lack of people (serverwide)/Underworld |
demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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lack of people (serverwide)/Underworld |
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i dont know if this has been discussed before but ive searched and couldnt find anything about it
anyways
im sure im not the only person to have the noticed that on underworld, finding people is next to impossible, this is mainly because of a) stupidly high res costs b) insanely small returns on building investments and c) the very high cost of buildings (kinda the same as point b but slightly different)
obviously something needs to be done about this, i firmly believe that the employment agency should give a higher return in people, either this or a new building should be introduced that also generates people, maybe even a twist on quests, lets face it, how often will someone go on a travel without meeting new people? theres the option there to come across people during a quest willing to follow you (basically become your prisoner and add up to your total people)
im sure the feedback on this will be mixed, some may thing its a stupid idea, others might actually see the point im trying to make. all feedback is welcome, constructive or otherwise, if anyone else has any other ideas to put forward to the devs of how to resolve the server wide people issue, feel free to add it to your comments
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This post has been edited 1 time(s), it was last edited by demonfury v2: 05-11-2011 04:26.
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05-11-2011 03:03 |
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Boozbro
Member
Registration Date: 10-10-2008
Posts: 25
Location: Liverpool Race in game: Absorber Clan: HLL
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With Demon and Paranoia.
The cost of upgrading your square is impossible to achieve due to the lack of people in the game.
Just like the lack of blood we had a couple of years ago, cant remember what was done to resolve that issue but it needs to be done for people as well.
I use my ambushes everyday and have the choice I can try and earn POH or go for people.
The players with the most resources seem to be players that need resources the least, as they are to weak to upgrade squares to the level were 1 mil people are needed.
Why not make players that have not logged in for 3 -6 months open game to every player in the game ?
that way we can all benefit from dead players !
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05-11-2011 10:15 |
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Mortis
Emperor
Registration Date: 05-01-2007
Posts: 1,159
Location: Prague, Czech Republic Race in game: Absorber Clan: BoS exLead
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Yes I agree mate, there is massive lack of people (as a resource) especially if you compare it to Necropolis where are being moved millions of people in a single ambush. I think the current draught is caused by one specific patch which was applied long time ago and now we see the consequences.
quote: |
v. 1.0.0.10 27 February 2008
The production of people (as a resource) is stopped if no action was taken on the account for one month. |
Due to low buildings upgrade costs in Necropolis this had almost zero impact there, but in the Underworld where you actually need millions of people to do high level upgrades is having massive impact now.
To put it into perspective this is the cost for next level of Employment Agency (lvl 32) on my square: 21 267 648 people.
This was possible to do in the past when there was still enough people, but later it started to be worse and worse. And although later there was a patch to increase production of this building on higher levels no one can reach it now.
quote: |
v. 1.1.0.16 16 February 2009
The Employment Agency generates more people on higher levels. |
And despite level 31 the production rate is only 1000 people per hour which is really low if you compare it e.g. to production rate of blood or money.
I think one of the problem is that there is no additional building to increase it's production like Pawnshop in Z4 for money or Hospital in Z3 for blood.
So there are basically 4 ways to go:
1. Remove the patch stopping the production of inactive accounts
2. Raise the production rate of Employment Agency even more
3. Reduce the upgrade costs of Employment Agency significantly
4. Introduce new building in Z4 to increase the production
EDIT:
one example for all..
UW EA UPGRADE TO LEVEL 26, Cost: 16 460 Lgo, 1 267 651 people
Necro EA UPGRADE TO LEVEL 25, Cost: 14 313 Lgo, 287 people
__________________ "The brightest light is invisible. It shines through your deeds. And warms the universe."
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05-11-2011 10:24 |
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Boozbro
Member
Registration Date: 10-10-2008
Posts: 25
Location: Liverpool Race in game: Absorber Clan: HLL
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my vote is 1.
remove the patch.
it will take a while as dead players dont tend to produce much resources due to their squares but eventually it will have its benefits.
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05-11-2011 11:40 |
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MYRKUL
Full Member
Registration Date: 04-25-2009
Posts: 61
Location: Wales Race in game: Absorber Clan: BoS
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I'd probably vote for 4.
As has been pointed out, there are already extra buildings for more Lgo & Blood in Z4/Z3, maybe it's time to add an extra Z4 building for people too.
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05-11-2011 12:50 |
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smierc
Double Ace
Registration Date: 10-24-2009
Posts: 130
Location: Ely Race in game: Absorber Clan: Source
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quote: |
Originally posted by franz
Uh.... What is wrong with attacking people? o.O
Top 10/Top 50 players will have a lot more people than anyone else in my opinion. |
your irst point, how much do you get? nothing worth writing home about, second point, have you spied them all? and seen what it costs?
im struggling to get people to build my police station and that's on a low level, the amount of time it takes for one level of employment agency to break even in terms of people spent and returned is insane, the patch that increased people production on higher levels is useless, there's nothing worth looking at, the patch stopping people production after a month needs to go for a start, to filter the people up the points chain, and i'd like to see a building help with gaining people, or a much more active employment agency, maybe vagrants shelter could give people, i mean come on, it's collecting hobo's.
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quote: |
Originally posted by Evangelion
It was inevitable since GT joined the discussion
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05-11-2011 14:20 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
Thread Starter
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id never ask for an all round reduction in expo ressurections, as the cost in poh is what keeps running expos somewhat of a luxury (i know ive cried out for lower ress costs before but ive had a long time to think about the situation) IF ressurection costs were to be lowerred, i think it should be people only
based on the findings of mortis (unless my maths is really really bad) on UW it seems to cost 100000x MORE people to build that certain building than it does on NECRO, that cant be fair surely
i think i remember speaking to someone before who had worked out that the cost of the level 20 EA based on the rate it generates people, would take over 10 years to start to turn a profit, and thats IF you lose no ambushes, res or build nothing during that time.
theres no doubting that i love this game and vote it as clear winner in its catagory, butt heres are still MAJOR flaws in the way certain aspects run, after over 4 years of operation.
something NEEDS to be done about the people issue, they fixed the POH issue along time ago and i love the way that works now, but it must be time that the devs done something about this, before it gets to bad, as in my findings, its been slowly getting herder to find people during these already hard times
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05-11-2011 15:53 |
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smierc
Double Ace
Registration Date: 10-24-2009
Posts: 130
Location: Ely Race in game: Absorber Clan: Source
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quote: |
Originally posted by franz
20,000 per attack, GT.
quote: |
Originally posted by franz
in my opinion |
My second point was an assumption, nothing more. |
go find someone you can hit to gain 20k people.
deleting the poh patch probably wouldn't help. there's always someone to batter you like para said, bye bye people.
maybe a reduction, based on what necro costs, it's extortionate, lower the cost, or let 1 pointers gain people after a month, it's not going to hurt anyone, it'll just filter people upwards like i've already said.
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quote: |
Originally posted by Evangelion
It was inevitable since GT joined the discussion
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05-11-2011 16:27 |
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sqeshu
squishy mod
Registration Date: 10-03-2007
Posts: 156
Race in game: Beastmaster Clan: UTA aka BC
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deleting the poh patch will give you people's like before, few players have EA on 30 level
lets guess when was builded
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05-11-2011 16:49 |
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Grizly
Lord
Registration Date: 11-10-2009
Posts: 276
Location: FarAway - Eastern Europe Race in game: Absorber Clan: BC-R/D.B.
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we can do another think... how about limiting the amount of people you can get per attack, for blood is 10% and you can accumulate minimum you need for attacks and expos... LGO - 30.000 maximum for player upper that LVL 20, why we can't limit to 10% for people...
you can do minimum 8 attack per day and personally i get ~4 attacks per day...
in perfect cases 8*100(from 1000 of defender) > 100+110+120+130+140 = 500... and in time there will be a chance to accumulate some people...
__________________ Grizly: Love Easy mode Games
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05-11-2011 16:56 |
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franz
Trade Moderator
Registration Date: 02-26-2008
Posts: 302
Location: Scotland Race in game: Cultist Clan: CUBS
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quote: |
Originally posted by smierc
quote: |
Originally posted by franz
20,000 per attack, GT.
quote: |
Originally posted by franz
in my opinion |
My second point was an assumption, nothing more. |
go find someone you can hit to gain 20k people.
deleting the poh patch probably wouldn't help. there's always someone to batter you like para said, bye bye people.
maybe a reduction, based on what necro costs, it's extortionate, lower the cost, or let 1 pointers gain people after a month, it's not going to hurt anyone, it'll just filter people upwards like i've already said. |
http://r1.bloodwars.net/showmsg.php?mid=...&key=1401e154de
Almost.
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05-11-2011 17:18 |
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sqeshu
squishy mod
Registration Date: 10-03-2007
Posts: 156
Race in game: Beastmaster Clan: UTA aka BC
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05-11-2011 17:38 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
Thread Starter
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@franz love how you tried to attack me to maybe prove me wrong and failed
made me rofl slightly
__________________ war with reason can be excused
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05-11-2011 18:02 |
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franz
Trade Moderator
Registration Date: 02-26-2008
Posts: 302
Location: Scotland Race in game: Cultist Clan: CUBS
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05-11-2011 18:08 |
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Mikel
godMODe !
Registration Date: 05-18-2009
Posts: 120
Location: PL Race in game: Cultist Clan: D.B.
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ppl are problem @ PL servers for more than few months [maybe even more than year]. but there it's hard to get 80-100k ppl in 16 attacks ;D
devs won't do anything about that @ PL servers, so i don't believe they will do something here, especially that they said once there have to be less ppl [as resources] than it's needed, or something like that. it makes game harder and it rewards active players. if you want ppl - spy, ask someone for protection hit, collect ppl, use them before you can be attacked. it's simple
People
962 279
+ 556 / h
Remaining attacks: 16 / 16
When I need ppl, I send 1 spy [Photographic reconnaissance] to everyone who can be attacked by me [491 and more points atm] and I collect ppl
dunno, maybe they plan to do something with that in Act 3 and that's the reason why they ignore that problem for now.
but that's optimistic version ofc
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05-11-2011 18:18 |
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Paranoia
tHeY'Re WatChInG mE!
Registration Date: 12-01-2007
Posts: 934
Location: Essex Race in game: Absorber Clan: HERP-DERP
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quote: |
Originally posted by Mikel
ppl are problem @ PL servers for more than few months [maybe even more than year]. but there it's hard to get 80-100k ppl in 16 attacks ;D
devs won't do anything about that @ PL servers, so i don't believe they will do something here, especially that they said once there have to be less ppl [as resources] than it's needed, or something like that. it makes game harder and it rewards active players. if you want ppl - spy, ask someone for protection hit, collect ppl, use them before you can be attacked. it's simple
People
962 279
+ 556 / h
Remaining attacks: 16 / 16
When I need ppl, I send 1 spy [Photographic reconnaissance] to everyone who can be attacked by me [491 and more points atm] and I collect ppl
dunno, maybe they plan to do something with that in Act 3 and that's the reason why they ignore that problem for now.
but that's optimistic version ofc |
you also fail to mention that youre sat on that many people as the few people that can actually kill your defence are sat in the same clan as you.
so you hardly ever lose the 3rd of your people
EDIT:
Sqeshu paid ransom of 4755 Lgo, 348565 litres of blood and gave 50416 prisoners.
not rocket science but i can only hit people twice a day
__________________
quote: |
Originally posted by FlashAOD
Give up. Paranoia clearly destroyed your argument. |
get used to it, I'm good at it
This post has been edited 1 time(s), it was last edited by Paranoia: 05-11-2011 18:31.
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05-11-2011 18:19 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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yea he shows there are some players out there with alot of people, but be fair, squesh is an absolute BEAST! theres not that many people on the server that can beat him and in turn theres not to many that he cant beat, that example pretty much states, if you wanna have enough people to res or build, you pretty much need to be in the top 50 with your kit near its limit, thats a bad limit to place on a server
i know people are saying remove the poh patch, i dont think thats a good plan, because your only creating a problem to attempt to resolve another problem, never smart move im sure you'll agree, the poh issue as it is is fine, thats not on topic for debate really
the problem is people, and its clear that theres not enough on the server, mainly because the buildings we have to produce them are limited and give a poor return, along with the fact they cost STUPID amounts to build as mortis proved with the NECRO comparison
as more and more people bring there point to the table its becoming increasingly clear something needs to be doner about this, we just need the devs to see this and possibly take 2 days off the work on act 3 and implement an additional z4 building that would also give people, that or increase the rate in which we gain people from the employment agency by like 500%(even then it wouldnt be on par with necro if you base in there costs, but it would be slightly fairer)
__________________ war with reason can be excused
war with no reason or bull justification holds no excuse
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05-11-2011 18:23 |
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sqeshu
squishy mod
Registration Date: 10-03-2007
Posts: 156
Race in game: Beastmaster Clan: UTA aka BC
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05-11-2011 18:38 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
Thread Starter
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guys, this is starting to come off topic, its becoming a bit more personal that it would ever need to be, can we stay on track please?
__________________ war with reason can be excused
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05-11-2011 18:44 |
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npc
Triple Ace
Registration Date: 03-19-2010
Posts: 195
Location: r1, r2, r3000, r4300
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I use this tips for gather 500k people for 2 day and 1 day before for search and completed 500k task.
everyone just bored waiting for act3.
enjoy your real life if you still able to do it.
and necropolis completely different with underworld.
I wonder why no one post about lack of people or need more mob at first day when mob reset at 1st or 2nd ?
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05-11-2011 19:03 |
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Foxy
Viking
Registration Date: 05-02-2009
Posts: 582
Location: Wales Race in game: Absorber Clan: BOS + S.S.
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Right people WAS a problem before they capt the mob cost but now its not so much
Im sitting on 200-600k a day usually (after attacks and im only attack for xp not people)
If I needed people im sure I could get 800k easy in my attacks
And no im not like mikel, half the server could kill even my def gear and half the time I get attacked in quests and my attacks.
Just go searching like NPC said
Yes we need some updagte but this has been discussed numerous times.
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[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
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05-11-2011 20:56 |
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npc
Triple Ace
Registration Date: 03-19-2010
Posts: 195
Location: r1, r2, r3000, r4300
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quote: |
Originally posted by Paranoia
quote: |
Originally posted by npc
I use this tips for gather 500k people for 2 day and 1 day before for search and completed 500k task.
everyone just bored waiting for act3.
enjoy your real life if you still able to do it.
and necropolis completely different with underworld.
I wonder why no one post about lack of people or need more mob at first day when mob reset at 1st or 2nd ? |
spying people works yes....
if your sat in a square thats not patheticly underwhelming you need to collect 1.2million people before you can "bank" a substantial amount in a building.
now if you actually manage to collect 1.2 million then there is no point in banking them.
People dont complain on day 1 because all the mobs are there BUT that isnt the issue... on day 1 of the reset you still cannot gather enough people to actually build. |
"banking" only need put butt infront of bw for max 6h and make timer for 6-8 later for sleep, then voila.
btw I rarely spying, just once attack "experience player" who from bottom to get the feeling.
Im saying no lack of peple issue in uw. and Im sure people will forget this if dev introduce "king of the hill".
but if you need 1.2 million you must make poll first,
500k will be enough or 1.2 million need more.
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05-11-2011 21:02 |
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Foxy
Viking
Registration Date: 05-02-2009
Posts: 582
Location: Wales Race in game: Absorber Clan: BOS + S.S.
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Under construction: EMPLOYMENT AGENCY LEVEL 25
Time left: 8:36:41 [ CANCEL CONSTRUCTION ]
There
UPGRADE TO LEVEL 25
Cost: 14 313 Lgo, 792 282 people
Got all that in 16 attacks
__________________
[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
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05-11-2011 23:51 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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@foxy
theres no doubt there IS people on the server, the point of the thread is just pointing out theres a severe lack of them
and as mortis himself has also pointed out
our build costs compared to that of the necro build costs are insane!!!! there roughly 10000% HIGHER!
yea i know necro is supposed to be an easier server to play but im sure im not the only one that think this takes the biscuit slightly
__________________ war with reason can be excused
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05-12-2011 00:14 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
Posts: 652
Location: england Race in game: Absorber Clan: BoS
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my 2 cents....
if you increase people production it will make no difference...... why?
because loads more will be burned in resurrection and building costs. which in turn will lead to another shortage. then as the players get bigger they need more people, which will have already been burned, its that simple.
if you have more people you will "spend" more people
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05-12-2011 12:10 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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@popeye, seems to work fine on necro mate, low build costs and fair returns, sees millions of players swap hands in any given attack, last time i saw more than 100k people change hands on underworld was when i was tryna bank for a police station build and got looted, other than that, no matter where i spy, i cant find ANYONE with that many people who dont have stupidly uuuber accounts
__________________ war with reason can be excused
war with no reason or bull justification holds no excuse
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05-12-2011 12:52 |
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Foxy
Viking
Registration Date: 05-02-2009
Posts: 582
Location: Wales Race in game: Absorber Clan: BOS + S.S.
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Im wiling to help people with people aswell as many other people probably are but do people ask, no, unless ur cez or diablo (when he was here), people won't ask for help with people, try asking around if U badly need people
__________________
[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
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05-12-2011 13:34 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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@foxy
ill bear that in mind mate
__________________ war with reason can be excused
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IGN: acidic shots
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05-12-2011 13:59 |
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digitelis
Full Member
Registration Date: 11-10-2009
Posts: 52
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As a necropolis player, all i can say is that i really hope that there won't be another z4 building that would increase people growth, i have my employment agency at lvl47 and it yields me ~10500 people per hour, if there was another building that gave people and if it worked like pawnshop or surgery i would probably get 50k people per hour at lvl12 of that building and that seems like a ridiculously high amount and the whole server would be flooded with people, there wouldn't be millions of people changing hands at ambushes, there would be tens of millions of people changing hands instead.
IMO a better solution for UW would be to have similar people costs as necro for employment agency and maybe a slight increase in the amount of intelligence required to upgrade compared to what it is now, to counter the price reduction
It seems your Employment Agencies has the same problem as the brothel has on necro
i.e; upgrade brothel to level 17 Cost: 13 107 200 Lgo, Effect: +185 Lgo / h, so it will take about eight years for it to start turning a profit if i don't lose any ambushes during that time and don't buy junk, lvl 18 will probably take 13-14 years before it starts to go plus and i guess it's about 20 years for the level after that
Sorry that my two cents became a bit out of topic in the end, i just hope they change that building on necro at the same time as they change the E.A if that would ever happen
__________________ IGN Necro: Mapother III
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05-12-2011 14:52 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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digitelis
lgo is and always will be plentyfull
the main reason were lacking people on underworld IMO is the stupidly high prices of building costs
theres NO WAY!!! any player on this server will EVER be able to get there E.A as high as you have yours with the current structure in place, it just simply wont be able to happen
out of interest, what level are you? we have a player who has got to be either level 100 or damn close, and i can bet my life that they dont have there E.A that high nor could they every get it that high with this structure in place
__________________ war with reason can be excused
war with no reason or bull justification holds no excuse
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IGN: acidic shots
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05-12-2011 15:11 |
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