Has any one consider |
Gendibal
Viking
Registration Date: 03-17-2007
Posts: 561
Location: Lancashire, UK
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Now thats where I'll disagree with you completely drag, everyones opinions have to count if the game is to be made sustainable ...... but also in forming those opinions people have to look at the overall view of what is going to advance the game rather than retard it.... thats why this sort of discussion/debate is useful before ideas are put onto the game suggestions threads, because we can get 'what the players want' ironed out to a certain extent before it gets put to the devs
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12-06-2007 22:38 |
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draculaisemo
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Registration Date: 10-02-2007
Posts: 431
Location: England Race in game: Beastmaster Clan: BoD
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either way, i dont think a new race is necessary, which is what the first post in this thread was about, and i think tweaking thoughtcatcher race is possible, but not necessary.
there. opinion in a nutshell.
anywy i need sleep byeeee
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12-06-2007 22:42 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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I don't think givin DODGE to some race is usefull, but nevermind.
I cannot see the problem with 2 handed guns - you have a sniper and assassin tatoo but with 1handed guns you don't do enough damage whatever you do (unless you go to minus toughness) It's just my point of view.
BTW, Absorbers are a really usefull race in combat (not expeditions) having all arcanas that are in the game or negating opponents bonuses.
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12-07-2007 02:41 |
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draculaisemo
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Registration Date: 10-02-2007
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thats a good point, cause any 'gunner' race would have these additional effects and all that, and theyd work better for 2 handed gunners than one handed, it would just be a specialised race for 2 handed guns and sniper tattoo o.o
and just a Q ... besides hunters (which -crit% with guns) is there any body armour that increases perception?
cause, that causes a problem too.
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12-07-2007 09:01 |
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DarkOne
Lord
Registration Date: 11-12-2007
Posts: 359
Location: Germany Race in game: Absorber Clan: BoS
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another points ... seems like it is harder to get extra perception; well absorbers are useful for blocks; but their arcana is not useful in ambushes; BM and Cultists arcanas are...
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12-07-2007 09:17 |
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draculaisemo
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Registration Date: 10-02-2007
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Location: England Race in game: Beastmaster Clan: BoD
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i have to disagree there, their ability to block or absorb enemy arcana makes them efficient in an ambush situation with the proper planning.
If you are an absorber all you need to do is look at who you are attacking and what race, and then set to absorb instead of block ...
thus you have the boost you need
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12-07-2007 09:20 |
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DarkOne
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Registration Date: 11-12-2007
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Location: Germany Race in game: Absorber Clan: BoS
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ambushes i mean expeditions sry
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12-07-2007 09:22 |
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draculaisemo
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Registration Date: 10-02-2007
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right erm.
... i dont have an argument for that.
...
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neither does a thoughtcatchers though
or to be fair, any arcana besides the toughness boost of a beastmaster (or cultist hp).
as has been said, its hard to win expedition with Melee
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12-07-2007 09:32 |
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Gendibal
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Registration Date: 03-17-2007
Posts: 561
Location: Lancashire, UK
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With Absorbers it would be relatively easy to make them an all purpose race ..... add a 'duplicate' arcana, where the absorber duplicates a random active arcana from the battlefield (to a maximum level of either [1] the level of arcana used or [2] the level of the 'duplicate' arcana, whichever is the lower)
That would expand the Absorbers usefulness to all areas of battle without overpowering them.
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12-07-2007 09:56 |
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draculaisemo
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that looks like a good idea to me, a race that merely mimics the effects from another race, but what about expeditions gendibal? there is no enemy arcana...
or would it just randomly assume the arcana from one of its teammates?
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12-07-2007 10:00 |
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draculaisemo
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i actually had something else to say, but ive got no idea what it was, so ...
i think that the absorber race would need to give up an arcana, and i think they should give up the absorb one for it personally.
cause, the absorb one costs more, i cant remember how much, ill say 25, cause i dunno
thats 4 at level 1
you absorb 4, but the enemy used 8, youve both got 4
assume this new arcana set, and you both get 8
its same difference.
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12-07-2007 10:33 |
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Gendibal
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Registration Date: 03-17-2007
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Location: Lancashire, UK
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I'd tend to agree that if one had to be replaced it would be more logical to scrap the absorb arcana as they are functionally very similar, but I think the 'mimic' arcana would be a lot more useful as it would stretch the absorbers effectiveness to more than at present, balancing them out with the main 2 races.
Anyone have ideas on what could be done to balance thoughtcatchers?
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12-07-2007 12:02 |
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draculaisemo
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completely different arcana, for one. ¬¬
perhaps as has been suggested, perception could be used ....
but that leaves one space, as i think the current arcana border on useless
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12-07-2007 12:14 |
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draculaisemo
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Registration Date: 10-02-2007
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Sounds good.
Other peoples opinions?
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12-07-2007 14:03 |
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DarkOne
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Registration Date: 11-12-2007
Posts: 359
Location: Germany Race in game: Absorber Clan: BoS
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i like the mimic arcana for absorber i would agree on that one
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12-07-2007 16:03 |
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draculaisemo
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Registration Date: 10-02-2007
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:/ dont think that would quite work the same scillage
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12-07-2007 16:27 |
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tr3at5
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Registration Date: 09-11-2007
Posts: 28
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i played thought catcher on polish server and i play on here there are only two advantages in arcana :
attack + hp - through reputation
defence + hp - through charima
and luck in quests etc.
Change to knowledge for one arcana as i just start this server seriously and i plan to be a gunner
Please please lol
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12-07-2007 20:21 |
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DarkOne
Lord
Registration Date: 11-12-2007
Posts: 359
Location: Germany Race in game: Absorber Clan: BoS
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quote: |
Originally posted by Elisabeth
The only problem that absorber have are sieges. He use his arcana even if enemy didn't use any arcana.
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Well i think absorber arcanas are not that bad for sieges; at least they block other players. but they are COMPLETELY useless in Expedtions, or has any beast you fought used arcanas which could be blocked ?
so i think a change for absorber should really be considered
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12-07-2007 20:36 |
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Gendibal
Viking
Registration Date: 03-17-2007
Posts: 561
Location: Lancashire, UK
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quote: |
Originally posted by Elisabeth
Perception in arcana? Do you realize that this can't be done?
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And why can't it be done? Surely if you can have enhanced reflexes (agility), enhanced musculature (strength) and a hardened epidermis (toughness) in arcana then you can surely have heightened senses (perception) or an instruction manual (knowledge).
quote: |
Originally posted by Elisabeth
Thoughcaster is perfect race for quest and ambushes(additional hp from arcana). |
Thoughtcatcher is a 'poor relation' race that is nowhere near the same standard as Beastmaster or Cultist ....... Beastmasters and Cultists have arcana that can be of use in all parts of the 'battle' game, while thoughtcatchers are left with 'extra hitpoints' in ambushes (which is incidentally little good against attacks from most ..... yup, you guessed it .... beastmasters and cultists, who can push their attack chance and damage up through the roof)
So if you would like to explain why perception 'Cannot' be done within an arcana, I'd love to hear it
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12-07-2007 20:54 |
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Blodsugare
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Registration Date: 05-18-2007
Posts: 89
Race in game: Thoughtcatcher
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12-08-2007 08:13 |
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draculaisemo
Lord
Registration Date: 10-02-2007
Posts: 431
Location: England Race in game: Beastmaster Clan: BoD
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the only reason you won those battles is because your health is in excess of 2000
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12-08-2007 08:44 |
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Elisabeth
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Registration Date: 03-17-2007
Posts: 440
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Perception can't be in arcana because for example female character have less equip with reputation bonus. I already have problems with high perception players so if there would be race that have perception in arcana I would have every time 30% for ambush.
Other problem are gunners. Race that don't have this arcana will have problems in defeating it.
Expedition monster have always low perception so if you want race like this then perception in expedition monster should be increased.
After patch 10 luck is high bonus.
I understand that you want to have good race in everything but it is impossible.
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12-08-2007 08:57 |
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draculaisemo
Lord
Registration Date: 10-02-2007
Posts: 431
Location: England Race in game: Beastmaster Clan: BoD
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on polish server I am a thoughtcatcher. On this english server i am a beastmaster.
On polish server, i can hardly do anything
on this server ive progressed with relative ease.
+what scillage said
point proven, i think.
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12-08-2007 09:12 |
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Blodsugare
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Registration Date: 05-18-2007
Posts: 89
Race in game: Thoughtcatcher
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Every time when U attack me U win. So where U have problem. Do U really want to be a God on that server ?
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12-08-2007 09:48 |
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draculaisemo
Lord
Registration Date: 10-02-2007
Posts: 431
Location: England Race in game: Beastmaster Clan: BoD
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quote: |
Originally posted in Underworld Records
One-handed Weapon: 322 (Good Cruel Knife of Suicide) [Zauborin]
Two-handed Weapon: 885 (Radiating Two-Handed Sword of Vengeance (+3) [Vlade]
One-handed Gun: 100 (Good Uzi (+5) [Diablo]
Two-handed Gun: 328 (Sniper Rifle (+5) [CESARZ]
Ranged Weapon: 281 (Shuriken of Vengeance (+5) [Evil] |
I think this sums it up quite succinctly.
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12-08-2007 09:49 |
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draculaisemo
Lord
Registration Date: 10-02-2007
Posts: 431
Location: England Race in game: Beastmaster Clan: BoD
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this thread is about races, not what equipment will make you better.
Anybody can technically do any weapon choice if the get the perfect equipment straight off, im sure.
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12-08-2007 10:16 |
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