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Son of Sin
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now, i know folks will dislike this idea (because it's my idea, not the idea itself)...

there should be a Mentor Section (probably in Words of Advice or Players) for newcomers who visit the forum.

it can be set up like the Mercenary thread where Mentors share a bit of information about themselves and their character

Level
Race
Tattoo (UW)
and whatever else you may think is important like time zone and availability

mentors should be willing to answer questions, not throw up links...
answer questions in their own words and explain (rules/regulations) when necessary...

there's nothing more frustrating then being a newbie who makes mistakes and is warned/banned for it...

i can imagine in Underworld, a newbie offering too many stones for something they deem valuable/expensive but is only worth a few bloodstones because there aren't many lower level players to bid for something.

and please forbid a newbie from bidding on something and being banned for pushing because they don't check the Evaluation thread

...they bid based on how badly they want an item, not how much the Mods think it's worth...

and i say this because i was offered 120k pop (in Necro) for my LG hunting rifle which i paid 25k pop for (which according to my clan i paid too much for) ...me and this person could've been banned had i accepted the offer...

and i'm not suggesting a Mentor section for discussing anything on the forum...
mentoring would be via in-game inbox, e-mail, skype, etc...

it'd be very wise & helpful to have a direct "guide" (Mentor) vs. using the search button in this forum.

some threads are outdated ...it doesn't matter if the information of those threads is still accurate ...the point is some information is inaccurate.

i know that's why Mods should be PM'd if you can't find an answer or come to your own conclusion ...but having a Mentor (online when you're online) is more efficient.

this wasn't the end of my idea but i can't remember what else i wanted to say ...so i may add more later.

and i searched to check if this idea was previously posted and did find 6-8 threads, but nothing on this scale...

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Scotland The Brave.
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FlashAOD
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What's wrong with the words of advice section..

People can go there for some words of advice if they do need help.
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Son of Sin
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nothing is wrong with the words of advice section...

i've used it many times myself, but having a mentor is, dare i say, more convenient.

my in-game mentor is a buddy of yours irl Flash, and without him, i'd still be confused and more frustrated... i definitely would've quit had i not met this guy.

this forum doesn't provide real-time answers ...and maybe i should've tried using the irc(?) before i had my rants, but i don't enable java very often...

point is, some people (me) only learn when they're being told something by someone who explains things in words they understand ...and that's not a dagger being thrown at people who speak English as a second language ...i'm saying some people on this forum would be horrible teachers/mentors.

and i also think using word of advice is cool if you only have a few questions ...but when you need in-depth advice, this forum is not the place to find it.

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Nemazis
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I'd be willing to help, but hell, I've ALWAYS been willing to help.

And about the "links being posted" bit. That's because most players who are new to the game will refer to the Tutorial for help. But there is alot of players who are new, and don't even do that. If a new player isn't even willing to help themselves, and asks a question that is easily explained either in the game/in the tutorial, then we will answer with sarcasm, smartassery and slaps. It's how the world is. Or at least Britian.

If you go to the store and ask for the price of a drink when there is a sign no more than two inches to your left stating the price in big letters, then you should not be surprised about the sarcastic answers coming your way.

Regardless, I'm willing to help anyone who needs it, as long as they don't mind occasional knocks from me. I've helped several players years ago in game, and sort of tutor'd them while being friendly. Long as they don't ask the same thing over and over.


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Son of Sin
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that's a bad analogy ...although that aggravates me as well (someone asking a question when the answer is right in front of them) ...but in this game, there is a plethora of information to retain or bookmark to go back to as a reference

...i now have a BloodWars folder in my bookmarks (which is ridiculous in my opinion)

and you guys who've been playing for over a year or since the beginning ('07?), the information is easy to find or remember ...so of course you'll be annoyed each time a newbie asks a question that you've answered or linked numerous times

...but instead of snapping at newbies, don't leave a reply ...someone else will answer nicely or the newbie may find the answer on their own.

yeah, some people ask before they search, but that's also part of human nature.

how many times have you asked "have you seen my keys?" and the keys were right in front of you, in your coat pocket or your purse? you didn't look for more than 5 seconds before you asked "where are my keys?"

and just to add more "strength" to my point of view:

if a newbie is searching how to build their Absorber character, which stats to boost, a set up for ambush, expos, and sieges ...there are numerous threads about building an Absorber from different POV ...so the newbie decides to start a new thread asking "how should i build my Absorber char" and get replies like:
"this has been discussed before [link here], [like here] and [link here]. warning for spam. next to click the big SEARCH button before you start a new thread."

this is not a very nice welcoming, first of all, and annoying the veteran forum users (including Mods/Devs) should not be against the rules which some/most of the forum rules are implemented so "VIPs" won't be annoyed.

with this Mentor program, a newbie can find a player to help them in-game vs on this forum. regardless of how many nice people reply to a newbie's thread, the "annoyed" people also reply and turn newbies off. so to eliminate some of the flaming, it's best to offer a Mentor program instead of offering links for newbies to read on their own.

the tutorial is far from perfect and far from helpful ...and i've seen complaints about the UK tutorial vs the Polish tutorial...so why direct newbies to the (UK) tutorial if it sucks? no one has made it better in 5 years ...why? a wik is supposed to be the information center, whereas a forum is supposed to be a place to discuss information and ideas, a place for recruitment, etc.

edit 1: Clan Recruitment
the result of the mentor program suggestion was the Mercenaries and Loan section ...that is not what my suggestion is btw... this is not about a high-level merc helping a small clan in expos/sieges ...this is 100% about knowledgeable players mentoring newbies who do not understand the rules, regulations, characters, politics of the game, etc

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Swiftenza
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quote:
Originally posted by Son of Sin
that's a bad analogy ...although that aggravates me as well (someone asking a question when the answer is right in front of them) ...but in this game, there is a plethora of information to retain or bookmark to go back to as a reference

...i now have a BloodWars folder in my bookmarks (which is ridiculous in my opinion)

and you guys who've been playing for over a year or since the beginning ('07?), the information is easy to find or remember ...so of course you'll be annoyed each time a newbie asks a question that you've answered or linked numerous times

...but instead of snapping at newbies, don't leave a reply ...someone else will answer nicely or the newbie may find the answer on their own.

yeah, some people ask before they search, but that's also part of human nature.

how many times have you asked "have you seen my keys?" and the keys were right in front of you, in your coat pocket or your purse? you didn't look for more than 5 seconds before you asked "where are my keys?"

and just to add more "strength" to my point of view:

if a newbie is searching how to build their Absorber character, which stats to boost, a set up for ambush, expos, and sieges ...there are numerous threads about building an Absorber from different POV ...so the newbie decides to start a new thread asking "how should i build my Absorber char" and get replies like:
"this has been discussed before [link here], [like here] and [link here]. warning for spam. next to click the big SEARCH button before you start a new thread."

this is not a very nice welcoming, first of all, and annoying the veteran forum users (including Mods/Devs) should not be against the rules which some/most of the forum rules are implemented so "VIPs" won't be annoyed.

with this Mentor program, a newbie can find a player to help them in-game vs on this forum. regardless of how many nice people reply to a newbie's thread, the "annoyed" people also reply and turn newbies off. so to eliminate some of the flaming, it's best to offer a Mentor program instead of offering links for newbies to read on their own.

the tutorial is far from perfect and far from helpful ...and i've seen complaints about the UK tutorial vs the Polish tutorial...so why direct newbies to the (UK) tutorial if it sucks? no one has made it better in 5 years ...why? a wik is supposed to be the information center, whereas a forum is supposed to be a place to discuss information and ideas, a place for recruitment, etc.


3rd paragraph - I've been playing since 2008, i'm fine with newbies asking for help, it does kinda also feel good when you mentor someone and i have done for 5-6 or indiviuals. When i was a newbie and even now, if i ask for help the majority will answer quests and do it nicely Smile

4th - only ever had 1-2 snap at me, doesnt really happen to most i think Tongue ?

5th - god i dont search first, ask questions first! search later!

6th - how should i build my absorber?........well i kinda recently asked a "how should i build my beserker char", got nothing but good help, once again i dont even rememeber being "attacked" with warnings like you seem to suggest

7th - i didnt realise it was against the rules? I've annoyed maybe veterans in my time Big Grin , you just keep the nice close and the enemys far away Big Grin

8th - i got sick of writing this now and i'm also very tipsy Frown peace!


Ps. i like in your first post you say something along the lines of "in underworld you may end up paying for something for far more than it's worth because you thought it was good" - well firstly, good bit of expierence for you there, genuine mistakes dont get perm bans Wink , secondly i love how you then go on to use your personal example....yet it's an example on necro, not underworld Big Grin

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Son of Sin
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...side-tracked

anyway, work on the wiki Tutorial (or Manual as some call it)...

i can't mention the name of an online game that i play because it's against the rules, but their wiki tutorial is awesome
...describes each class (scientist, civilian, military, zombie) and has guides for each class written by different players
...there are also guides on how to build a group (clan), how to be a Player Killer, Bounty Hunter, Death Cultist, and several other role-playing characters within your class

why doesn't BW wiki tutorial have that?

you click Races and this is all you get:

Thoughtcatcher
This race originates from Italy where they, thanks to abilities to rig the world of politics and business, created an empire obliterated during the Third World War.
Arcana specialization: Manipulations Racial trait: Underworld: Luck +10 Necropolis: Luck +10, +10% dodge against all weapons


it doesn't offer any tips on how to play as a Thoughtcatcher.

i know some new players want to know more details
...some like the mystery, like to learn as they play (they shouldn't click Tutorial anyway)
...but a significant amount of new players want a one-stop shop (well-written tutorial).

how many newbies know as they level, the chance to successfully pass a quest decreases?

Chance of success
Your chance of successful quests depends on:
character's level,
tested parameter (related to experience level)
luck.
Quests' difficulty adjusts to character's level, which prevents situations, when all quests are too easy for you.


WHEN does it adjust? each level?
every 5 levels (5, 10, 15, 20, etc)?
and what the heck does "which prevents situations" mean?

Quest % calculation question

^ the information in that thread (if it's accurate) should be on the wiki tutorial...
not just this --> "Quests' difficulty adjusts to character's level..."

either some of you knowledgeable players should enhance the wiki tutorial since the Devs aren't doing it, or open a Mentor Program on the forum.

why are there so many 1 pointers?
why have many 100+ pointers quit?
what makes the Polish server/forum "better" than the UK server/forum?

i checked out the Polish forum last week, saw ~50 people logged in, maybe more ...the Devs are active there too ...why aren't the Devs active here?
because of the low player base...
how do we recruit more players?
how do we ensure 75% of those players stay to help this server grow?

i don't know what the "good ol' days" were like, i'm sure a lot of players quit because of how other players played the game...
and that's what we can't allow to happen again, if the player base increases magically...
don't scare new players away with brutal in-game tactics...
war game or not, players are people with feelings, and sore losers quit.

obviously there are players who want to help, but new players won't know that if they visit the forum and don't know where to go to ask for in-game advice
...Words of Advice is cool, but as I said, having a mentor is more convenient.

points in this post/rant:
1. Enhance the wiki tutorial
2. Mentor new players
3. Explain the rules/regulations with examples

i deleted point 3 but here it is...

Pushing and Pulling is objective

if a new player wants a regular Tiger's set and has 10 soulstones or 10,000 points of progress to offer a seller, the buyer/seller shouldn't be banned for pushing/pulling
Actually, i don't know how much sets are worth in UW or Necro...and i'm sure newbies don't either ...so pushing/pulling should only apply to multiaccounts.

Punishment list

Pushing - moving items/points to other account 'for free' (i.e. items from a to-be deleted accounta)

d. Push - situation defined in subsections from a to c when a party that benefits is a player higher in the ranking.
e. Pull - situation defined in subsections from a to c when a party that benefits is a
player lower in the ranking.


if a seller wants to sell an item/set for 5 times more (or less) the amount it is on the Evaluation board, they should be allowed to do so if someone wants to buy the item/set.
Owners should set the values of their items.

IV. All accounts, including their items, etc. are virtual objects of the game. The user does not obtain ownership or any other rights to the account. All rights are reserved by BW Team. No rights, in particular no exploitation rights, are assigned to the user. It is prohibited to sell the objects to third parties or lay claims to any of said objects.

i understand this to mean you can't sell your account or any items for real money, but the player should have the right to sell items at any price (stones, pop, junk or trade for other items) they choose.

II. Termination by user.
The membership may be terminated by the user at any time by deleting the character. BW Team reserves the right to apply protection period to protect user's data information from unauthorised access and abuse by third parties. The period may last no longer than 3 days, in case of players on vacation mode no longer than 3 days since the end of the vacation.

VIII. It is prohibited to create multi-accounts.
Multi-accounting is the usage of more than one account by one user on the same Bloodwars realm.
A sufficient reason for accusation of multi-accounting is the usage of more than one account from the same IP number or the same computer on the same Bloodwars server. Logging from one computer is identified by the administrator with system identification devices and user's computer on the grounds of data sent in http headers to BloodWars server and session data.


give an example of multi-accounting...
if i stop logging into an account (without deleting the character) and use another e-mail address to create a new account, is that considered multi-accounting?
technically, i'd have 2 characters in 1 realm but wouldn't be using both accounts, so is that still a violation?

information is key!!!

the key to attracting new players and keeping new players is keeping everything simple...
by no means am i saying make the game simple...
but make the rules/regulations simple...
make the tutorial simple (detailed though)...
keep the forum simple (for discussions only)

i've never played a game where most of the information was on the forum...
i've never played a game where the ban list was open for discussion...
"hey, i know these people in real life, they are bro and sis playing from same computer, i visit them every weekend and we all play blood wars together ...please unban them"
if anything should be kept private, it should be ^ that

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Bat
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Was too long to read but I get hes point and hes right in some matters. If ur not used to it , it takes time to get used to as if u never had to search tutorial, forum and end up making a post about it until a mod could answer you (I remember doing it for something like chance of dodge while back)
EDIT: And that don't mean we would need mentors thing , maybe just a bit more info giving bw tutorial page


Thanks
Bat.

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franz
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The wiki was closed to public editing due to players making changes which had nothing to do with BW. Search the forums, I'm sure there's a thread made about it somewhere.

Nevermind: BW wiki

As with the mentors, it's simple enough to get help from players in game. So called 'mentors' are easy to come by, if the new player isn't shy. Other than that, the words of advice section offers great help.

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Son of Sin
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and that's why this server (and game) lacks players (compared to other servers and other games)...

"search for information yourself"

where is the guide (a real person, not that in-game person in the tutorial) on day 1 of logging into a new game?

on a forum with tons of threads and scattered information.

a lot of "gamers" depend on the social interacts to learn how to play a game...

only anti-social loners read tons of threads, manuals, etc

the "Guides for Beginners" are not very helpful.

what's the most important information a newbie needs at level 1?

how to use their 1000 points of progress

...but advice is different for each Race, correct?

well, maybe not so much in the beginning, but later on, the choices you made between levels 1 - 20 will effect how you build your character (or should build your character).

poll the forum asking: how many of you restarted once, twice, or more?

of course, the Polish server players probably never restarted because they had previous "practice" on the first server

...and where are they? at the top of the leader boards...

newbies need a mentor to give them advice on a daily basis...

and as i said, this forum does not provide in-depth advice (for each Race and individual vampires) unless you're willing to spend hours searching, reading and piecing together tips from different threads ...which is solely based on perception of what you're reading (or learning), not based on knowledge (which a mentor provides ...knowledge).

edit:
also, newbies need someone to ask which items to keep...
imagine having a slew of newbies posting in Evalutions everyday...
what you higher level players consider junk is not junk to newbies...
so mentors could at least help them evaluate items for levels 1 - 40.
and if this game/server ever attracts more players, evaluations will become outdated fast...
so it's not wise for newbies to Search the eval threads for approximate prices...
that's very bad advice!
certain items may not be "rare" anymore because there are more Act 2 and 3 players than Act 1 players
...so to newbies, a normal Tiger's set could be worth 5x as much as it is to the people evaluating sets and such.
be mindful of newbies instead of yourselves...
at level 20, Tiger`s : chance for critical hit +14 %, dodge melee +12 %
that could be an awesome bonus against levels 17-23 and worth 5000 pop (or however many stones a normal Tiger's set would be at level 20).

edit:
Shirt of Speed
Armour
Defence: 2
Effects: additional 2 attacks with every weapon, chance for critical hit with guns -40 %
Requirements: LEVEL: 30, STRENGTH: 25
Selling price: 62 900 Lgo

^ that item does not look "valuable" ...meh "additional 2 attacks with every weapon" but "chance for critical hit with guns -40" ...well if a newbie prefers to use guns, why would they keep a shirt of speed or even think to trade/auction it? if it's not worth squat to them, what would make them think it's worth A LOT to melee users ...melee users who are their opponents by the way?

this is where a mentor would help them understand item value based on various builds...

someone could say "search evaluations before you sell anything (in Shop)"

but honestly, how many people/newbies search the evaluation threads for every single item they find?

i'll bet most people sold something in the Shop that was worth many stones or pop...

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Ghaldria
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Well in my opinion mentors are not needed that much as you think they are. I mean when i came to this server ok i was newbie - as it was and still is my 1st. Never played BW earlier and had no any experience. On the beginning i was fighting with tigers set, vengeful set and good antique twohanded axe - not that good on necro then without speed Smile after getting 300 points i simply started to think what to change even not asking everyone or searching, and decided to become cursed one and a gunner after getting some knowledge during getting that 300 points in ranking. The time passed, and i m top 1 now, with top 1 clan, won the war for z1, and became a Tmod. So it s not like that newbies needs mentors. It s all about you - player - if you wish to be better - you ll find your way to become better. And without that help, for me its much more valuable to do it on my own.

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Grevenet
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I've been a newbie since the start, and I've decided to discover the game on my own . In Underworld I'm a Act II level 65 Beastmaster Black Knight and a low poster in the forum . I haven't discovered fully the game, even if in the French Moria 1 I'm far bigger ( Cursed One level 84 gunman Act III ) . I would feel spoiled if someone else offer me the whole data on a cook plate .


quote:
this forum doesn't provide real-time answers ...and maybe i should've tried using the irc(?) before i had my rants, but i don't enable java very often...


I disagree with the idea of mentoring not in the isolated basis, but as a large one . I often hear inside the French forum where I am that if you don't know the whole basic info, why asking about in-depth ? You can't always have a mentor, it's one of the things that are the same virtually and IRL .

If newbies are warned/banned, you can't blame others for not explaining the rules, and they aren't always willing to take time to answer questions . Throwing links is already decent, some would even not minding replying .

For the auction issue, it's common sense . I could quote examples . The values of stuffs are linked on what the users think it cost, the Moderators aren't alone in . I'm against adding more burden on server bandwith with your requests . Adaptation is one of the keys .


quote:
...but instead of snapping at newbies, don't leave a reply ...someone else will answer nicely or the newbie may find the answer on their own.


If you get offended because you feel " ranted " or " snapped " ( using " " instead of not using because I don't think this is shocking unless if it's clearly harm intending ), you can expect far worse with the " Dirty fighting " ( Making everything ingame or in the forum to get opponents banned in the area trap they fell without the others risking the same " ban sentence " ) .

Is it inhuman to ask a newcomer to search for others topics before requesting ? I don't think so . I already got warned in French forum for inappropriate posting, I didn't went to that extent of fedding up .


quote:
annoying the veteran forum users (including Mods/Devs) should not be against the rules which some/most of the forum rules are implemented so "VIPs" won't be annoyed.


Veteran users can got warned for annoying others, why the newcomers shouldn't be ? You want to make two sets of rules ? It's not a forum then . If the game was too simple, it wouldn't be a game at all and I wouldn't play on it . Forum and game get undoubltely complicated considering it get older, it's " human " too . To get it more simply is an " impossible " task .


quote:
only anti-sosingle item they find?cial loners read tons of threads, manuals, etc

someone could say "search evaluations before you sell anything (in Shop)"


I don't read fully the rules but at I can guess on my own what is allowed and what isn't .



I define my own post as a rant, as I don't understand why Son of Sin has such motives . But it isn't targeted at him, I'm only getting my own point of view on the fray .

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Son of Sin
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thank you for your replies...

you guys (those who replied) seem to be the type of player who learn how to play games on your own...

but there are other people who need/want help, a teacher/mentor/guide...

everyone does not want to learn on their own, and all i'm saying is start a mentor program...

give newbies the option to click on the forum link, easily find the Mentor Section and message a volunteer/mentor in-game...

i don't know any Polish, French, Russian or TR (what's TR?) people irl...

so i don't know how independent/dependent you guys are irl...

but where i'm from, the U.S., a large percent of our population is very dependent...

we're spoiled brats...

which is not a good thing, but it is what it is...

i do know people from the UK (and Canada which is like the UK imo) and they call us "welfare babies" ...lol

anyway, back on topic here...

i'm suggesting mentors because of my experience with people who have quit or seen me play and don't want to play...

and i can't help them because i'm still an inexperienced newb...

i can't promote this game if i have to tell people to register on the forum to ask for help, to search for all the answers on the forum, or figure everything out on their own...

my generation (under 21 years old) in the U.S. are accustomed to easy/simple games (which i stated earlier i am not suggesting making the game simple)...

so if a game is too complex, the least you guys can offer is a Mentor Program to help push the "dependent" players to level 40 quickly so they'll stay and play...

you guys know expeditions (and now king of the hill) are the most exciting part of this game, especially for lower levels (35+)...

so why not have a group of individuals available to "school" new players?

edit 1:
and i'm sure people want to contact people of their same race...

it's cool to be in a clan and have them help you, but it can also be difficult because of time zones...

and the only person available when you're online could be someone who knows nothing about your race, your preferred set up, or don't know what they're doing either lol (not talking about anyone in ADX Tongue )

yeah so, having people on the forum available would be helpful for newbies pre-clan or in a clan but online when no one experienced is online...

edit 2:
i just checked the clan list (UW) and the 2 newest clans (Homeless Lion Cubs and the English army) have banned clan leaders (Tampax and chucky)...

the English army has 6 members, i can't see who because i don't have premium yet...

so ahh how much you want to bet 4 of those 6 members are going to quit soon (if they don't leave that clan and join another)?

you high-level players need to be more pro-active...

instead waiting for new players to ask for help, why don't you take the initiative lend a hand?

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Ghaldria
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so we go back to laziness Smile why to promote laziness ? we all earned what we got without help you suggest. Why new players got to have all easier that we had ? cant find the argument for it Smile and it s not like that: i m very big you re very small blah blah blah i dont want tohelp you. No. Game is equal as much as it can be. Should i ask now for easier getting Anubis badge? Cause i m lazy and dont want to upgrade my character next 2 years ? Big Grin come on Big Grin and what will i say ? that i will leave if it not happens ? If US players are playing easy games - ok keep searching for one you like Smile You cant make all easier. And You cant have all like IRL. If US players are leaving cause its hard well it s their decision. Why to keep them if game should become as easy as for a 5yo child ? yeah you said you re not suggesting that, but all your ideas comes to that.

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Son of Sin
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because new players are lazy obviously (or "unsmart") and don't like complex games...

and you earned what you have when the game was new...

this game is not new anymore...

it's not new to new players because they can see people have been playing for years...

and as i said, i am not suggesting make the game simple (or easy) for new players...

i'm suggesting players helping other players...

advise them...

don't let new players mess up because they won't continue to play...

i never said the game is imbalanced or unfair....never said that...

i have not complained about the game at all (have i? don't remember...)

this game is complex ...there's much to learn...

but that doesn't mean it's not enjoyable...

but in order to find joy, you have to know what you're doing (unless you enjoy failing...)

and you can read every guide about this game posted on this forum, and still not know everything...

i know, wisdom comes from experience ...but if it takes a month to learn (without help from anyone), some newbies won't last that long

there should be one of those forms with questions about the game...

"will you recommend Blood Wars to a friend? if yes, why? if no, why?"

ya know, with the "customer services" type questions lol

send it to the account e-mail when someone hasn't logged in for 2 weeks (likely the quitters)...

edit 1:
good word my wife used: Adviser, like someone you go to each semester in college when you're lost or frustrated, ya know...

edit 2:
i'm not trying to bring politics into this conversation, just want to explain my POV...

i'm 100% Democrat (think you guys call us Socialists/Communists?), so i believe in helping others, even if those "others" are able to help themselves if they just stopped being lazy...

but i will help anyone or advocate helping others, even in a free online game...

i don't want this server to "die" anytime soon, i enjoy playing...

but if we, the players, don't get more people playing, this server will die soon...

so we need to find new ways to make this game more attractive to all demographics...

i'd let my 7 year old step-son play if he was a computer kid...but he enjoys sports...

"we worked hard, so you guys should work hard"...

we still have to work hard...

we still have to put in hours of work to be efficient...

the problem is understanding how to be efficient...

but the information is on 100+ different webpages...

all quest info should be on 1 page...

all expo info should be on 1 page...

all cultist info should be on 1 page...

this would at least help new players "study" in chapters, vs searching and finding bits & pieces of what they need to learn...

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Grevenet
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I take the risk to be cautioned for offence . But nevermind for me, it's not for deliberate purposes of insult but for debating .



I've spent ten minutes to see your moaning in the forum ( yes yes, whole forum ) and I must say you're unable to prove your legitimacy to post that current topic . ( I'm polite enough to not say the direct rude single word )


quote:
but there are other people who need/want help, a teacher/mentor/guide...

everyone does not want to learn on their own, and all i'm saying is start a mentor program...


" All " I'm saying : that already means too much . It's not always at the BW community to adapt to YOU alone, but you to adapt to BW community . Or make everything to put it mutual .


quote:
my generation (under 21 years old) in the U.S. are accustomed to easy/simple games (which i stated earlier i am not suggesting making the game simple)...

so if a game is too complex, the least you guys can offer is a Mentor Program to help push the "dependent" players to level 40 quickly so they'll stay and play...


You're asking for easier game but that will make the game TOO simple . Why should we always monitoring low levels ? I've the right to be selfish as long it doesn't go at extent of being an iron-fist tyrant on a whole server ( I'm in a MMORPG which the case is five percent of players control 80 percent of the server, and where benevolent people have hard times due to constant pressure, but where it's still active because uprisings are oftenly attempted . *name censored because ADs forbidden* ) .

I must take a big time on boosting myself already ... and helping Cthulhu in his database of min/max stats of Arenas/Expos monsters is well enough . I'm trying to make it for Necropolis too, based from scratch and links being given to me by numerous players of the three French Necropolis . I think it is a bit more useful and prioritizing .


quote:
you high-level players need to be more pro-active...

instead waiting for new players to ask for help, why don't you take the initiative lend a hand?


You have to be more pro-active to be worthy in the eyes of some potential mentors, not them to adapt to your stance . If low levels don't ask for help, why should we bother to help them ? Helping too much is making the game too scouted and too easy . Someone told me how to build my Black Knight but in the final hand, I'll build on my own and see if I can do an exotic building of .


quote:
i never said the game is imbalanced or unfair....never said that...

i have not complained about the game at all (have i? don't remember...)

this game is complex ...there's much to learn...


In complaining so heavily throught the whole forum, you have already complained about the game . You need to know what you're doing to have fun in doing so, but sometimes I need to not knowing that to have the curious effect of discovering .

Other games can work as a " walk or die " attitude and other communities can dislike your behaviour at your extent of willing to rotten your play ingame or your posting in a forum . I'm myself not the most patient in the world, and if I want to survive I know that I must . So I adapt . I failed sometimes in my life, but after all, sometimes it was my fault . And I had no right in rant the world for . I had to wake up and take care of myself . Same virtually .

I've been more raised on a " meritorious " way of thinking " . I'll in IRL future profit of welfare, but I want after to pay taxes to return it if I earn regular wages . Ingame you can't enter on a big clan if you don't prove your worth . Big players didn't help me for free . And it's completely normal .


quote:
we still have to work hard...

we still have to put in hours of work to be efficient...

the problem is understanding how to be efficient...

but the information is on 100+ different webpages...

all quest info should be on 1 page...

all expo info should be on 1 page...

all cultist info should be on 1 page...

this would at least help new players "study" in chapters, vs searching and finding bits & pieces of what they need to learn...


I'll finish on a NO COMMENT . Seems I don't live in the same ingame reality . I don't know if I will ever understand . And hell knows I'm trying to put myself in your point of view . I was like that years ago, and after some experience I had to be realistic . Hence my signature under all my posts .


I don't know if I should post more .

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Son of Sin
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i have not once asked the Developers to change the game...

i've asked the players to change their attitudes and help new players...

where have i complained about the game?

most, if not all, of my complaints are about this forum (the forum users)...

the game is not difficult, but it is complex...

and if anyone wants new players to stay and play, people need to lend a hand.

if you don't care about the server population, why post on this thread?

if you don't support the idea of mentoring new players, you're part of the reason why this server lacks players...

i don't know how new players on other servers are treated, but there are different strokes for different folks...

as i said, where i'm from, people are dependent on "the system"...

the system being other players or the Developers in this case...

i can't persuade the people i know to play if no one is going to help them on a daily basis...

and as i said, i can't help them because i am an inexperienced newb.

edit 1:
and i moan a lot because of the players, not because of the game...

i prefer to give people answers first, but it's still their choice to listen or make mistakes...

if i tell a newbie to use gunner gear for a White Dragon expo, and they choose to use melee, i've did my part by offering them the right advice...

that's all i'm asking more people to do...

whether they ask for your advice (or not) and equip the right gear is their choice, but when they lose and quit, at least you know you tried to help and they quit because of their wrong decision.

edit 2:
was sent a link... Suggestion: We need new players

the suggestions in that thread were game changing suggestions like:

make the old market/trading & clan armoury available at lower levels instead of levels 15 & 25

my suggestion is more basic...

give newbies the option of finding an adviser on this forum

how many new players look for a clan to join immediately?

the first thing a newbie probably thinks about is "how do i play this game?" not "which clan should i apply for?"

and as many of you have said, levels 1 - 20 are boring, so a newbie really needs someone to talk to (about the game) more than anything else, even more than they need a clan, because they can't trade or use clan armoury items anyway...

and if you look through the Clan List, you'll see inactive clans because a lot of clan leaders (below level 25 or at the minimum level to start a clan) quit, therefore the clan members probably quit because their leader quit...

and a clan of all low levels/new players probably won't stay around long because they can't work together as a clan, can't trade, probably don't know enough about the game to mentor each other, etc...

so the bottom line of my "essays" is new players should have a mentor/adviser in-game immediately if they choose to find one on this forum.

edit 3:
advisers don't have to "spoil" the game by writing out a guide, just answer any questions, simple questions like "i have 500 pop, which stat(s) should i train?"

no one wants to constantly see those basic questions in Words of Advice from a bunch of newbies. questions like that should be asked in-game, messenger or chat.

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Ichor jnr
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I think most of these players probably quit before they even look at the forum. It a good idea, but more needs to be done to grow the servers. Plus the current servers are too old, who wants to start a game and play against characters that are 3 years old?
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demonfury v2
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quote:
Originally posted by Ichor jnr
I think most of these players probably quit before they even look at the forum. It a good idea, but more needs to be done to grow the servers. Plus the current servers are too old, who wants to start a game and play against characters that are 3 years old?


ermmmm anyone??

ive been around since 2007, but restarted the game just under 2 years ago, i knew i was coming into the game as a 1 pointer and would be 10k points behind some of the elite players, im currently sat in the top 100 on the server, ive spend the last 6 months of my game time helping smaller players in my clan, grow in points and power much more than ive been helping myself

the beauty in games like this is not all power comes from levels,, but how well you accustom yourself to the many ways you can build a setup effectively and kick some serious ass

the 'mentor' system DOES work, but in the way its being done now and thats by finding mid-high range players that actually WANT to help smaller guys progress through the game, not all higher players want to do this and there personal growth means more to them than clan growth, IMO thats a selfish way of playing, but thats how some people play and they have EVERY right to do so. a mentoring system would need higher players offering to help smaller players through the game, reading a post is all well and good, but communicated with a mentor on a 1 to 1 basis is the only way to effectivley do this

the guy i put most of my time into helping speaks to me in game and via phone, we've managed to work together pretty well to make him a beast compared to what he was 4 months ago

a mentor would need to be a friend realistically

at some point in this post im sure ive started rambling, but bleh, no sleep for 3 days so im allowed

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Son of Sin
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this is going to be a bit off-topic from this thread, but i'll try to tie it into the "theme" of my suggestion...

i agree with you Ichor, most newbies probably don't visit the forum before they quit. but for the few that do, we should come up with a solution to keep those new players in the game on this server, whether in Underworld or Necropolis...

the more that i play Underworld, the more I understand without reading any "words of advice" yet...

but in Necropolis, well it's a bit more challenging imo, and i won't go into details of why...

i don't think the answer is introducing a new server or realm...

~1000 active in UW, ~500 active in Necro and a mixture of players from both realms in the new realm ...but no new players.

and i really wish some of you would stop thinking people quit because the top players are miles ahead...

that's not why new players quit or new people don't bother playing...

i think a small minority of players actually believe they can "catch up"...

new players compete with other players at their level, and they understand that...

quote:
Originally posted by demonfury v2
the 'mentor' system DOES work, but in the way its being done now and thats by finding mid-high range players that actually WANT to help smaller guys progress through the game, not all higher players want to do this and there personal growth means more to them than clan growth, IMO thats a selfish way of playing, but thats how some people play and they have EVERY right to do so. a mentoring system would need higher players offering to help smaller players through the game, reading a post is all well and good, but communicated with a mentor on a 1 to 1 basis is the only way to effectivley do this


this i agree with but this is taking "mentoring" a step above my basic suggestion...

do lower-level player of a clan need highe- level players help? yes

but if say a higher-level player doesn't want to join a WD expo, they can at least offer good advice, maybe some gear and suggest who to ask to join the WD expo (a mid-range player)...

it's not always about sacrificing your "join" for a lower-level's expo...

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demonfury v2
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quote:
this i agree with but this is taking "mentoring" a step above my basic suggestion...

do lower-level player of a clan need highe- level players help? yes

but if say a higher-level player doesn't want to join a WD expo, they can at least offer good advice, maybe some gear and suggest who to ask to join the WD expo (a mid-range player)...

it's not always about sacrificing your "join" for a lower-level's expo...


its not all about sacrifice, i take him on all of my expos and i make sure i go on all of his, i help him with advice for new items, training and evolution advice, pretty much everything i possibly can to increase his in game ability. but its more than that, through the games hes become a good friend and tbh, we both (him maybe more so than me) help each other through real life alot more than in game

being a mentor shouldnt have to stop in the game, people will find if they actually speak to other gamers, most of them are epic people and theres some strong friendships to be forged

myself and my...well, student i guess, would possibly have both quit by now if it wasnt for us both convincing each other to stay

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Ichor jnr
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It is definately possible to catch up, my ign is drunkenmagic, I have played for 1 year and I am ranked 53rd in nerco, I dont really play seriously on underworld. I think new players dont try though, they see a 3 year old server, well established players and never log back in again. Of course there are other reasons why new players don't stay, but I believe this is one of the main ones.

I dont think there is 500 hundred active players on necro either, I'd be interested to know the actual figure but I would guess it is less than 200 now.

Anyway Ive gone off track, my main reason for posting here was to say that mentoring is a good idea, I just dont think its enough to save these servers.
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Son of Sin
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yep, i still agree with you demon...

a "buddy system" sounds a bit childish (?) ...i don't know the word i'm looking for

but yeah, a buddy system would be awesome

it kind of sucks to have to talk to people who don't play BW about the game because they can't give me feedback or say "we all want to murder the RNG"

so yeah, again, a buddy system would be awesome

this is a player "project", nothing to do with the Devs guys

quote:
Originally posted by Ichor jnr
It is definately possible to catch up, my ign is drunkenmagic, I have played for 1 year and I am ranked 53rd in nerco, I dont really play seriously on underworld. I think new players dont try though, they see a 3 year old server, well established players and never log back in again. Of course there are other reasons why new players don't stay, but I believe this is one of the main ones.

I dont think there is 500 hundred active players on necro either, I'd be interested to know the actual figure but I would guess it is less than 200 now.

Anyway Ive gone off track, my main reason for posting here was to say that mentoring is a good idea, I just dont think its enough to save these servers.


well, i assume a lot of players quit because this is a slow-paced game...

i know 1 (minor) reason why i deleted my character was because i wanted to do more quests/attacks...so i restarted just to have full quests/attacks & 3 days of premium

even with 3 days of premium, if you like this game, you want to play, not wait...

i didn't come to the forum until i was level ~35 ...had i come, i would've been a totally different player and had a different character (a cultist), but most games i play don't have forums like this... their forums are boring ...so i can understand why newbies don't visit the forum because they may think it's just another boring forum

oh and i'd also like to know how many active players on each server

i play a game where there's a stats page and also a profile database... updates every hour i believe, been online since 2005... and only 1 guy runs the game





sorry these images are off-topic

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Sapling
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A completely useless idea.
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bad idea cause to get a mentor you need to message a person or read the forums which at that point you don't need the mentoring program

what we do need it some thing that points the player to the forums turtiols ect
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Son of Sin
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in that case, the BW team needs to establish a better forum and tutorial

...the forum is sloppy and the tutorial lacks information

...someone needs to transfer all of the correct & complete information from the forum to the tutorial

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Nevermind . You see you're facing enormous and yet if you're so confident, try to ask Konrad and SushiMaker to do/force it . What I can say is that when someone puts an idea in Game System in the French forum, if the others disapprove, it's blocked and they won't return on it unless if a consensus surge about after, what I doubt . So I can easily say you will fall back early on earth Roll Eyes

I'll reply more when I'll deem that necessaryb Crying

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