ritual of sacrifce |
Agresiel
Trade Mod "Poor, Poor Me"
Registration Date: 02-11-2008
Posts: 172
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05-13-2009 23:02 |
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Agresiel
Trade Mod "Poor, Poor Me"
Registration Date: 02-11-2008
Posts: 172
Thread Starter
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quote: |
Originally posted by oh_teh_noes
Do you think that the difference could be made by altering poh income to lower players, rather than fixing the cost of the ritual?
An equal effect may be achieved by giving z4 squares a comparitively very small poh generator. |
no giveing zone 4 a poh generater is pointless think about this we never used to have it in z3/2 OR be able to get it from attacks that was a very good fix
giving it to zone 4 would stop people wanting z3 as much and make the game a lot more boring for players
__________________ Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f
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05-13-2009 23:46 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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There were times when PoH was gained only in sieges and no respawning was possible. What we have now is the 'better' alternative. Expos were always meant to be hard to get to as they are the main source of XP.
Gernerally, I'm not against your idea, but I can't say I agree with it either.
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05-13-2009 23:47 |
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Artoir.
Avenger
Registration Date: 02-24-2008
Posts: 1,111
Location: Ireland Race in game: Beastmaster Clan: V13
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I'll agree with Diablo on this one, Expeditions already far too easily done I don't want to see any more damage done.
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05-13-2009 23:51 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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Just to let you know, a Z3 square generates 1 PoH per level of hospital. The cost of hospital is very high so most people have it at lvl5 which gives just 5 poh per hour.
You can always attack higher ranked players to get PoH or organize a siege (it used to be the ONLY income of PoH), so I don't really see the problem.
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05-14-2009 00:20 |
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Agresiel
Trade Mod "Poor, Poor Me"
Registration Date: 02-11-2008
Posts: 172
Thread Starter
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120 per day is not insane for the bigger palyers they dont get much exp from attacks so they need this not to mention a big expo for thme costs around 800 poh nvm the respawn which is why most of em like to 2/3 man smaller expos for max exp
__________________ Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f
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05-14-2009 00:29 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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The expos itself are not expensive, cause there are optimalized teams (less people = more xp), the main cost of each expo is the respawn cost. Without it, PoH would just stack and rot.
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05-14-2009 00:47 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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Yes but you forget through ambushes in ACT II, my old character oculd easily make around 200 PoH a day. Because I could attack higher players, whereas very few attackable targets give Diablo the same experience I was getting, so it is balanced because they need the PoH from buildings. Dont like it, get a better attack set up.
About ayear ago there was only PoH from sieges AND NO revive
__________________ Create the infinite and expand the question.
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Your day of rest creates infection,
Your imperfection.
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05-14-2009 00:48 |
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Scyanide
Triple Ace
Registration Date: 08-29-2008
Posts: 176
Location: Sydney Clan: .DB.
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First thing why i am against it - there is much more white/black drakes and phoenix then any other mobs so why resuraction of them should be cheaper ? Why if there is 5sphinx on mountain of wisdom i should pay 850 for one ? and there is 40white drakes 120 ?
Second thing it will make resuraction too easy.
Its good like it is ... i will not change a thing in this.
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05-14-2009 01:13 |
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Artoir.
Avenger
Registration Date: 02-24-2008
Posts: 1,111
Location: Ireland Race in game: Beastmaster Clan: V13
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quote: |
Originally posted by oh_teh_noes
What good attack setups are there for gunners?
It would cost a fortune to turn my self made bracelets into signets
concentration and
plastic of genius |
Tanks
However this is not a discussion about attacking or PoH from attacks, it is about the cost of Ritual of Sacrifice so ontopic please, or there will be warnings for spam
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05-14-2009 01:14 |
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Hespera
Lord
Registration Date: 05-06-2007
Posts: 266
Location: Canada Race in game: Absorber Clan: The Coven
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I don't want to see anything done to make it even easier to do expos. It's my personal opinion only, but I think things have been made so easy now that I find myself bitter that the 2+ years I've been working on my character mean nothing when players playing less than a year can catch up to me so quickly. People need to stop being so freakin greedy and realize this is a long term game. Stop being so needy to do more expo all the time and have some patience. Next thing you know people will whine we should be able to join more expos per day..nothing is ever good enough.
Do z3/2 players really have massive poh? It seems to me sieges don't happen any where near as often as they use to and since big players have a limited amount of players they can hit to get a reasonable amount of poh, they aren't getting that much...maybe a sustainable amount but if big players are doing bigger expos they are spending more poh on those big expo as well and not necessarily hoarding poh( unless they are 2-manning everything and giving dev's a reason to increase mob boss difficulties again).
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05-14-2009 02:04 |
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Scyanide
Triple Ace
Registration Date: 08-29-2008
Posts: 176
Location: Sydney Clan: .DB.
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that is some idea. Maybe dev can create some mobs between cyborg and Anubis because the second one is out of our range for at least next year. I think it might work very well. Because number of mobs on each location will not be changed
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05-14-2009 02:10 |
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Agresiel
Trade Mod "Poor, Poor Me"
Registration Date: 02-11-2008
Posts: 172
Thread Starter
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but if you farm golems/nobles more it would bride that very gap you were just tralking about faster
__________________ Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f
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05-14-2009 09:56 |
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Cthulhu
Viking
Registration Date: 11-29-2007
Posts: 726
Location: UK Race in game: Absorber Clan: HL
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I don't like the idea. I don't like the price of ritual either, but I think that generally people are relying too much on getting poh from attacks.
I have suggested to our clan that we start doing more poh sieges again, because the big hitters in our clan are all at the Golem / Gold dragon stage, and no-one can afford to re-spawn expo monsters & run expos as well.
So my suggestion is don't make any changes to the game structure.......
Lets just start POH WARS!
Yes I am a warmonger, if you don't like it, put your weapon up & let's duke it out.
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05-14-2009 12:55 |
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NeoRAge
Junior Member
Registration Date: 02-23-2008
Posts: 10
Location: England Race in game: Absorber Clan: TCR
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As far as the cost in terms of PoH I don't really see that as being a problem now as PoH will steadily build up and eventually you'll have enough to do an expo, also as has already been mentioned if this isn't the case then good old PoH sieges will still sort out that problem.
However, for all but the top 20 players or very high perception snipers and the odd tank defence player keeping or building up enough people to resurrect beyond a golem is exceedingly hard, so in my experience at least PoH is not the limiting factor but people, and this resource is a self regulating thing, if you get beaten up allot then you can't run the expos you want any quicker than every 15 days or so. Which is fair enough.
The increase in cost for every revive after the first (when all mobs are dead) seems a little harsh though, especially as most mobs are only revived so that you can actually start the expo in the first place, perhaps a better limit would be to have the gradient increase cost less, but have it so that one player could only use the revive function once per day or per mob type perhaps. That way would also encourage those merely joining and not just the hosts of an expo to actually pay something towards it.
In short this is how things work mimicking life in that the very top echelons will get richer exponentially whilst others go more slowly and never quite catch them. This only becomes a problem if there were no resets as then the resource difference would make a suffocating bottleneck at the top and everyone else would starve. However as this is not the case the way it is now.
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05-14-2009 23:41 |
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makavelli
Triple Ace
Registration Date: 04-19-2008
Posts: 170
Location: bristol,england Race in game: Absorber Clan: BOS
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regen a golum
0 / 2381 HONOUR PTS
0 / 119050 people
thats way to much.
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05-30-2009 12:06 |
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