Item Requirements And Stats Calculation |
grind
Double Ace
Registration Date: 01-22-2009
Posts: 122
Location: everywhere Race in game: Absorber Clan: HLL
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Item Requirements And Stats Calculation |
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I was going to merge a flexible or bloody cape of deathsower... this kind of merge requires in fact multiple merges and we can't see what are item stats and requirements before merging, I can just estimate them.
I know someone of you have some method to calculate item requirements and stats of some item... I know it can be a little complicated but the mean of this thread is to find a way to calculate exactly what are the requirements and effect of an item we plan to merge so we just don't spend a lot of stones and time to merge the item of our dreams just to see it has too high requirements and we can't bear it.
Each item, each prefix and each suffix seem to have it's own scale of bonuses and requirements, and it's not too complicate to estimate the requirements of such an item... but for both prefixed and suffixed?
I was thinking requirements are just the sum of the requirements of prefix and suffix but it's not just this... for instance str requirements of a light cape of deathsower are inferior to requirements of a cape of deathsower, while lvl req are much higher...
Any hints?
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06-21-2009 16:03 |
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Platinum_avatar
Forum Ace
Registration Date: 05-10-2008
Posts: 91
Location: U.K. (Manchester/York) Clan: TCR
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I'm not sure what you're expecting to get out of this thread, some magical formula that calculates the requirements of an item, on any level... cos the only way that's gonna happen is if someone decides to create a database with all the requirements of all of the suffixes, prefixes and items at all the levels.... and that would require a serious amount of work....
If you want to know the requirements for, say, a Good Bloody Cape of Deathsower, go onto closed auctions, find the stat requirements for a Good Cape of deathsower, and the for a Good Bloody Cape, then subtract the requiremants for a Good Cape, and add that to the Good Cape of Deathsower stats and there you have it....
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06-21-2009 16:09 |
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Mortis
Emperor
Registration Date: 05-01-2007
Posts: 1,159
Location: Prague, Czech Republic Race in game: Absorber Clan: BoS exLead
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It's as PA said. As for the req you mentioned.. Light, Flexible and Elvish are lowering them.
__________________ "The brightest light is invisible. It shines through your deeds. And warms the universe."
"Sow the wind, reap the whirlwind."
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06-21-2009 16:14 |
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Platinum_avatar
Forum Ace
Registration Date: 05-10-2008
Posts: 91
Location: U.K. (Manchester/York) Clan: TCR
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OK, so just in case you were in any doubt, here's a worked example.... DO NOT expect me to do this again, I cba, but I'll show you how to do it once....
From past auctions, these are the stats of a Good Bloody Cape, and just a plain Good Cape:
Good Bloody Cape
Defence: 15
Effects: REPUTATION +11, AGILITY +6, TOUGHNESS +14, BLOOD PTS +13 %, +5 to HP per hit, defence +10
Requirements: LEVEL: 50, STRENGTH: 51, AGILITY: 25, CHARISMA: 25
Good Cape
Defence: 5
Effects: REPUTATION +11, AGILITY +6, TOUGHNESS +11
Requirements: LEVEL: 23, STRENGTH: 26, AGILITY: 25
From these, we can work out the requirements the the prefix 'Bloody' gives at Good. This is done by simply taking a value from the top item, and subtracting it from the bottom one.... for example, LEVEL: 50 - LEVEL: 23 = LEVEL: 27 do this with each stat and you get the following:
Good Bloody
Defence: 10
Effects: TOUGHNESS +3, BLOOD PTS +13 %, +5 to HP per hit, defence +10
Requirements: LEVEL: 27, STRENGTH: 25, AGILITY: 0, CHARISMA: 25
Add this to the requirements of a Good Cape of Death Sower (again, taking from previous auctions):
Good Cape of Death Sower
Defence: 19
Effects: REPUTATION +11, AGILITY +21, TOUGHNESS +6, all weapons damage +15, defence +14
Requirements: LEVEL: 51, STRENGTH: 60, AGILITY: 48
and you get:
Good Bloody Cape of Death Sower
Defence: 29
Effects: REPUTATION +11, AGILITY +21, TOUGHNESS +9, all weapons damage +15, defence +24
Requirements: LEVEL: 78, STRENGTH: 85, AGILITY: 48, CHARISMA: 25
It should work out the same if you found the requirements for just the 'Death Sower' prefix, and add it on to the Good bloody cape, or if, for example, the stats for a Good Bloody Cape wasn't available, you could use a Good Bloody Shirt, and subtract the requirements for a basic Good Shirt and I'm pretty sure u'd get the same answer if u did it right
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06-21-2009 16:26 |
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Evangelion
The warning machine
Registration Date: 03-01-2007
Posts: 1,131
Location: Poland Race in game: Beastmaster Clan: BoS
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I've edited your post P_a to correct a small mistake in strength requirements. 51 - 26 isn't 0, it's 25. Everything else's correct
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06-21-2009 17:28 |
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Mortis
Emperor
Registration Date: 05-01-2007
Posts: 1,159
Location: Prague, Czech Republic Race in game: Absorber Clan: BoS exLead
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It works same for all items. And about negative stats. They are stats as you said not requirements.
The database is being build, but kept private.
__________________ "The brightest light is invisible. It shines through your deeds. And warms the universe."
"Sow the wind, reap the whirlwind."
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06-22-2009 18:37 |
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