
Poisoned + Crystal
Agile + Serrated
Bony + Cursed
Cruel [+max dmg, +str]
Caring + Serrated
Light + Mystic
Mystic + Cruel
Shining + Serrated
Shining + Sharp
Reinforcing + Friendly
Reinforcing + Biting
Cruel + Crystal
Crystal + Friendly
Bony + Caring
Bony + Biting
Crystal [+app, -all wp dmg]
Light + Sharp
Serrated + Mystic
Mystic + Sharp
Reinforcing + Bony
Crystal + Bony
Crystal + Serrated
Cursed [+str, +per, -melee hit, +dmg/lvl]
Murderous + Poisoned
Shining + Antique[
Demonic + Friendly
Demonic [+agi, +dmg/lvl]
Fast [+agi, +atk]
Friendly [+cha, +rep, +HP]
Caring + Reinforcing
Venomous + Bony
Light + Friendly
Venomous + Serrated
Reinforcing + Shining
Light + Cruel
Caring + Crystal
Murderous + Sharp
Murderous + Serrated
Mystic + Friendly
Sharp + Poisoned
Bony + Shining
Mystic + Biting
Light [+agi, -all wp dmg, -str/lvl req]
Caring + Sharp
Crystal + Mystic
Serrated + Friendly
Friendly + Bony
Cruel + Bony
Reinforcing + Light
Reinforcing + Cruel
Sharp + Biting
Murderous [+agi, +crit, +all wp dmg]
Venomous + Shining
Agile + Cruel
Cursed + friendly
Cruel + Antique
Mystic + Fast
Agile + Friendly
Biting + Poisonous
Caring + Murderous
Caring + Poisoned
Biting + Cursed
Demonic + Mystic
Demonic + Crystal
Mystic[+int, +all wp dmg]
Light + Serrated
Light + Bony
Serrated + Cruel
Mystic + Bony
Sharp + Friendly
Sharp + Cruel
Reinforcing + Mystic
Poisoned [+tou, +luck, +crit]
Agile + Caring
Cruel + Fast
Friendly + Fast
Friendly + Antique
Agile + Biting
Poisoned + Shining
Shining + Cursed
Caring + Cursed
Demonic + Light
Demonic + Cruel
Reinforcing [-BP, +agi, +luck, +HP]
Crystal + Sharp
Serrated + Bony
Reinforcing + Serrated
Reinforcing + Sharp
Serrated [+agi, +all wp dmg]
Sharp [+hit, +all wp dmg]
Shining [+per, +tou, -melee hit]
Venomous + Friendly
Venomous + Cruel
Reinforcing + Antique
Fast + Serrated
Light + Poisoned
Light + Murderous
Murderous + Cruel
Mystic + Poisoned
Shining + Friendly
Bony + Fast
Bony + Antique
Agile + Reinforcing
Cursed + Mystic
Caring + Biting
Demonic + Serrated
Venomous [+tou, +HP, +crit]
Fast + Crystal
Antique + Crystal
Murderous + Friendly
Friendly + Poisoned
Poisoned + Cruel
Caring + Shining
Mystic + Antique
Mystic + Agile
Murderous + Biting
Reinforcing + Fast
Agile + Light
Demonic + Bony
Suffix:
Agility [+agi]
Pain + Authority
Pain + Agility
Power + Leader
Cult + Power
Cult + Agility
Leader + Plague
Ancestors [+cha]
Ancestors + Plague
Blood + Leader
Conqueror + Plague
Conqueror + Power
Cult + Precision
Pain + Precision
Authority + Contusion
Authority + Valour
Vengeance + Agility
Vengeance + Power
Power + Conqueror
Valour + Pain
Hitting + Courage
Agility + Contusion
Ancestors + Courage
Authority [+cha]
Leader + Authority
Leader + Agility
Cult + Pain
Cult + Authority
Blood [+all wp dmg, -blood/h]
Suicide + Vengeance
Suicide + Conqueror
Courage + Clan
Courage + Emperor
Emperor + Plague
Clan + Hitting
Ancestors + Skill
Skill + Hitting
Clan [+cha, +rep, +per, +tou, +luck, -melee hit]
Clan + Suicide
Suicide + Emperor
Skill + Emperor
Contusion [-agi, +kno]
Blood + Plague
Cult + Clan
Pain + Skill
Pain + Clan
Ancestors + Valour
Authority + Skill
Leader + Emperor
Suicide + Agility
Suicide + Power
Vengeance + Conqueror
Hitting + Valour
Conqueror + Contusion
Courage + Precision
Emperor + Cult
Conqueror [+rep, +kno]
Conqueror + Hitting
Agility + Valour
Power + Contusion
Leader + Suicide
Suicide + Leader
Contusion + Plague
Cult + Suicide
Conqueror + Courage
Courage + Vengeance
Ancestors + Hitting
Courage [+cha, +agi]
Plague + Power
Conqueror + Courage
Agility + Hitting
Leader + Contusion
Vengeance + Leader
Conqueror + Pain
Cult + Conqueror
Cult + Vengeance
Courage + Power
Courage + Agility
Hitting + Authority
Ancestors + Authority
Ancestors + Pain
Cult [+hit, -cha, +rep]
Dracula [+all wp dmg, +HP/hit]
Emperor + Valour
Contusion + Emperor
Skill + Precision
Precision + Clan
Clan + Valour
Emperor [+cha, +agi]
Hitting [+agi]
Courage + Plague
Hitting + Plague
Hitting + Power
Contusion + Cult
Pain + Contusion
Leader + Valour
Pain + Vengeance
Pain + Authority
Precision + Leader
Vengeance + Authority
Conqueror + Authority
Conqueror + Agility
Ancestors + agility
Ancestors + power
Cult + Valour
Precision + Leader
Horseshoe [+luck, +HP]
Contusion + Dracula
Contusion + Suicide
Valour + Suicide
Conqueror + Skill
Conqueror + Clan
Vengeance + Skill
Leader
Pain [-agi, +all wp dmg]
Pain + Leader
Cult + Leader
Plague [+all wp dmg, -def]
Conqueror + Leader
Hitting + Pain
Power + Agility
Leader + Conqueror
Courage + Pain
Courage + Authority
Hitting + Cult
Ancestors + Leader
Ancestors + Cult
Plague + Agility
Power [+all wp dmg]
Pain + Plague
Pain + Power
Authority + Agility
Authority + Power
Courage + Leader
Courage + Cult
Hitting + Leader
Plague + Cult
Precision [+agi]
Blood + Conqueror
Power + Clan
Power + Emperor
Suicide + Ancestors
Courage + Dracula
Valour + Contusion
Contusion + Precision
Skill + Courage
Emperor + Agility
Skill [+agi]
Suicide + Skill
Dracula + Suicide
Precision + Emperor
Suicide [+max dmg, +agi, 0 item def]
Blood + Horseshoe
Valour + Skill
Vengeance + Emperor
Vengeance + Clan
Dracula + Valour
Conqueror + Emperor
Contusion + Skill
Contusion + Clan
Valour [+cha, +agi]
Ancestors + Blood
Blood + Hitting
Pain + Emperor
Power + Skill
Valour + Conqueror
Vengeance + Contusion
Authority + Clan
Authority + Emperor
Plague + Dracula
Plague + Suicide
Courage + Suicide
Agility + Skill
Agility + Clan
Conqueror + Precision
Vengeance [+all wp dmg, 0 item def]
Agility + Blood
Ancestors + Conqueror
Blood + Power
Cult + Skill
Power + Precision
Leader + Skill
Leader + Clan
Vengeance + Ancestors
Suicide + Authority
Precision + Plague
Suicide + Pain
Contusion + Courage
Valour + Plague
Valour + Courage
Vengeance + Hitting
This post has been edited 34 time(s), it was last edited by Elisabeth: 12-30-2007 10:46.
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09-21-2007 10:25 |
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Elisabeth
Lord
Registration Date: 03-17-2007
Posts: 440
Thread Starter
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Legend:
+/- = increased/decreased
str = strength
agi = agility
tou = toughness
app = appearance
cha = charisma
rep = reputation
per = perception
int = intelligence
kno = knowledge
str/lvl req = strength and level requirements of the weapon
crit = chance for critical hit
atk = + 1 attack per round
dmg = weapons damage
max dmg = maximum damage
min dmg = minimal damage
dmg/lvl = damage increased for every 4 character levels
def = character defence
0 item def = 0 items defence
hit = chance to hit
BP = BLOOD POINTS
HP = HIT POINTS
+HP/hit = HIT POINTS per hit
blood/h = litres of blood / h
2. Two handed weapon:
Prefix:
Agile [+agi, +atk]
Antique [+agi, +dmg]
Murderous + Demonic
Venomous + Demonic
Biting [+hit, +str, +crit]
Light + Broad
Heavy + Broad
Shining + Expensive
Mystic + Biting
Radiating + Sharp
Radiating + Crystal
Light + Cruel
Mystic + Biting
Mystic + Reinforcing
Serrated + Heavy
Shining + Sharp
Caring + Expensive
Broad [+hit, +agi, +dmg]
Crystal + Broad
Mystic + Expensive
Expensive + Cruel
Cruel + Sharp
Caring [-hit, -BP, +per, +agi, +luck, +HP]
Light + Murderous
Murderous + Heavy
Mystic + Demonic
Venomous + Heavy
Venemous + Poisoned
Caring + Poisoned
Demonic + Cruel
Cruel [+max dmg, +str]
Biting + Expensive
Mystic + Crystal
Mystic + Sharp
Serrated + Broad
Crystal + Cruel
Reinforcing + Expensive
Serrated + Cruel
Reinforcing + Sharp
Crystal [+cha, +rep, +HP]
Expensive + Crystal
Expensive + Sharp
Cursed [-hit, +str, +per, +dmg/lvl]
Demonic [+agi, +dmg/lvl]
Expensive [+rep]
Heavy [-hit, +crit, +dmg]
Biting + Light
Biting + Heavy
Crystal + Murderous
Shining + Broad
Mystic + Radiating
Venomous + Crystal
Broad + Shining
Broad + Caring
Serrated + Venomous
Reinforcing + Poisoned
Shining + Cruel
Reinforcing + Heavy
Mystic + Poisoned
Light [+agi, -dmg, -str/lvl req]
Expensive + Murderous
Shining + Crystal
Mystic + Light
Mystic + Heavy
Serrated + Shining
Expensive + Venomous
Poisoned + Cruel
Heavy + Cruel
Venemous + Sharp
Caring + Sharp
Caring + Crystal
Broad + Poisoned
Murderous [+agi, +crit, +dmg]
Heavy + Demonic
Shining + Murderous
Agile + Poisoned
Agile + Radiating
Caring + Venemous
Caring + Murderous
Cursed + Radiating
Mystic [+int, +dmg]
Biting + Crystal
Expensive + Heavy
Expensive + Light
Mystic + Broad
Light + Sharp
Broad + Cruel
Mystic + Serrated
Reinforcing + Crystal
Reinforcing + Serrated
Poisoned [+tou, +luck, +crit]
Expensive + Demonic
Light + Heavy
Murderous + Broad
Venomous + Broad
Agile + Crystal
Caring + Mystic
Mystic + Shining
Venomous + Cruel
Reinforcing + Shining
Caring + Cruel
Radiating [-BP, +str, -tou, +crit, +dmg, -HP/hit]
Crystal + Demonic
Shining + Biting
Shining + Light
Mystic + Murderous
Light + Radiating
Radiating + Heavy
Reinforcing + Venomous
Caring + Reinforcing
Reinforcing [-BP, +agi, +luck, +HP]
Biting + Broad
Light + Crystal
Crystal + Heavy
Expensive + Radiating
Heavy + Sharp
Broad + Reinforcing
Mystic + Cruel
Reinforcing + Cruel
Poisoned + Sharp
Expensive + Poisoned
Serrated [+agi, +dmg]
Crystal + Sharp
Expensive + Broad
Serrated + Expensive
Serrated + Sharp
Sharp [+hit, +dmg]
Shining [-hit, +per, +tou]
Biting + Murderous
Demonic + Broad
Shining + Heavy
Venomous + Biting
Venomous + Light
Caring + Heavy
Venomous [+tou, +HP, +crit]
Biting + Demonic
Murderous + Poisoned
Light + Agile
Agile + Heavy
Caring + Shining
Suffix:
Autocrat [+rep, +dmg]
Authority + Basilisk
Authority + Blood
Autocrat + Plague
Autocrat + Vengeance
Basilisk + Conqueror
Blood + Vengeance
Bloodsucker + Dracula
Bloodsucker + Suicide
Conqueror + Suicide
Dracula + Inquisitor
Horseshoe + Plague
Authority [+cha]
Authority + Bloodsucker
Authority + Inquisitor
Authority + Pain
Autocrat + Gambler
Autocrat + Pain
Basilisk + Betrayal
Basilisk + Ruse
Betrayal + Suicide
Blood + Pain
Blood + Ruse
Bloodsucker + Conqueror
Gambler + Horseshoe
Horseshoe + Lead
Inquisitor + Vengeance
Lead + Plague
Plague + Power
Power + Vengeance
Betrayal [+min dmg, +rep]
Basilisk [+min dmg, +max dmg, +rep, +crit]
Autocrat + Basilisk
Autocrat + Blood
Basilisk + Horseshoe
Dracula + Plague
Dracula + Suicide
Dracula + Vengeance
Horseshoe + Suicide
Plague + Suicide
Blood [+dmg, -blood/h]
Authority + Dracula
Authority + Suicide
Autocrat + Horseshoe
Basilisk + Plague
Basilisk + Vengeance
Blood + Horseshoe
Blood + Plague
Conqueror + Dracula
Suicide + Vengeance
Bloodsucker [+str, +tou, +HP]
Authority + Gambler
Betrayal + Horseshoe
Betrayal + Plague
Bloodsucker + Lead
Bloodsucker + Power
Conqueror + Gambler
Conqueror + Lead
Inquisitor + Power
Pain + Vengeance
Plague + Ruse
Ruse + Vengeance
Conqueror [+rep, +kno]
Authority + Lead
Authority + Power
Autocrat + Betrayal
Autocrat + Ruse
Betrayal + Blood
Bloodsucker + Inquisitor
Conqueror + Inquisitor
Conqueror + Power
Gambler + Plague
Gambler + Vengeance
Horseshoe + Pain
Horseshoe + Ruse
Lead + Vengeance
Pain + Plague
Dracula [+dmg, +HP/hit]
Basilisk + Suicide
Blood + Dracula
Gambler [+min dmg, +max dmg, +rep]
Betrayal + Gambler
Betrayal + Lead
Gambler + Ruse
Pain + Ruse
Horseshoe [+luck, +HP/hit]
Authority + Autocrat
Authority + Horseshoe
Autocrat + Conqueror
Basilisk + Bloodsucker
Basilisk + Inquisitor
Blood + Bloodsucker
Blood + Conqueror
Dracula + Lead
Dracula + Power
Horseshoe + Vengeance
Inquisitor + Suicide
Plague + Vengeance
Power + Suicide
Inquisitor [+min dmg, +max dmg, +rep]
Authority + Betrayal
Authority + Ruse
Betrayal + Vengeance
Bloodsucker + Gambler
Bloodsucker + Pain
Conqueror + Pain
Conqueror + Ruse
Gambler + Inquisitor
Inquisitor + Lead
Lead + Power
Lead [-hit, +tou, +dmg]
Betrayal + Inquisitor
Betrayal + Power
Gambler + Pain
Lead + Pain
Lead + Ruse
Power + Ruse
Pain [-agi, +dmg]
Betrayal + Pain
Betrayal + Ruse
Plague [+dmg, -def]
Authority + Plague
Authority + Vengeance
Autocrat + Bloodsucker
Autocrat + Inquisitor
Basilisk + Lead
Basilisk + Power
Blood + Inquisitor
Blood + Power
Bloodsucker + Horseshoe
Conqueror + Horseshoe
Conqueror + Plague
Dracula + Gambler
Dracula + Pain
Gambler + Suicide
Lead + Suicide
Power [+dmg]
Betrayal + Bloodsucker
Betrayal + Conqueror
Bloodsucker + Ruse
Gambler + Lead
Gambler + Power
Inquisitor + Pain
Inquisitor + Ruse
Pain + Power
Ruse [+min dmg, +rep]
Suicide [+agi, +dmg, 0 item def]
Autocrat + Dracula
Autocrat + Suicide
Basilisk + Blood
Basilisk + Dracula
Blood + Suicide
Dracula + Horseshoe
Vengeance [+dmg, 0 item def]
Authority + Conqueror
Autocrat + Lead
Autocrat + Power
Basilisk + Gambler
Basilisk + Pain
Betrayal + Dracula
Blood + Gambler
Blood + Lead
Bloodsucker + Plague
Bloodsucker + Vengeance
Conqueror + Vengeance
Dracula + Ruse
Horseshoe + Inquisitor
Horseshoe + Power
Inquisitor + Plague
Pain + Suicide
Ruse + Suicide
This post has been edited 14 time(s), it was last edited by Elisabeth: 12-30-2007 10:48.
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09-21-2007 10:31 |
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Elisabeth
Lord
Registration Date: 03-17-2007
Posts: 440
Thread Starter
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Legend:
+/- = increased/decreased
str = strength
agi = agility
tou = toughness
rep = reputation
per = perception
crit = chance for critical hit
dmg = weapons damage
0 item def = 0 items defence
hit = chance to hit
3. Guns/Ranged
One handed gun
Desert Eagle
Mp5k + Glock
Uzi + Magnum
Beretta
Glock
Magnum
Mp5k
Uzi + Mp5k
Scorpio + Uzi
Desert Eagle + Magnum
Desert Eagle + Scorpio
Scorpio
Uzi
Two handed gun:
AK-47
Hunting Rifle + Fn-Fal
AK-47 + Hunting Rifle
AK-47 + Semi-automatic sniper rifle
Semi-automatic sniper rifle + Sniper rifle
Fn-fal
Shotgun + Flamethrower
Hunting Rifle + Flamethrower
Fn-Fal + Sniper Rifle
Semi-automatic sniper rifle + Fn-Fal
AK-47 + Sniper Rifle
Shotgun + Hunting rifle
Shotgun + Semi automatic sniper rifle
Hunting rifle
Semi automatic sniper rifle
Shotgun
Flamethrower + Fn-Fal
Sniper Rifle + Flamethrower
AK-47 + Fn-Fal
AK-47 + Shotgun
Shotgun + Sniper rifle
Sniper rifle
Hunting rifle + Semi-automatic sniper rifle
Hunting rifle + Sniper rifle
Flamethrower
Flamethrower + AK-47
Fn-Fal + Shotgun
Ranged Suffix:
Dryad [+per, +rep, +agi, -tou, +hit, +dmg]
Long Range + Wolf
Reaction + Vengeance
Fire Rate + Perfection
Dryad + Vengeance
Wolf + Perfection
Wolf + Fire rate
Precision + Fire Rate
Fire rate
Vengeance + Wolf
Precision + Wolf
Fire Rate + Vengeance
Wolf + Dryad
Reaction + Fire Rate
Long range [+str, +hit, +dmg]
Precision [+agi]
Long Range + Precision
Long Range + Perfection
Precision + Dryad
Perfection [+luck, +hit, +dmg]
Reaction [+rep, +agi, +crit, +dmg]
Vengeance + Precision
Dryad + Long Range
Fire Rate + Long Range
Dryad + Perfection
Reaction + Perfection
Reaction + Precision
Vengeance [-per, +hit, +dmg, 0 item def]
Reaction + Long Range
Long range + Vengeance
Vengeance + Perfection
Precision + Perfection
Wolf [+per, +agi, +tou, +hit, +dmg]
Reaction + Wolf
Dryad + Fire rate
This post has been edited 9 time(s), it was last edited by Elisabeth: 12-30-2007 10:49.
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09-21-2007 10:36 |
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Elisabeth
Lord
Registration Date: 03-17-2007
Posts: 440
Thread Starter
|
|
Legend:
+/- = increased/decreased
str = strength
agi = agility
tou = toughness
app = appearance
cha = charisma
rep = reputation
per = perception
int = intelligence
kno = knowledge
crit = chance for critical hit
all wp dmg = all weapons damage
def/lvl = defence increased for every 4 character levels
def = items defence
hit = chance to hit
BP = BLOOD POINTS
HP = HIT POINTS
melee hit = chance to hit with melee weapon
4. Helmet:
Prefix:
Artistic [+app]
Lazy + Tiger's
Lazy + Shamanistic
Bloody + Magnetic
Artistic + Battle
Horned + Assault
Deadly + Shamanistic
Assault + Malicious
Magnetic + Artistic
Tiger + Malicious
Assault [+luck, +crit, +def]
Artistic + Runic
Shamanistic + Assault
Tiger + Shamanistic
Runic + Bullet-proof
Battle [+tou, +def]
Horned + Bloody
Artistic + Decorative
Horned + Magnetic
Shamanistic + Helpful
Shamanistic + Strengthened
Malicious + Magnetic
Artistic + Elegant
Tiger + Strengthened
Tiger + Hardened
Bloody [+HP/hit]
Ritual + Helpful
Artistic + Lazy
Horned + Shamanistic
Shamanistic + Malicious
Assault + Elegant
Deadly + Artistic
Assault + Decorative
Tiger + Horned
Tiger + Elegant
Malicious + Bullet-proof
Helpful + Runic
Bullet-proof [+tou]
Bloody + Artistic
Assault + Deadly
Magnetic + Shamanistic
Assault + Lazy
Tiger + Deadly
Battle + Tiger's
Runic + Lazy
Runic + Malicious
Decorative [+app, -def]
Decorative + Strengthened
Decorative + Hardened
Helpful + Strengthened
Elegant + Hardened
Deadly [-tou, +all wp dmg]
Bloody + Decorative
Battle + Elegant
Horned + Deadly
Malicious + Deadly
Magnetic + Elegant
Helpful + Artistic
Artistic + Strengthened
Hardened + Shamanistic
Decorative + Magnetic
Malicious + Lazy
Elegant [+app]
Horned + Strengthened
Helpful + Elegant
Elegant + Strengthened
Malicious + Hardened
Hardened + Horned
Decorative + Helpful
Hardened [+tou, +def]
Helpful [+per, +agi, +tou, +def, -melee hit]
Helpful + Hardened
Strengthened + Hardened
Horned [+all wp dmg]
Hardened + Lazy
Horned + Decorative
Horned + Helpful
Malicious + Helpful
Malicious + Strengthened
Deadly + Hardened
Decorative + Elegant
Lazy [-agi, +tou]
Lazy + Horned
Hardened + Bloody
Deadly + Decorative
Horned + Malicious
Deadly + Elegant
Helpful + Magnetic
Magnetic + Strengthened
Artistic + Hardened
Magnetic [+int, -kno]
Lazy + Magnetic
Bloody + Malicious
Ritual + Hardened
Artistic + Horned
Elegant + Shamanistic
Assault + Strengthened
Assault + Helpful
Deadly + Magnetic
Malicious + Artistic
Tigers + Helpful
Tigers + Decorative
Hardened + Runic
Malicious [+BP, +luck]
Helpful + Lazy
Lazy + Decorative
Horned + Elegant
Malicious + Elegant
Deadly + Strengthened
Deadly + Helpful
Magnetic + Hardened
Decorative + Malicious
Ritual [+BP, +luck]
Runic [+luck, +def]
Ritual + Bullet-proof
Tiger + Assault
Runic + Tiger's
Shamanistic [+BP]
Artistic + Shamanistic
Assault + Magnetic
Tiger + Magnetic
Runic + Deadly
Strengthened [+def]
Tiger's [+agi, +tou, -def]
Artistic + Tiger's
Assault + Artistic
Assault + Bloody
Shamanistic + Bulletproof
Suffix:
Addict [-str, -app, +tou, -int]
Durability + Addict
Durability + Shepherd
Protection + Wanderer
Protection + Caution
Senses + Wanderer
Caution + Addict
Adrenaline [+str, -per, +agi]
Dragon Scale + Punishment
Gladiator + Precognition
Prophet + Magic
Senses + Magic
Turtle Shell + Adrenaline
Blood + Adrenaline
Blood + Precognition
Prophet + Power
Punishment+ Power
Blood [-BP, +def/lvl]
Blood + Prophet
Caution + Magic
Addict + Precognition
Protection + Adrenaline
Sun + Protection
Sun + Senses
Addict + Adrenaline
Shepherd + Precognition
Turtle Shell + Prophet
Magic + Wanderer
Caution [+perc, -melee hit]
Durability [+def]
Durability + Wanderer
Wanderer + Caution
Protection + Durability
Dragon Scale [+def]
Adrenaline + Precognition
Blood + Magic
Gladiator [+def]
Durability + Precognition
Senses + Blood
Caution + Precognition
Caution + Dragon scale
Addict + Sun
Adrenaline + Shepherd
Adrenaline + Durability
Sun + Shepherd
Turtle Shell + Addict
Prophet + Punishment
Turtle Shell + Protection
Blood + Protection
Magic [-BP, +luck, +def/lvl]
Power [+def]
Magic + Sun
Magic + Adrenaline
Precognition [+per, -melee hit]
Precognition + Sun
Sun + Adrenaline
Turtle Shell + Precognition
Gladiator + Magic
Magic + Punishment
Prophet [+per, -melee hit]
Blood + Durability
Blood + Caution
Shepherd + Punishment
Sun + Wanderer
Senses + Protection
Addict + Punishment
Turtle Shell + Caution
Turtle Shell + Wanderer
Protection [+def]
Protection + Durability
Wanderer + Punishment
Protection + Shepherd
Senses + Durability
Senses + Caution
Addict + Shepherd
Caution + Prophet
Prophet + Wanderer
Punishment [enemy doesn't attack in the 1st round]
Wanderer + Precognition
Adrenaline + Wanderer
Adrenaline + Caution
Protection + Punishment
Sun + Caution
Sun + Durability
Senses + Punishment
Shepherd + Blood
Turtle Shell + Shepherd
Turtle Shell + durability
Blood + Addict
Senses [+per, -melee hit]
Durability + Prophet
Protection + Addict
Durability + Punishment
Caution + Punishment
Senses + Shepherd
Shepherd + Prophet
Blood + Wanderer
Shepherd [+per, -tou, -def, -melee hit]
Durability + Caution
Wanderer + Shepherd
Caution + Shepherd
Addict + Wanderer
Sun [+app, +per, -melee hit]
Prophet + Dragon scale
Prophet + Precognition
Senses + Dragon scale
Adrenaline + Punishment
Blood + Sun
Magic + Protection
Magic + Addict
Precognition + Punishment
Turtle shell [-agi, +tou, +def]
Protection + Precognition
Senses + Precognition
Sun + Punishment
Senses + Adrenaline
Turtle Shell + Punishment
Adrenaline + Prophet
Turtle Shell + Gladiator
Magic + Shepherd
Addict + Dragon scale
Prophet + Sun
Blood + Gladiator
Magic + Shepherd
Wanderer [+def]
This post has been edited 17 time(s), it was last edited by Elisabeth: 12-30-2007 10:49.
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09-21-2007 10:43 |
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Elisabeth
Lord
Registration Date: 03-17-2007
Posts: 440
Thread Starter
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Legend:
+/- = increased/decreased
str = strength
agi = agility
tou = toughness
app = appearance
cha = charisma
rep = reputation
per = perception
int = intelligence
kno = knowledge
crit = chance for critical hit
guns crit = chance for critical hit with guns
dmg = all weapons damage
def = items defence
def % = items def increased by x%
BP = BLOOD POINTS
HP = HIT POINTS
+HP/hit = HIT POINTS per hit
melee hit = chance to hit with melee weapon
5. Armour:
Prefix:
Battle [+luck, +def]
Hunter's + Light
Hunter's + Studded
Flexible + Light
Light + Battle
Flexible + Regal
Shamanistic + Strengthened
Bloody + Regal
Scaled + Battle
Scaled + Field
Hunter's + Strengthened
Bloody + Studded
Bloody [+BP, +tou, +HP/hit, +def]
Elvish + Studded
Light + Shamanistic
Battle + Flexible
Elvish + Strengthened
Bloody + Field
Bloody + Battle
Scaled + Shamanistic
Hunter's + Scaled
Bullet-proof [+tou]
Battle + Runic
Elvish + Battle
Elvish + Flexible
Hunter + Shamanistic
Bloody + Bullet-proof
Deadly [-tou, +dmg]
Deadly + Tiger's
Elvish + Runic
Elvish [+agi, +crit, -def]
Deadly + Runic
Hunter's + Runic
Runic + Shamanistic
Deadly + Hunter's
Elvish + Shamanistic
Field [+tou, +def]
Battle + Regal
Battle + Studded
Studded + Flexible
Strengthened + Flexible
Scaled + Light
Regal + Field
Bloody + Strenghtened
Flexible [+agi, +crit, -def]
Studded + Shamanistic
Shamanistic + Regal
Bloody + Light
Scaled + Bloody
Scaled + Flexible
Flexible + Field
Battle + Field
Hunter's + Regal
Bullet-proof + Studded
Tigers + Strengthened
Hunter's [+per, +kno, -guns crit, -melee hit]
Hunter's + Battle
Elvish + Regal
Elvish + Light
Battle + Shamanistic
Bloody + Flexible
Shamanistic + Field
Hunter's + Flexible
Deadly + Strengthened
Deadly + Studded
Light [+agi, +crit, -def]
Scaled + Strengthened
Light + Studded
Studded + Regal
Strengthened + Light
Regal [+cha, +app]
Studded + Strengthened
Strengthened + Regal
Runic [+luck, +def]
Elvish + Deadly
Evlish + Tiger's
Runic + Tiger's
Deadly + Shamanistic
Scaled [+tou, +def]
Light + Regal
Studded + Scaled
Strengthened + Field
Strengthened + Field
Scaled + Regal
Strengthened + Battle
Shamanistic [+BP, +luck]
Battle + Tiger's
Deadly + Light
Deadly + Regal
Elvish + Field
Field + Tiger's
Light + Runis
Runic + Scaled
Shamanistic + Flexible
Bloody + Shamanistic
Scaled + Elvish
Bloody + Hunter's
Bullet-proof + Flexible
Strengthened [+def]
Studded [+def]
Tiger's [+agi, +tou, -def]
Battle + Deadly
Bloody + Elvish
Hunter's + Elvish
Suffix:
Addict [-str, -app, -agi, +tou, -int]
Fencer + Thief
Guard + Addict
Guard + Strongman
Assassin + Thief
Apprentice + Addict
Fencer + Apprentice
Adrenaline [+str, -per, +agi]
Turtle Shell + Centurion
Death sower + Assassin
Addict + Orchid
Guardsman + Death Sower
Cobra + Caligula
Turtle Shell + Toughness
Apprentice [+def %]
Assassin [+agi, +dmg]
Apprentice + Cobra
Apprentice + Turtle Shell
Dodges + Theif
Guard + Guardsman
Assassin + Strongman
Guardsman + Strongman
Thief + Turtle Shell
Cobra + Guard
Assassin + Addict
Fencer + Addict
Caligula [+dmg, +def]
Centurion [+dmg, +def]
Cobra + Death Sower
Cobra + Speed
Death Sower + Turtleshell
Assassin + Orchid
Dodges + Caligula
Cobra [+agi, +dmg, +def]
Adrenaline + Thief
Assassin + Guardsman
Looter + Strongman
Thief + Centurion
Adrenaline + Apprentice
Assassin + Cobra
Addict + Dodges
Master + Apprentice
Death Sower [+agi, -tou, +dmg, +def]
Death Sower + Centurion
Speed + Centurion
Adrenaline + Speed
Dodges [+def]
Cobra + Turtle Shell
Addict + Centurion
Speed + Thief
Adrenaline + Addict
Death Sower + Apprentice
Death Sower + Thief
Centurion + Strongman
Toughness + Strongman
Fencer [+def %]
Apprentice + Guardsman
Apprentice + Assassin
Guardsman + Thief
Assassin + Guard
Fencer + Guard
Strongman + Addict
Fencer + Strongman
Thief + Cobra
Guard [+dmg, +def]
Apprentice + Thief
Thief + Guard
Guardsman [+dmg, +def]
Looter + Thief
Dodges + Guard
Cobra + Strongman
Cobra + Addict
Fencer + Assassin
Strongman + Turtle Shell
Guard + Turtle Shell
Looter + Apprentice
Master + Thief
Looter [-cha, +luck]
Adrenaline + Assassin
Adrenaline + Guardsman
Assassin + Centurion
Fencer + Centurion
Thief + Orchid
Guard + Speed
Apprentice + Speed
Death Sower + Strongman
Death Sower + Guard
Caligula + Strongman
Caligula + Addict
Guardsman + Master
Master [+def %]
Adrenaline + Cobra
Adrenaline + Turtle Shell
Orchid + Guard
Orchid + Strongman
Cobra + Centurion
Strongman + Speed
Addict + Speed
Death Sower + Addict
Fencer + Death sower
Caligula + Assassin
Orchid [-per, -agi, +dmg, -def]
Speed [+atk, -guns crit]
Orchid + Centurion
Orchid + Death Sower
Death Sower + Caligula
Strongman [+str, -agi]
Thief + Strongman
Thief + Addict
Apprentice + Strongman
Apprentice + Guard
Thief [+agi, +def]
Toughness [+def]
Turtle Shell + Orchid
Looter + Deathsower
Cobra + Orchid
Toughness + Adrenaline
Turtle shell [-agi, +tou, +def]
Assassin + Turtle Shell
Cobra + Guardsman
Looter + Fencer
Guardsman + Turtle Shell
Apprentice + Centurion
Adrenaline + Guard
Adrenaline + Strongman
Centurion + Guard
Master + Strongman
This post has been edited 28 time(s), it was last edited by Elisabeth: 12-30-2007 10:50.
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09-21-2007 10:50 |
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Evangelion
The warning machine
Registration Date: 03-01-2007
Posts: 1,131
Location: Poland Race in game: Beastmaster Clan: BoS
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03-28-2008 21:09 |
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liamb1992
Lord
Registration Date: 01-01-2008
Posts: 465
Location: U.K. Race in game: Thoughtcatcher Clan: Source
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shining & cursed = poisoned
(1h weapon merges)
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03-28-2008 21:37 |
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Evangelion
The warning machine
Registration Date: 03-01-2007
Posts: 1,131
Location: Poland Race in game: Beastmaster Clan: BoS
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03-28-2008 21:47 |
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Artoir.
Avenger
Registration Date: 02-24-2008
Posts: 1,111
Location: Ireland Race in game: Beastmaster Clan: V13
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Links are very impressive, but anyway you get them to open in the same window?
__________________
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03-28-2008 21:49 |
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Evangelion
The warning machine
Registration Date: 03-01-2007
Posts: 1,131
Location: Poland Race in game: Beastmaster Clan: BoS
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I'm working on it.
Edit.
It depends on individual settings of your browser. I tried several methods and none of them worked.
__________________
All complaints on all the Moderators should be sent to me via
PM rules = who is who and what may be reported to whom
"Getting old is mandatory... being mature is optional"
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03-28-2008 21:55 |
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Mlarinon
Triple Ace
Registration Date: 01-27-2008
Posts: 220
Location: France Race in game: Beastmaster Clan: TDK
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Good job! A clean topic for nez merges
ranged weapon
reaction + perfection = reaction
reaction + fire rate = fire rate
I need precision suffix and I will have the full suffix collection
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04-01-2008 10:41 |
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kralen
Triple Ace
Registration Date: 10-09-2007
Posts: 191
Race in game: Absorber Clan: Medea/DB
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rings
elastic + copper = dignified
elastic + necromancer = necromancer
elastic + ruby = hard
elastic + silver = cunning
copper + ruby = platinum
copper + necromancer = cunning
copper + silver = emerald
__________________ Underworld knows me as Gjaller
Necro knows me as Gjallar
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04-01-2008 12:58 |
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kralen
Triple Ace
Registration Date: 10-09-2007
Posts: 191
Race in game: Absorber Clan: Medea/DB
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two handed weapons
light + sharp = mystic
light + cruel = biting
pain + vengence = bloodsucker
__________________ Underworld knows me as Gjaller
Necro knows me as Gjallar
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04-02-2008 01:48 |
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ANUBIS
Member
Registration Date: 05-18-2007
Posts: 34
Location: LOLAND Race in game: Beastmaster Clan: DB
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Rings
Bat + Blood = Concentration
__________________
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04-05-2008 08:31 |
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Evil-Eoin
Triple Ace
Registration Date: 08-28-2007
Posts: 199
Location: Ireland Race in game: Beastmaster Clan: The Source
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Some errors in pants merges:
Rogue + Shadow Hunter = Secrecy NOT Shadow Hunter
Dodges + Silent Moves is under BOTH Secrecy and Silent Moves
Night + Shadow Hunter is under BOTH Shadow Hunter and Scout
It's worrying that we have so many errors in the merge list. Who is reporting these incorrectly? It can be annoying to spend a lot of stones on an item and discover it doesn't merge into what you want...
__________________ Don't you realise that evil lives in the skin
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04-08-2008 11:58 |
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Evangelion
The warning machine
Registration Date: 03-01-2007
Posts: 1,131
Location: Poland Race in game: Beastmaster Clan: BoS
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The first one is corrected, those other deleted.
Once there was a patch that changed the merge list, that's when te errors came up...
__________________
All complaints on all the Moderators should be sent to me via
PM rules = who is who and what may be reported to whom
"Getting old is mandatory... being mature is optional"
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04-08-2008 12:26 |
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marmaladegirl
Member
Registration Date: 02-24-2008
Posts: 35
Race in game: Absorber Clan: V13
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update on some errors for 2H melee:
Serrated + venomous = heavy
Serrated + broad = cruel
Serrated + heavy = biting
Serrated + shining = light
Serrated + expensive = serrated
Expensive + venomous = light
Mystic + venomous = radiating
Venomous + shining = venomous
Conqueror + Gambler = bloodsucker
Gambler + pain = lead
Pain + betrayal = pain
Pain + conqueror = inquisitor
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04-11-2008 17:10 |
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Death reaper
Forum Ace
Registration Date: 04-03-2008
Posts: 81
Race in game: Beastmaster
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whats the merge for diamond i think it isnt up there (sorry if it is)
__________________ May i quote "im done here can you close this thread"
i start a new one i get a warning for it
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04-13-2008 00:49 |
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liamb1992
Lord
Registration Date: 01-01-2008
Posts: 465
Location: U.K. Race in game: Thoughtcatcher Clan: Source
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shorts merges
shadow hunter + strongman = arms dealer
Ranged merges
Reaction + precision = Reaction
(merged items:- Short bow of Precision (+1) + Bow of Reaction = Shuriken of Reaction)
Also i have an idea to find what you want quickly, (without clicking the links) [not sure if this works on all browsers, i use InternetExplorer] hold Ctrl and press 'F'. then type in what section you want, IE 'pants' then press 'Enter' twice.
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04-13-2008 00:59 |
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Cthulhu
Viking
Registration Date: 11-29-2007
Posts: 726
Location: UK Race in game: Absorber Clan: HL
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One handed gun updates:-
Uzi + Magnum = Desert Eagle
Desert Eagle + Magnum = Mp5k
Desert Eagle + Scorpio = Mp5k
Thanks.
__________________
HBS
ENCHANTMENT
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04-13-2008 09:19 |
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kralen
Triple Ace
Registration Date: 10-09-2007
Posts: 191
Race in game: Absorber Clan: Medea/DB
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armour
guardsman + death sower = adrenaline
guardsman + master = looter
neck jewelry
hard + titanium = ursine
titanium + elastic = hard
elastic + hard = elastic
gold + elastic = ursine
gold + hard = cunning
gold +titanium
rings
hard + necromancer = cardinal
hard + silver = dignified
hard + ruby = ursine
hard + elastic = elastic
hard + copper = ruby
hard + platinum = cunning
hard + astral = elastic
necromancer + silver = ursine
necromancer + ruby = astral
necromancer + platinum = hard
necromancer + astral = necromancer
silver + ruby = titanium
emerald + ruby = titanium
ruby + platinum = ruby
ruby + astral = hard
elastic + astral = cardinal
__________________ Underworld knows me as Gjaller
Necro knows me as Gjallar
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04-13-2008 14:00 |
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Scillage
Forum Legend
Registration Date: 05-31-2007
Posts: 1,034
Location: UK Clan: N/A
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04-13-2008 16:34 |
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Artoir.
Avenger
Registration Date: 02-24-2008
Posts: 1,111
Location: Ireland Race in game: Beastmaster Clan: V13
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Anyone know of any merges to get a ring of concentration?
__________________
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04-15-2008 20:20 |
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kralen
Triple Ace
Registration Date: 10-09-2007
Posts: 191
Race in game: Absorber Clan: Medea/DB
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guile + youth = concentration
__________________ Underworld knows me as Gjaller
Necro knows me as Gjallar
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04-15-2008 21:35 |
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Evangelion
The warning machine
Registration Date: 03-01-2007
Posts: 1,131
Location: Poland Race in game: Beastmaster Clan: BoS
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quote: |
Originally posted by scillage
@Evan: You did 1 big lot of the merges and I did 2 new sections on Underworld records, so I feel that it is your chance to un-owe me
or you can just do it anyway
*looks expectantly*
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I hate you
But I updated it all anyway
quote: |
Originally posted by liamb1992
Tuxedo of Cobra (+3)
+
Tuxedo of Caligula
(...)
Vest of Dodges
+
Tuxedo of Caligula
(...)
Ring of Authority
+
Good Signet of Strength
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That's weird because you can't merge unupgraded items...
__________________
All complaints on all the Moderators should be sent to me via
PM rules = who is who and what may be reported to whom
"Getting old is mandatory... being mature is optional"
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04-15-2008 22:20 |
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marmaladegirl
Member
Registration Date: 02-24-2008
Posts: 35
Race in game: Absorber Clan: V13
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amulet:
blood+beauty = werewolf
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04-16-2008 00:28 |
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Death reaper
Forum Ace
Registration Date: 04-03-2008
Posts: 81
Race in game: Beastmaster
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helmet
tigers + decorative = magnetic
__________________ May i quote "im done here can you close this thread"
i start a new one i get a warning for it
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04-16-2008 11:59 |
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marmaladegirl
Member
Registration Date: 02-24-2008
Posts: 35
Race in game: Absorber Clan: V13
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If anyone knows/finds how to make the levitation suffix on jewellery please post it.
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04-16-2008 12:29 |
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liamb1992
Lord
Registration Date: 01-01-2008
Posts: 465
Location: U.K. Race in game: Thoughtcatcher Clan: Source
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quote: |
That's weird because you can't merge unupgraded items... |
if you click on 'show items which cannot be merged', you can still check what they will merge INTO but you cannot actually merge them
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04-16-2008 15:20 |
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