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Agresiel
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ok guys just a simple thought here plz dont string me up as the idea being a game ruining one just a simple suggestion

in the servers current climate expo mobs are going like hot cakes and all the way down to hydras are now extinct on a regular basis, this actually makes life for the middle player very difficult as he/she can do there expos/badges, and then the price of reswaning is so ludicrously high that only big players that have zone3/2 squares with massive poh income can afford to respwan so my idea to make things a little fairer would be

instead of the rituall contiually increaseing it should stay at one amount predetermined by its place in the order of expos for example

White Tower ................120poh
Desert of Sorrows.........180poh
Desert Ephermeh..........220poh
Hot Springs Oasis..........260poh
Great Steppe................320poh
Golden Tower...............380poh
Devil`s Finger..............440poh
Desert Ephermeh II......490poh
stone swamps..............
???.............................
Great Steppe II...........
Mountains of Wisdom....850poh

every one see how it works Smile thoughts and suggestions plz Smile

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Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f

This post has been edited 1 time(s), it was last edited by Agresiel: 05-13-2009 23:03.

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oh_teh_noes
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Hmm as a player with very low poh income, i agree with this.

Though, the ritual increases in cost each time you do it, doesnt it reset monthly or something?

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Agresiel
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it resets every 15th and when the monsters come back on the 1st

but with this u could do away with the ritual of sacrifice reset and it would mean that the gap between bigger and smaller players wouldnt be as harsh or at least get harsher

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Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f

This post has been edited 1 time(s), it was last edited by Agresiel: 05-13-2009 23:32.

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oh_teh_noes
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Do you think that the difference could be made by altering poh income to lower players, rather than fixing the cost of the ritual?

An equal effect may be achieved by giving z4 squares a comparitively very small poh generator.

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Paranoia
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I saved up for 4 days to revive a hydra for my first go at it and when i finally got enough hops to revive it (with 200 extra points towards revival from a friend) and take a decent team it had risen so much that i couldn't even afford to revive the sodding thing let alone go after it . . . .

very good idea

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Agresiel
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quote:
Originally posted by oh_teh_noes
Do you think that the difference could be made by altering poh income to lower players, rather than fixing the cost of the ritual?

An equal effect may be achieved by giving z4 squares a comparitively very small poh generator.


no giveing zone 4 a poh generater is pointless think about this we never used to have it in z3/2 OR be able to get it from attacks that was a very good fix

giving it to zone 4 would stop people wanting z3 as much and make the game a lot more boring for players

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Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f

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diablo
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There were times when PoH was gained only in sieges and no respawning was possible. What we have now is the 'better' alternative. Expos were always meant to be hard to get to as they are the main source of XP.
Gernerally, I'm not against your idea, but I can't say I agree with it either.

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I'll agree with Diablo on this one, Expeditions already far too easily done I don't want to see any more damage done.

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oh_teh_noes
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quote:
Originally posted by Agresiel
quote:
Originally posted by oh_teh_noes
Do you think that the difference could be made by altering poh income to lower players, rather than fixing the cost of the ritual?

An equal effect may be achieved by giving z4 squares a comparitively very small poh generator.


no giveing zone 4 a poh generater is pointless think about this we never used to have it in z3/2 OR be able to get it from attacks that was a very good fix

giving it to zone 4 would stop people wanting z3 as much and make the game a lot more boring for players


Its not like theres any access to z3 squares anyway, ive been after one for about a month, and had no luck. Theres just too many high level players happy in their z3s to be able to negotiate one for us noobs -.-

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Just to let you know, a Z3 square generates 1 PoH per level of hospital. The cost of hospital is very high so most people have it at lvl5 which gives just 5 poh per hour.
You can always attack higher ranked players to get PoH or organize a siege (it used to be the ONLY income of PoH), so I don't really see the problem.

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Agresiel
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there was a time when ritual didnt exist too
and poh was agined through only seiges
so why did it change.........?????? coz the devs recognised a problem and fixed it and then fixed the fix

well im just suggesting a way to fix the fix again this time there wouldnt be any need to fix it afterwards

wow lots of fixs in there

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Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f

This post has been edited 1 time(s), it was last edited by Agresiel: 05-14-2009 00:25.

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oh_teh_noes
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'only' 5/h? thats 120 per day, for me thats insane.

I was merely suggesting a hospital with 1/2 pop per hour per level of hospital, or 1/3.

At level 5, this would still generate 60 per day.

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Agresiel
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120 per day is not insane for the bigger palyers they dont get much exp from attacks so they need this not to mention a big expo for thme costs around 800 poh nvm the respawn which is why most of em like to 2/3 man smaller expos for max exp

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Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
http://r1.bloodwars.net/showmsg.php?mid=18485014&key=8c7b39c98f

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The expos itself are not expensive, cause there are optimalized teams (less people = more xp), the main cost of each expo is the respawn cost. Without it, PoH would just stack and rot.

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Raxis
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Yes but you forget through ambushes in ACT II, my old character oculd easily make around 200 PoH a day. Because I could attack higher players, whereas very few attackable targets give Diablo the same experience I was getting, so it is balanced because they need the PoH from buildings. Dont like it, get a better attack set up.

About ayear ago there was only PoH from sieges AND NO revive

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What good attack setups are there for gunners?

It would cost a fortune to turn my self made bracelets into signets

concentration and
platinum of genius

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First thing why i am against it - there is much more white/black drakes and phoenix then any other mobs so why resuraction of them should be cheaper ? Why if there is 5sphinx on mountain of wisdom i should pay 850 for one ? and there is 40white drakes 120 ?

Second thing it will make resuraction too easy.

Its good like it is ... i will not change a thing in this.
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quote:
Originally posted by oh_teh_noes
What good attack setups are there for gunners?

It would cost a fortune to turn my self made bracelets into signets

concentration and
plastic of genius


Tanks Wink

However this is not a discussion about attacking or PoH from attacks, it is about the cost of Ritual of Sacrifice so ontopic please, or there will be warnings for spam

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I don't want to see anything done to make it even easier to do expos. It's my personal opinion only, but I think things have been made so easy now that I find myself bitter that the 2+ years I've been working on my character mean nothing when players playing less than a year can catch up to me so quickly. People need to stop being so freakin greedy and realize this is a long term game. Stop being so needy to do more expo all the time and have some patience. Next thing you know people will whine we should be able to join more expos per day..nothing is ever good enough.

Do z3/2 players really have massive poh? It seems to me sieges don't happen any where near as often as they use to and since big players have a limited amount of players they can hit to get a reasonable amount of poh, they aren't getting that much...maybe a sustainable amount but if big players are doing bigger expos they are spending more poh on those big expo as well and not necessarily hoarding poh( unless they are 2-manning everything and giving dev's a reason to increase mob boss difficulties again).

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that is some idea. Maybe dev can create some mobs between cyborg and Anubis because the second one is out of our range for at least next year. I think it might work very well. Because number of mobs on each location will not be changed
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Scyanides suggestion might be a little offtopic, but i like it Smile Currently the last undefeated expo mobs are out of our league for a very long time yet. The gap between cyborg and Anubis does seem to be pretty big, fill it out with some interesting mobs

Also if ressurection was cheaper it would be far to easy for players to farm golems and nobles

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Agresiel
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but if you farm golems/nobles more it would bride that very gap you were just tralking about faster

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Agresiel strikes critically wit Light Thunderfist of Courage(G+3)Golem takes 2 damage.
Golem is slain on the battlefield.
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I don't like the idea. I don't like the price of ritual either, but I think that generally people are relying too much on getting poh from attacks.

I have suggested to our clan that we start doing more poh sieges again, because the big hitters in our clan are all at the Golem / Gold dragon stage, and no-one can afford to re-spawn expo monsters & run expos as well.

So my suggestion is don't make any changes to the game structure.......
Lets just start POH WARS! Big Grin

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aaa wwwwwooonnnttt more wars for PoH tbh if the price gets lowered every month.... (on the 15 right? they get reset??)

and the monsters respawn at like 1 am or somthing don't they :S

then surly if were were less darn english and more savage XD

we would get more PoH and be able to respawn the monsters....

im not saying all the big clans siege the smaller clans ofc... they can fight each other every clan im sure has a 50-50 chance of beating the clans around them (unless you take on the clans which only have 5 ppl in but have the same points as ur 30....but you stil lstand a chance agaist even them cus some times numbers do beat brawn)


edit... i pressed the send post bit befor i had finished...


i agree with Cthulhu PoH war is about time... Tongue (and start stealing them zone three's...)


(waits for a warning cus i think i whent of subject at one point....)

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As far as the cost in terms of PoH I don't really see that as being a problem now as PoH will steadily build up and eventually you'll have enough to do an expo, also as has already been mentioned if this isn't the case then good old PoH sieges will still sort out that problem.

However, for all but the top 20 players or very high perception snipers and the odd tank defence player keeping or building up enough people to resurrect beyond a golem is exceedingly hard, so in my experience at least PoH is not the limiting factor but people, and this resource is a self regulating thing, if you get beaten up allot then you can't run the expos you want any quicker than every 15 days or so. Which is fair enough.

The increase in cost for every revive after the first (when all mobs are dead) seems a little harsh though, especially as most mobs are only revived so that you can actually start the expo in the first place, perhaps a better limit would be to have the gradient increase cost less, but have it so that one player could only use the revive function once per day or per mob type perhaps. That way would also encourage those merely joining and not just the hosts of an expo to actually pay something towards it.

In short this is how things work mimicking life in that the very top echelons will get richer exponentially whilst others go more slowly and never quite catch them. This only becomes a problem if there were no resets as then the resource difference would make a suffocating bottleneck at the top and everyone else would starve. However as this is not the case the way it is now.

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RE: ritual of sacrifce Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

regen a golum

0 / 2381 HONOUR PTS
0 / 119050 people

thats way to much.

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