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Grevenet
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Berserkers can fight well and don't need any incentive . They do absolute better damage than Black Knights, have much better agility . But they are very thin, five hits and you knock them down . Other tattooes are better balanced .

You choose your playing style in all knowledge . Impossible to regret it later, or switch tattooes . Monk is a good idea considering you can tank better with it and doing better damage .

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This post has been edited 2 time(s), it was last edited by Grevenet: 02-15-2013 08:10.

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Sapling
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quote:
Originally posted by Grevenet
You choose your playing style in all knowledge . Impossible to regret it later .


There we go. That is the answer right there.

Swift you have been around for long enough, you have changed character many times, swapped accounts, changed tats, etc.

You chose your path in all knowledge, and ranting about it only makes you look weak.
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CreamZ
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bla bla blaSmile

http://r13.bloodwars.interia.pl/showmsg....&key=9342209ea9

http://r13.bloodwars.interia.pl/showmsg....&key=6591186156

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Unholy Emperor
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quote:
Originally posted by CreamZ
bla bla blaSmile

http://r13.bloodwars.interia.pl/showmsg....&key=9342209ea9

http://r13.bloodwars.interia.pl/showmsg....&key=6591186156


They have more than enough damage, they're just need more agility. 290 is fine, but look at Nndungu with his dancing set. Che_Deva would get their ass kicked.

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313 agility x1.25 (leg weapon) = 391 agility using speed and strongman 0_o

+ 10 levels of majesty?

quote:
but look at Nndungu with his dancing set. Che_Deva would get their ass kicked.


no.....

he also has ignore defence Wink

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quote:
Originally posted by Unholy Emperor
quote:
Originally posted by CreamZ
bla bla blaSmile

http://r13.bloodwars.interia.pl/showmsg....&key=9342209ea9

http://r13.bloodwars.interia.pl/showmsg....&key=6591186156


They have more than enough damage, they're just need more agility. 290 is fine, but look at Nndungu with his dancing set. Che_Deva would get their ass kicked.


assuming he only has 1 set is stupid, thoroughly, do you fail at killing snipers in the same gear you fail at killing melee? no.
so why would a great zerker like che, use the same gear to kill a players as they would a bas?

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I also want to point out that the damage caused by the two highest 2H meele blow highest injury holders meele round hours belong to the Black Knights, rather than beserkers

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Grevenet
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Berserkers have higher potential damage but it's up to them to do better than Black Knights . Pointing out also that they are more difficult to build but also it's part of their nature to deal these insane damage, with affixes or supports .

It's a non-debate because you can nerf them once again, they still remain in top tier . They are seriously not to complain because they attack very fast and their stuff flexibility is an extra . If you stop to be in a " Kill or be killed " tattoo, then it's not a berserker anymore . Bonuses are OK like this .

" Legendary Perfect Demonic Chainsaw of the Suicide +5 " Best weapon in same tier as the same with Bloodsucker .

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dooz
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quote:
Originally posted by TonyDanza
I also want to point out that the damage caused by the two highest 2H meele blow highest injury holders meele round hours belong to the Black Knights, rather than beserkers


those records are meaningless. i can guarantee that the setups used by the bk's in those records would not be able to hit a good zerker like rohlikus. And Albert could beat those records if they put any effort into it(he's beastmaster those records really belong to that race)

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Indica
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quote:
Originally posted by dooz
quote:
Originally posted by TonyDanza
I also want to point out that the damage caused by the two highest 2H meele blow highest injury holders meele round hours belong to the Black Knights, rather than beserkers


those records are meaningless. i can guarantee that the setups used by the bk's in those records would not be able to hit a good zerker like rohlikus. And Albert could beat those records if they put any effort into it(he's beastmaster those records really belong to that race)


this says it all, doesn't matter how hard you swing, if you can't hit what you're swinging at, yes BK's have shown some sensational damage, but couldn't hit a good zerker in the same equipment. It's swings and roundabouts at the end of the day. End game, zerker is where the party is at, hit like a truck with mad agility a BK could only dream of. A BK could get the agility, but drops so many damage modifiers they will hit like a child with cancer.

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I once knew a child with cancer that could break your neck with a single finger.

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I disagree that Zerk have more damage that BK, he only have more agility but this is not too much, you forgot about 75 chance to hit bonus from BK tattoo this is equivalent for 30 agility from elvish cape...

The big difference between this 2 are defence, the zerk is too frail/fragile. only tiger set can help them

some calculations:

Zerk:

agile katana of suicide
elvish kilt of strongman
elvish cape of speed
titanium chain of levitation
titanium signet of levitation
titanium signet of levitation
tiger bandanna of adrenaline
agility = 98+33+57+33+24+24+65 = 334 (max chance to hit = 417)
strength = 0+36+0+65+46+46+34 = 227
damage_m = 114 + 42+1/4+1/4+0+0+0+(1/4+7) = 238
damage_M = 170 + 42+1/4+1/4+0+0+0+(1/4+10) = 297

max damage (0 defence mob) = (465 to 524) * 9 *4 = 18864
max damage (500 defence mob) = (465 to 524 - 250) * 9 *4 = 9864

Elvish cape of strongman (-7 agility) = 227 agility
7*(571)*4=15900
7*(571-250)*4=8988

Cursed katana of suicide (-50 agility) = 284 agility
6*(562)*4 = 13488
6*(562-250)*4 = 7488

BK:

agile katana of bloodsucker
elvish kilt of strongman
field cape of speed
titanium chain of levitation
titanium signet of levitation
titanium signet of levitation
assault bandanna of adrenaline

agility = 50+33+12+33+24+24+31 = 207 (max chance to hit 325) ( + cat's arcana = 375)
strength = 38+36+0+65+46+46+34 = 265
damage_m = 114 + 38+1/4+1/4+0+0+0+(1/4+7) = 234
damage_M = 170 + 38+1/4+1/4+0+0+0+(1/4+10) = 293

max damage (0 defence mob) = 558 * 9 *4 = 20088
max damage (500 defence mob) = (558 - 250) * 9 *4 = 11088

elvish kilt of dodge (+44 agility) (-36 strength) = chance to hit = 375, cat's arcana = 430

max damage (0 defence mob) = 522 * 9 *4 = 18792
max damage (500 defence mob) = (522 - 250) * 9 *4 = 9792

cursed katana of bloodsucker (- 50 agility, + 38 strength, +125 damage) (chances to hit = 262) (elvish of dodges = 317)
max damage (0 defence mob) = ~720 * 6 *4 = 17280
max damage (500 defence mob) = (720 - 250) * 6 *4 = 11280
+elvish of dodges
max damage (0 defence mob) = ~685 * 6 *4 = 16440
max damage (500 defence mob) = (685 - 250) * 6 *4 = 10440


Conclusion

BK vs Zerk = Zerk will loose everytime, because he do minimum damage and BK everityme is doing maximum damage, or Zerk must have minimum 375 agility to dodge a BK, but this is slightly imposible you loose too much damage in exchange
Zerk can win only vs gunners and some rangers



and this are calculation without damage and +1 attack from tattoo or Beastmaster bonuses and without BK HP bonus from tattoo

if Zerk will use arachne set, he can dodge a BK but he will do only half of damage Happy

Edit:
Tiger SET
Same damage, less agility, and +30 dodge melee - what is this ? 30% or how it's calculated? i think 30 dodge can't beat supplementary 10k damage per round

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Pissedoffhyperion
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quote:
Originally posted by Grizly
I disagree that Zerk have more damage that BK, he only have more agility but this is not too much, you forgot about 75 chance to hit bonus from BK tattoo this is equivalent for 30 agility from elvish cape...

The big difference between this 2 are defence, the zerk is too frail/fragile. only tiger set can help them

some calculations:

Zerk:

agile katana of suicide
elvish kilt of strongman
elvish cape of speed
titanium chain of levitation
titanium signet of levitation
titanium signet of levitation
tiger bandanna of adrenaline
agility = 98+33+57+33+24+24+65 = 334 (max chance to hit = 417)
strength = 0+36+0+65+46+46+34 = 227
damage_m = 114 + 42+1/4+1/4+0+0+0+(1/4+7) = 238
damage_M = 170 + 42+1/4+1/4+0+0+0+(1/4+10) = 297

max damage (0 defence mob) = (465 to 524) * 9 *4 = 18864
max damage (500 defence mob) = (465 to 524 - 250) * 9 *4 = 9864

Elvish cape of strongman (-7 agility) = 227 agility
7*(571)*4=15900
7*(571-250)*4=8988

Cursed katana of suicide (-50 agility) = 284 agility
6*(562)*4 = 13488
6*(562-250)*4 = 7488

BK:

agile katana of bloodsucker
elvish kilt of strongman
field cape of speed
titanium chain of levitation
titanium signet of levitation
titanium signet of levitation
assault bandanna of adrenaline

agility = 50+33+12+33+24+24+31 = 207 (max chance to hit 325) ( + cat's arcana = 375)
strength = 38+36+0+65+46+46+34 = 265
damage_m = 114 + 38+1/4+1/4+0+0+0+(1/4+7) = 234
damage_M = 170 + 38+1/4+1/4+0+0+0+(1/4+10) = 293

max damage (0 defence mob) = 558 * 9 *4 = 20088
max damage (500 defence mob) = (558 - 250) * 9 *4 = 11088

elvish kilt of dodge (+44 agility) (-36 strength) = chance to hit = 375, cat's arcana = 430

max damage (0 defence mob) = 522 * 9 *4 = 18792
max damage (500 defence mob) = (522 - 250) * 9 *4 = 9792

cursed katana of bloodsucker (- 50 agility, + 38 strength, +125 damage) (chances to hit = 262) (elvish of dodges = 317)
max damage (0 defence mob) = ~720 * 6 *4 = 17280
max damage (500 defence mob) = (720 - 250) * 6 *4 = 11280
+elvish of dodges
max damage (0 defence mob) = ~685 * 6 *4 = 16440
max damage (500 defence mob) = (685 - 250) * 6 *4 = 10440


Conclusion

BK vs Zerk = Zerk will loose everytime, because he do minimum damage and BK everityme is doing maximum damage, or Zerk must have minimum 375 agility to dodge a BK, but this is slightly imposible you loose too much damage in exchange
Zerk can win only vs gunners and some rangers



and this are calculation without damage and +1 attack from tattoo or Beastmaster bonuses and without BK HP bonus from tattoo

if Zerk will use arachne set, he can dodge a BK but he will do only half of damage Happy

Edit:
Tiger SET
Same damage, less agility, and +30 dodge melee - what is this ? 30% or how it's calculated? i think 30 dodge can't beat supplementary 10k damage per round


finally someone with a bit of sense
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Scourge
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Well then just delete, restart as a BK, and just shut it with your discussion.

You have clearly decided being a berserker is not worth it or that you don't like this game or that the people who make this game do a poor job.

So why don't you do all of us a favour and delete and leave ?
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quote:
Originally posted by Scourge
Well then just delete, restart as a BK, and just shut it with your discussion.

You have clearly decided being a berserker is not worth it or that you don't like this game or that the people who make this game do a poor job.

So why don't you do all of us a favour and delete and leave ?


haha you need an interest in something else Smile
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I think Zerk need a little boost, not too much:
- 10% HP - not 5%
- the vengeance and suicide weapons must nullify the item defence not the bonuses like character defence, because zerk can't use the defence bonuses from enchants and this is a serious disadvantage from other tattoo... same for Monk and also for solar set

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Indica
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Don't use suicide then, suffixed solar set and use bloodsucker, same defence but a lot more survivability. The issue I can see being repeated over and over is Boohoo, makes the glass cannon less fragile, doesn't that stop it being a glass cannon?
Why on earth would they do that?

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quote:
Originally posted by Indica
Don't use suicide then, suffixed solar set and use bloodsucker, same defence but a lot more survivability. The issue I can see being repeated over and over is Boohoo, makes the glass cannon less fragile, doesn't that stop it being a glass cannon?
Why on earth would they do that?


Like berserk you need 0 defence, abd you can do that only by using suicide or vengeance items.

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Swing and a miss.

(P+1): Additional 2 attacks with every weapon, all weapons damage +13, items defence = 0

For you read his post? I assume not I have highlighted what you need above.
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Ha Ha Ha proud to be a BK !!!

Jokes apart, statistically speaking, BKs can wear maximum defence along with DL, while Zerks can have it maxed upto only 0, like a monk. So at the battle time he is too much dependant on toughness and charisma/reputation (considering he has a well built up police station and/or bodyguard agency) so he can have some good HP in defence.

Now if the discussion is carried on general basis i.e. out of racial trait or arcana bonus, a BK definitely gets off to a head start than a zerk. It has higher hit chance, it has better crit, it levels up faster, it has way higher damage ... you name it and theoretically BK is well advanced from zerk.

Another interesting point to be noted is that, zerk is an end game tat I mean only at the final stages of the game one zerk may find his tat effecting the gameplay greatly, but a BK may enjoy his bonuses from around level 3 tat so there too a BK gains higher advantage from mid game.

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quote:
Originally posted by souvik
Ha Ha Ha proud to be a BK !!!

Jokes apart, statistically speaking, BKs can wear maximum defence along with DL, while Zerks can have it maxed upto only 0, like a monk. So at the battle time he is too much dependant on toughness and charisma/reputation (considering he has a well built up police station and/or bodyguard agency) so he can have some good HP in defence.

Now if the discussion is carried on general basis i.e. out of racial trait or arcana bonus, a BK definitely gets off to a head start than a zerk. It has higher hit chance, it has better crit, it levels up faster, it has way higher damage ... you name it and theoretically BK is well advanced from zerk.

Another interesting point to be noted is that, zerk is an end game tat I mean only at the final stages of the game one zerk may find his tat effecting the gameplay greatly, but a BK may enjoy his bonuses from around level 3 tat so there too a BK gains higher advantage from mid game.


Which brings us back to a point made ages ago about zerker needing to be end game to truly shine. Are you telling me that you haven't noticed that at varying stages of the game, certain paths have a massive advantage? Find me a level 40ish collector that is untouchable, same for monk. But you can't even begin to say they are bad just because they don't work overly well at the current levels that you're taking samples from.

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quote:
Originally posted by FlashAOD
Swing and a miss.

(P+1): Additional 2 attacks with every weapon, all weapons damage +13, items defence = 0

For you read his post? I assume not I have highlighted what you need above.


Like melee fighter you can't use solar set, you loose too much chances to hit, solar is good only VS gunners, but we speak about survivability or hitting and damaging high defence players and Mobs

quote:
Originally posted by Indica
Which brings us back to a point made ages ago about zerker needing to be end game to truly shine.


No one says that zerk is a low level tattoo, we say he is in disadvantages of bonuses from tattoo and enchants, that's all, he need a little re-balance

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Cheese!!!!!!!!! :D
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quote:
Originally posted by Grizly
quote:
Originally posted by FlashAOD
Swing and a miss.

(P+1): Additional 2 attacks with every weapon, all weapons damage +13, items defence = 0

For you read his post? I assume not I have highlighted what you need above.


Like melee fighter you can't use solar set, you loose too much chances to hit, solar is good only VS gunners, but we speak about survivability or hitting and damaging high defence players and Mobs

quote:
Originally posted by Indica
Which brings us back to a point made ages ago about zerker needing to be end game to truly shine.


No one says that zerk is a low level tattoo, we say he is in disadvantages of bonuses from tattoo and enchants, that's all, he need a little re-balance


Grizly, Zerker COULD use Solar set O.o and how would they lose chance to hit..? Solar takes no chance to hit from melee, and it nullifies the defence so that one can use Bloodsucker, which will bring up it's defence overall and it's hp, not to mention it can give up to 3 extra attacks(or 6 for 1h melee). O.o Initiative also... Mind elaborating on how it'd 'loose too much chances to hit'?

Yeah, nobody has said zerker is a low level tattoo - they say, to paraphrase what Indica said earlier, that it needs to be endgame for Zerker to really shine and show how powerful it is. :p

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quote:
Originally posted by Indica
quote:
Originally posted by souvik
Ha Ha Ha proud to be a BK !!!

Jokes apart, statistically speaking, BKs can wear maximum defence along with DL, while Zerks can have it maxed upto only 0, like a monk. So at the battle time he is too much dependant on toughness and charisma/reputation (considering he has a well built up police station and/or bodyguard agency) so he can have some good HP in defence.

Now if the discussion is carried on general basis i.e. out of racial trait or arcana bonus, a BK definitely gets off to a head start than a zerk. It has higher hit chance, it has better crit, it levels up faster, it has way higher damage ... you name it and theoretically BK is well advanced from zerk.

Another interesting point to be noted is that, zerk is an end game tat I mean only at the final stages of the game one zerk may find his tat effecting the gameplay greatly, but a BK may enjoy his bonuses from around level 3 tat so there too a BK gains higher advantage from mid game.


Which brings us back to a point made ages ago about zerker needing to be end game to truly shine. Are you telling me that you haven't noticed that at varying stages of the game, certain paths have a massive advantage? Find me a level 40ish collector that is untouchable, same for monk. But you can't even begin to say they are bad just because they don't work overly well at the current levels that you're taking samples from.


I agree with you Indica, zerker is an end game tat. However BK too shines at around level 60 that is at mid level so none is actually sandbag.

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makavelli
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U girls want some tissue

Warning for spam Wink

-

Done. Tis a shame because its what they need and to stop moaning, either get a new tattoo or deal with it.

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quote:
Originally posted by makavelli
U girls want some tissue

Warning for spam Wink


No paper would do fine, only to wipe the wrong end lol.

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quote:
Originally posted by Cheese!!!!!!!!! Big Grin
Grizly, Zerker COULD use Solar set O.o and how would they lose chance to hit..?


you loose the damage from titanium or you loose the agility from elastic or arachnid, plus the solar prefix give minus chance to hit for melee

and even at high levels i don't think the zerk can beat the survivability of a BK... only if he get 3 enchants with 1/4 damage Big Grin

and a good beast master can use tiger set with 2HW of Bloodsucker and only the experience from BK (he will loose tattoo bonuses - crit, one attack and chances to hit, but he take high defence, high HP, good agility, crit and dodge, and attack is recuperated with arcana)
FK, the game is forcing people to ignore tattoos Big Grin
In this case the BW team will do the same like for rangers, critical chances for 2HW will be 4x only if you have a melee tattoo Big Grin

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Cheese!!!!!!!!! :D
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quote:
Originally posted by Grizly
quote:
Originally posted by Cheese!!!!!!!!! Big Grin
Grizly, Zerker COULD use Solar set O.o and how would they lose chance to hit..?


you loose the damage from titanium or you loose the agility from elastic or arachnid, plus the solar prefix give minus chance to hit for melee

and even at high levels i don't think the zerk can beat the survivability of a BK... only if he get 3 enchants with 1/4 damage Big Grin

and a good beast master can use tiger set with 2HW of Bloodsucker and only the experience from BK (he will loose tattoo bonuses - crit, one attack and chances to hit, but he take high defence, high HP, good agility, crit and dodge, and attack is recuperated with arcana)
FK, the game is forcing people to ignore tattoos Big Grin
In this case the BW team will do the same like for rangers, critical chances for 2HW will be 4x only if you have a melee tattoo Big Grin


Yeah, but tbf, so does using a Bandanna/Headband, or a Kilt/Skirt if you count the agility loss as a -chance to hit. But the benefits of picking these are greater than the loss. Besides, I'm pretty sure an extra 2/3 attacks would make up the rest of the lost damage. ;P Or you could use Vengeful, I guess, doesn't have to be Solar, only if you want the possibility to use Bloodsucker as a Zerker, if there are some zerkers wanting some more survivability.

Berserker isn't really meant for survivability any ways, really. In reality, weren't berserkers basically warriors who charged in swinging left, right and centre, full of rage and wore light armours/pelts in battle? It's meant to be for pure damage, if you ask me. You get vengeance/suicide, you get extra damage from tattoo, you're not meant to have lots of defence. I can understand that it's frustrating that tattoos like BK and Ranged tattoos can use defence enchantments, but it's not just berserker that has that problem... and I don't really see that 'problem' being changed, but who knows. I wouldn't count on them changing the whole defence being nullified concept though, perhaps a little damage boost or something but not the defence thing. O.o I dunno though.

Also, I've only seen low-mid level Beserkers complaining so far, tbh, never any higher level Zerkers. O.o I wonder why Roll Eyes

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This post has been edited 2 time(s), it was last edited by Cheese!!!!!!!!! :D: 01-18-2014 20:31.

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quote:
Originally posted by Cheese!!!!!!!!! Big Grin
Also, I've only seen low-mid level Beserkers complaining so far, tbh, never any higher level Zerkers. O.o I wonder why Roll Eyes


Because they change the tattoo Cool

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Indica
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quote:
Originally posted by Grizly
quote:
Originally posted by Cheese!!!!!!!!! Big Grin
Also, I've only seen low-mid level Beserkers complaining so far, tbh, never any higher level Zerkers. O.o I wonder why Roll Eyes


Because they change the tattoo Cool


Rohlikus never existed then?
We crunched some numbers a while back, in an expo, it was much more beneficial damage wise to use solar and bloodsucker, surviving to get an extra 3 attacks in as a 2h zerker isn't a small damage gain. Even -to hit, agility and % bonus from leg 2h you can still hit what you want. In regards to the strength loss from titanium, Boohoo, you have more attacks with a bigger health pool. The agility would only ever come into question if you were hitting something with truly massive agility.

EDIT: Don't swing at what you can't hit, ambushing players? There's more than enough choice, expo wise, if you can't hit it replacing titanium with solar, you shouldn't be going for it.

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This post has been edited 1 time(s), it was last edited by Indica: 01-22-2014 14:19.

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Pissedoffhyperion
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http://r1.bloodwars.net/showmsg.php?mid=...&key=2d50d95808

darth had a chance there Big Grin , nordy's not even trying hard Big Grin

and just saying, lets not change the def = 0 from items thing thats fine, what im arguing for is the fact we cant use enchants that boost our characters defence(much like our skin from all the battling getting naturally tougher Wink )(it also doesnt increase the "item" defence so shouldn't be included with the suicide eff Frown unless we change it to say it also nullifies defence we get from from an enchantment)

maybe for every 25 str we have, beserkers should get a bit of ignore defence(or something), i think it's just silly that the MORE defence you have, the more defence ignore you get? doesn't make sense Tongue .


incidentally as other have point out i did change tattoo's so im not even actually a berserker anymore Wink
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Stop moaning then. If your not a zerker you are now moaning for the sake of it.

There are other ways to plan instead of copying everybody else's gear. Obviously they aren't doing it the right way.
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Indica
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quote:
Originally posted by FlashAOD
Stop moaning then. If your not a zerker you are now moaning for the sake of it.

i made her moan Cool

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REBALANCE!!!
Tongue

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