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grind
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Item Requirements And Stats Calculation Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I was going to merge a flexible or bloody cape of deathsower... this kind of merge requires in fact multiple merges and we can't see what are item stats and requirements before merging, I can just estimate them.

I know someone of you have some method to calculate item requirements and stats of some item... I know it can be a little complicated but the mean of this thread is to find a way to calculate exactly what are the requirements and effect of an item we plan to merge so we just don't spend a lot of stones and time to merge the item of our dreams just to see it has too high requirements and we can't bear it.

Each item, each prefix and each suffix seem to have it's own scale of bonuses and requirements, and it's not too complicate to estimate the requirements of such an item... but for both prefixed and suffixed?
I was thinking requirements are just the sum of the requirements of prefix and suffix but it's not just this... for instance str requirements of a light cape of deathsower are inferior to requirements of a cape of deathsower, while lvl req are much higher...

Any hints?
06-21-2009 16:03 grind is offline Homepage of grind Search for Posts by grind Add grind to your Buddy List
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I'm not sure what you're expecting to get out of this thread, some magical formula that calculates the requirements of an item, on any level... cos the only way that's gonna happen is if someone decides to create a database with all the requirements of all of the suffixes, prefixes and items at all the levels.... and that would require a serious amount of work....

If you want to know the requirements for, say, a Good Bloody Cape of Deathsower, go onto closed auctions, find the stat requirements for a Good Cape of deathsower, and the for a Good Bloody Cape, then subtract the requiremants for a Good Cape, and add that to the Good Cape of Deathsower stats and there you have it....

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It's as PA said. As for the req you mentioned.. Light, Flexible and Elvish are lowering them.

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OK, so just in case you were in any doubt, here's a worked example.... DO NOT expect me to do this again, I cba, but I'll show you how to do it once....

From past auctions, these are the stats of a Good Bloody Cape, and just a plain Good Cape:

Good Bloody Cape
Defence: 15
Effects: REPUTATION +11, AGILITY +6, TOUGHNESS +14, BLOOD PTS +13 %, +5 to HP per hit, defence +10
Requirements: LEVEL: 50, STRENGTH: 51, AGILITY: 25, CHARISMA: 25

Good Cape
Defence: 5
Effects: REPUTATION +11, AGILITY +6, TOUGHNESS +11
Requirements: LEVEL: 23, STRENGTH: 26, AGILITY: 25

From these, we can work out the requirements the the prefix 'Bloody' gives at Good. This is done by simply taking a value from the top item, and subtracting it from the bottom one.... for example, LEVEL: 50 - LEVEL: 23 = LEVEL: 27 do this with each stat and you get the following:

Good Bloody
Defence: 10
Effects: TOUGHNESS +3, BLOOD PTS +13 %, +5 to HP per hit, defence +10
Requirements: LEVEL: 27, STRENGTH: 25, AGILITY: 0, CHARISMA: 25

Add this to the requirements of a Good Cape of Death Sower (again, taking from previous auctions):

Good Cape of Death Sower
Defence: 19
Effects: REPUTATION +11, AGILITY +21, TOUGHNESS +6, all weapons damage +15, defence +14
Requirements: LEVEL: 51, STRENGTH: 60, AGILITY: 48

and you get:

Good Bloody Cape of Death Sower
Defence: 29
Effects: REPUTATION +11, AGILITY +21, TOUGHNESS +9, all weapons damage +15, defence +24
Requirements: LEVEL: 78, STRENGTH: 85, AGILITY: 48, CHARISMA: 25


It should work out the same if you found the requirements for just the 'Death Sower' prefix, and add it on to the Good bloody cape, or if, for example, the stats for a Good Bloody Cape wasn't available, you could use a Good Bloody Shirt, and subtract the requirements for a basic Good Shirt and I'm pretty sure u'd get the same answer if u did it right Smile

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I've edited your post P_a to correct a small mistake in strength requirements. 51 - 26 isn't 0, it's 25. Everything else's correct Tongue

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grind
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Thread Starter Thread Started by grind
got it ;) Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Thank you very much, this will be very useful!!!
I guess also jewelry works in the same way.

A last thing... I noticed the behaviour of items with negative stats is different,
my ring of bat increased app penality up to +5, then at good it is -3 and then penalty rise again.
Same behaviour for a balaclava....
How do such items behave at perfect? I can't find help in closed auction...

If nobody has something to say about this and other prefixes who can lower requirements the thread can be closed... unless someone is going to spend his summer holidays to build a database for prefix, suffix and items behaviour...

This post has been edited 1 time(s), it was last edited by grind: 06-22-2009 18:32.

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Mortis
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It works same for all items. And about negative stats. They are stats as you said not requirements.
The database is being build, but kept private. Smile

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06-22-2009 18:37 Mortis is offline Search for Posts by Mortis Add Mortis to your Buddy List Add Mortis to your Contact List
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