Evos gained through sieges |
Indica
Banned
Registration Date: 12-24-2012
Posts: 160
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02-23-2013 14:22 |
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TwoSwords.
Double Ace
Registration Date: 05-11-2011
Posts: 140
Location: Warsaw - Poland Race in game: Thoughtcatcher Clan: SS
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I'm also agree to get from sieges some evos points...
The best option that we could get will be the same number of Evo Pionts like Honour pionts.. But for me could be half of that, or for each kill..
Also we can choose what we want to get (evo points or honour points ) when we join to siege
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02-23-2013 14:48 |
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Indica
Banned
Registration Date: 12-24-2012
Posts: 160
Thread Starter
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quote: |
Originally posted by TwoSwords.
I'm also agree to get from sieges some evos points...
The best option that we could get will be the same number of Evo Pionts like Honour pionts.. But for me could be half of that, or for each kill..
Also we can choose what we want to get (evo points or honour points ) when we join to siege
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that would cause a mass saturation of evo points, whereas having it work like in ambushes, 1/2 for a kill prevents instant evo maxxing. I don't feel there should be an option, it's a reward, you should recieve both
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02-23-2013 15:20 |
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steco
Full Member
Registration Date: 05-09-2012
Posts: 56
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stupid idea imo. so much to do for what? 10 evo point per siege or less?
and the other thing is some people may start to exploit this way to gain extra evo, boosting their characted frankly speaking. therefore i say definite NO!
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02-25-2013 10:39 |
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Indica
Banned
Registration Date: 12-24-2012
Posts: 160
Thread Starter
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steco, it puts life back into the server, you may have never known what an active server is, but R1 is dying. and 10 evo points a siege?
you're mad, 5 kills in a big siege? much more is easy. Extra evo levels would be great, sieges used to be exploited for mass PoH, changes were made to prevent/make this more difficult, hence saying put limitations on it.
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02-25-2013 13:08 |
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steco
Full Member
Registration Date: 05-09-2012
Posts: 56
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i just cant see it working mate. sieges will end after 3-4 defeats, losing team will not join simply if they got no chance to defend...
i'd rather see tier5 of evos completed or runes. it might look like noble idea of your but it just pointless... sorry
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02-25-2013 14:50 |
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LucifersAngel
Lord
Registration Date: 04-19-2009
Posts: 430
Location: Cornwall, UK Race in game: Absorber
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quote: |
Originally posted by steco
i just cant see it working mate. sieges will end after 3-4 defeats, losing team will not join simply if they got no chance to defend...
i'd rather see tier5 of evos completed or runes. it might look like noble idea of your but it just pointless... sorry |
This is what I meant when I said:
quote: |
Originally posted by LucifersAngel
PoH sieges are entirely irrelevant now and almost entirely forgotten about. |
If people remembered what it was like to have to siege for PoH - instead of getting it from koth or ambush - people would appreciate this idea more. Losing teams instead tried different tactics or gear to beat winning teams before. Imagine sieges were you only source of evo points. What then?
This is a free source of extra evo points, reigniting life into a dying server. Sieges are and always have been a large chunk of the game and now it's totally ignored. It's another section of the game, originally as big as questing and ambushes. I agree, get runes in the game asap, but something like this would shake the server awake again, instead of starting another isolated section like ambushes for evos. In fact, it would have been better as a starter if you could only have got evos from sieges because that would have forced the game into regular, consistent action. Oh well.
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02-25-2013 19:07 |
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Someone said above
'Seiges would stop after 3-4 defeats'
You clearly never played before you got PoH in ambushes,
POH seiges used to be arranged between clans , To have a balanced seige to see who wins, And then a few days after a return seige for the loosing side to win..If you have no allys to do this kind of thing with then this is a great opportunity for you to gain some. Obviously if the team if way too over powered comparred to the other NO PoH is gained and NO evo's are gained.
@Indica, I think 1/2 an evo for a kill is a little too less :/.. Obviously we want to make it a challange but when you can gain 2 evo's for an ambush that lasts 4 minutes and such little amount for an 18 hour seige... I say it should depend on your damage that you do, And dammage that you take just like PoH..
Example :
Indica 3626/6 1500/3000
Part 1
Dammage /100 = 36.26 * 6 = 193.56
Part 2
3000/1500 = 2, 2*Number of players on opposing side of seige = X
Part 3
193.56 / X = Y
Y = amount of evo's
Also make limit so number of people needed in a seige for evo's should be 8-12
And also Indica, Amazing idea ;-)
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02-25-2013 21:51 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
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It's a very interesting idea but we would like to keep evo points where they are, if they were gained through sieges instead of there being more actual siegies there would be a lot of premades aimed only at maximizing evos gained (same as it was with PoH).
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02-26-2013 22:16 |
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