UW : Debate about ingame luck in French forum |
Grevenet
Member
Registration Date: 09-06-2011
Posts: 43
Location: Underworld Race in game: Beastmaster Clan: Boot Camp
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04-11-2012 21:17 |
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Sapling
Triple Ace
Registration Date: 05-28-2011
Posts: 168
Location: Latvia Race in game: Absorber Clan: BoS - SAN
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I agree completely with the Koth enchantments, the randomness of what they give has changed completely the dynamics to which we are used in Bloodwars. Random drops and luck in drops was acceptable, that's what made some players rich and others not so rich. But here the massive difference from +20 BP to +1dmg/4 levels is just ridiculous.
Those who got these kind of enchantments will most likely not agree at all. But the fact is that after reading that French thread, it would seem nearly everyone agrees on the fact that the random factor introduced by Koth enchantments is way too big and too different from the other RNG factors we had before.
For the chapel, I don't agree. In my opinion it allows those big players who have worked hard for their gear to go and fetch the p+3/4/5 levels that those "new lucky players" you are talking about will never manage to reach on the simple basis of the Chapel.
And the difference between a p+5 item and a p+1 item is pretty big. We are yet to discover if there are any bonuses hidden in the p+4/p+5 levels that no one knew about up until now.
And on this server, it's players like Caez who will get there first, because they have worked hard for their items and that will put them in the top position for reaching those levels of gear.
Chapel is fine in my opinion. You also need to consider one thing. Maybe the top players worked really hard for their items, and we recognize that, and we admire them for that. But the fact is that a lot of players were starting to feel the weight of increasingly expensive items like solar, twisted, etc who are in much larger demand than before.
A lot of players were becoming frustrated at the idea that they would never reach p+1, and at this point BW is faced with two options : loose a lot of players time after time because players loose the motivation of reaching an acceptable level of items that keeps them in the competition, or create a tool like the Chapel which will give easier access to those levels, and keep the core player base (I would say around 500-600 players on UW) satisfied.
I think Chapel does just that. I personally was starting to get demotivated at the idea of how much it would cost me to get p+1 kilt of the sheperd, p+1 cape of speed, etc. Chapel gave me these, I stayed to play the game and purchased more premium because I enjoy it and can now move towards new goals (ie merging pre/suf jewels etc).
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04-11-2012 21:47 |
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byn
Full Member
Registration Date: 11-25-2011
Posts: 67
Location: A house, in a street Race in game: Absorber
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i agree with firetrap, just keep trying till you get something good.
one thing i agree with is the rng in upgrades tho, i recently had 8 fails in a row on normal, 80% pass rate, 8 fails in a row, then 2 successfull with another fail, thats a funny 80%, yes i think there is a issue here, the same people always seem to have them 'lucky' upgrades.
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This post has been edited 1 time(s), it was last edited by byn: 04-12-2012 14:00.
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04-12-2012 13:55 |
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byn
Full Member
Registration Date: 11-25-2011
Posts: 67
Location: A house, in a street Race in game: Absorber
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quote: |
Originally posted by Paranoia
quote: |
Originally posted by byn
i agree with firetrap, just keep trying till you get something good.
one thing i agree with is the rng in upgrades tho, i recently had 8 fails in a row on normal, 80% pass rate, 8 fails in a row, then 2 successfull with another fail, thats a funny 80%, yes i think there is a issue here, the same people always seem to have them 'lucky' upgrades. |
right... It may look like I have alot of luck with my upgrades but noone ever posts the bad new do they?
I failed a hawks chain 26 times to good in a row. It finally went to good then it failed to +1 (thats right +1) so I was sat with no small stones... then I nerd raged and upgraded my main gear which suprisingly worked.
I broke my P+1 velver of armsdealer from P+1 all the way down to +0.
recently after the chapel thing I have noticed alot more 80% fails coming. |
yes P, thats what im on about, normal fails seem really daft at the mo. and the lucky people part, was ment to say, they only tell you of the lucky ones, not the fails.
__________________ FINALLY!! BYN has come to the forum!!
born again from the ashes;
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This post has been edited 2 time(s), it was last edited by byn: 04-12-2012 14:27.
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04-12-2012 14:22 |
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Cthulhu
Viking
Registration Date: 11-29-2007
Posts: 726
Location: UK Race in game: Absorber Clan: HL
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1) Leave the chapel alone.
It works; it is better than what we had before, if a small amount of players don't like it - tough; because a much larger amount of players do like it.
I have spent so many stones urpgrading stuf & failing that I have lost count & don't bother counting any more - the chapel helped me complete my p+1 set up at least half the cost than in would have without it. Nuff said on that I think.
However - not sure what "luck" has got to do with the Chapel.
2) Runes enchants - I like that they are random. Just because you get a duff one; who cares. scrap it & try again - the expos cost you nothing to do, so it is no loss to you - that is the point of them!
What I don't like, is that you have to chose your item to enchant before you know what runes you have... may be the other way around would make people happier?
So you find complete the KoH, go to rune enchantment area & press the button; you get told what rune you win, then decide what item you want to apply it to?
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HBS
ENCHANTMENT
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04-12-2012 17:51 |
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sqeshu
squishy mod
Registration Date: 10-03-2007
Posts: 156
Race in game: Beastmaster Clan: UTA aka BC
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if you dont like chapel - dont use them - you can still merge perfect items for getting them higher
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04-14-2012 00:42 |
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Infilz
Member
Registration Date: 11-29-2009
Posts: 27
Location: Paris
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Actually the problem isn't using the chapel
It's having players getting same stuff as highest players just with luck , and no work.
And the problem with enchants, is randomness.
If bloowars becomes a game where having luck is essential, it will become so much boring.
Being at the top will be a matter of luck instead of being a matter of work.
Sad.
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04-14-2012 23:13 |
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