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Go to the bottom of this page Point proven (dooz) 7 Votes - Average Rating: 2.297 Votes - Average Rating: 2.297 Votes - Average Rating: 2.297 Votes - Average Rating: 2.29
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Agresiel
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this is a response to a long standing argument about cultists that took place on this thread, and probably many others
Thank you very much !

in which dooz quoted this :
"Do you have any example of cultist getting white or black badge from searing blood? The obligatory sniper set you mention can be sold again, so the loss of stones should be minimal"

in response to this from me:
"mean they even get more stones than other people coz they wont need to buy the obligatory sniper set we all have to at around 50-80 points all they need to do is throw everything into melee or ranged and then get in a half decent clan and searing blood the first two badges and then melee the rest away and if bal didnt prove this then my housemate gormo will if he keeps playing"

well at the time of my playing, gormo and my friend ph03n1x who i have also been tutoring were like level 6 so its taken a while to prove this but here

this is ph03n1x getting his white badge just melee'n it along with gormo who is also gonna get his soon, this was ph03n1x's first attempt, ALSO nuzza got his white badge on the first attempt just using searing blood and will soon get his black too thus proveing the power of a cultist just and searing blood and that if you are a melee cultist u DONT need a sniper set up

ph03n1x melee'n a white (with gormo)
http://r1.bloodwars.net/showmsg.php?mid=...&key=5b5854a422

nuzza searing blood his white dragon
http://r1.bloodwars.net/showmsg.php?mid=...&key=ff03fcadbb

thus proving my points that were outlined in the closed thread above Smile

plz comment below if you think cultists are overpowered/just fine

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http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f

This post has been edited 3 time(s), it was last edited by Agresiel: 05-09-2009 06:43.

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DemonDude2
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Their just fine, everyone has their strengths and weaknesses. I still agree with my sig.

For crying out loud, im an absorber ranger! Probually the worst setup for beating mobs and getting badges Tongue

However i do like how it has given cultists a nice boost in expos! Tis Brilliant! The good thing about absorbers is the crit chance, works beutifully with leg. ranged!

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minshres
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cultist isn't best race u know of course they can use the searing of blood without having to do damage with their weapon but that's only for nubs seriously good players use both.

and the best race is thought catcher. they are jus brilliant Wink

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diablo
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I'd trade searing blood for TC's or absorbes arcana Smile

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spawnraloom
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the thing ppl seem to forget is that seering blood can be absorbed as well ~_~

if any thing i would say absorbers are the best race Wink lower stats needed so can use better weapons..can absorb auther ppls arcana or if it wants just k0 them in a few crits with its act 2 arcana and get like 20% crit chance from that alone...

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PureDoom01
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quote:
Originally posted by spawnraloom
the thing ppl seem to forget is that seering blood can be absorbed as well ~_~

if any thing i would say absorbers are the best race Wink lower stats needed so can use better weapons..can absorb auther ppls arcana or if it wants just k0 them in a few crits with its act 2 arcana and get like 20% crit chance from that alone...


we can't use absorb power on a high enough level to absorb most of it Wink

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spawnraloom
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no but you can absorb some of it and stop them doing more dammage or turn it on them and deal abit more dammage than you would Tongue just pointing out that if they rely purly on it then it would be easy enough to counter it....

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PureDoom01
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quote:
Originally posted by spawnraloom
no but you can absorb some of it and stop them doing more dammage or turn it on them and deal abit more dammage than you would Tongue just pointing out that if they rely purly on it then it would be easy enough to counter it....


i am pretty sure even at my level i can block 90% of it with silence of blood

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God_Like_Friend
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Nobody seems to remember Cursed Ones so i'll back their corner.

With guns, especially effective for 1h, you can add in ambush around 25 damage and in expedition if you don't want to use horror - which can stop even expo mobs - you can get 80 and above extra weapon damage. Also you can add Perception if you fail to hit the mob normally...

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quote:
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And btw Agresiel your signature needs an update, it's more than a year now Wink

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honorus
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lol you want some cheese with your whine?

seriously all the arcana's are fine as they are (and yes i am a cultist) its all rock paper scissors and each benefits in a different way if you cant work out how to use yours effectively then how is getting the devs to nerf something thats balanced going to help? you'll just be back here again in a weeks time complaining about something else.....

i mean seriously why ask a dev to nerf rock simply because you couldn't rigure out how to make paper Roll Eyes

tl;dr - everything is fine play to your strengths and stop whining about how others have it soooooooo much better/easier

/rant

kkthnxbai

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BattleOx
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Well Honorus your obviously gonna think so, you have it. Would you think of not using it seriously??? or is it more like oh ambush searing blood AI in defense Searing blood the fact that ye kinda rely on it for ambushing is enough to say it's overpowered

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This post has been edited 1 time(s), it was last edited by BattleOx: 05-09-2009 17:05.

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oh_teh_noes
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i completely agree with honorous.

I myself have beaten a few SBing cultists, by using block arcana, but id like to see a TC or BM win against searers.

I dont think 200 damage/round can eally be matched by majesty, although ive not seen it really effectively used against me. the extra attack from beastmasters might be a nice bonus, but not particularly against guarenteed 200dmg/round.

so it looks like absorbers are in the clear ^^, but others may have to think hard about it.

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thing is that you can't block dodge or make it miss
everything in bw is meant to be random if you could make it depend on a stat or some thing so they can get badges with out hitting the mob or some high leveled player then it would be fine
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Pleb
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well a BM could take a cultist SB, shadow of the beast with 2H melee, get a hit and boom theres the advantage of SB gone Smile

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Paranoia
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Im a 1h melee bm and i beat up searing blood in defence Smile ask loogie . . .

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oh_teh_noes
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I think this is more important for lower levels, i.e. my level, 50-60.

People above that will generally have setups that work well in attack and defence, and will likely have specific targets that are repetitively hit.

For those new to act 2 however, will have to modify their gameplay to suit the changes. Absorbers would be safer than most, as they can block searing blood.

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fool
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2h melle yea and boom it doesn't work like that
what if it doesn't hit and pleb the point is with expo monsters which people with a bad set up could get their badges with
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honorus
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quote:
Originally posted by BattleOx
Well Honorus your obviously gonna think so, you have it. Would you think of not using it seriously??? or is it more like oh ambush searing blood AI in defense Searing blood the fact that ye kinda rely on it for ambushing is enough to say it's overpowered


1. i dont use searing blood in ambushes unless i have to i'd rather use cats path and boost my agility where possible..... in fact the only times i tend to use it in ambushes are when im going against other who use it or TC who boost their health.

2. i dont use arcana in defence ever its a waste of blood i cant afford to lose Frown


...... is searing blood any different to TC on expo's who get their badge by lasting longer? i mean if your lasting longer your doing more damage and if you use searing blood your doing more damage seems pretty much the same to me but oh well.

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i rarely use searing blood in ambushes i prefer to use cats paths or regen arcana. searing blood i use against people who do alot of damage quickly and i need to beat them quickly. lol. but every arcana has strengths and weaknesses, especially now there is a defence limit on searing blood and this will affect collectors/bk's and others with high defence.

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dooz
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I'd switch my race to absorber anytime if i could....

Well, i never doubted that a white could be killed by searing blood. Maybe Cultists are better than other races, for white dragons that is. Because later in the game i think and im pretty sure that many other cultists and non-cultists agree that absorber or thoughtcatcher arcana is equal or better

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This post has been edited 1 time(s), it was last edited by dooz: 05-10-2009 20:49.

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fool
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honours tc anace is not the same because you still have to hitt the monster to do more damnge
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BattleOx
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Surviving 10 rounds with a Dragon doesn't give you the badge. All Act II Arcana's give an advantage in expo's but only one can kill Dragon's without a good set-up

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God_Like_Friend
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You're ignoring what Dooz said though, when you get later on in the game (ergo better at it and can hit mobs) then searing blood isn't always as useful as more HP, or critical chance and luck etc.

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quote:
Originally posted by Szeszej
And btw Agresiel your signature needs an update, it's more than a year now Wink

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minshres
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if i was dooz i would be TC Big Grin absorber are with critis but with gd defense and high hit points i will survive till 10 round depending on the mob and maybe even solo Tongue

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dooz
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I would still chose absorber, would allow we to quest with above 100 in luck. And give me more 30% extra critical chance in expos. Thoughtcatcher is good, but i am good enough at surviving as it is.

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