grind
Double Ace
Registration Date: 01-22-2009
Posts: 122
Location: everywhere Race in game: Absorber Clan: HLL
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I am aware that this is the main drawback of my tattoo but..
Perfect Deadly Kilt of the Shepherd (+3) CLOSE
Pants (Only for males)
Defence: 21
Effects: APPEARANCE +23, AGILITY -3, LUCK +4, damage of all weapons +1 for every 4 levels, item defence increased by 1 for every 4 levels, TOUGHNESS -14, all weapons damage +11, PERCEPTION +32, item defence -25, chance to hit with melee weapons -39, additional 1 attack(s) with every weapon
Requirements: LEVEL: 82 (134), STRENGTH: 71 (116), AGILITY: 30 (49), TOUGHNESS: 37 (60)
Value: 224 250 Lgo
Value: Nanites 1445, Mana 5402
now i am lvl 99 but when i'll reach 100 this will be 25. If I upgrade over p+3 I will break defence limit and tattoos wont work anymore unless i use a solar set.
It looks like defence limit for gunman becomes a real pain at high level.
Does it mean that players are forced to switch tattoo at a point?
Any kilt that has prefix different than tiger or velvet will mess up with tattoo requirements!!
PS: dont tell me that i must downgrade my gear to let it work!
In my mind this is simply stupid!
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11-15-2012 18:07 |
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FlashAOD
Boob \o/
Registration Date: 01-06-2009
Posts: 673
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Or as you said get a solar set. It's more of a do you go for solar and loose some defence to get the tattoos working. Or just upgrade all your gear as much as you can.
It's probably more to do with making people think of set ups instead of just everybody following suit and using the same gear until one person finds out when they are high enough they've screwed themself.
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11-15-2012 19:20 |
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Mortis
Emperor
Registration Date: 05-01-2007
Posts: 1,159
Location: Prague, Czech Republic Race in game: Absorber Clan: BoS exLead
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Well any P+1 bandanna except Shepherd like (reducing defence) is breaking tattoo limit, so what are you using?
__________________ "The brightest light is invisible. It shines through your deeds. And warms the universe."
"Sow the wind, reap the whirlwind."
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11-15-2012 22:50 |
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warlock619
Triple Ace
Registration Date: 05-19-2008
Posts: 197
Location: Ireland
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What if you upgrade it to P+4?
The boost to -def might let you use it?
__________________ im not crazy, im just an idiot!!!
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Necro: warlock619
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11-16-2012 00:30 |
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grind
Double Ace
Registration Date: 01-22-2009
Posts: 122
Location: everywhere Race in game: Absorber Clan: HLL
Thread Starter
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sheperd on bandannas let me use a bandanna, my point is that sheperd on kilt should be enough to use it.. now I have a backup gear I mainy use for KOTH and arenas.. using a whole tiger set works but it looks gunman choices really becomes too small at a point.
Actually I use solar for expos and koth, but I dont like it for pvp.
twisted, vengeful or hawk are much better for such purpose, and soon the only choice to use one of such set will be use not one but 2 defence reducing prefix, at least on my kilt.
At a point my previously working gear won't work anymore because I lvl up??
I think gunmen already have enough problems to fulfill tattoo requirements, this is excessive, I don't plan using just sola, and having a bit more choice of suitable gear is quite important.
edit:I am lvl 99 now and def is 21 at p+3 and p+4, 23 at p+5. So sheperd defence malus is not enough to let item work. At lvl 100 max I can use without solar is p+5 from lvl 104 it won't work anymore, and only suitable prefix to use without solar will become velvet and tiger!
This post has been edited 2 time(s), it was last edited by grind: 12-18-2012 15:08.
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12-10-2012 21:34 |
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Infilz
Member
Registration Date: 11-29-2009
Posts: 27
Location: Paris
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i already mentionned that on polish forum, and asked sushimaker some answers ...
http://forum.bloodwars.interia.pl/thread...lightuser=64981
as you can see, he doesn't care at all ...
but that was a long time ago, maybe he is thinking about new things now ...
(anyway i was wrong on that topic, it's lvl 108 limit, i am lvl 105, my kilt has 25 defense...)
i have switched to gangster since last patch (+50% crit damages) because i am absorber and i do more damages as gangster than i used to do as a gunman.
something i noticed that i could wear my kilt at lvl 108 on P+2 (loses 1 defense) and going 4 more levels with P+3/P+4 (loses 2 defense compared to p+1)
but that advantage vanishes at P+5, cause it gets 1 or 2 defense , and nullify tatoo...
so , YES , gunman has a level limit right now.
and NO, switching to tiger or velvet IS NOT a solution .
Do you know any tatoo that will accept to lower his stuff while he gains levels ?
"hello, you have to loose your set bonus because you have gained a level"
good luck grind , i tried to explain the problem to sushimaker , and he laughed at me, and now i just piss him off
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12-15-2012 19:15 |
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grind
Double Ace
Registration Date: 01-22-2009
Posts: 122
Location: everywhere Race in game: Absorber Clan: HLL
Thread Starter
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Thks for the link, infilz...
"Yes, u will have to adopt and find a way to max use of possible affixes. "
by sushimaker is kinda clear if you switch "adopt" with "adapt"...
but I am not happy at all if "adapt" means I'll have to downgrade my gear!
every path should work decently at any lvl, I know that changing stats is prety hard, but the fact is that limiting the pvp choice to solar or using tiger/velvet kilt of sheperd (any rep giving suffix wont work too!) is simply stupid.
after lvl 104 gunmans get crippled and could be forced to change tattoo. We already have enough problems with tattoo defence limits, this is simply stupid.
That's a major problem and developers should do something to solve this problem, changing kilt def stats or sheperd minus to defence.
Or just giving some - def to deadly at some point so at least deadly gear can be used, or rise def limit for pants to 30 or more (so we could , that shouldn't be too hard.
We don't have the choice to use suicide or vengeance suffix (would be nice, lol) and any jewelry should work.
I had to abandon the idea to use most sets because of actual limits.. I really doubt that solar set was conceived for pvp, imagine you are lvl 110.. you are supposed to ambush a lvl 110 player. I seriously doubt you can beat strong players, without hawk/twisted/vengeful jewelry.
I hope developers seriously think about a solution, if somebody has bright ideas please post it!!
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12-17-2012 12:16 |
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Infilz
Member
Registration Date: 11-29-2009
Posts: 27
Location: Paris
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lvl limit is 108, not 104 for deadly kilt of shepherd P+1
btw, i already tried to discuss with sushi, and he just said : adapt
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12-17-2012 19:26 |
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alyat
Double Ace
Registration Date: 12-22-2010
Posts: 102
Race in game: Thoughtcatcher Clan: DB
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think gangster is the right way to go at higher lvl for gunman
but lets wait and see what januarypatch will bring for gunmantattoo
@infilz: pm
__________________ vai vadiar...
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12-17-2012 19:59 |
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Infilz
Member
Registration Date: 11-29-2009
Posts: 27
Location: Paris
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perfect +3 kilt has lower defense than p+1
Parfait Kilt Mortel Du Berger* (+1) FERMER
Pantalon (Pour homme)
Défense: 25
Parfait Kilt Mortel Du Berger* (+3) FERMER
Pantalon (Pour homme)
Défense: 23
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12-18-2012 19:46 |
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grind
Double Ace
Registration Date: 01-22-2009
Posts: 122
Location: everywhere Race in game: Absorber Clan: HLL
Thread Starter
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Perfect Deadly Kilt of the Shepherd (+5) CLOSE
Pants (Only for males)
Defence: 23
Effects: APPEARANCE +29, AGILITY -4, LUCK +5, damage of all weapons +1 for every 4 levels, item defence increased by 1 for every 4 levels, TOUGHNESS -16, all weapons damage +12, PERCEPTION +40, item defence -31, chance to hit with melee weapons -47
Requirements: LEVEL: 95 (155), STRENGTH: 83 (136), AGILITY: 35 (57), TOUGHNESS: 43 (70)
Value: 259 150 Lgo
Value: Nanites 1765, Mana 6602
this is what I see from lvl 99...
thks for correction infilz, 1 def every 4 lvl so
at lvl 100 this will be 24
at lvl 104 25 def
lvl 108 26 defence and tattoo broken
anyway there is plenty of time before many people here reach lvl 108!
This post has been edited 2 time(s), it was last edited by grind: 12-21-2012 13:50.
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12-19-2012 14:19 |
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Infilz
Member
Registration Date: 11-29-2009
Posts: 27
Location: Paris
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you only gain 1 defense every 4 level
not 4 defense every level
at lvl 100 it will have 24, and 104 it will have 25, at 108 it will have 26
and as i told you before, P+5 kilt has more defense than P+2 and P+3/4
at lvl 108 P+5 has 26 defense, P+2 has 25 defense, P+3/4 has 24 defense
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12-19-2012 15:21 |
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